In the world of Elder Scrolls denizens are able to betroth themselves to one another and profess their undying love with The Pledge of Mara. In the Elder Scrolls Online this union has been made available to players through the Pledge of Mara and players are treated to a 10% XP boost when they are grouped with their betrothed. This concept suggests that this bond could mean a bit more
TL/DR
Players should receive greater benefit from their pledges of Mara. This could include skills, both Active and Passive, Offspring, Item Sharing, and Anniversary Celebrations. By adding these, marriage would become a more meaningful part of ESO.
Topics
- Marital Skills
- What’s Yours is Mine
- A House, Our Home
- Children Together
- A Yearly Celebration
- Falling Out of Love
Marital Skills
ESO should provide a set of world skills that can be leveled up by each player and can only effect those who have performed the ceremony of Mara with them. These skills should take the same skill points that all skills require and each skill should keep the spirit of marriage in mind. The 10% XP bonus should be converted to one of the passive skills. Each of these skills should only impact those who are assigned to the rings of Mara the player currently has equipped and are grouped with. Using these skill outside of a group would have no impact on the player or anyone around them.
Active Skills
- Inspirational Devotion: Buff your spouse’s ATTACK stats at the expense of your DEFENSE STATS for a period of time
- Share the Burden: All damage is divided between spouses for a period of tme.
- Loving Embrace: Heal your spouse, at the expense of your own health.
- Exhaustive Protection: You and your spouse become invulnerable for a short period of time, major drain on Stamina.
- Sacrifice of Self: Resurrect a fallen spouse, drains Health, Magicka and Stamina.
Passive Skills
- Better Together: 10% experience buff that can be increased, topping out at 20%
- Eternal Support: A small passive defense buff, increased with each level.
- Vigorous Protection: A large Stamina buff if your spouse’s health is ever under a certain percentage. Percentage increases with each level topping out at 50%
- Passionate Rage: a chance of going berserk upon the death of a spouse, with health, stamina, magicka all overflowing at a non-depleting 100% for a short period of time.
If a player is betrothed to multiple players and they are grouped with both players these skills could have an impact on all three players. If a player casts Loving Embrace, they should heal both of their spouses, but this should cost them more health. Even possibly to the point of killing themselves.
A player who is wearing a Ring of Mara of another player who is not should not be able to cast these Active Skills and have them effect their spouse. Both players should be wearing the ring for the skills to cast and hit properly.
What’s Yours is Mine
ZOS should institute a way for players to share their belongings with their spouses, this could be done in the form a new bank that is separate from player Banks and Marital Banks could be treated similarly to Guild Banks in that players could select the Marital Bank from the bank menu and then select the specific spouse to access that bank.
Players should not have to be wearing their Rings of Mara to access their bank.
This bank could start out small, like 10 or 15 spaces, and could be increased much in the same way the guild banks are increased in size. There is only ever 2 players who have access to this bank space. A player who is married to multiple players would simply have access to multiple banks.
This bank isolated from the player’s personal bank and both player should have complete access to the bank for both withdrawal and deposit. Either player who has access to the bank should be able to purchase Bank Upgrades.
Simple enough.
A House, Our Home
Once ZOS releases housing they should allow players who are married to access to their spouse’s homes. This access should be full access with item placement and removal open to the spouse. The exact mechanic of this access would be dependent on how ZOS handles the access in the housing release.
Personally, I think it would be a good idea if ZOS instituted different housing capacities. Small one-room homes would have a capacity of one, and could not be shared with a spouse. Larger multi-room homes could be required for players who wish to share a home with their spouses.
Another great possibility is for players to have their spouses available to them as NPC when their spouses aren’t online. I may flesh this idea out in a different thread but I think it would have to involve the spouse having logged out in your personal space so there isn’t the possibility of a player logging in and their “npc” version either being in a personal space or disappearing from that personal space.
I would be also in favor of a system where ZOS allows you to assign a specific spouse to a specific house allowing players to choose which homes their spouses have access to.
Children Together
One of my favorite concepts out of my Repository is the
ESO Character Offspring: A Phylogenetics Concept. In that concept I suggest ZOS allow a player create an offspring character that combines the racial skills of two of the player’s level 50 characters. (
check it out)
It would be a great addition to marriage in ESO if players were empowered to create offspring with any of their spouses. This of course would be contingent on both parents being level 50.
In my original concept, players would purchase Progeny character slots. When a player creates a character in one of these Progeny slots they would be taken to a menu where they can choose one of their male level 50 characters and one of their level 50 female characters. If the player is also betrothed to a level 50 character, that character would also be selectable in this menu.
Interesting thought… a player who is married to both a female character and a male character could, in theory, create an offspring of those two characters, making the offspring of two characters that do not belong to them. Father, Mother and Child could feasibly adventure together using this concept. That’s kind of cool.
Oh… Offspring characters shouldn’t be selectable for reproduction under any circumstance. This will avoid weird inbreeding and whatnot.
A Yearly Celebration
Every couple looks forward to their anniversary. It allows them to celebrate their commitment and commemorate their relationship. This should be no different with ESO marriage. On the anniversary of their Pledge, players could be treated to a myriad of benefits, but the one I think would be most fitting would be a 25% gold drop bonus from mobs. Perhaps even a huge RNG buff for that one day.
ZOS could establish anniversaries using our own calendar, but I would prefer if ZOS were to
establish a Calendar in ESO and stretch the ESO day out to 10 hours. This would mean players would be able to observe their anniversary once every 5 months for a period of 10 hours.
Another Anniversary benefit could be the ability to trade Bound items to their Spouse. This could allow players to sort of give their spouses Anniversary gifts. Thanks to
@elantaura for the inspiration for this concept.
Falling Out of Love
As people tend to do in the real world, those pledged to one another may wish to renounce their vows and walk away from their once loved. If ZOS expands the Marriage mechanic of ESO they really should allow players to dismiss their pledge and dissolve their relationship. This could be accomplished by visiting the Shrine of Mara.
When a player visits a Shrine of Mara they could be given the option to abandon their vows. When this option is chosen, players should be given a list of all those they have married. Once the player chooses the spouse they wish to leave that ring crumbles into a useless pile of rust dust. The spouse’s ring also crumbles to dust.
The player dissolving the marriage relinquishes their access to the marriage bank, the bank messages the spouse being left to inform them they have 30 days to empty the shared bank before their shared account is closed. Once the account is closed, the player who purchased a bank space upgrade for crowns is refunded that bank space upgrade via the in-game mail system with a bank space voucher that can be used to upgrade a different marital bank.
Both players immediately lose all access to personal spaces of their ex-spouse. Both players would also lose access to their ex-spouse’s NPC characters for their Homes.
Summary
Adding more complex mechanics to the Marriage system in ESO would go a long way into making the Pledge of Mara an extremely meaningful part of the ESO community. These mechanics would encourage players to purchase Pledges of Mara, bank space upgrades, homes, and extra character slots (if all of these mechanics were implemented).
So what do you think? Could marriage use expansion in ESO? Are there other skills you would like to see or other aspects of Marriage you would like to see included?