Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

The ESO Dream...

  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Well me I want DKs, Templars, and heavy armor buffed and some other class "fixed".

    I personally want the 10 racial armors mainly nord to not change but get cleaned up and look nicer.

    and what I want added.....

    60s-spider-man.jpg
  • Amica
    Amica
    ✭✭✭
    1 For them to shut down eso.
    2 Fire and hire some devs. (I think most of use will agree on what ones need the boot)
    3 Re release it in about 12 mths once it has all the many bugs and issues fixed. (Personally i don't think the current development team. Are able to put out more content and fix so many issues without shutting it down. There track record of breaking old things in every patch is second to non. Alternatively old bugs never being fixed properly in the first place meaning, some new patch or update makes them rear there ugly head again)
    4 Larger health pools for longer fights. (If animation canceling with macros is going to stay.)
    The fun is being striped from the game atm when i can Charge + Wrecking Blow + Dragon Leap + Executioner someone to death before they can react. Its not fast and fluid pvp as some would say it is. It's bam you be dead son, love you long time. Back to my two trusty wolves that i build my ultimate back up on. Then back to my rock waiting for the next poor soul.
    When even a scrub pvper like myself can get a 80+ kill streak solo play on my DK, and a 108 streak on my NB. That says some *** be broken and out of balance.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have just one wish for ESO - that ZOS would change scaling of weapon and skill damage in a way, which makes hybrid builds viable options and "end game" gear more versatile. It is so boring that the game is currently so magicka or stamina only centric and all "end game" players have to more or less wear the same gear to be competitive. This takes away from the fun someone would have by developing characters, which have a unique and surprising combination of skills and abilities with armor choices after their liking while still being viable in pvp combat. ESO's end game is currently something, which I do not even desire to reach, because I can see how boring it will be.
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    Group Caps in pvp is my eso dream.

    No group stealth would also be nice.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    I have just one wish for ESO - that ZOS would change scaling of weapon and skill damage in a way, which makes hybrid builds viable options and "end game" gear more versatile. It is so boring that the game is currently so magicka or stamina only centric and all "end game" players have to more or less wear the same gear to be competitive. This takes away from the fun someone would have by developing characters, which have a unique and surprising combination of skills and abilities with armor choices after their liking while still being viable in pvp combat. ESO's end game is currently something, which I do not even desire to reach, because I can see how boring it will be.

    They had that when the game launched, with abilities mixed (costs stam, does magicka damage and vice versa), with all weapons doing weapon damage (even staffs), with gear that had mixed bonuses, and with soft caps. Only some of the abilities with the cost and damage being from different resources remains, and those may be gone soon.
    Edited by tinythinker on January 25, 2016 4:36PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    I have just one wish for ESO - that ZOS would change scaling of weapon and skill damage in a way, which makes hybrid builds viable options and "end game" gear more versatile. It is so boring that the game is currently so magicka or stamina only centric and all "end game" players have to more or less wear the same gear to be competitive. This takes away from the fun someone would have by developing characters, which have a unique and surprising combination of skills and abilities with armor choices after their liking while still being viable in pvp combat. ESO's end game is currently something, which I do not even desire to reach, because I can see how boring it will be.

    They had that when the game launched, with abilities mixed (costs stam, does magicka damage and vice versa), with all weapons doing weapon damage (even staffs), with gear that had mixed bonuses, and with soft caps. Only some of the abilities with the cost and damage being from different resources remains, and those may be gone soon.

    This is as well not creative and not what I would expect from a change. I am thinking of scaling in a non-linear way, so if you would concentrate on just one attribute, the effect of an additional point put into it would be less the more points you put into it. To me this makes sense, because there is no linear progression with that in real life as well. You will gain more abilities quickly, if you start to advance in a profession at first, but from a certain point on, your progress will slow down to a crawl and mastery can just be achieved by the most dedicated people.

