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Gidorick's Concept Repository

  • tinythinker
    tinythinker
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    Gidorick wrote: »
    Lol @JapanesePlayer , I've had fun and it's kept me interested in ESO. No more a waste of time than playing the game itself. :wink:
    True, there is no point in posting ideas for ZOS to implement, they are only to share with other players. One day I might have enough to actually open a curation thread like this, but for now I just cram the list into a comment on a buried thread someone made months ago.
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  • ProfessorKittyhawk
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    I am still a big proponent for the character off spring idea. I want my bloodthirsty kitty lizards.
  • nimander99
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    Gid tends to lean towards the PVE aspects of gameplay, I'm not sure if he PVP's. But his ideas are well thought out, which is more than I can say for most posters in these forums, myself included :pensive:

    I would follow fengrush or sypherpk if you want more of a PVP take on matters.
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  • Gidorick
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    hehe. I agree @ProfessorKittyhawk . I think that idea would be tons of fun and they would make Champion Points make a little more sense narratively for the characters. Your parent trained you in their style of combat. You learned from their teachings and that is why you start out more skilled than your counterparts.

    This is just one of those concepts that I don't think ZOS would ever consider though... its' a shame, really. :confused:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    I actually commented on that thread @JapanesePlayer , and @nimander99 is right about me skewing VERY heavily toward PVE.

    I do have a couple of PVP concepts like

    War Mounts:
    http://forums.elderscrollsonline.com/en/discussion/152462/siege-weapon-concept-war-mounts/p1

    Instigation (PVP open world Dueling):
    http://forums.elderscrollsonline.com/en/discussion/146367/instigation-concept-for-justice-system-and-pvp

    PVP trophies (teeth, ears, fingers) in my Brutality Pack concept:
    http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1

    Battle Pets:
    http://forums.elderscrollsonline.com/en/discussion/231976/immersive-battle-pets-concept/p1

    Most players concerned with PVP go a bit more into the "this skill should have these percentages" kind of talk and that just doesn't interest me much. I'm more of a big-picture type who would suggest things like... "ZOS should create a Necromancy skill line that allows players to raise the dead of their fallen PVP opponents. The risen dead would fight FOR the faction that rose them from the dead and shouldn't be directly controlled. A player should only be able to raise the dead for a certain period of time after they have fallen. It would even end up that a player might face their dead doppelganger in combat! That's ok, though... The dead should be little more than annoying fodder to act as a distraction or slow down mechanic."

    I've gotten into numbers and percentages before but I don't feel like I know enough about all the moving parts to make sound suggestions on that. I just figure ZOS should be the ones to deal with those figures.
    Edited by Gidorick on February 15, 2016 10:48PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Enodoc
    Enodoc
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    Gidorick wrote: »
    Lol JapanesePlayer , I've had fun and it's kept me interested in ESO. No more a waste of time than playing the game itself. :wink:
    True, there is no point in posting ideas for ZOS to implement, they are only to share with other players. One day I might have enough to actually open a curation thread like this, but for now I just cram the list into a comment on a buried thread someone made months ago.
    Yeah maybe I should do the same ;) I've forgotten how many threads of ideas I've created, and right now I can only remember a few of them :stuck_out_tongue:
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  • cksupreme
    cksupreme
    Soul Shriven
    OP...great work gathering all these ideas into a central place. It's gonna take me some time to read through them all but man, I really like the creativity I see so far.

    I just wish ZOS would do more to acknowledge these efforts and try to expand it into an official repository that we players could vote on or something. Bro it's frustrating for me to read through all the player feedback on these forums, and then see something like this repository you created...and well I think that some of this stuff players have been asking about since ESO's launch 2 years ago still haven't made it into the game. I mean we get content now which is cool sure (better than the first year), but why doesn't ZOS ask all the players what we really want before and after the content?

    Sigh...just venting today, don't mean to derail the thread. Like I said, awesome job man on this repository.

  • Gidorick
    Gidorick
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    Thanks @cksupreme ... I do feel like ZOS listened to one of my suggestions, the catch up mechanic. But more likely someone at ZOS just had the same idea I did. hehe..

    I too wish they would communicate and work closer with those of us who have ideas for ESO.

