Maintenance for the week of September 23:
• PC/Mac: No maintenance – September 23
• Xbox One: NA and EU megaservers for patch maintenance – September 25, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
• PlayStation®4: NA and EU megaservers for patch maintenance – September 25, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
• ESO Website for maintenance – September 26, 7:00AM EDT (11:00 UTC) - 11:00AM EDT (15:00 UTC)
We will be performing maintenance for patch 5.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Update 24 and the Dragonhold DLC Game Pack are both now available for testing on the PTS! Experience the amazing conclusion to the Season of the Dragon saga. You can read the full patch notes here: https://forums.elderscrollsonline.com/en/discussion/493609/ 

Why even bother with having a PTS

  • InvitationNotFound
    InvitationNotFound
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    Biro123 wrote: »
    Many people don't understand the purpose of a test server. I see this in a lot of games.

    See I am a software developer. And developing software goes through a process of..:

    1. Determine requirements - ie. what do we want to build/change
    2. Do the design - ie. How are we going to achieve that - which programs/databases etc. need to change
    3. Do the build - ie. changing the code
    4. Unit testing - does the code change do as per the design states
    5. Systems testing - do all the code changes fit together
    6. User/Beta/QA testing - Does the whole thing work as determined by the Requirements (1.)

    We are at stage 6. A long way down the development cycle. The aim of this test is to check if the requirements have been met. This means that if the requirement states that Constitution should return 60% less than it used to - is it now returning 60% less than it used to? If it isn't - its a bug. If it is - its working as intended

    And that is the key word. Working As Intended - Intended is determined in black and white in the Requirements.

    You guys are all asking for the requirements to change - Now don't get me wrong - ZoS probably are listening to the feedback - but changing requirements part way through a project creates a LOT of risk, a LOT of re-work and a LOT of retesting.
    The way Requirement changes are generally done is by creating NEW requirements for the next project - which starts at step 1 again.

    TLDR;
    It will likely be a while till the feedback you are giving now gets to the PTS - and it will probably NOT be in this patch.

    It does NOT mean this testing is pointless - AS LONG AS YOU REPORT ANY BUGS/EXPLOITS YOU FIND. Also the early feedback (as opposed to waiting till live) gives them a head start in the next patch wich probably will take some of the comments on-board.



    Or the whole development life cycle is broken. Cut it to smaller pieces and verify if everything works out as expected. Do it more "agile" and not like we used to do it decades ago. Blindly following some requirements, which normally change during the development, is pretty stupid. And yet, it is what we see with every PTS, they get a huge amount of complaints with every PTS and the game is getting worse with every PTS, but yes, keep following the same stupid process over and over again.

    Furthermore, I doubt that the feedback provided will influence the next patch. I even doubt that anyone has provided such *** up feedback that could have ended in this current patch.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    Port to Friend's House: esoui DE EN FR
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Feanor
    Feanor
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    If that is true then why are we asked for feedback. Bug hunting would suffice.
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer (lvl 8)
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1000+. Playing and enjoying PvP with RdK mostly on Bahlokdaan PC EU.
  • NightbladeMechanics
    NightbladeMechanics
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    :trollface:
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • pattyLtd
    pattyLtd
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    Most of the PTS feedback is probably coming from log files (indirect player feedback) not from what we post about it.
    These changes will happen there is no way around them besides not playing it.
    English is not my native language, no grammar police please, tyvm
  • Biro123
    Biro123
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    Carbonised wrote: »
    Biro123 wrote: »
    Many people don't understand the purpose of a test server. I see this in a lot of games.

    See I am a software developer. And developing software goes through a process of..:

    1. Determine requirements - ie. what do we want to build/change
    2. Do the design - ie. How are we going to achieve that - which programs/databases etc. need to change
    3. Do the build - ie. changing the code
    4. Unit testing - does the code change do as per the design states
    5. Systems testing - do all the code changes fit together
    6. User/Beta/QA testing - Does the whole thing work as determined by the Requirements (1.)