    So my idea of it is, that attribute points, put into the lowest attribute will have more effect than when put into the attribute with the highest value - and the higher the difference is between both attribute values, the stronger the effect of this scaling. This would not avoid pure stamina or magicka builds, they would still have the strongest attack in their category, but a hybrid build would have more options and a bigger pool of resources, even he will not have the highest effect in any of those.
  • Avonna
    Avonna
    ✭✭✭
    stop creating more stuff that just breaks something else, go back to the very start of ESO creation....and fix all that.

    once its all good, proceed on content. fix your product so we can finally ENJOY it.............
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    I have just one wish for ESO - that ZOS would change scaling of weapon and skill damage in a way, which makes hybrid builds viable options and "end game" gear more versatile. It is so boring that the game is currently so magicka or stamina only centric and all "end game" players have to more or less wear the same gear to be competitive. This takes away from the fun someone would have by developing characters, which have a unique and surprising combination of skills and abilities with armor choices after their liking while still being viable in pvp combat. ESO's end game is currently something, which I do not even desire to reach, because I can see how boring it will be.

    They had that when the game launched, with abilities mixed (costs stam, does magicka damage and vice versa), with all weapons doing weapon damage (even staffs), with gear that had mixed bonuses, and with soft caps. Only some of the abilities with the cost and damage being from different resources remains, and those may be gone soon.

    This is as well not creative and not what I would expect from a change. I am thinking of scaling in a non-linear way, so if you would concentrate on just one attribute, the effect of an additional point put into it would be less the more points you put into it. To me this makes sense, because there is no linear progression with that in real life as well. You will gain more abilities quickly, if you start to advance in a profession at first, but from a certain point on, your progress will slow down to a crawl and mastery can just be achieved by the most dedicated people.

    So my idea of it is, that attribute points, put into the lowest attribute will have more effect than when put into the attribute with the highest value - and the higher the difference is between both attribute values, the stronger the effect of this scaling. This would not avoid pure stamina or magicka builds, they would still have the strongest attack in their category, but a hybrid build would have more options and a bigger pool of resources, even he will not have the highest effect in any of those.

    I wasn't suggesting we go back to the exact system that was implemented before, just noting that they had anticipated the kinds of problems you were talking about. And, there was MUCH more diversity of builds back then, too. So however it is done, not letting people stack one attribute and have it be all gain does work.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    • Smooth, responsive gameplay experience in large battles in Cyrodiil
    • Instanced battleground arenas
    • Optional dueling feature in PVE areas
    • More repeatable Cyrodiil quests involving interesting tasks or ones that specifically help alliance efforts (killing enemy reinforcements to prevent them reaching keep your alliance is assaulting, flagging adjacent keep to make enemies spawn farther away, etc.)
    • Cyrodiil town quests infinitely repeatable and with higher XP. (Was a lot of fun when the towns of Cyrodiil were always full of players questing and getting into small battles), and maybe towns have capturable objective with some small passive bonus for your alliance.
    • Dark Brotherhood Cyrodiil quests involving disguising yourself as player from another alliance and assassinating someone inside enemy keep (maybe even the emperor)
    • Spellcrafting (someday) adds crafted ultimates, knockdown spells, shields scaling off max magicka, stun, fear, root, gap closers, invisibility, pets, etc.
    • LFG feature allowing you to describe purpose of the group. For example, you may want to start a group for repeatedly running a specific dungeon, keep assaults in Cyrodiil, ganking/ small man in Cyrodiil, grinding XP for specific levels, Cyrodiil delves, questing in Cyrodiil towns, etc., If you enjoy the challenge, you may want to specifically run certain 4-person dungeons with two people, or limit the max level of players.
    • Either all active ability shields scale off max magicka or they all scale off max health
    • Class ultimates either use a separate category of damage (not magic, not physical), or all have morphs for either physical or magic damage
    • More options for stam sorcs: Stamina/physical damage version for the less popular morphs of Sorcerer abilities crystal fragments (Crystal Blast), Curse (Daedric Prey)
    • More options for magicka DKs: Magic damage version (and much higher damage) for one of the morphs of DK ability stonefist, and Ash Cloud morph grants Major Evasion
    • Slight boost to Nord damage resist passive
    • Boost to Argonian alchemy passive or add Max Magicka. Currently for those without Explorer pack, DC and AD have strong races for Magicka build (Breton, Altmer) and Stamina build (Redguard, Orc, Bosmer, Khajiit), but EP lacks strong Magicka build race.
    • Fix Khajiit Carnage passive and
    • Dual wield Flurry ability damage buffed
    • No more veteran ranks, so if you have at least X champion points, all your characters above 50 are instantly at level cap, and Cadwell Silver/Gold zones unlocked upon killing Molag Bal (I believe this is already confirmed for next DLC)
    • Character name change scrolls
    • Barber shop / character appearance reset scrolls
    • More options for guilds who claim keeps or resources in Alliance War (very small buff or some kind of PVP guild leaderboard ranking)
    • Way to apply to join guilds by talking to hired guild trader, or quartermaster at claimed keep or resource
    • Small XP / AP bonus while wearing guild tabard and grouped with guild members
    • XP penalty for group of 3 people adjusted to match 2-person group (So that your XP doesn't go down if you are in a group of 2 and then add a third person)
    • Deep discount Steam sale (on sale for around $4.99 - 9.99), generating a lot more players and easy way for people to buy and gift multiple copies to friends
    • Way to gift DLC, Crown Store items, Crowns or upgrades like Explorer Pack to friends (or buy them on Steam and gift to Steam friends)
    • DX12/Vulkan client
    • VR support, gesture UI (some day)
    Edited by IcyDeadPeople on January 25, 2016 8:11PM
  • demendred
    demendred
    ✭✭✭✭
    What is your dream of ESO becoming?/quote]

