Spacemonkey wrote: »Umm, i'd rather have fish more valuable - and fishing more fun - than a new thing to grind.
(maybe a khajiit passive that allows you to consume raw fishies without fileting, for short duration bonuses)
fish can be 'fileted' (harvested) for more than just food mats. (scales could be harvested for blacksmithing and clothing) -
And figure out a short mini game for fishing that involves more than just finding a water hole and waiting for the bait to bob.
I love fishing. +1
I'm happy @Gidorick saw this. Had to double check the OP twice to make sure it wasn't gidorick lol
Asherons_Call wrote: »
Asherons_Call wrote: »I love fishing. +1
I'm happy @Gidorick saw this. Had to double check the OP twice to make sure it wasn't gidorick lol
Is he an advocate of fishing? We need all we can get! I'll have to check out some of his posts. I think what I am going to do is start consolidating ideas here. Hopefully someone with some pull will see it and say, wow those ideas might actually work!
If even a few of these ideas got serious ZOS consideration I would be overjoyed. If probably spend more time fishing than questing! Wait I think I already do that
Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF. ) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added to future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
I made a post about this last week and people crushed my idea in two seconds. I guess the community here is bipolar.
http://forums.elderscrollsonline.com/en/discussion/234149/idea-fishing-skill-line#latest
I made a post about this last week and people crushed my idea in two seconds. I guess the community here is bipolar.
http://forums.elderscrollsonline.com/en/discussion/234149/idea-fishing-skill-line#latest
Asherons_Call wrote: »I love fishing. +1
I'm happy @Gidorick saw this. Had to double check the OP twice to make sure it wasn't gidorick lol
Is he an advocate of fishing? We need all we can get! I'll have to check out some of his posts. I think what I am going to do is start consolidating ideas here. Hopefully someone with some pull will see it and say, wow those ideas might actually work!
If even a few of these ideas got serious ZOS consideration I would be overjoyed. If probably spend more time fishing than questing! Wait I think I already do that
hehe... well... no. I'm not exactly an advocate for fishing. I'd say I'm an advocate for ZOS adding fun and functionality to ESO.
This MMO is so full of promise but at every corner things were done simply or shortcuts were taken. I understand about deadlines and work schedules but in an MMO there is always the future possibility of change! The game continues to grow and I would love to see it grow into a broad, encompassing experience where players are the masters of their own narrative and we can adventure in a living, breathing, vibrant Tamriel.
As such, I have suggested a right many things on this forum, which I have compiled in my Concept Repository. Link here: Gidorick's Concept Repository
and a copy of the current contents of the repository here:Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF. ) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added toua future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
I hope your idea gets seen by ZOS too! It would really make a great addition to ESO. Please post any other ideas you have. I enjoyed your thoughts. Two other posters that have had some amazing ideas are @tinythinker & @TheShadowScout . Take a look at @tinythinker 's profile page to check out some of his ideas and just keep an eye out for @TheShadowScout as he prefers to post his ideas as comments in threads. I hope with reckless abandon that ZOS is listening to our ideas and they are looking to make ESO the penultimate MMO and TES title... but the realist in me knows better.
My honest advice for posting your thoughts and ideas: Do so because you want to share some cool "what-ifs" with those who will appreciate it and try not to let what isn't in ESO ruin what is.
Asherons_Call wrote: »
Naw, I have a better idea for that (maybe) @Gidorick. See my revised version of the OP's proposal in my comment above.I think getting Skyhards in Gunny Sacks would be alright... but not so many that it'll completely fill up the Fishing Skill line. like... 4 max.
Asherons_Call wrote: »Hello! I've been putting some thought into how to make fishing more rewarding and a game in itself. Please feel free to add ideas!
Skill Line 4 – Master Baiter
• Bait finder - Improves the drop rate of all forms of bait (through gathering and fishing)
• Premium Baiter - Using Special bait (chub, minnows, etc), the fisherman can now catch epic and legendary fish!
- Must be used in conjunction with the “Fishing hole sense” skill, as well as Epic/Legendary poles in order to catch Epic and Legendary fish.
- These new fish are NOT needed for master angler achievement
I would suggest for the less "chuckle" effect that skill line #4 be "Bait Master"
gw2only1b14_ESO wrote: »Asherons_Call wrote: »Hello! I've been putting some thought into how to make fishing more rewarding and a game in itself. Please feel free to add ideas!