    We are at stage 6. A long way down the development cycle. The aim of this test is to check if the requirements have been met. This means that if the requirement states that Constitution should return 60% less than it used to - is it now returning 60% less than it used to? If it isn't - its a bug. If it is - its working as intended

    And that is the key word. Working As Intended - Intended is determined in black and white in the Requirements.

    You guys are all asking for the requirements to change - Now don't get me wrong - ZoS probably are listening to the feedback - but changing requirements part way through a project creates a LOT of risk, a LOT of re-work and a LOT of retesting.
    The way Requirement changes are generally done is by creating NEW requirements for the next project - which starts at step 1 again.

    TLDR;
    It will likely be a while till the feedback you are giving now gets to the PTS - and it will probably NOT be in this patch.

    It does NOT mean this testing is pointless - AS LONG AS YOU REPORT ANY BUGS/EXPLOITS YOU FIND. Also the early feedback (as opposed to waiting till live) gives them a head start in the next patch wich probably will take some of the comments on-board.

    Except you're flat out wrong.

    Yes, glorified bugfixing is a part of the PTS (and pretty much the only part where we are actually heard, though not always).

    However:
    This is the official feedback thread for class balance. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    This isn't bugfixing, man, this is asking for feedback on the content. Go to the Morrowind Closed Beta, and there are even more official thread asking for feedback on content, experience, opinions etc. Not just asking for "Hey, did you guys run into any bugs while doing content XYZ?"

    So yeah, considering that the devs do ask for feedback on specific content and balancing issues that go beyond glorified bugfixing, I don't really buy into your premise.

    I mean, I'd be completely ok if devs just came out and said "hey sod you guys, we don't want any feedback regarding our content, just bugfixing, thanks". At least then I'd know where they stood, and I could just pass on wasting my time helping them bugfix for free.

    The issue at hand here is that 90 % of the community agrees on a certain direction for the game (not to mention a lot of more specifics on the Morrowind Closed Beta forum that do not pertain to class balancing issues or the sustain issue), and that feedback is continually being ignored in the PTS cycles, just like it was in the past in all the other PTS cycles, which makes this whole process extremely frustrating and ungratifying.

    I'm pretty sure I said that they want the feedback - it's just unlikely that changes they decide off the back of it will bi in place before it goes live.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Biro123
    Biro123
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    ✭✭✭
    Biro123 wrote: »
    Many people don't understand the purpose of a test server. I see this in a lot of games.

    See I am a software developer. And developing software goes through a process of..:

    1. Determine requirements - ie. what do we want to build/change
    2. Do the design - ie. How are we going to achieve that - which programs/databases etc. need to change
    3. Do the build - ie. changing the code
    4. Unit testing - does the code change do as per the design states
    5. Systems testing - do all the code changes fit together
    6. User/Beta/QA testing - Does the whole thing work as determined by the Requirements (1.)

    We are at stage 6. A long way down the development cycle. The aim of this test is to check if the requirements have been met. This means that if the requirement states that Constitution should return 60% less than it used to - is it now returning 60% less than it used to? If it isn't - its a bug. If it is - its working as intended

    And that is the key word. Working As Intended - Intended is determined in black and white in the Requirements.

    You guys are all asking for the requirements to change - Now don't get me wrong - ZoS probably are listening to the feedback - but changing requirements part way through a project creates a LOT of risk, a LOT of re-work and a LOT of retesting.
    The way Requirement changes are generally done is by creating NEW requirements for the next project - which starts at step 1 again.

    TLDR;
    It will likely be a while till the feedback you are giving now gets to the PTS - and it will probably NOT be in this patch.

    It does NOT mean this testing is pointless - AS LONG AS YOU REPORT ANY BUGS/EXPLOITS YOU FIND. Also the early feedback (as opposed to waiting till live) gives them a head start in the next patch wich probably will take some of the comments on-board.



