We have discussed it before but there hasn't been a thread dedicated to it.
The mechanics for torches already exist in game. The /torch emote produces a torch that is functional. A slight tweak to the radius and intensity of the torches and they will be ready to go for dungeon delving. To accommodate this, darker nights and darker delves would be a good idea.
Torches should be acquired through the following means:
- NPC Merchant
- Looted from containers
- Pulled from sconces
- Crown Store Torch Pack
Torches could eventually be added as a Craft-able item but this wouldn't be necessary. Other Elder Scrolls Games didn't allow Torches to be crafted so ESO could follow suit. There could be different torches of differing quality.
Torch Qualities
- Duration of flame
- Radiance of flame
Torch Types
- Junk: Radiance the same as the current Torch Emote. 30 second duration.
- Normal: Radiance twice as powerful as Junk Torch. 30 second duration.
- Fine: Radiance twice as powerful as Junk Torch. 60 second duration.
- Rare: Radiance twice as powerful as Normal Torch. 60 second duration.
- Epic: Radiance twice as powerful as Normal Torch. 120 second duration.
- Legendary: Radiance twice as powerful as Rare torch. 180 second duration.
Torches packs purchased from the Crown Store should be those of Legendary quality.
Torches should be able to be equipped as a one-handed weapon. This way, a player could wield a sword and torch, a torch and shield, or just a torch by itself.
The bottom image would be the Legendary Torch.
Thoughts?
C0pp3rhead wrote: »Bethesda started playing with darkness in Morrowind. They did amazingly in Oblivion and Skyrim. Players loved it.
ZOS comes along and says, "Nah."
I would love to see even one or two pitch black caves in this game. It would be a great mechanic if one player needed to keep a torch out lest your group get mauled from out of the darkness.
Although I would like to see light spells and torches have their uses in game I do not want to have to unequip my weapon to be able to use a torch. This would cause a serious loss of fun especially in group dungeons. I also would want the torches to last longer. Even in single player Elder Scrolls games torches last longer than 120 seconds. Even in real life torches last longer than that. Make a normal/ junk torch last 30 minutes and an epic/legendary torch last an hour. That is all I have to offer.
Daemons_Bane wrote: »Just out of curiosity, since I've seen it so very many times before.. why is it that you feel the need to quote the entire OP, just to agree.?
Well, the magical equivalent to a torch is Magelight, so that skill could be tweaked a bit to offer similar illumination but I've personally never used it. I would think perhaps the torch should last for a similar duration as Magelight, however long that lasts. But Magelight would be the option for illumination without having to hold a torch. What would the alternative be if you're not holding a torch?
I play a character who uses a 2 handed weapon so I understand that using a torch would be frustrating but I feel the function of the torch would be worth the imposition.
Perhaps the times I listed are too short, but 30 minutes is entirely too long. In "ESO" time that would come out to roughly 2 ESO hours, 1 hour would be 4 ESO hours. 30 minutes of ESO time would come out to 7.5 minutes. I would think 5 minutes could be the max with 1 minute being the minimum.
I changed the duration of the torches so they last longer and I added
"Illumination duration would be total time used, so if a player puts the torch away for any reason, the timer pauses. This could be supported by torches that have been used at all being converted to "Used Torch" with a consumption bar similar to an enchantment. Once consumed completely, the torch disappears. Players would want to keep a small stack of torches on them and when one torch is used up, a new torch is auto-equipped in its place."
Although I would like to see light spells and torches have their uses in game I do not want to have to unequip my weapon to be able to use a torch. This would cause a serious loss of fun especially in group dungeons. I also would want the torches to last longer. Even in single player Elder Scrolls games torches last longer than 120 seconds. Even in real life torches last longer than that. Make a normal/ junk torch last 30 minutes and an epic/legendary torch last an hour. That is all I have to offer.
Welcome back @Heromofo. Looking forward to your next torrent of ideas! Lol.
I think the real need is for 1 handed staffs @Caroloces. That way players can staff and sword or staff and sword or dual staff. Of course, a one handed staff would need to be less powerful than a two handed staff but that discussion belongs here: http://forums.elderscrollsonline.com/en/discussion/141264/if-only-we-could-have-one-handed-staffs/p1
Wouldn't they have to readjust the lighting -- pretty much a complete overhaul -- if these were added with purpose? I mean, we don't even need them right now.
Night Enhancements
To be honest, I had planned to have a section for Day Enhancements but I truly feel the day environments are just about perfect in Tamriel. The appearance of the sun, the movement of the shadows, and the skybox are all wonderfully designed and constructed. There is nothing I could imagine that would make the days of Tamriel better than they are. Well, except for fog removal, as mentioned above.
Opposed to day, night in Tamriel actually leaves quite a bit to be desired. There are a few enhancements that should be made to make the night play significantly different than the day in Tamriel.
- Darker nights: First and foremost, Tamriel needs darker nights, depending on the cloud cover.
- The current night brightness should be the setting for bright nights with clear sparkling skies.
- The darkest the night should be a stormy night with completely covered skies.
- Darkness should vary naturally from the brightness night to the darkest night, dependent on cloud cover.
While it would make sense for the brightness of the night to be effected by the phases of Masser and Secunda, I think it would be too much to ask to have both weather and moon-phase to impact the brightness of the night.
Wouldn't they have to readjust the lighting -- pretty much a complete overhaul -- if these were added with purpose? I mean, we don't even need them right now.