http://forums.elderscrollsonline.com/en/discussion/107765/suggestion-great-ideas-to-make-the-world-feel-much-more-alive/p1Hello Zenimax and forum dudes, I have a few suggestions that would really make the world feel alot more alive.
1. Add trade caravans wandering the roads, but only at certain times of the day. There's not alot on the road between locations, other than the occasional delve and fissure. Sure, there are wandering merchants, but there are no caravans. It'd be more realistic to have several people going around with the traders. But only have the caravans wander around in the daytime. Also make the caravans stop for a while at towns, cities and villages to sell their wares. These caravans wander the road from the early morning, setting out from a city, and going along the road, stopping at certain points, until night time.
2. Make the night more interesting and dangerous. In its current state, nighttime is only for aesthetics and for Werewolf/Bloodfiend spawns. I think that night time could be made more interesting by:...
- Make the night slightly darker.
- Add patrolling guards wandering the road at night to watch for bandits, highwaymen, and other unfriendly things.
- Add highwaymen and bandits running around at night to ambush an unsuspecting player. If a patrolling guard and a bandit cross paths, they'll fight until the best man wins.
- Make the night spookier by adding creepy ambient noises (like the ones in Minecraft), creepy music and making certain ghosts and spirits stealthed.
- Add bandit camps to the world from which bandits and highwaymen spawn. If a patrolling guard stumbles across this camp, he might call for some reinforcements to attack it, which will contain rewards!
- When nightfall comes along, make it so there are much fewer NPCs on the streets in a city. The people of Tamriel must sleep too! To combat the problem of no merchants, you could put in night shifts so while one merchant is sleeping, another comes along at night in his place. Close certain shops at night though; not every merchant has someone to go in his place. This won't force players to run to a city when it's sundown, since there'll be trade caravans on the road! They'll stop when it gets pretty dark though.
Those are my suggestions for adding an insanely higher level of immersion to ESO. What are your thoughts? Hopefully ZOS sees this and implements it
personally i like day time(bad vision), ive heard a lot of guildmates say they wish cyrodiil had more nighttime.
personally i like day time(bad vision), ive heard a lot of guildmates say they wish cyrodiil had more nighttime.
Ah! So would you like the variable day/night... some weeks you would have more day than night and some weeks your friends would have more night than day. You CAN please everybody @Mojmir !
personally i like day time(bad vision), ive heard a lot of guildmates say they wish cyrodiil had more nighttime.
Ah! So would you like the variable day/night... some weeks you would have more day than night and some weeks your friends would have more night than day. You CAN please everybody @Mojmir !
with the variable i think it would be subtle and not many people would even notice,im easy like sunday morning(except daylight savings time sunday morning).
corrosivechains wrote: »I do think this is a cool idea, especially if they add in for werewolves the inability to change out of werewolf form during a double full moon or something similar(as a werewolf player) to accompany that buff, though I imagine people who just went werewolf for the stamina buff would be less than thrilled.
And not to forget vampires, give them a damage buff to class and vampire skills during a double new moon.
Thevampirenight wrote: »I do think that there should be a two hour day and two hour night or have the day and night go by the real world twenty four hour period. It would make the game feel much more immersive to me if they did this.
Also want them to add more werebeast conditions we can become like wereshark!
*Wants to be a wereshark*
corrosivechains wrote: »I do think this is a cool idea, especially if they add in for werewolves the inability to change out of werewolf form during a double full moon or something similar(as a werewolf player) to accompany that buff, though I imagine people who just went werewolf for the stamina buff would be less than thrilled.
And not to forget vampires, give them a damage buff to class and vampire skills during a double new moon.
I LOVE the idea of a period in which vamps have the upper hand and a period in which wolves do.
hammayolettuce wrote: »I like how the current system is. it allows certain time zones to enjoy day or night