    Or the whole development life cycle is broken. Cut it to smaller pieces and verify if everything works out as expected. Do it more "agile" and not like we used to do it decades ago. Blindly following some requirements, which normally change during the development, is pretty stupid. And yet, it is what we see with every PTS, they get a huge amount of complaints with every PTS and the game is getting worse with every PTS, but yes, keep following the same stupid process over and over again.

    Furthermore, I doubt that the feedback provided will influence the next patch. I even doubt that anyone has provided such *** up feedback that could have ended in this current patch.

    I'm pretty sure we can't tell them what methodologies to use.. True Agile development involves constant, hands-on interaction with the product-owner, and short, 2-week development cycles to produce slices of functionality into a live system to build up bit by bit, take the feedback and feed it into the backlog.
    And the thing here - in most businesses, the product owner is(reperesents) the users. They tell the developers hat is needed to support their business. This is very different. I'd hate to see the kind of game that would be collectively created by this community.

    Morrowind is using a big-bang release, not an agile release strategy. They may have had sprints internally - building up their alpha servers bit-by-bit - but you can't realistically do that with a beta-test. Before anything like this can be released to the adoring fans, you have to make damn sure it works - and that means a LOT of internal testing of the whole thing beforehand. Changes after that point - especially functional changes can invalidate all that testing. They have only so much time to incorporate what comes from the beta testing - make those changes and do another internal test before release - and they're always gonna prioritise stuff that isn't working.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Sigma957
    Sigma957
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    No harm comes from sharing your thoughts on changes when they are constructive but all these people saying the changes are s*** or I'm quitting when this goes live doesn't help things. I don't really like the changes to repentance for example and have suggested maybe change it yourself and 2 other players get the health and stamina gain with a 5 second cooldown as a sort of compromise. I don't even pretend this will be considered.
  • Reverb
    Reverb
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    Barring minor changes, what makes it to PTS is what will be going live. I've learned to not even expect reported bugs (sometimes major ones) to be fixed before going live.

    The only exception can think of is the nerf to sorc curse. Zeni changed direction on that due to "overwhelming feedback". They didn't care about the feedback on the rest of the classes then, and they don't now.
    Edited by Reverb on May 4, 2017 12:07PM
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • Darlgon
    Darlgon
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    Sigh.

    Just making sure you understand. One hundred Beta testers yelling about sustain changes, out of 20,000 testers and the data they collect from all those testers with server tools, that disagrees with your view and reinforces their view of their balance changes are working, means nothing is going to change.
    Edited by Darlgon on May 4, 2017 12:15PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • MaxwellC
    MaxwellC
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    @Carbonised
    Yup I feel you mate, I've spoke with ZOS through mail offering statistics for PvP if they could simply port over a setup since the current templates do not have anything of what I have live and my PC character is a Mag DK with like 280 CP lol. My Live Stam DK is almost a General and has a nice setup.
    There's a lot of things I've stated why I would like to see it brought to the DKs, I do it each and every PTS (starting from IC launch) and the thing is, none of those changes have ever been made. Heck I asked for them to fix dragonfire scale back in IC (Imperial city PTS) and they ended up nerfing it so it would not reflect meteors; claiming that meteors are a unique ultimate but hey... you can still reflect sorcerer overloads :trollface: .

    Honestly there is no way to get these changes reverted and that's because they just look at one side and not the over until someone wastes hours of their own time putting in some massive analysis which may or may not get taken seriously. If you're a steamer your voice will be heard because that's something they care about; not what one random on the forum states, no matter how true it is.
    Edited by MaxwellC on May 4, 2017 1:01PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Cously
    Cously
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    I tested PTS, as a DK I have to focus more on tanking and make some adjusments. It isn't as good on live but it's still possible. However it is no longer fun. Resource management is tedious now, just like the grind to get the best gear. They will still get my money because I'm an Elder Scrolls fan, but those who are here for the gameplay, I won't cast a stone if they decide to quit, it's way too frustrating. ESO is an awesome Elder Scrolls title but a mediocre MMO from a PVE point of view. Back to PVP and RP with me.
  • SorataArisugawa
    SorataArisugawa
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    Carbonised wrote: »
    Biro123 wrote: »
    Many people don't understand the purpose of a test server. I see this in a lot of games.

