Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Companions worked well in single player TES games for sure, but I see no reason to have them in a multi-player game. If you want someone else to come with you and help you fight, quest, whatever, there are plenty of other players around, so why not be social and group up with one of them?
Adding companions would also create game balance issues - particularly for PVP and group dungeons. You could always have them disabled for those types of content, but ZOS that's just another thing for ZOS to consider with all new content: is this something where companions should or shouldn't be allowed?
sk8ingeckoub17_ESO wrote: »Sorry but no. For one we get enough of the "companions" game play via the main story line. But more importantly this game already has a full set of companions that we utilize all the time. Its other players. managing your store is the guild store, having people adventure and quest with you is the players, etc.
Housing im down with, guild housing too, but we don't need companions that follow us around...
VictoriaRachel wrote: »I have never been a fan of companions in games, never used them in previous ESO games and I would not use them here. The reason I do not just them is because I find that they are more often in my way then they are helpful. When they are helpful that takes away from my own sense of achievement. It really is loose/loose for me.
I would feel even more frustrated if the game was then balanced about having one of these. I see it is a fundamental change to the gameplay, personally something I do not want to see in a game post launch. Improvements, tweaks, extensions of gameplays sure but a fundamental change like this? No thank you. I choose the game based on the gameplay it has and I do not want to be driven away from a game after enjoying it for so long.
At first I was going to say no (because other players are your companions in a MMO)... but it got me thinking, I really want players houses to be added, and who doesn't want a housecarl? *cough*Lydia*cough*
At first I was going to say no (because other players are your companions in a MMO)... but it got me thinking, I really want players houses to be added, and who doesn't want a housecarl? *cough*Lydia*cough*
I see your point but hang on
You could only use them in single player areas or craglorn.
Dungeons and pvp are off limits
No one would have to use them if they did not want to.
VictoriaRachel wrote: »
Firslty, you will note I never mentioned multiplayer, you will note I specifically said I did not use them in a singleplayer game. If you do want to force that point then in my opinion anything but the "solo dungeons", including normal questing, is in a multiplayer environment and therefore would be impacted. Limiting companions to those few dungeons seems like it would not be cost effective. Extend them beyond that and you do effect the MMO nature of the game.
The issue with "no one would have to use them" is how do they balance that? Do they make it so having one is so easy that it becomes boring? Or do you make it a challenge with the companion so very hard to play as a normal player with out one? It just does not work and does not become optional at all.
You're kind of missing the point though. Sure, nobody would have to use them if they didn't want to, but by their very existence they would have a negative effect on the social aspect of the game.
I see your point but hang on
You could only use them in single player areas or craglorn.
Dungeons and pvp are off limits
No one would have to use them if they did not want to.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Thanks bud i feel people just dont read the threads and just vote lol.
I have to keep saying they are not for pvp or dungeons and only quest with you in single player content or places like craglorn.
VictoriaRachel wrote: »
A housecarl in my house I could get on bored with *cough*Lydia is mine get your hands off*cough* but not out in the world.
You're kind of missing the point though. Sure, nobody would have to use them if they didn't want to, but by their very existence they would have a negative effect on the social aspect of the game.
Today what do you do if you need help taking down a world boss or a dolmen? You ask in /zone or in a guild, get another player to come help you, and maybe make a new friend.
If everyone can have companions, then they are that much less likely to ever play those parts of the game as anything other than a single player game. That means fewer people looking for help, fewer social interactions, fewer friendships made.
That's bad for everyone: even the people who choose not to use companions.
Much like a scalable dungeon a simple check to see if your using a companion could be implemented.
I am sorry i think i came across abit hard but as a console user i would be expecting this. Now that eso
Has no monthly fee it will draw alot of the crowd that is used to single player elder scrolls on the console version.
I dont know if you have played warframe on the console they tend to lean towards single player with an open world with players. Same thing will happen to eso we will use the lfg to do dungeons and just pvp as we want. So having companions playing with us will work well for us console users.
Yeah i see your point but the difference between console and pc is going to step in here.
As you may know we have to use voice chat now i know alot my clannies including my self will avoid it all together.
As we are in our late 20s but you may ask why dont you guys group up. Well because we work different weeks and hours personally i work one week on and one week off also night work. So i dont get up to normally 7pm and im not on till 11pm so it would work well for people like me.
VictoriaRachel wrote: »
A check if I am using a companion? In an open world? With other people? It just doesn't work well. The parts of the game you keep referring to as singleplayer are no longer just for single players. They are in a multiplayer environment, you are not the only person seeing those mobs, or fighting those mobs. I can not see how that scaling will work for multiple people in an area. It is not a singleplayer game outside of solo dungeons. Those are the only place this would work.
Take for example someone running over to help with a World Boss. Currently that makes the fight manageable and it is a great bit of interaction. With companions and random scaling how does that work? If I started the fight and did not have a companion is it on the easier scaling? Even if a second person joins? What if that second person has a companion does it suddenly becomes cake walk, does it change scaling half way through?
Yeah i see your point but im sure they can put something in place or if it just makes things a little easier then i would be ok with that. Eso is trying to cater to both groups of people im sure they can find a way. But until elder scrolls six console players will have ESO and things like player housing and companions will go a long way to keeping us.
VictoriaRachel wrote: »
Housing I can see as a great addition to the game, for all players. However, companions just seem to be clinging to the familiar rather than what works best for the game you are currently playing.
Thank you victoria you have given me much to think about and now i have mixed feelings mmm i will try to figure a way to keep both sides happy.
Agreed on this. I may not think that having companions in ESO is a good idea, but there's nothing wrong with proposing an idea that you think would help the game, and then discussing it.VictoriaRachel wrote: »
Many hugs to you sir. You thread is well written, your ideas clear, and your heart is true!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You cannot buy my vote with Malukah's voice.
Dre4dwolfb14_ESO wrote: »Companions are stupid, last thing I need is some useless *** following me.
bertenburnyb16_ESO wrote: »how about you could take your alt(s) with you as so called Heroe-npc, say he would only be able to use his first skill bar, would love to have my healer temp ^^
another game that did npc partymembers real good was Dragons dogma, as player you had your own pawn-follower, which you could also make as one of the classes, fully customze with gear and skills, and then you could hire 2 additional pawns of other players to suplement your party, so you could compose your party of 4 (like example I was rogue, had a 2H melee warrior pawn, hired another melee S&B and a sorc, you could even see what skills they had equiped, stats and such while looking for pawns to rent), had some real cool features as synergys-type things for example the S&B npc would call out to you, bracking under his shield and you could launch from the shield jumping enemys, or grapling an enemy so you could finish it,... also the pawns if they had experience with said sort monsters would give extra info, tips about how to fight em, if your pawn was hired it would also get a sort of xp (which you could then use to hire pawns), and the player that hired him could give points on how well your pawn preforemed, and could even send something with your pawn back as sort of present if you wanted. I found it was excelently executed, and to be honest, those pawn were more usefull as your regular pug group ;p
they could make it something like that that players could set characters of them as rentable-pawns for example