As I said, that may work for Orsinium, but it doesn't cover future DLC. And even for Orsinium, yes, some tribes and part of Wrothgar may be non-committal to the Covenant, and understandably so, but my Pact soldier was walking around in Orsinium, the base of power for King Kurog, who is all-in as a supporter of Emeric.@tinythinker
There are actually some fairly reasonable explanations within the lore.
In the covenant quest lines you come to realize a number of things about the orcs.
-Orsinium has been destroyed by the other covenant races twice before.
-the orc people are devided as to whether they should support the covenant
-many orc tribes are scattered all over tamriel (I can't recall if some are not hostile but I'm pretty sure some are not), and at least coexist with other faction races at times.
-the orcs of Orsinium are viewed and feared as a race of strong warriors who frequently attacked the other covenant races -- which was why Orsinium was destroyed
I love the orcs in the elder scrolls series. Their history and presence has always fascinated me which is why I joined the covenant and why I am very eager to explore the new dlc.
I don't mind Cadwell's adventures since you have the power of a god hiding your true identity. A stretch, yes, but it at least offers an explanation. I have no interest in actually killing Kurog, it just seems weird to walk around freely without a disguise or under false pretenses in the middle of enemy territory.I want to play how I want. I want to go there with my Empress character and kill all the dirty Orcs I can find. Otherwise, breaking my immersion, pls fix ZOS.
But srsly, with Cadwell's Silver/Gold or at least with Craglorn it became quite clear they wouldn't adjust their content to you being in another faction than what should be expected there. The explanations for Cadwell's Silver/Gold were already bad enough. At least they are able to create content faster that way I guess.
You are specifically sought out, by personal invitation, in your home Alliance. Unless Kurog is a total idiot, he knows full well who he is sending messengers to. He is looking for heroes from across Tamriel, and you made the cut. It's the same way a certain queen is fascinated by the chance to meet you once you reach the end of the Pact or Covenant story line if one of those is your home alliance.nimander99 wrote: »Are we marching around Orsinium with our Alliance banners hanging from our backs like Warhammer Mini's? How do they know what Alliance we are from unless we tell them?
tinythinker wrote: »I don't mind Cadwell's adventures since you have the power of a god hiding your true identity. A stretch, yes, but it at least offers an explanation. I have no interest in actually killing Kurog, it just seems weird to walk around freely without a disguise or under false pretenses in the middle of enemy territory.I want to play how I want. I want to go there with my Empress character and kill all the dirty Orcs I can find. Otherwise, breaking my immersion, pls fix ZOS.
But srsly, with Cadwell's Silver/Gold or at least with Craglorn it became quite clear they wouldn't adjust their content to you being in another faction than what should be expected there. The explanations for Cadwell's Silver/Gold were already bad enough. At least they are able to create content faster that way I guess.
Sure, the Fighters Guild and Mages Guild are neutral, but players don't need to join either and may not be a part of either. And certainly you are not in Orsinium as an official representative of either. Again, Wrothgar the province and Orsinium the city are distinct. I can see slipping into Wrothgar and no one caring per se (no one cared about that Altmer mage who had been part of the Dominion who set up a camp in Shadowfen to bring back his wife). I can also see being given a royal pass as an enemy guest in Orsinium, a kind of diplomatic immunity in exchange for my character's help. Yet, there is little or no acknowledgement of the situation that I've seen. It's just like, "Oh hey, welcome to Orcville, wanna help us with some local issues?"tinythinker wrote: »I don't mind Cadwell's adventures since you have the power of a god hiding your true identity. A stretch, yes, but it at least offers an explanation. I have no interest in actually killing Kurog, it just seems weird to walk around freely without a disguise or under false pretenses in the middle of enemy territory.I want to play how I want. I want to go there with my Empress character and kill all the dirty Orcs I can find. Otherwise, breaking my immersion, pls fix ZOS.
But srsly, with Cadwell's Silver/Gold or at least with Craglorn it became quite clear they wouldn't adjust their content to you being in another faction than what should be expected there. The explanations for Cadwell's Silver/Gold were already bad enough. At least they are able to create content faster that way I guess.
Setting aside the cadwells silver gold argument it still seems logical to me. Just because he supports Emetic does not mean that Wrothgar is controlled by the covenant.
Also the internal politics of each faction are, in a way separate and distinct from the three banners war (occurring largely in the disputed region of cyrodiil. I know there is some cross faction interaction outside of said area but generally that is the center of the conflict. Many factions like the fighters and mages guild also exist across all factions and do exist as neutral entities.
King Kurog's accord with High King Emeric grants Wrothgar the status of an independent kingdom, and in return, Kurog supplies the alliance with troops and protects the northern borders from enemy incursions. While Kurog has decreed that alliance soldiers are not welcome in Wrothgar, he has sent out an invitation to heroes and adventurers from all across Tamriel to help him rebuild the Orcish homeland. In effect, Wrothgar is a "truce zone." All are welcome, but agents of the Alliance War will not be tolerated here.
If you have a letter from the Forge-Mother, then you've come to the right place. Just be aware, this isn't official Daggerfall business. Wrothgar is open to anyone who genuinely wants to help us build the city of Orsinium. Or so I've been told.
If you have a letter from the Forge-Mother, then you've come to the right place. And we don't even care that you're one of those Khajiit-loving, Bosmer-liking, preening like a High Elf, card-carrying member of the Aldmeri Dominion. No offense.
If you have a letter from the Forge-Mother, then you've come to the right place. And we don't even care that you're one of those Nord-loving, lizard-liking, preening like a Dark Elf, card-carrying member of the Ebonheart Pact. No offense.
