Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF.) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added to future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
I think you missed a couple things...Just a few things really...Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF.) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added to future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
It's updated every-so-often: http://forums.elderscrollsonline.com/en/discussion/171334/gidoricks-concept-repository
tinythinker wrote: »I think you missed a couple things...Just a few things really...Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF.) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added to future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
It's updated every-so-often: http://forums.elderscrollsonline.com/en/discussion/171334/gidoricks-concept-repository
I want every other zone to be on the same level as Orsinium. It's sooooo gooooood.Ace_of_Destiny wrote: »What is your dream of ESO becoming?
What do you want fixed?
What do you want added?
What do you want changed?
Add small scale instanced pvp arenas: 1v1, 2v2, 3v3, 5v5 and 12v12 with leaderboards and rewards. Something that will enable instant PVP practice without the current frustrations of getting on a horse and riding a long way just get to get zerged or insta killed by someone many time better than you in pvp... currently there just is no way for anyone to really learn and practice PVP...
Funkopotamus wrote: »I kinda gave up on an "ESO Dream" as ZOS is H-Bent and determined to make ESO a single player game with grouping "Optional"..
I guess all my time waiting on a company to make a MMO set it the Elder Scrolls universe will have to continue. ESO doesn't know what it wants to be. It is trying to be a single player RPG, but still sell itself as a MMO.
MMO's just cannot work this way. At least not properly and definitely not and hope to ever have any form of "Balance" between classes. Throw in the fact that every class can do every role and you can forget there ever being any form of "Class Balance"
I have come to except that ESO is and never will be a true MMO.
ESO is fun do not get me wrong, but it is not what I had hoped or thought it would have been. The decisions made by ZOS have made it clear that ESO will be at best a "BabiesFirstMMO".
While still fun and something that I will come back to play from time to time ESO is not "The MMO" that I will be spending years playing like the past great MMO's such as WOW/Everquest/Asherons Call.
ESO just lacks that "Grab you" that "Sucks you in" that the great MMO's have had over the years. Those games you could spend years doing end game content. ESO is a decent game, but it just fell short in so many areas that are desperately needed for MMO's to shine.
Just my two septims
Funkopotamus wrote: »I kinda gave up on an "ESO Dream" as ZOS is H-Bent and determined to make ESO a MMO with grouping "forced"..
I guess all my time waiting on a company to make a MMO set it the Elder Scrolls universe will have to continue. ESO doesn't know what it wants to be. It is trying to be a generic MMO, but still sell itself as Elder Scrolls with friends.
Elder Scrolls Games just aren't supposed work this way. At least not properly and definitely not and hope to ever have any form of "freedom" of exploration. Throw in the fact that every class are basically mages and you can forget there ever being any form of "Play as you want"
I have come to except that ESO is and never will be a true Elder Scrolls Expereince.
ESO is fun do not get me wrong, but it is not what I had hoped or thought it would have been. The decisions made by ZOS have made it clear that ESO will be at best a "BabiesFirst Elder Scrolls Game".
While still fun and something that I will come back to play from time to time ESO is not "The Elder Scrolls" that I will be spending years playing like the past great TES Games such as Morrowind/Oblivion/Skyrim.
ESO just lacks that "Grab you" that "Sucks you in" that the great Elder Scrolls Games have had over the years. Those games you could spend years running through the content. ESO is a decent game, but it just fell short in so many areas that are desperately needed for an Elder Scrolls Game to shine.
Just my two septims
Fat-Larry-Makes-All wrote: »This is like asking toddlers what could be done to improve their kindergarten education.
Funkopotamus wrote: »I kinda gave up on an "ESO Dream" as ZOS is H-Bent and determined to make ESO a single player game with grouping "Optional"..
I guess all my time waiting on a company to make a MMO set it the Elder Scrolls universe will have to continue. ESO doesn't know what it wants to be. It is trying to be a single player RPG, but still sell itself as a MMO.
MMO's just cannot work this way. At least not properly and definitely not and hope to ever have any form of "Balance" between classes. Throw in the fact that every class can do every role and you can forget there ever being any form of "Class Balance"
I have come to except that ESO is and never will be a true MMO.
ESO is fun do not get me wrong, but it is not what I had hoped or thought it would have been. The decisions made by ZOS have made it clear that ESO will be at best a "BabiesFirstMMO".
While still fun and something that I will come back to play from time to time ESO is not "The MMO" that I will be spending years playing like the past great MMO's such as WOW/Everquest/Asherons Call.
ESO just lacks that "Grab you" that "Sucks you in" that the great MMO's have had over the years. Those games you could spend years doing end game content. ESO is a decent game, but it just fell short in so many areas that are desperately needed for MMO's to shine.
