DaniAngione wrote: »This has to be the worst poll since "Flying mounts?"
A zombie wouldn't be able to quest, talk or move consciously, so no. And the Dwemer have long been extinct, so another no.
http://elderscrolls.wikia.com/wiki/Dwemer - just thought I'd link the info about Dwemer. You obviously mean Dwemer constructs rather than dwarves themselves (they don't exist!) - but I'd be interested to know what you had in mind, OP
I think having a quest line where some dudes turn you into a dwemer (sorry I thought it was dwarven) and turn you legs and arm into like dwemer parts to like defeat some ultimate dwemer dude or something along those lines. This is still a thought concept to me and sorry guys......
No eta
I don't get why everyone is hating on this so much. Its just an idea and I am fairly new to the game. Maybe not a zombie or dwemer but something new and cool that will add to the game. I don't follow lore so I don't know what is "not allowed" but I really do want to hear some ideas people have and what people would like to see.
https://www.youtube.com/watch?v=uK-WXrOhoHUHey @attackjet , I'm loving the passion you're bringing to this... You might really enjoy learning about ESO Dwarves... AKA... the Dwemer. Their name means "Deep Ones" or "Profound People". They're not tiny, short or fat like other Dwarves. They're generally the size of all other races. I think the reason they're called Dwarves is because they were underground dwelling.
Here is a great video about them...https://www.youtube.com/watch?v=uK-WXrOhoHU
If you want to learn more about TES check out the other TES videos from Shoddy Cast. They are pretty amazing and entertaining videos.
One think you'll learn is that there are MANY of us who take TES lore very seriously and treat it as seriously as actual history or religion (in the context of Tamriel, of course). So when you hear things like "NO FLYING MOUNTS!!!" Many times there's great lore reasons for these cries, like with the Dwemer. Sometimes there isn't, like with capes.
And I am DEFINITELY more serious about ES lore than religion
But I wish pve was a bit more interactive, I feel like some of the quest are more tedious than fun, not all of them of course, but some.
@Gidorick so true I couldn't have said it better, like once you are bored with running around and stuff you can just go to a town and relax and talk to people and just lay low. The game kinda lacks in thisthough I do like going to town and seeing all the high level peoples armor, some of it looks amazing +_+ but I wish they would add more
Below is a collection of some of the ideas I have posted on this forum. I’ve gathered them into categories for ease of discovery. Beyond that, the organization is haphazard and random. If I post any new ideas (lol, who am I kidding... IF.) I will update this thread.
Environmental Concepts:
- Immersive Darkness Concept
- Environmental Immersion Features that should be added to future zones
- Hopefully someday we will travel all of Nirn!
- Zoning logic
- Water Overhaul Suggestion
- ESO Contextual Fog Concept
- Environment & Weather Systems Overhaul Concept
- Day Length Adjustment & Holiday Implementation Concept
- Brutality Pack Concept
- Random Oblivion Oubliette Concept
- Advanced Inns and Tavern concept
UI Concepts:
- Exhaled Breath Condensate
- ESO Advanced Mapping Concept
- Remove Zone Chat and do the following
- De-Mystical Mounts - A Crown Store Concept
- Informative Loading Screens Concept
Game Systems:
- Advanced Speechcraft Expansion Concept
- Remove Vet & Raise Level Cap Concept
- Invulnerable NPC Danger Awareness Concept
- ESO Character Offspring: A Phylogenetics Concept
- Mount Specific Racial Riding Bonuses Concept
- Advanced Mounts Overhaul Concept
- Tangible Mounts Advanced Concept
- Siege Weapon Concept: War Mounts
- Let the mobs roam FREE!!!!
- Player Driven Treasure Hunting Concept
- Advanced Lockpicking Concept/Suggestion
- Instigation Concept for Justice System and PvP
- Another Housing Suggestion: A 3 Phase Release Plan
- Player created content - Suggestion for the future of ESO
- Quest Desertion - Suggestion for a Justice System Addition
- In Game ZOS Developer Events - Concept
- Skooma Concept/Suggestion
- Merchant Specific Perk Suggestion
- ESO mobile app
- Dead Horse? Nope... Target Dummy
- ESO Needs an Auction Horse
- Khajiit and Dunmer Mount Sellers Concept
- A guard should NOT be invincible, but THE guard should be.
- Champion Points Catch Up Mechanic
- End Game Fighters & Mages Guild Questing Concepts
- Downward Scaling of players to match Zone levels
- Cadwell's Redux - An End Game Concept
- Make Vet Ranks levels
- Courier's Guild Mechanics, Skills, & Quests
- Perpetual Independent End Game Level Progression
- Justice System Addition - Public Indecency
- Player Home Personal Crafting Stations
- Worship in Tamriel: an ESO Religion Concept
- Narcotic Addiction Concept
Player Options & Items and Systems:
- Summonable Beast Merchants and Banker Concept
- Hirable NPC Companion concept
- ESO Tailor: A New Merchant and Skill Concept
- ESO Furrier, A Pet Shop Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Collecting ears...