    See I am a software developer. And developing software goes through a process of..:

    1. Determine requirements - ie. what do we want to build/change
    2. Do the design - ie. How are we going to achieve that - which programs/databases etc. need to change
    3. Do the build - ie. changing the code
    4. Unit testing - does the code change do as per the design states
    5. Systems testing - do all the code changes fit together
    6. User/Beta/QA testing - Does the whole thing work as determined by the Requirements (1.)

    We are at stage 6. A long way down the development cycle. The aim of this test is to check if the requirements have been met. This means that if the requirement states that Constitution should return 60% less than it used to - is it now returning 60% less than it used to? If it isn't - its a bug. If it is - its working as intended

    And that is the key word. Working As Intended - Intended is determined in black and white in the Requirements.

    You guys are all asking for the requirements to change - Now don't get me wrong - ZoS probably are listening to the feedback - but changing requirements part way through a project creates a LOT of risk, a LOT of re-work and a LOT of retesting.
    The way Requirement changes are generally done is by creating NEW requirements for the next project - which starts at step 1 again.

    TLDR;
    It will likely be a while till the feedback you are giving now gets to the PTS - and it will probably NOT be in this patch.

    It does NOT mean this testing is pointless - AS LONG AS YOU REPORT ANY BUGS/EXPLOITS YOU FIND. Also the early feedback (as opposed to waiting till live) gives them a head start in the next patch wich probably will take some of the comments on-board.

    Except you're flat out wrong.

    Yes, glorified bugfixing is a part of the PTS (and pretty much the only part where we are actually heard, though not always).

    However:
    This is the official feedback thread for class balance. Specific feedback that the team is looking for includes the following:
    • In general, what are your thoughts on the class balance in this update?
    • How long did it take you to run out of resources? What did you do in this case?
    • Did you change your character/build in any way because of these changes? How so?

    This isn't bugfixing, man, this is asking for feedback on the content. Go to the Morrowind Closed Beta, and there are even more official thread asking for feedback on content, experience, opinions etc. Not just asking for "Hey, did you guys run into any bugs while doing content XYZ?"

    So yeah, considering that the devs do ask for feedback on specific content and balancing issues that go beyond glorified bugfixing, I don't really buy into your premise.

    I mean, I'd be completely ok if devs just came out and said "hey sod you guys, we don't want any feedback regarding our content, just bugfixing, thanks". At least then I'd know where they stood, and I could just pass on wasting my time helping them bugfix for free.
    Yeah right. Would be a valid comment, if you hadn't decided to start the thread with "sorcs got (just) a 10% nerv, but DK got lots of sustain problems, and that get changed..." Sorcs suffer a lot of the previous changes as well. But nice try to shine unbiased...
    Carbonised wrote: »
    The issue at hand here is that 90 % of the community agrees on a certain direction for the game (not to mention a lot of more specifics on the Morrowind Closed Beta forum that do not pertain to class balancing issues or the sustain issue), and that feedback is continually being ignored in the PTS cycles, just like it was in the past in all the other PTS cycles, which makes this whole process extremely frustrating and ungratifying.

    You don't know what 90% of the community wants. Where did you get the numbers from? Did you ask all of your friends and look some streams? For what it's worth I like the idea of the changes. Maybe the approach is a little bit to much, but getting heavy attacks back in the game is nice. You can do your all-time-weaving, if you specc more in reg, and sacrifice weapon DMG or others. Yeah haevy attacks are back in the game. It doesn't mean, that you are doing nothing else in a fight.
    Edited by SorataArisugawa on May 4, 2017 2:16PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Kilandros
    Kilandros
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    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Rouven
    Rouven
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    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    Look who shot first.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Gomumon
    Gomumon
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    eso_nya wrote: »
    They make changes, and state, that the goal is, to make sustain more difficult, so u cant run pure glasscannon anymore.

