Gidorick, I thought at the (before console) reddit Aua they stated all future DLC would be scaled.I over level everything, but I like the idea of some zones have specific levels, especially if everything they release from now on scales. Sometimes, I just wanna feel like a god ya know?
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
Solid point. The XP increase would have to be.. You kill an "easy mob".. So you get the same as you would for killing an " easy mob" in Crag.. Not tied to % of level.
[Edit] I need to go to bed. Forums on my phone is just bad practice.. With bad spelling and bad grammar..
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
Solid point. The XP increase would have to be.. You kill an "easy mob".. So you get the same as you would for killing an " easy mob" in Crag.. Not tied to % of level.
[Edit] I need to go to bed. Forums on my phone is just bad practice.. With bad spelling and bad grammar..
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
Solid point. The XP increase would have to be.. You kill an "easy mob".. So you get the same as you would for killing an " easy mob" in Crag.. Not tied to % of level.
[Edit] I need to go to bed. Forums on my phone is just bad practice.. With bad spelling and bad grammar..
lol. night!... I'm curious though. With people complaining about how many XP it takes for VR ranks... why not make the XP gain better?
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
ahh.. ok. so that's the issue is they don't want players to just grind to get levels.
Just out of curiosity. Why not? What's the big deal if I want to go from level 1-50 killing werewolves in Glenumbra. That should be a viable way to play. If that's how I want to play.
No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
Solid point. The XP increase would have to be.. You kill an "easy mob".. So you get the same as you would for killing an " easy mob" in Crag.. Not tied to % of level.
[Edit] I need to go to bed. Forums on my phone is just bad practice.. With bad spelling and bad grammar..
Open to level downgrades but not upgrades as you should be forced to play through the game not just skip to level 50. As far as making it like low level in Crag I can't say I would leave that to others. I feel xp should stay unchanged as again the level 1-10 or 10-20 area will be packed with grinders as it's likely way easier to grind there than crag...? Again could be wrong. More open to the thought of post level 50 locations scaling though.
rajaniemiorama_ESO wrote: »No just no.....
The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase
ahh.. ok. so that's the issue is they don't want players to just grind to get levels.
Just out of curiosity. Why not? What's the big deal if I want to go from level 1-50 killing werewolves in Glenumbra. That should be a viable way to play. If that's how I want to play.
Because then cadwells would become the alternative rather than the main way to grind lower vet levels.
No just no.....
Just out of curiosity. Why not? What's the big deal if I want to go from level 1-50 killing werewolves in Glenumbra. That should be a viable way to play. If that's how I want to play.
Why not? Because you lose the sense of progression. When you out level an area you are forced to move on to newer zones so you can start gaining more levels. Eventually a place that you could not defeat becomes a place you can wipe the floor with which gives you a great sense of growing or accomplishment, a great sense of progressing forward. Plus, why have the artists created all those great zones for people if you could just sit in the first zone and level to max.
What is the point in leveling if you can go anywhere right off the bat, would be terrible
eric22santiago_ESO wrote: »
Why not? Because you lose the sense of progression. When you out level an area you are forced to move on to newer zones so you can start gaining more levels. Eventually a place that you could not defeat becomes a place you can wipe the floor with which gives you a great sense of growing or accomplishment, a great sense of progressing forward. Plus, why have the artists created all those great zones for people if you could just sit in the first zone and level to max.
Still no. You loose all sense of progression leveling up if you're level 50 and struggling to kill 5 enemies in a level 4 area. It ruined Guild Wars 2, I do not want it to ruin this game either.
No level scaling in any direction for PvE things, please.
Psychobunni wrote: »I'd like them not to do this and take it one step further and make mobs 5 levels (or even 10 since ESO so easy to outlevel) under me, ignore me unless I aggro them.
I want to explore the beautiful world they created un-pestered by useless mobs, or stop and smell the roses in a land I've cleared without worrying if I walk away...will I come back dead? Give me the freedom to explore!!! It's not even a new concept, lots of other games do it.
I'm not sure, but at least those will only be optional zones.Still no. You loose all sense of progression leveling up if you're level 50 and struggling to kill 5 enemies in a level 4 area. It ruined Guild Wars 2, I do not want it to ruin this game either.
No level scaling in any direction for PvE things, please.
It IS going to happen with DLC, isn't it? I'm pretty sure ZOS has already announced this.
Frankly, I'd rather see them redesign the zones in the fashion of the upcoming DLCs, so every zone is max level and our characters are scaled up.
Might as well do away with levels alltogether at that point, but it would feel more organic.
Oh, there have been so many very long posts in this thread that I missed that.Why not @FancyTuna8... elaborate!
And that is why I suggested this feature be attached to the Battle Level toggle @Zazaaji.
- Battle level OFF, zones work exactly like they work now.
- Battle level ON, character scales to zone per the above parameters.