- The need for functional torches
- Pay off the Guards!: Crown Store Items Concept
- Monetization of Character Creation Concept
- The Barber Shop
- Expanded Rested Bonus Concept
- Training Dummies Concept
- CP Active Passive Bar & CP Burn Concept
- Race Sub-Culture Concept
- Play-as-Creatures Concept
- Birthsign Mechanic Concept
- Immersive (battle) Pets Concept
- Expanded Pledge of Mara: A Marriage Concept
Crown Store/ ESO+ Centric Concepts:
- ESO+ Subscription Benefits Suggestions
- Crown Store Costumed Disguises Bundles Concept
- split up Costume Bundles in the Crown Store
- In Game Crown Store Integration Concept
- Immersive Crown Store Concept
- Portable Dyes
Silly odds and ends:
Thank you guys for really explaining this to me. I think a lot of people along with me have a deep passion for this game, not only because of the graphics and the fact that it is really good (though something need tweeking) but also because this game has some serious lore fans who know what they are talking about with the history of the game. I think the devs of this game shouldn't give up on it and should really pay attention to what people have to say about it. Though sometimes (even thought I like PvP a lot) the PvP people take the smallest little glitch and make it seem like the sky is falling and that zos diosnt care about what the community thinks of the game at all, I still think PvP is very good it just needs some battlegrounds and arenas (and dueling of course). But I wish pve was a bit more interactive, I feel like some of the quest are more tedious than fun, not all of them of course, but some.
I'm sure I've seen a video of a dev talking about pve interactivity, and trying to find the right balance between people having more freedom in the world and making sure people interacting with things doesn't slow down the game too much. I believe the example was of that player who dropped 1,000 cheese rolls down a mountain in Skyrim, the dev didn't want stuff like that crashing the game for other players but he wants the world to feel more interactive and fun.
Hey @attackjet , I'm loving the passion you're bringing to this... You might really enjoy learning about ESO Dwarves... AKA... the Dwemer. Their name means "Deep Ones" or "Profound People". They're not tiny, short or fat like other Dwarves. They're generally the size of all other races. I think the reason they're called Dwarves is because they were underground dwelling.
I'm sure I've seen a video of a dev talking about pve interactivity, and trying to find the right balance between people having more freedom in the world and making sure people interacting with things doesn't slow down the game too much. I believe the example was of that player who dropped 1,000 cheese rolls down a mountain in Skyrim, the dev didn't want stuff like that crashing the game for other players but he wants the world to feel more interactive and fun.
These devs seem out of touch sometimes. I don't think anyone has ever asked to be able to drop all their things in the world and have other players see them and have them have individual physics. The kinds of things we would like are...
Sitable chairs
Layable beds
Climbable ladders
Picking up items we see in the world (this has actually been improved GREATLY since initial launch)
We're not asking for cheese waterfalls. If they really used that as an example they are either being dramatic or they don't know what we mean by "interactivity".
starkerealm wrote: »Hey @attackjet , I'm loving the passion you're bringing to this... You might really enjoy learning about ESO Dwarves... AKA... the Dwemer. Their name means "Deep Ones" or "Profound People". They're not tiny, short or fat like other Dwarves. They're generally the size of all other races. I think the reason they're called Dwarves is because they were underground dwelling.
IIRC, the actual name Dwemer meant deep elves. The name Dwarves is a mistranslation of their name. If you want to slot them into a more conventional fantasy role, and you know D&D, the best description for them would be steampunk Drow, without the spider fetish and infighting, while being slightly friendlier.
I'm sure I've seen a video of a dev talking about pve interactivity, and trying to find the right balance between people having more freedom in the world and making sure people interacting with things doesn't slow down the game too much. I believe the example was of that player who dropped 1,000 cheese rolls down a mountain in Skyrim, the dev didn't want stuff like that crashing the game for other players but he wants the world to feel more interactive and fun.
These devs seem out of touch sometimes. I don't think anyone has ever asked to be able to drop all their things in the world and have other players see them and have them have individual physics. The kinds of things we would like are...
Sitable chairs
Layable beds
Climbable ladders
Picking up items we see in the world (this has actually been improved GREATLY since initial launch)
We're not asking for cheese waterfalls. If they really used that as an example they are either being dramatic or they don't know what we mean by "interactivity".
I honestly can't find the video again where I saw that, I'm pretty sure it was exclusively referring to picking up objects though. That's why there isn't a "drop" feature on items.
