Once the player completes their faction questline they could gain access to dailies for their specific faction. These dailies could earn players AP to encourage those players to partake in PVP.
I don't like the idea of restricting new content, and I don't think it'll be happening. There's a reason they added Silver/Gold and ways to acquire the other IC motifs. Alliance zone dailies are a good idea but why should they be faction-specific?
I don't like the idea of restricting new content, and I don't think it'll be happening. There's a reason they added Silver/Gold and ways to acquire the other IC motifs. Alliance zone dailies are a good idea but why should they be faction-specific?
As in, a Pact character would be unable to enter a Dominion hideout or craft an alt Covenant style. Meaningful it may be, but I'd prefer to be able to complete all content.
@nimander99 Legoless is responding to the OP which is proposing new, faction-locked quests, skills and locations that would come alongside the lifting of all other restrictions.nimander99 wrote: »All restrictions are being lifted, not sure if u heard but One Tamriel is coming.I don't like the idea of restricting new content, and I don't think it'll be happening. There's a reason they added Silver/Gold and ways to acquire the other IC motifs. Alliance zone dailies are a good idea but why should they be faction-specific?
@nimander99 Legoless is responding to the OP which is proposing new, faction-locked quests, skills and locations that would come alongside the lifting of all other restrictions.nimander99 wrote: »All restrictions are being lifted, not sure if u heard but One Tamriel is coming.I don't like the idea of restricting new content, and I don't think it'll be happening. There's a reason they added Silver/Gold and ways to acquire the other IC motifs. Alliance zone dailies are a good idea but why should they be faction-specific?
Since this topic is addressing One Tamriel I have to ask.. If all alliances will be playing together in the pve zones, will a player from two opposing alliances be able to wed through the amulet of mara? Not planning on marrying off my character, this is just out of plain curiousity.
Absolutely! I would have it no other way than to have this be PvE only. Yes it works exactly like that, you defend your own turf or attack enemies turf.I like the way you're thinking @Kalifas ! As long as your concept stays PVE and I would personally prefer it if players could partake play offense for their faction against others and defense in their own faction.
I like the idea of defending your own turf or attacking your enemies in an area that isn't PVP focused.
I don't care much for the idea of yet another currency... the faction "loyalty" points to spend should just be alliance points. Simulating PVP could also serve to teach players HOW to PVP. They could learn how to capture keeps and how to be effective in Cyrodiil without actually setting foot inside Cyrodiil.
I think the concept of levels could be accomplished with "occupation zones". The low level battle begins at the frontlines of the defense. If that line isn't held, the battle extends to the next occupation zone. If that line isn't held, it extended again. As the front line is pushed back into that borderzone, each occupation zone becomes more difficult. So the first occupation zone is level one, then level two, then level three, as the enemy moved inland.
This concept could get really deep and complex with towns being occupied by the enemy and zones getting overtaken by other factions. While this wouldn't impact the day to day questing, it could impact things like... prices and availability at merchants and the completion of writs.
All of this could be tied into the perpetual faction questlines very easily. I don't know how offense AND defense could work in One Tamriel... that could get messy as far as the mechanics are concerned.
Overall I think you have a winning concept @Kalifas ! Keep 'em coming!
I have one question. What do you mean by how offense and defense could work and could get messy? Do you mean combat mechanics or actual lore breaking stuff or just messy as in the content layout?
I am going to revise the idea a bit and edit the faction loyalty in.
Oh ok now I see. Perhaps I didn't clarify what I meant by this content. It is like an instanced massive PvE city or fort. It's not open like Cyrodil. You teleport or enter through the front gates during an attack on your own city/fort or an enemies city/fort.I have one question. What do you mean by how offense and defense could work and could get messy? Do you mean combat mechanics or actual lore breaking stuff or just messy as in the content layout?
I am going to revise the idea a bit and edit the faction loyalty in.
well @Kalifas , I mean like this:
If everyone is playing in the same "Tamriel" and players can either defend their turf or attack the enemies turf, wouldn't that mean they would be fighting eachother?
A Daggerfall Redguard is defending his home and a Khajiit Aldmeri is attacking the daggerfall front. Wouldn't they be on opposing sides of the battle if they are at the same location? How would you reconcile the different play perspectives and NOT allow them to hurt one another? The only thing I can think is if the battling was done with weapons of war and there were enough NPCs on each side to make the fact that players are not attacking players not noticeable. As a player though, you'd still come across an instance where you see another player mowing down your ally NPCs, and you can't do anything about it. Wouldn't you?