Echo_Silence wrote: »I like to play in large scale pvp, like when I play pvp I don't play by my self never. I always play in a group. WE have about a 25-30 sized group to play in pvp and we always follow the leader. I find this to be very fun and interesting and even when an enemy comes up and they have a large group it's fun to see who wins when you just see animations going across the screen everyone killing each other. So in my opinion I would rather large scale PVP. The only thing is that in my current campaign EP taken over the whole map and I mean ALL. It's been like this for a few weeks now and It's not fun in that campaign anymore so that's a problem.
@Heromofo
~Echo_Silence
Echo_Silence wrote: »I like to play in large scale pvp, like when I play pvp I don't play by my self never. I always play in a group. WE have about a 25-30 sized group to play in pvp and we always follow the leader. I find this to be very fun and interesting and even when an enemy comes up and they have a large group it's fun to see who wins when you just see animations going across the screen everyone killing each other. So in my opinion I would rather large scale PVP. The only thing is that in my current campaign EP taken over the whole map and I mean ALL. It's been like this for a few weeks now and It's not fun in that campaign anymore so that's a problem.
@Heromofo
~Echo_Silence
cazlonb16_ESO wrote: »Small scale PvP will not "save ESO", or have any meaningful impact.
Just look at GW2, ArenaNet designed an entire game mode for that and poured all their heart into it. Players still barely noticed and it certainly isn't the reason for the game's success.
Now consider how many resources Zenimax could realistically throw at small scale PvP...Even if there wasn't a mile long backlog of other things promised.
cecibergesnrb18_ESO wrote: »I'd like capture the flag or similars.
I have not yet seen an MMO where small scale pvp actually worked, only exception is Vanilla WOW pre cross realm.
The issue with small scale pvp always comes down to one simple thing, so simple that its actually huge - premades vs. pugs. I was playing in Vanilla WOW and had a guild, we did tournaments and show matches in TV. This was fun and hey, who doesn't like to win a new graphics card or spend a weekend in LA?
The point however is, that type of competition we seldom had on our server. We were unbeaten for about 3 months at AB and something like 2 and a half at WSG. Two out of 10 games were even matches, mostly against raid squads, but the rest? They were so boring and one sided that we had no joy and more than often just lit a campfire and everyone came to dance while someone just capped three flags.
Blizzard obviously wasn't happy with it and introduced Arena. Arena however, requires a premade to actually join - which is the whole point of saving themselves troubles of unhappy pugs... These pugs are now excluded from competitive pvp, so that the whole pvp scene has shrinked to an almost non existent state. Show me a big games event where WOW is a part, its just not there and it isn't because nobody plays it on live servers as the accessibility isn't there.
GW2, SWTOR have the same problems - the so called "solo queue" never came.
My fear with small scale pvp at ESO is that ZOS will as well walk the easy path and exclude everyone from pvp who doesn't have a premade or they let premades meet pugs, which is equally worse. ZOS unfortunately has a talent to alienate non premade players and adding such a small scale pvp system would make a bad situation even worse.
arena with balances and match making would be good ;P matching people with close levels togather.
cecibergesnrb18_ESO wrote: »@Audigy I agree with what you say about premades vs pugs... there should be a way to avoid it. But also, I run against groups ganking solo players in Cyrodiil all the time, so the problem for me was always there.
I agree to a point with ya i come from a more shooter side and i love versing premades. Me and my brother and pugs verses a team of premades is the best experience for us. Your challenged and must bring your a game also i love it on games like cod where they will taunt ya pre game. Then when they lose you can hear crickets in the background its that quite but yes i understand. Not everyone wants that kind of challenge but i tell ya i have seen some people that can turn the tide of a game by themselves.
That's definitely true. But, at least for me if a group comes and kills me, then I can just go somewhere else. In a BG however, I must play the sitting duck for 10 or 15 minutes until the game is over, knowing I can not win / be just cannon fodder and I would assume this is exactly how many would feel then.
I remember some of these matches as well, when we didn't play in group but pugged, a few friends and me tried to lift the quality of those pugs so that they could win and one game I still remember even after 10 years, as it was against a BWL raid group with superior gear and a foe of our guild, so yes, I am with you it can be great fun, being the underdog and winning such tough battles.
That said, the times this happens are quite rare and as you said correctly, not everyone has a more "professional" background to see a challenge in this, but more a frustrating circumstance with no way out.
A system would require a almost perfect match making and there the whole issues start to appear. How will duo and triple queues be handled, what about a 5 men premade in a 10 men Arena etc.? Its really tough and no gaming studio ever invested resources in a working system that is really fair for everyone. Its either all together or only full teams.
kevlarto_ESO wrote: »No, would be a waste of the dev's time and not do anything but bring more headaches to the game, people seem to not understand how much pre-mades can ruin small scale pvp, along with other problems you think the cry for nerfs are bad now, with small scale pvp, you would really be able to see how poorly the classes are balanced, and the forums would be loaded with nerf this or that far more than they are now.
Small scale pvp is not in any way some game saving move for ZOS, and I hope the never open that can of worms, their resources would be much better spent on improving what they have now and adding new things new things to the game, at least this is my opinion many might disagree but oh well that's life.
Yeah i see your point but that shouldn't stop people from wanting to become better.
Also with any luck they could use a system to do its best to pin premade v premade.
Or as close as possible so say you and 2 friends go into capture the flag in the lfg the it will first search for other groups that are premades to pair with or against.
So a game could end up
6 man premade vs 2 premade 3 premade and 1 pug
I do Alpha test a game with such a system. Let me say it works not perfect.
The situation often is that the premades inside the premade don't sit on the same TS as the other "single" premade. What I also saw is that many premades will blame the pug if something goes wrong, don't share their tactics with the lone wolf etc.
Don't get me wrong, I like your ideas I just didn't see them work out well yet in other games.What ZOS could do is add a premade queue and a solo queue. This would let the solo queue players play amongst their own, while giving the premades a specific type of BG for their size.
So full 5 men deathmatch or 4 or 3 or even duo. With a CTF or objective based design this would obviously be much harder to do though.
This is content that I would never play so I would rather they spent their time developing guild and personal housing, FIXING the current issues with large scale PVP, and adding new solo or duo pve content. I know I am being selfish but they obviously have a limited number of devs and have to pick and choose what they spend time on.
HeroOfNone wrote: »I would like to see small scaled structured pvp with tiers that can be used for gaming leagues and that would be a bit more interesting than the 1v20 zerg fights we seem to have. I believe it should be separate from cyrodiil and not count for AP, or at least not on emperor leaderboards, to prevent farming snd yo it has its own leader boards.
You can read more details in my prior book of a post, Suggestion (PVP 4x4 - 24x24x24 Battlegrounds) ESO Arenas; Be a Daedric or Aedric Champion
NewBlacksmurf wrote: »Maybe just break Cyrodil into smaller parts like a 30 min to 1 hour battle that people can request or queue into with a min and max number of players.
Or
Daily instead of an hour or weekly.
I'm not wanting WoW type PvP because I like Cyrodil but due to the lag, players on different alliances and size, maybe it makes sense to look at something slightly different but the same
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