I'd definitely like to see this happen.
+ Noting; your picture isn't working ^^
really? Can you see it if you use the below link?
Nope, doesn't work for me.
Although the link does, so I'd suggest switching with it or use -
http://imgur.com/
This is something that's been possible since release but only rarely seen.Lately, i have been experiencing odd loading screens even in Daggerfall city and other places as well where they are not existed before, wonder what that is all about..
Yeah, it would be nice if the transition between areas would be smoother. I like it how they did it in Lord of the Rings Online, where there are still maps and areas, but you can travel freely between them with no loading times, unless you take quick travels or teleports. However there is a downside to it. Since the zone is not pre-loaded, it loads the surroundings as you move and that contributes to lag spikes and fps drops, especially when doing swift camera turns and fast movements like riding at max speed on a warsteed. Even on high end system like mine and high write speed SSD's, the impact on performance is noticable.
This would be even worse in ESO as it is far more demanding and recent game. But who knows, maybe one day....
I like it how they did it in Lord of the Rings Online, where there are still maps and areas, but you can travel freely between them with no loading times, unless you take quick travels or teleports.
There's two different kinds of 'thing' here, static world features which are pre-known to the client and entirely contained in the data files and those that can change state: it's the loading of the latter that causes problems and when the 'in zone' loading screen is seen, ESO's extensive use of phasing means there's a lot more 'real estate' that is variable and so can't be statically loaded directly out of the data files.
Actually ESO is allready loading the area that surrounds you, not the whole map.
Actually ESO is allready loading the area that surrounds you, not the whole map.
Haven't checked lately, but a few weeks ago, everytime I logged in a character in Daggerfall and ran to the woodworking station, I got a loading screen upon trying to use it. And once I fell through the floor and landed outsideLately, i have been experiencing odd loading screens even in Daggerfall city and other places as well where they are not existed before, wonder what that is all about..
I actually don't mind the loading. It's a game and stopping me to load is expected. What I mind is leaving the Zonein one spot and being loaded on a completely different path where EVERYONE loads.
This could actually mean that your client is switched and connected to another instance/phase thread of the same zone. The server tries to cap and balance the number of concurrent clients (i.e. player characters) within any given instance, in order to reduce a) computational load on any one thread, and b) graphical load on any one client.I always figured the loading screen in busy cities was just a glitchy thing that happens when the download of all that info didn't work right or I didn't have it in memory.
Are there any other zone boarders that have this sort of issue?
My issue with traveling between zones is that it requires a dang loading screen.
why all the loading screens? is it so hard to remove the gates and the loading screens and let us ride between zones? heck one could do this in WoW years ago.
there are, however, MUCH more important things to deal with in this game atm, so this will have to wait.