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Improving On ESO S04E01) Skeltons,Armor Damage And Unarmed Skill Line
☆ Introduction
Please make sure you read first before voting also make sure to explain why as voting is only one part of the feedback. 
☆ Season 1
☆ Season 2
☆ Season 3
☆ Season 4
S04E01
Skeltons,Armor Damage And Unarmed Combat
S04E02
Loading Screen Makeover,Difficulty Slider And PVE Currency
S04E03
Custom Name Plates,Emblems,Show Titles And Names,Preview Armors And Weapons, Asia And Oceanic Mega Servers And Crafting - Experience
S04E04
Crafting Titles/Titles,Inspecting Players,Connecting Characters,Achivement Slots And World Bosses
S04E05
Festivals,Feminine Armor,Traps/Puzzles And Racial Walking
☆ Season 5
☆ Gidorick's Repository Of brillant Ideas
Environmental Concepts:
UI Concepts:
Game Systems:
Player Options & Items and Systems:
Crown Store/ ESO+ Centric Concepts:
Silly odds and ends:
☆Some Music While You Read
https://youtu.be/CMfx3MT8ge0
☆ Skeltons In ESO
Does not require much of an explanation but simply put all skeletons in ESO look exactly the same no matter the race.
A small change is required but will help with both immersion and looks.
See below on some examples:




☆ Armor Damage
I will keep it short and sweet but it would be good to see armor show signs of damage as the percentage for each piece goes down.
Of course once you repair it fixes these blemishes and would help to add to the immersion. 
A quick idea of this:
75% small cracks or tears in the armor and a small dirt build up.
50% further tears and cracks in the armor followed by dirt and blood build up.
25% armor pieces missing i.e one glove missing as well as dirt and blood build up.
☆ Unarmed Combat
☆ Heromofo's Idea
Come on who does not enjoy bashing some skulls in with their fists.
Now imagine a new weapon skill line based on just this called Unarmed.
Now i am just going to post an example and not go to far into detail just an example.
As stjobe pointed out to overcome the enchanting problem just offer it as different hand wraps and gloves.
I will list a possible ultimate because i believe all weapon lines should have an ultimate ability and with luck soon they will.
Ultimate Ability
Lighting Speed: Both movement speed and attack speed are increased by x amount for x amount of time.
Morphs
Triple Thunder: Further increases the effects by x amount.
Ever Lasting Speed: Increases the duration by x amount.
Abilities
Ability 1
Fists of fury: line a target up for a multiple strike combo each hit also stuns the target.
Morphs
Flying Palm Strikes: The target is now stunned even longer.
Heavy handed: Each attack has a chance to cause damage over time.
Ability 2
Flying Kick: launch at the target dealing massive amounts of damage and knocking them back.
Morphs
Powered Kick: Deals more damage and increases the knock back effect.
Saving Charge: The move can now be used on allies lunging at them taking all attacks for them at a reduced amount for x amount of seconds.
Ability 3
Focused Power: As engery builds your attacks get stronger and stronger for x amount of time:
Morphs
Critical Surge: Each attack Increases the chance your next hit will critical.
Slow Release: Increases the duration.
Ability 4
Headbutt: A quick attack that stuns your target for x amount of time.
Morphs
Lingering Effect: Stuns lasts longer and after the stun finishes the target is slowed for x amount of time.
Power Up: Increases the damage and increases the chance your next attack will critically hit by x amount.
Ability 5
Dizzy Punch: Launches a powerful fist attack at the stomach area causing the target to stagger.
Morphs
Tornado Punch: Hurls the target backwards and the target cannot cast spells for x amount of time.
Reaping Blow: gives x amount of the damage afflicted as health.
Then just add some passives zos.
☆ @stjobe Idea
Having an Unarmed Skill tree would make things so much easier, even more fun, and perhaps even viable at later levels!
Here's what such an Unarmed skill tree could look like:
Active Abilities
A2: Kick. A kick attack doing X physical damage
A4: Flurry. A flurry of six punches doing X physical damage
A14: Sweep. You sweep the legs of your opponent, knocking them down for X seconds
A20: Flying kick. You jump to and kick an enemy up to 22 m away
A38: Focus. Your unarmed attacks do X/Y more damage for Z seconds
Passive Abilities
P5: Fists of Steel. Increases damage when unarmed by X/Y
P10: Rigourous Training. Reduces the cost of unarmed abilities by X/Y
P17: Lightning Reflexes. Increases dodge chance when unarmed by X/Y
P30: Conditioning. Decreases damage taken by X/Y
P41: Deflect Arrows. Blocks X/Y damage from projectiles
As for missing out on weapon enchants I see two possible solutions:
1. Either make the unarmed abilities inherently better than weapon attacks to make up the difference,
2. or (preferably) have unarmed "weapons" e.g. hand wraps that you can enchant.[/quote]
Needless to say, I'm all for an Unarmed skill tree being added.[/quote]
These are just examples but to show you zos how it could work.




Edited by Heromofo on June 5, 2015 11:22AM
Improving On ESO S04E01) Skeltons,Armor Damage And Unarmed Skill Line 19 votes
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