    Edited by Gidorick on May 1, 2016 7:56PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I had no idea there were so many lol.
  • Gidorick
    Gidorick
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    I had no idea there were so many lol.

    hehe... and I haven't updated this list in a while. Maybe I should do that. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ffastyl
    Ffastyl
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    I think I'll just bookmark this...
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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    Member since May 4th, 2014.
  • Ra'Shtar
    Ra'Shtar
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    @Gidorick we need a concept for sea battles against sea monsters in Tamriel.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Gidorick
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    I reorganized the whole dang list. Added some categories and grouped the concepts together a little better.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    I added some concepts I have worked on at some point but never finished.

    Incomplete & Unposted Concepts:
    Prostitutes Guild
    A support class with:
    Active skills like:
    • Inspire: Raises Critical Chance on group for a period of time
    • Tempt: Distracts enemies but they don't attack target
    • Devotion: Causes an enemy to fight against their allies for a period of time
    • Grovel: Ensnares an enemy as a follower for a period of time
    Passive skills like:
    • Night of Passion: Allows players to proposition players while in bars. They agree to a price, see an animation of a door closing and can log out. When they log back in they both get a buff and coin has exchanged hands. The buff amount depends on the skill level.
    • Sweetalk: A chance that guards will let you off with a warning
    • Distraction: Being near an NPC will allow them to be more easily pickpocketed.
    • Allure: Gives the player the passive skill to get a percentage off of the asking price from specific merchants.
    This wouldn't be a blatantly overtly sexual skill... and could include other support type skills. These were just my initial ideas.

    This could require an additional attribute set to be added to NPCs: sexual orientation. A male Khajiit merchant might be attracted to male Orcs and if you are playing a male Orc and have the Allure skill, you just happen to get a percentage off of that specific merchant’s wares and are paid better for your items. The orientation would never be explicitly known to players and this could be used for a future update where players would be allowed to woo, court, and marry an NPC.
    Werewolf vs Vampire vs Nightguard
    • Creation of the Nightguard Guild (Werewolf and Vampire Hunters)
    • New skills specifically damaging to Werewolves & Vampires
    • Day/Night buffs depending on "faction"
      • Vampires buff every night - debuff during the day
      • Werewolves buff at night, buff is more the closer to a full moon - debuff during the day
      • The lack of buffs during the day for wolves and vamps make Nightguard essentially buffed during the day.
    • Collecting Werewolf pelts and vamp fangs as regular daily quests
    External Guild Tool
    • Guild tool in the launcher for organization
    • Guild Calendar
    • Mass mailing
    • Event creation and support (raffles and such)
    • Guild "Crown Store" where guild leaders can buy items for real money with their guild logo on them to sell to members for gold.
    • Grandmaster Accord would bring multiple guilds under one leader.
    Guild Cities
    • Guild ownership of in-game cities
    • Guild leaders could set "tax" prices effecting income
    • Guild sets laws, punishments & number of guards
    • Guild Tabards around the city
    • Guild gets to decorate the mayoral home
    • Guild recruitment NPCs around the city
    • Killing guards lessens the Guilds "influence" of the city.
    • Guild V Guild battle by proxy through town guards.
    Advance Economies & Town Trading
    • Each merchant would have writs to complete
    • Each town has quotas to meet
    • If the quotas are not met the trade missions are not available
    • Trade missions are escort missions, protecting a caravan from town to town
    • Players could choose to loot the caravans instead
    • If quotas aren't met and deliveries fail the economy suffers
    • Lower economy = fewer items for sale, more homeless, more guards, and perhaps even things like piles of garbage around town and stores closing sometimes during the day
    More Immersive Cities
    • Closes down at night
    • More guards at night
    • Merchants that haggle
    • Donating to Beggars
    • More mundane tasks (rounding up chickens, sweeping, etc.)
    • Varying laws with varying punishments
    Infamy & Fame
    • Each town would have different laws and different bounty for breaking different laws
    • Players would earn heat and bounty in each town for petty crimes (stealing & pickpocketing) which would raise local heat and bounty
    • Local heat and bounty would NOT follow a player to another town
    • Infamy and fame effect how NPCs react to you, prices, and services. Including being offered "special' rare items for a "hero", or being shunned for being a ruffian.
    • Excessive petty crimes would earn points toward Infamy
    • Major Crimes (killing NPCs, Attacking guards, running away from guards) raise Infamy as well as local heat and bounty
    • Infamy follows players no matter where they are
    • Petty crimes and Infamy can be paid with gold or with community service type activities (guarding a well, clearing rats out of a cellar, hunting down NPC criminals)
    • The highest form of Infamy leads to jail time
    • Jail can be it's own mini-zone with quests, objectives, and escape routes.
    • Some nefarious quests might require a player be jailed to make a contact (or kill) who is in prison.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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