    There is feedback, that u cant run pure glasscannon anymore, as u have to use heavyattacks and/or sustainset and/or drop dmgglyphs for sustain ones.

    In my opinion, this is exactly the feedback they expected and wanted to hear.

    Alcast already showed that swapping glyphs doesn't do sh*t.

    They need some sort of standard. Like:
    1. At CP 300, you will be 3/5 as strong as you are at max (75% is ridiculous).
    2. At Max, in a 4 man group with tanks and healers doing their job, a max DPS should be able to go all out for 50% of the average vet boss fight.
    3. No more than 10% of the boss fight should be heavy attacking in max level group with near perfect synergy (meaning that the DPS should be able to get most of their resources back in 10% of the time).
    4. A the average boss fight should take X minutes with said group.

    Then scale everything off that. Individually, you'd still be forced to rely on a higher percentage of heavy attacks on live because you would be having to focus on defense and resource management (without healer) as well as damage.

    This way, lower levels still have something to achieve, and can trade DPS for sustain, while higher levels are rewarded by being able to feel more powerful by slowly shedding sustain builds for max DPS as they near CP cap. Lower levels would be fully capable of completing content, but would just not be able to do it as fast as a max level group.
    Edited by Gomumon on May 4, 2017 2:40PM
  • t3hdubzy
    t3hdubzy
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    tinbromide wrote: »
    Group Finder fixes?

    Can you guys take a week off of nerfing my toons and fix the group finder?

    Lol ive at least found that a lot of times the group gets formed and as long as no one accepts the next pop up you can all travel back....however when you blue screen at the last boss and get kicked from the group like me last night, you stop doing pve

    v96zav1oaure.jpg
  • Dissentinel
    Dissentinel
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    Kilandros wrote: »
    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.

    Or how about the Nightblade? We're virtually unviable in every role in PvE, and not only were we denied buffs with Morrowind, we were actually nerfed. Siphoning Strikes is just about the only thing Nightblades have going for them on live, but that was nerfed yet again (It was nerfed once a year or two ago) in Morrowind. On the PTS, it is better to spend your time and ability slot on something else, because the net resources gained from Siphoning Strikes is now not much more than a heavy attack.
    Edited by Dissentinel on May 4, 2017 2:33PM
  • t3hdubzy
    t3hdubzy
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    Kilandros wrote: »
    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.

    I agree, with introdu tion of a new class and serious changes to others, itd be great to get an idea from the developer on the pros and cons of each class.

    I need to be sold on why magblade is still viable
  • STEVIL
    STEVIL
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    Repeating i know what some have said but...

    PTS is not now, never was intended to be and never will be a vehicle for 11th hour drastic changes in the direction of the river. Those major course shifts were planned and decided way before pts. Anybody thinking the minute fraction of players participating in PTS (or the slightly not as minute fraction who follow the streamers, eso live, forums et al) are ever going to change the course of the river are just not being realistic.

    That is not the same as saying your feedback isnt being heard.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • HugeMuffin
    HugeMuffin
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    tinbromide wrote: »
    Group Finder fixes?

    Can you guys take a week off of nerfing my toons and fix the group finder?
    We've made some fixes on the backend that should've made the Group Finder issues better on the PTS. Have you tried it out there versus what's currently on Live?



    My friend and I tried to use the dungeon finder on pts, got a group disband once we dropped into the dungeon and figured that there weren't any meaningful changes to group finder. I know a sample size of 1 isn't science, but after only seeing the removal of a cool down for AVA groups (3.0.0) and role icons not showing up (3.0.1), we assumed that the core faults with the group finder weren't addressed when we encountered a major usability flaw that existed exactly as it did in live.

    Edited by HugeMuffin on May 4, 2017 2:42PM
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