Hey
@ZOS. Could you please give us the option to scale our characters DOWN to the zone? If my character is above the highest acceptable level for the zone, scale the character down so they are viable in that zone.
So, let's take the Daggerfall Covenant zones:
Since the point at which players "outlevel" mobs is 5 levels, players should be scaled down to one level above the highest level for the zone, so that would be:
Betnikh: 6
Glenumbra: 16
Stormhaven: 24
Ravenspire: 31
Alik'r Desert: 38
Bangkorai: 44
If a character is above those levels, the character should get scaled down to the highest level for the zone +1. They should also receive XP that is appropriate for that level. If a Vet 4 Daggerfall Covenant player visits Stormhaven, they should be scaled to level 24. It takes 31,000 XP to attain level 25. If a player who is actually level 24 receives 155 XP (0.5%) for killing a mob, the Vet 4 should receive the same 155XP (0.0155% of 1 million). Scaled dungeons should continue to work as they currently are.
This way, the VR4 player CAN just grind 6,512 mobs in Stormhaven if they really WANT to do that but it would be more beneficial to them to move on to a higher level zone.
This scaling should be associated with the Battle Level toggle so players could be allowed to turn battle level off and they will not be scaled, and will not receive XP for killing mobs too far beneath their level, just like it is now. This would make this whole mechanic an optional feature of ESO so players can play the game in the way THEY want to play it.
Additionally, if the Battle Level is toggled off, Mobs that are more than 10 levels below a character's level should just completely ignore the player unless the player agros them. (Idea is courtesy of
@Psychobunni!)
So a player could visit a zone and explore without needing to fight off mobs or they could go through and lay waste as an overpowered beast of a warrior, or they could go in and be given a little bit of a challenge but would still feel powerful.
This scaling would keep older zones more viable for continuous play. Players can grind mobs and gain experience wherever they see fit.
Thoughts? What are the reasons this would be a bad thing?
What ESO really needs is an Auction Horse.
That's right...
Horse.
Click
HERE to discuss.
Want more crazy ideas? Check out my
Concept Repository!