    Becoming a bargain bin resident at Walmart.
    All good Nords goto Sto'Vo'Kor.
  • demendred
    demendred
    ✭✭✭✭
    What is your dream of ESO becoming?/quote]

    Becoming a bargain bin resident at Walmart.
    All good Nords goto Sto'Vo'Kor.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Xabien wrote: »
    In no particular order:
    • Do away with Vet ranks. Open all areas to players once they hit 50, so they can explore them at their discretion.
    • Delivering on the improved NPC animations (including body and facial language) that were shown at QuakeCon 2014. Throw in some improved voice acting too. Too many NPCs are emotionless wooden spoons.
    • Thin out the mobs (cut pops in half maybe) to make the world feel bigger and make exploration feel more, well, explorative. Currently everything is jammed so tightly together it hardly feels like anything is remote, and makes the world feel smaller.
    • Add in housing, perhaps phased houses located in cities much like Black Desert's system.
    • Add in naval combat and piracy.
    • Barbershop, including sliders for body and face changes.
    • Ability to dye costumes.
    • Ability to create costumes.
    • Mini games. Dice games, card games.
    • Horse racing.
    • Greatly improved performance - perhaps a new engine for this. Got a feeling the current engine is the root of a lot of the performance issues.

    • And finally one I'd love, but it'll never happen in a million years - open world PVP in all zones post-50.

    That open world pvp would be possible if they had a phase changer like dc universe same game and quests just allows open world pvp and lets players shuft back and fourth
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I want to enter combat and everything feel natural and not forced, awkward and contrived.
    I don't even want to realise I am using UI to control my character as everything is instinctive.
    My concept of user friendliness and immersion depends on familiarity.

    So you cant separate real world from game world for me.. because as soon as you do, you take away that familiarity.
    Then you are left doing stuff that feel alien and unnatural.
    Real world is a common reference point that everybody shares and can relate to.
    Ignoring that just leads to personal preferences and argument.

    eg.
    Stamina/Magicka recovering on heavy attacks.
    Normally the greater the exertion the more rapidly you deplete you energy.
    You could argue that you have stunned them so can recover your energy...
    But you don't get energy because they are stunned...you gain it because you take the opportunity to take a breather and do nothing else.

    So you sit there thinking this feels wrong instead of just fighting.
    You have been completely thrown out of any game immersion and just stare at the UI numbers instead
    Edited by Rune_Relic on January 25, 2016 7:30PM
    Anything that can be exploited will be exploited
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    I have just one wish for ESO - that ZOS would change scaling of weapon and skill damage in a way, which makes hybrid builds viable options and "end game" gear more versatile. It is so boring that the game is currently so magicka or stamina only centric and all "end game" players have to more or less wear the same gear to be competitive. This takes away from the fun someone would have by developing characters, which have a unique and surprising combination of skills and abilities with armor choices after their liking while still being viable in pvp combat. ESO's end game is currently something, which I do not even desire to reach, because I can see how boring it will be.

