I'm sure I've seen a video of a dev talking about pve interactivity, and trying to find the right balance between people having more freedom in the world and making sure people interacting with things doesn't slow down the game too much. I believe the example was of that player who dropped 1,000 cheese rolls down a mountain in Skyrim, the dev didn't want stuff like that crashing the game for other players but he wants the world to feel more interactive and fun.
These devs seem out of touch sometimes. I don't think anyone has ever asked to be able to drop all their things in the world and have other players see them and have them have individual physics. The kinds of things we would like are...
Sitable chairs
Layable beds
Climbable ladders
Picking up items we see in the world (this has actually been improved GREATLY since initial launch)
We're not asking for cheese waterfalls. If they really used that as an example they are either being dramatic or they don't know what we mean by "interactivity".
I honestly can't find the video again where I saw that, I'm pretty sure it was exclusively referring to picking up objects though. That's why there isn't a "drop" feature on items.
I'm comfortable saying that I'm one of the more... erm... demanding ESO players. I think I feel like there is a LOT more missing from this game than the average ESO player. I mean I have made several posts and a thread about the fact that there the moon Secunda doesn't reflect on the surface of the water:
http://forums.elderscrollsonline.com/en/discussion/150755/wait-a-secunda-whats-with-this-moon-logic/p1
That REALLY bothers me... but even I don't expect players to be able to drop stuff in world.. imagine the mess!!!
starkerealm wrote: »Hey @attackjet , I'm loving the passion you're bringing to this... You might really enjoy learning about ESO Dwarves... AKA... the Dwemer. Their name means "Deep Ones" or "Profound People". They're not tiny, short or fat like other Dwarves. They're generally the size of all other races. I think the reason they're called Dwarves is because they were underground dwelling.
IIRC, the actual name Dwemer meant deep elves. The name Dwarves is a mistranslation of their name. If you want to slot them into a more conventional fantasy role, and you know D&D, the best description for them would be steampunk Drow, without the spider fetish and infighting, while being slightly friendlier.
I always considered the Dunmer to be the closest TES race to the Drow.
And in Aldmeri "Mer" means "Ones, People, or Folk"... it doesn't translate to "elves" directly but contextually... yea... elves.
https://www.youtube.com/watch?v=nFzdIaBnckgNo def not. Quite new to the game only level 39. I'm just think 2 new "afflictions"? I guess that is what they are called like being a vampire or werewolf? But anyways, I think it would add a lot to PvP especially if they were to add bg's and arenas. And I used to play wow BTW so I like the idea of flying mounts (there was a flying mount in skyrim am I correct? Idk for sure, but I think you could fly a dragon)
theher0not wrote: »No zombies, I don't see what they can become that vamp isn't able to become.
theher0not wrote: »As for dwarves I would like to see them, just not in this game (possibly TES 6 or 7 will take place in the time when they disapeared so we will get to know what happen, there dwarf could be a playable race but preferably not anywere else).
Oh the moons are nice... the moons are beautiful! I love the moons... it's the reflections that concerns me. Or more specifically, the LACK of a reflection.
I seem to remember ZOS saying they were looking into a non-CP campaign.
Shoddycast is good to get a general idea about the TES lore in a very enjoyable form. Great for newcomers to the TES series to get a broad overview of who and what...
bertenburnyb16_ESO wrote: »Litch as a skilline they could add instead of zombie, with ice and undead attacks and such
but dwemer...? I dont even, they were a race of mer that dissapeared, the automatons u see now or the remnants of machines the dwemer build fyi