dumbest idea i've ever seen
Far Easier solution. Keep it toss out vet ranks and place ambassador ranks. When playing for that faction you are that level with all perks intact. So you are again level 1 with your skills in tact rewards will be gear your char can use at max leve in their homeland (but not while away in another land as an ambassador.) talking purple and orange drops instead of skill point additions.)To begin this specific concept I would like to make it perfectly clear that I know that ZOS has said that they have no plans to change Caldwell’s Silver and Gold. This doesn’t mean, however, we can’t dream of how it could change to better fit the game.
TL/DR
Caldwell’s silver and gold main quests should both involve players fighting in opposition of the other two factions instead of “experiencing the perspective of the enemy”.
Topics:Opposing Faction
- Opposing Faction
- On the Level… With Your Friends
- Side Quests and Guilds
- Supporting the Cause
Each player, as they visit an opposing faction, should do so as the enemy. Each of the main story quests in Silver and Gold should have the player fighting against Queen Ayrenn, High King Emeric, or High King Jorunn. These would be an entirely separate quest lines from what players experience if they are from that faction. And should take place after the level 1-50 narrative of each faction. It can involve characters and, even reference quests from that faction’s main story line, but the narrative would be from the opposition’s perspective. Perhaps a player will rekindle a resistance group or encourage a defeated NPC to try again.
The point is: you are in the enemy faction and are working to support your own. Perhaps as a double agent. Perhaps as a straight up enemy. These quests would be an ENTIRELY new story and wouldn’t necessarily have to be as large or robust as the main 1-50 quest lines.
On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Caldwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
(Thanks to @Mastodonials for his comments on the thread http://forums.elderscrollsonline.com/en/discussion/185610/lazy-endgame-possible-spoilers-freetamriel)
Side Quests and Guilds
Even though you are in an enemy’s territory, it doesn’t mean you are heartless. If the citizens of Tamriel are in need, you will surely lend a hand. This means that all of the side quests in Silver and Gold should remain unchanged by this refocused main-quest. All the good people of these zones need to know is that you are a capable adventurer that can help them in their time of need. All side quests would have Leveled XP and Gold rewards
The result is that the only quests that would be different between someone going through those zones as 1-50 and those going through those zones as a VR player would be the main quest itself.
Since the Mages and Fighter’s Guild quest lines have already been completed, players should be able to continue their service to their Guilds by performing the repeatable Guild quests as outlined in my thread Continued Viability of Fighters & Mages Guild: Concept and Discussion.
Supporting the Cause
For their support and effort in the enemies’ faction, players should receive not only personal rewards, but rewards to help them in the faction war and rewards that help their faction's soldiers who are fighting the good fight in Cyrodiil.
Each main and side quest in Silver and Gold should reward players with:
- Experience Points: XP rewards should remain the same
- Gold/Items as applicable: Gold and Item rewards should remain the same
- Alliance Points: A small amount of Alliance Points for the player to spend in Cyrodiil
- AP Faction Buffs: There could be any number of buffs that could help the entire faction here. One idea would be to award a very very small percentage off of the cost of Siege Weapons.
What are some of your ideas for Faction Buffs?
- Example:Each quest completed gives a 0.01% discount on all Siege Weapons for 30 minutes. The discount is cumulative so that all players completing quests in Silver and Gold are working towards giving their faction Siege Weapon discounts. If 1000 people complete Silver/Gold quests in a faction in a 30 minute period, that would add up to 10% off of the cost of Siege Weapons.
Note: The Alliance rewards should NOT be earned through he repeatable Guild quests.
Review
These changes would vastly improve Silver and Gold by making them vital to not only player progression, but to the faction war. The un-repeatable nature of the alliance-benefitting quests would encourage players to build and run alternate characters through Silver and Gold. Having separate main-story quests would encourage players to play through each alliance at least once to see the whole story.
These changes would enable Silver and Gold to be seen as part of the ESO narrative, not just something that needs to be grinded through to reach max level.
If VR ranks were changed to 30 regular levels (as outlined in my Level 50-80: VR Replacement New-ish Concept thread) Silver and Gold would feel less like end game content and more like a natural progression of the game itself.