    Creative hybrid builds can be extremely tanky, it's just that you must sacrifice damage if you are not going to focus on either max stamina + weapon damage or high max magicka + spell damage.

    If we have a specific pool of points to use for all our attributes, I can't see how to tweak things for hybrid builds to do more damage compared to players with more focus on one or the other.

    Perhaps if sorc shields scaled off max health instead of max magicka, that might have the effect of giving hybrid builds a more prominent niche.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Xabien wrote: »
    In no particular order:
    • Do away with Vet ranks. Open all areas to players once they hit 50, so they can explore them at their discretion.
    • Delivering on the improved NPC animations (including body and facial language) that were shown at QuakeCon 2014. Throw in some improved voice acting too. Too many NPCs are emotionless wooden spoons.
    • Thin out the mobs (cut pops in half maybe) to make the world feel bigger and make exploration feel more, well, explorative. Currently everything is jammed so tightly together it hardly feels like anything is remote, and makes the world feel smaller.
    • Add in housing, perhaps phased houses located in cities much like Black Desert's system.
    • Add in naval combat and piracy.
    • Barbershop, including sliders for body and face changes.
    • Ability to dye costumes.
    • Ability to create costumes.
    • Mini games. Dice games, card games.
    • Horse racing.
    • Greatly improved performance - perhaps a new engine for this. Got a feeling the current engine is the root of a lot of the performance issues.

    • And finally one I'd love, but it'll never happen in a million years - open world PVP in all zones post-50.

    Agreed on all except the mob population I think is the wrong angle, the zones are to small is what I think the issue is there, but I hear ya.

    And the open world pvp as long as it was an opt in/out system id be all for it. Or maybe a couple separate mega-servers, one with full pvp and then the current one.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Shelgon
    Shelgon
    ✭✭✭✭
    What is your dream of ESO becoming?
    A top notch MMO, not one that gets forgotten.
    What do you want fixed?

    Reverb, camo, and gap closers.
    What do you want added?

    Nothing specific, just a consistent flow of in game content that I can play.
    What do you want changed?

    The toxicity and hate towards ZoS and the game in the community, there's a point where complaining becomes unproductive and turns into insults, and people have clearly passed it. If you have gotten to that point, stop playing the game and leave. You obviously have no life if you are dedicating your time to a game you constantly say you will leave when something "better" comes out.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • Discord_Days
    Discord_Days
    ✭✭✭
    I'd love to see us being able to dye costumes.
    Housing (but that's already coming out soon :) )
    More areas of Tamriel unlocked.
    More pets!
  • ikza
    ikza
    ✭✭✭
    1 Wolf Mount

    2 Lady Clarisse Laurent & Stibbons Adventures DLC

    3 Orc Pet
  • MrDerrikk
    MrDerrikk
    ✭✭✭✭✭
    -Virtual Reality support inclusion.
    -A switch for only me to turn on Godmode powers and be the hero that ESO deserves.
    -A map-height statue of my DK if my subtle hints of narcissism were missed in the above option.
    -Better latency.

    Edit: oh, there was something to reply to:
    What is your dream of ESO becoming?
    A game where I am a God.

    What do you want fixed?
    The fact that I am not a God.

    What do you want added?
    My God-like powers.

    What do you want changed?
    Well, if they could do something about the lag that'd be great. I can play Battlefield 4 without any latency problems whatsoever and yet I still have 450-600 ping when I play this.

    Edited by MrDerrikk on January 28, 2016 7:18AM
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • UntrustedExistenz
    UntrustedExistenz
    ✭✭✭
    IMO the most important thing right now is to deal already with performance problems like fps loss, lags, and loading screens.
    Rest of things like content, class balance and small things like new armors should be #2 in overall strategy.
    <PC EU>
    Press "F" to pay respect to our fallen megalulserver.
  • Lolssi
    Lolssi
    ✭✭✭
    Underwater exploration.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I only have one wish and then I will pay happily my sub again..

