Jared_lindsey86_ESO wrote: »I believe it was slated to be added with spellcrafting.
Jared_lindsey86_ESO wrote: »I believe it was slated to be added with spellcrafting.
Slated to be added in a future patch?
KiraTsukasa wrote: »In PvE, sure, no problem. But what sort of effect would it have in PvP? You can't force actual thinking humans to attack their own team, just like you can't pull aggro on other players.
KiraTsukasa wrote: »In PvE, sure, no problem. But what sort of effect would it have in PvP? You can't force actual thinking humans to attack their own team, just like you can't pull aggro on other players.
When ESO first came out, there were NPCs that players can hire as guards during PVP, but it was removed.
KiraTsukasa wrote: »In PvE, sure, no problem. But what sort of effect would it have in PvP? You can't force actual thinking humans to attack their own team, just like you can't pull aggro on other players.
When ESO first came out, there were NPCs that players can hire as guards during PVP, but it was removed.
Easy, have enemy NPC soldiers see players of that faction as the enemy. Cast it on a group of three guards at an AD keep, for example, and suddenly AD players register as hostile targets. It isn't that it wouldn't work, but that it would be unbalanced because groups would be spamming it if they could keep the guards hostile all of the time. It would have to last only a very short time (10 seconds or so) and have a big cool down or long NPC immunity to be viable.KiraTsukasa wrote: »In PvE, sure, no problem. But what sort of effect would it have in PvP? You can't force actual thinking humans to attack their own team, just like you can't pull aggro on other players.
KiraTsukasa wrote: »In PvE, sure, no problem. But what sort of effect would it have in PvP? You can't force actual thinking humans to attack their own team, just like you can't pull aggro on other players.
When ESO first came out, there were NPCs that players can hire as guards during PVP, but it was removed.
If used in PvP it should make your character "rogue" for a few seconds, meaning you have no control over them - so they just run around hitting/shooting randomly, hitting both enemies and allies in the way. Just a thought