Yet many player characters *are* Pact and Dominion soldiers, and your quoted materials make the inconsistency I noted even clearer. The "different hat" argument basically says "just ignore the blaring inconsistency" rather than offering a solution, or as I wrote in the OP, "Maybe no one else cares about this illogic. I get it. Just explore and have fun. But it's kind of immersion-breaking for some of us. "So lore-wise, Dominion, Pact and Covenant soldiers will not be invited to Wrothgar, and will not be allowed in, but adventurers from those territories are fine. This is another instance of you wearing "different hats" in terms of your role in the world, and the game telling you which hat you're wearing this time. Today, you're not a Captain of the Pact army, you're an Adventurer who happens to be from Pact territory. You may also be Jorunn's Champion (ie, you finished the Alliance Story) or Hero of Coldharbour (ie, you finished the Main Quest); but in either case, due to Stirk, you're considered friendly to all the leaders anyway.
Cadwell's Silver and Gold are OK. They give an excuse for why you aren't recognized (disguised by the power of a god) and a reason for doing it (to gain the perspective needed for even greater threats than Molag Bal's planemeld). Trying to do those zones as a known operative of your home alliance is very problematic and would take a ton of work, as I mentioned in this comment from July...I would like it if they gave us a reason for going other than the one I got "Come here because its the only lv 16 mobs you can fight which don't involve getting ganked every 10 minutes".
They could have made everything so much better
Cadwell Silver / Gold sent to the other alliances as an agent of your own faction Daggers, Eyes or Tong
Sent to Orcinium with very tiny adjustments for each faction. Or at least promise me gold and power not just send me because I am a big hearted idiot who wants to help orc children.
It really wouldn't take that much.
tinythinker wrote: »Not sure why some people are so bothered by the basic premise that silver/gold allows you to see things from another point of view to get beyond the divisions that threaten Tamriel. Not only would it be a huge undertaking to rewrite/record the dialogue to be a spy, it still makes no sense because in each Alliance you end up being the reason it doesn't fall apart. In each case the faction would fall without you.So you end up saving Ayrenn, the Silvenar/Green Lady, and making sure there is a new Mane (you even see what would happen had you not been there to set things right, with the Pact and Covenant invading the Dominion). Not the best outcome if you are just a spy or saboteur for EP/DC. Same for the other two.I am all for making gold/silver more rewarding/relevant/meaningful, but that's a dead end.
Hammerfell would have been out of the war after being overrun by undead, the Orcs would have betrayed Emeric and marched on Wayrest, and the rest of High Rock would have been conquered by Reachman and Imperials. But you stopped all of that, AD/EP double agent.
And of course, the DC plant managed to foil the Convenant conquest of Stonefalls, the AD sneak managed to foil the Dominion invasion of Shadowfen, and then both manage to save the life of the Skald King so that the Pact could be formally united at Skuldafn.
tinythinker wrote: »Yet many player characters *are* Pact and Dominion soldiers, and your quoted materials make the inconsistency I noted even clearer. The "different hat" argument basically says "just ignore the blaring inconsistency" rather than offering a solution, or as I wrote in the OP, "Maybe no one else cares about this illogic. I get it. Just explore and have fun. But it's kind of immersion-breaking for some of us. "So lore-wise, Dominion, Pact and Covenant soldiers will not be invited to Wrothgar, and will not be allowed in, but adventurers from those territories are fine. This is another instance of you wearing "different hats" in terms of your role in the world, and the game telling you which hat you're wearing this time. Today, you're not a Captain of the Pact army, you're an Adventurer who happens to be from Pact territory. You may also be Jorunn's Champion (ie, you finished the Alliance Story) or Hero of Coldharbour (ie, you finished the Main Quest); but in either case, due to Stirk, you're considered friendly to all the leaders anyway.
As I wrote in other comments above, it would have been easy to put a little something in about "You are here as an adventurer, not a soldier", with a warning about spying or other hostile activity, for those with an Alliance rank above Civilian. Maybe some NPCs like guards making comments about staying in line.
Or even simpler than all of that, just this simple unavoidable exchange once you reach the city of Orsinium:
**********************************************************************************************
An Orcish Covenant Officer runs up to you and initiates the following dialogue...
For AD/EP players:
Covenant Orc Officer: "Say, your face looks familiar, aren't you a soldier for the Dominion/Pact?"
Player Character: "Yes." or "No." Both get the following response...
Covenant Orc Officer: "Oh, naw, of course you aren't. I remember now, I killed that cowardly dog! Hahahaha!"
For DC players:
Covenant Orc Officer: "Say, your face looks familiar, aren't you a soldier for the Covenant?"
Player Character: "Yes."
Covenant Orc Officer: "Of course you are, people like us are why the Covenant will win the war."
Covenant Orc Officer: "Say, your face looks familiar, aren't you a soldier for the Covenant?"
Player Character: "No."
Covenant Orc Officer: "Too bad, we could use more people like you."
**********************************************************************************************
Note that with this really simple bit of dialogue you use typical Elder Scrolls humor to acknowledge and get past the inconsistency. So what you think @Enodoc, would you object to or maybe even like to see this brief encounter added in at some point?
And, of course, mostly I've been writing about ways to avoid such inconsistencies and make exploration more fun/immersive/customized for future DLC that involves territories controlled by an Alliance. The mechanics described in those comments would not take lots of extra work for the player, would add something to recognize the efforts the player has put in as part of the Alliance War, and would offer a plausible reason how and why one might be able to operate behind enemy lines. It can only make the stories/zones better, and again, doesn't have to require much in the way of extra effort by either devs or players.