Would changes like these make the game better? Would it make it worse? Do you like Silver and Gold as is? Do you have a different change in mind that you would prefer?
#FreeTamriel
Wouldnt this kill Cyrodil? People would leave Cyrodil in a blink of an eye and move to Silver/Gold zones.
Wouldnt this kill Cyrodil? People would leave Cyrodil in a blink of an eye and move to Silver/Gold zones.
I would prefer the outright removal of silver and gold. The rollback to 50 with resets is unlikely to happen. Imagine the hatred ZOS would get from all the long time players.
Rev Rielle wrote: »Oh, I don't know. I disagree with you on the story. I think on the whole the story (both the main, and smaller archs) are very good.
...
I would prefer the outright removal of silver and gold. The rollback to 50 with resets is unlikely to happen. Imagine the hatred ZOS would get from all the long time players.
I think out best bet is that when enough Dlc is released, they may remove silver and gold and just have the DLC be VR leveling.
...
I would prefer the outright removal of silver and gold. The rollback to 50 with resets is unlikely to happen. Imagine the hatred ZOS would get from all the long time players.
I think out best bet is that when enough Dlc is released, they may remove silver and gold and just have the DLC be VR leveling.
Well, you want to remove content and add content that is acceptable to YOU. Interesting choice.
The only change, if any, to Gold and silver, should be to ensure the XP obtainable will take someone to V14, if the silly VR is left in.
As to the "proposal" to change Gold and silver by you, just no... simply no.
Sure ADD other content elsewhere in the world, so there are alternate routes to V14, so those that dislike G and S can choose another route, but restrict/eliminate or grossly modify G and S.. no... simply no.
Wow @Gandrhulf_Harbard. LOTRO sounds great! Man, imagine if ESO had seperate quests for each race and each class. That would be some good stuff.
Man. ZOS really was depending solely on the Elder Scrolls name to carry this game. What a shame.
dumbest idea i've ever seen
Thanks!
Why? Elaborate man, use your words! Did you read all of it? You posted 1 minute after I posted. I'm not sure you took the time to actually READ the concept before you made a snap judgment.
And... I'm willing to guess you've not read many of my other ideas. Some are pretty far out there.
dumbest idea i've ever seen
Thanks!
Why? Elaborate man, use your words! Did you read all of it? You posted 1 minute after I posted. I'm not sure you took the time to actually READ the concept before you made a snap judgment.
And... I'm willing to guess you've not read many of my other ideas. Some are pretty far out there.
Same goes on the series people come in and instantly hate on an idea without even explaining why.
I believe this is one of them Gidorick just ignore them.
On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Caldwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
(Thanks to @Mastodonials for his comments on the thread http://forums.elderscrollsonline.com/en/discussion/185610/lazy-endgame-possible-spoilers-freetamriel)
@Gidorick ,
yeah as it stands the only reason for specific faction choice is about grouping choices.
There is no real faction pride when you are forced to play EVERY DAMN quest for all of the factions ... as each specific faction. Once again ZoS management's stingy corporate mentality of valuing accountancy over quality is apparent. Sorry if I am being overly negative, but the more I pay attention the more I see the pattern emerge.
I am happy to spread the love vis-a-vis the community, but as far as ZoS as a company goes, I am tired of being ridden roughshod because the upper tier of ZoS identify more with mobile gaming producers than the likes of which produced this IP.
/pout
dumbest idea i've ever seen
Thanks!
Why? Elaborate man, use your words! Did you read all of it? You posted 1 minute after I posted. I'm not sure you took the time to actually READ the concept before you made a snap judgment.
And... I'm willing to guess you've not read many of my other ideas. Some are pretty far out there.
Same goes on the series people come in and instantly hate on an idea without even explaining why.
I believe this is one of them Gidorick just ignore them.
Lol. Yea @Heromofo. I figured as much. Hey, check it out! I've moved from "ideas I think ZOS might realistically implement" to "screw it, they probably don't read this stuff anyway, I might as well just go wild with my concepts! "
@Gandrhulf_Harbard has got me thinking about trying LOTRO....
If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.