Skill Line 4 – Master Baiter
• Bait finder - Improves the drop rate of all forms of bait (through gathering and fishing)
• Premium Baiter - Using Special bait (chub, minnows, etc), the fisherman can now catch epic and legendary fish!
- Must be used in conjunction with the “Fishing hole sense” skill, as well as Epic/Legendary poles in order to catch Epic and Legendary fish.
- These new fish are NOT needed for master angler achievement
I would suggest for the less "chuckle" effect that skill line #4 be "Bait Master"
Haha I was wondering when someone would call me out on that one!
Asherons_Call wrote: »Hello! I've been putting some thought into how to make fishing more rewarding and a game in itself. Please feel free to add ideas!
Fishing Skill line
XP in this skill line will be gained through fishing. The rarity of the fish determines the XP gained
EQUIPMENT:
Note: All crafted equipment is fully customizable with all racial styles.
– Craftable Fishing poles –Not enchantable – no need to introduce new runes but can be upgraded up to Legendary using the existing wood tempers. Each upgrade slightly improves chance of rare fish and fishing speed. (If you have no need to catch rare fish, stick with the basic white pole.) – Note – this would not go into your weapon slot. This item would go into a new inventory slot specifically for fishing poles and filet knives.
- Epic and Legendary poles required to catch Epic and Legendary fish
Craftable Filet knives – Increased chances of perfect roe or other unique ingredients (insert ideas for new ingredients!) – Note – this would not go into your weapon slot. This item would go into a new inventory slot specifically for fishing poles and Filet knives.
- Epic and Legendary filet knives required to filet Epic and Legendary fish
Craftable Fishermans gear (light armor 3 piece set) – Vest, Waders, and hat.
2 pieces – Fishing speed increased
3 pieces – Chance for 2 fish on one hook (also possible to nab 2 rares on one hook!)
SKILLS:
Note – all skills are “Passive skills” – no active skills (and no hotbar!) would be added
Skill line 1 – Gunny Master–
• Sack Frequency - Improves the drop rate for gunny sacks
• Valuable Sacks - Improves the loot table for gunny sacks (also adds a very small chance to get unique fishing gear that cannot be obtained from crafting – for increased chances read further)
- With this skill, Gunny Sacks now drop Skyshards! (this is in order to make extra room for all of these new skills). There will be a cap on the number of Skyshards you can obtain. The exact number would be somewhere around the number needed to get all skills in the fishing line.
Skill line 2 – Experienced fisherman
• Choosy Fisherman- Improves the catch rate for rare fish.
• Speed Caster- Increase the speed of fishing from the time of cast to hook
• Faultless– longer time given to “catch” the fish once it is hooked
• Fishing Hole Sense – Special fishing holes now appear. These are only visible to fisherman with this skill. These holes are required for a chance to catch the new Epic and Legendary fish
Skill line 3 – Filleting Expertise
• Roe Extraction- Improves chances for perfect roe
• Roe Connoisseur - Small chance for proc - double perfect roe!
• Master Filleter – Ability to filet Epic and Legendary fish
Skill Line 4 – Master Baiter
• Bait finder - Improves the drop rate of all forms of bait (through gathering and fishing)
• Premium Baiter - Using Special bait (chub, minnows, etc), the fisherman can now catch epic and legendary fish!
- Must be used in conjunction with the “Fishing hole sense” skill, as well as Epic/Legendary poles in order to catch Epic and Legendary fish.
- These new fish are NOT needed for master angler achievement
Epic (purple) fish – when fileted (must have “Master Fileter” skill line) - moderate chance for gunny sacks and rare fish (up to blue) inside of their bellies. (“Sack Frequency” and “Choosy fisherman” skill lines increase the chances for these drops)
Legendary (gold) fish – when caught do not automatically go in your inventory. You have to fight them first! These would be similar in strength to a world boss (not a wrothgar world boss!). When killed, These new Legendary fish bosses have a chance to drop unique non-craftable fishing gear (hats, vests, waders) – presumably from the last fisherman that attempted to catch this particular fish! Keep in mind that this fish is loot-able only to the fisherman, however others can help you take the fish down.
• When fileted (must have “Master Fileter” skill line) - good chance for perfect roe, gunny sacks and multiple rare fish (up to Epic) inside of their bellies. (“Sack Frequency” and “Choosy fisherman” skill lines increase the chances for these drops)
• There is also a possibility for exclusive combat gear to drop, as these formidable fish have no qualms about their meals. Warriors taste the same as fisherman. (adding this would be a major incentive to everyone to take up the fishing skill line)