    FIX LAG AND LOADING SCREENS IN CYRODILL

    That is all. The current state of PvP is not worth paying for. It's even annoying for a free game.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Shogunami
    Shogunami
    ✭✭✭✭
    Unarmed skill line and Khajiit unarmed passive or active ability.

    All my other desires are secondary.
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Milvan
    Milvan
    ✭✭✭✭✭
    A latin america server. We get no love down here. :(
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Gidorick wrote: »
    Just a few things really...
    Gidorick wrote: »
    Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF. :lol: ) I will update this thread.

    Environmental Concepts:
    UI Concepts:
    Game Systems:
    Player Options & Items and Systems:
    Crown Store/ ESO+ Centric Concepts:
    Silly odds and ends:

    It's updated every-so-often: http://forums.elderscrollsonline.com/en/discussion/171334/gidoricks-concept-repository



    :smiley: when I saw this post, I knew it was yours :smiley:

    awesome as usual!!
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lolssi wrote: »
    Underwater exploration.

    Sounds fun, but the only time they've discussed it they made it clear they have no plans to proceed with such content. Maybe they will change their minds one day...
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    What is your dream of ESO becoming?

    What do you want fixed?

    What do you want added?

    What do you want changed?

    I have a dream, that one day Templars will be equal to other classes.
    I have a dream, that one day Templar skills will be fixed.
    I have a dream, that one day Templars will get useful CC and utility skills.
    I have a dream, that one day Templars will have their passives changed to be more in line with the other classes.

    I have a dream, but then I wake up and realize it is only a dream.
  • Marrtha
    Marrtha
    ✭✭✭✭
    My dream:

    - more abilities/larger bars
    - a barber
    - all talents/abilities available, just like crafting; no classes
    - crossplatform server
    - fixed lags/loading screens
    - vanity system for modifying how your gear looks/appears

    Edit:
    - marriage has a bigger impact on your character; marriage possible with an NPC
    - NPC we can create to do some errands for us/or marry
    - housing - new zones with houses available for players/guilds and NO PHASING
    Edited by Marrtha on February 3, 2016 3:12PM
    Use @Marrtha when replying!
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    I kinda gave up on an "ESO Dream" as ZOS is H-Bent and determined to make ESO a single player game with grouping "Optional"..

    I guess all my time waiting on a company to make a MMO set it the Elder Scrolls universe will have to continue. ESO doesn't know what it wants to be. It is trying to be a single player RPG, but still sell itself as a MMO.

    MMO's just cannot work this way. At least not properly and definitely not and hope to ever have any form of "Balance" between classes. Throw in the fact that every class can do every role and you can forget there ever being any form of "Class Balance"

    I have come to except that ESO is and never will be a true MMO.
    ESO is fun do not get me wrong, but it is not what I had hoped or thought it would have been. The decisions made by ZOS have made it clear that ESO will be at best a "BabiesFirstMMO".

    While still fun and something that I will come back to play from time to time ESO is not "The MMO" that I will be spending years playing like the past great MMO's such as WOW/Everquest/Asherons Call.

    ESO just lacks that "Grab you" that "Sucks you in" that the great MMO's have had over the years. Those games you could spend years doing end game content. ESO is a decent game, but it just fell short in so many areas that are desperately needed for MMO's to shine.

    Just my two septims

    They said they will be focusing on social systems and grouping in 2016. I think it's important to have solo content and group content in a game. Do you want all content including the open world quest lines to be all group content?

  • Soris
    Soris
    ✭✭✭✭✭
    I only have time to mention a few things right now, but it's a start... [see many of these ideas as they might look together in a fun day of gaming]

    New immersive systems, mechanics, content
    New general mechanics for more design options
    Race, Class, and Skill Line Additions/Changes
    Improving Alliance War Zones and PvP mechanics
    Improving/building on base game PvE zones
    Miscellaneous In-Game
    Community/Forums Maybe more later.

    Holy *** this post... You could make a fortune with these but you giving them for free??
    Welkynd [Templar/AD/EU]
Sign In or Register to comment.