Just my two septims
This quote blows me away @Funkopotamus... not because of what you said but because I can just replace a few words and it would reflect how many TES players feel... let me show you:Funkopotamus wrote: »I kinda gave up on an "ESO Dream" as ZOS is H-Bent and determined to make ESO a MMO with grouping "forced"..
I guess all my time waiting on a company to make a MMO set it the Elder Scrolls universe will have to continue. ESO doesn't know what it wants to be. It is trying to be a generic MMO, but still sell itself as Elder Scrolls with friends.
Elder Scrolls Games just aren't supposed work this way. At least not properly and definitely not and hope to ever have any form of "freedom" of exploration. Throw in the fact that every class are basically mages and you can forget there ever being any form of "Play as you want"
I have come to except that ESO is and never will be a true Elder Scrolls Expereince.
ESO is fun do not get me wrong, but it is not what I had hoped or thought it would have been. The decisions made by ZOS have made it clear that ESO will be at best a "BabiesFirst Elder Scrolls Game".
While still fun and something that I will come back to play from time to time ESO is not "The Elder Scrolls" that I will be spending years playing like the past great TES Games such as Morrowind/Oblivion/Skyrim.
ESO just lacks that "Grab you" that "Sucks you in" that the great Elder Scrolls Games have had over the years. Those games you could spend years running through the content. ESO is a decent game, but it just fell short in so many areas that are desperately needed for an Elder Scrolls Game to shine.
Just my two septims
tinythinker wrote: »I only have time to mention a few things right now, but it's a start...
- Classic Elder Scrolls diseases transformed for an MMO.
- Skooma crafting with quests and a new dimension to the underground economy.
- Underwater exploration and combat
- Simple buffs for Templars to make them better at what they do.
- A few changes for Dragonknight to make them better at what they do.
- A revised racial passive system that keeps the current theme but adds customization *or* a Background system based on race lore.
- An overhaul to the Alliance War that emphasizes choice and strategy and maybe an AP/XP toggle.
- Make Cyrodiil bigger to have room for more content (including instanced/partitioned content (like PoW camps) and to make controlling strategic locations more of a challenge.
- New PvP achievements (here are a few more) and special rules campaigns beyond just scoring changes.
- Add "moving flags" (supply transports, prisoner marches) to Cyrodiil for small group objectives.
- Invert the AoE caps in Cyrodiil to make AoE be weaker against small groups and stronger against larger groups.
- More dynamic events (an old example can be found here) in PvE and PvP.
- Devotional skill lines and/or religious totems. Also check this out.
- Fun and lore-friendly Vamp/Werewolf buffs and debuffs.
- Illusion spells that involve emotional manipulation, such as frenzy (see here and over here).
- Add missing races like Dragons, pre-mutilation Falmer, etc, *IF THEY ARE DONE PROPERLY*
- Give small temporary buffs for completing Coldharbour Skydrops and Bandit attacks.
- Annual contest for player-designed things, like gear sets, costumes, pets, etc.
- Give better rewards for Cadwell's Silver/Gold: unique motif, unlock faction switch, unlock class morph (gold only), etc. Giving one, two, or all of the three examples would be good. Actually, just make it all three (or something equivalent to each): Silver= faction unlock, unique motif. Gold= faction unlock, class morph. Also unlock new questline in old Alliance zones (has own bullet further down).
- A barbershop/battleground combo (would not include faction change if above bullet adopted).
- New quests in old Alliance zones building on the choices you made/characters you previously met.
- Add a mentor system to the LFG tool.
- Expand the fishing system without ruining the challenge of base-game fishing achievement (see second spoiler after clicking through to comment).
- Add variation in caps to mount stats according to mount type (i.e. senche have a higher max speed than guar)
- New music/themes for different zones.
- Altering the racial style of drop-only set items.
- Custom racial/class emotes (other than just racial dances).
- Let crown (the group leader) set a combat target (PC or NPC) for the group.
- Murkmire. Yeah, I know it's "in the works" but with four vet Argonians it is essential to my more hopeful/completed view of ESO. Which gets into...
- More logical/lore-friendly effort when introducing new zones in Alliance territory (here and also here).
- More variety in ESO swag.
Maybe more later.
Ace_of_Destiny wrote: »What is your dream of ESO becoming?
What do you want fixed?
What do you want added?
What do you want changed?
AtriasNaradan wrote: »My dream:
1. Marriable NPC.
2. Spear/Polearms weapons.
3. Housing feature.
4. Enable challenge based dueling with friends from the same faction anywhere on PvE area.
5. PvP arena (1v1, 2v2, 3v3, and so on).
6. New classes.