Carbonised wrote: »Third round of PTS. Devs (or rather, Gina) continues to reply in some threads that "yes, of course we are listening, you just need to be patient".
This is what happens each and every single time. You make some bullcr*p changes on the PTS, then try and calm everyone that it's only a PTS and things will change, then we see 4 cycles of useless, cosmetic PTS changes and the whole shebang goes live with some minor adjustments here and there, just to prove that you did indeed listen.
This week's PTS once again brought nothing to the table. A 10 % damage nerf to a single sorc ability, like that's going to solve jack squat. And nothing for DKs, nothing to make up for sh***ing all over our sustain, leaving us with an empty shell of a class. Nothing for all the people who can no longer participate in content like vMA and vMoL cause we're not part of the pro elite, and might have had a chance of doing that content only before this nerf-gate scandal.
So tell me, how long do I need to be patient? Until all this goes live and it's too late to change a thing? Until we have a new balance PTS patch half a year from now? It's not like we haven't been through this sharade and sham since Thief Guild update (and before that, though that's before my time).
Don't know why I even bother participating in this any more, you might as well just not bother having a PTS in the future seeing as you don't care a thing about the feedback given anyhow.
wimhwimladimf wrote: »^ You're overreacting. DK's are still best tanks in the game.
Shhhh not so loud. They might hear you.
Once again...
Listening =/= doing what you want.
I can listen to someone tell me to punch myself in the face, doesn't mean I am going to do it.
No, it's perfectly fine that I ask for Impale to be a <75% execute which does 1000% more damage. This is the feedback I have given and if ZOS really listened they would have added it, so they're not listening.Sigh.....another pleb that doesn't understand a developement cycle and expects his feedback to make ZOS change everything to their wishes....
wimhwimladimf wrote: »^ You're overreacting. DK's are still best tanks in the game.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
wimhwimladimf wrote: »^ You're overreacting. DK's are still best tanks in the game.
Carbonised wrote: »
Lmao. Like, do you even PTS? Class specific sustain nerfs, blocking nerfs, heavy armor nerfs.
And did you think for like 2 seconds that some DKs actually want to do something else than tank? Like DPS?
And did you think for like 2 seconds after that, that there is such a thing as PvP as well?
Most people will not be happy until they entirely reverse the changes, they're not going to do that.Carbonised wrote: »
Except it's not really about what -I- want, so don't try and interpret it as some kind of personal entitlement.
Plenty of people have given pretty much the same form of feedback on the PTS forum, from big time streamers to big time raiders to average people, and for once everyone pretty much seems to be of a similar mind.
Not to mention the fact that this PTS had nothing but cosmetic changes once again. Which is always the case of the PTS, things are pretty much served on the PTS as they go to live a month after, with only a few superficial tweaks beforehand.
So there's no reason for your snarky remarks or your attempt at trying to be clever.
If devs won't listen to anything at all, and keep going in their own direction, what is really the reason for the PTS aside from helping them bugfix PvE content beforehand?
wimhwimladimf wrote: »
If you wanted to dps you should've made different class, srly. Why do people expect to be comptitive dps with DK? Sure ESO system allows you to learn different things, but it doesnt mean that everyone will be equally good at it.
"These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them."
wimhwimladimf wrote: »
Nice "Lore attack" xD too bad it's useful only in RP battles.
wimhwimladimf wrote: »
If you wanted to dps you should've made different class, srly. Why do people expect to be comptitive dps with DK? Sure ESO system allows you to learn different things, but it doesnt mean that everyone will be equally good at it.
stevepdodson_ESO888 wrote: »
not so...first off there is supposed to be a "play how you want" thing going on...so playing a DPS DK should be something that is available, secondly there was a time when magDK's were the single "mostest bestest" in the game at being damage dealers.
if you have been playing the game since the start you would know that raids were always full of magDK's and that a Sorc was only taken to a raid to use their Negate...(of course we also all used Spell Sym back then too and now everyone calls it a useless skill)
Give them some actual data.
but if you feedback is "WAAAAA I WANT MY RESOURCES!!!" then no they won't listen
Give them some actual data. Whatever class or role you play - compare it in combat on Live vs, PTS and post it. Use the same skills and gear on PTS as Live the first time around to demonstrate the magnitude of changes.
For example:
how long before you run out of your main resource?
what is your dps/healing/damage mitigated at during the fight?
Now, we KNOW that the regeneration and some class skill changes will make the PTS Character look awful; run out of resource quick and much less dps/healing/damage mitigated.
The next step is crucial: Adapt your PTS character to deal with the changes. Change your rotations/skills used and change your gear, get the best setup you can on PTS. Then test again and compare that to your original Live test.
Then you have some actual information to argue with. Keep in mind that until many people do these sorts of tests to accumulate data for each class/role combo you CANNOT just randomly say how much you were nerfed. Sure, say your DPS is 20% lower, but where do all the other damage dealing class/resource combos sit? If the changes "nerf" everyone about the same - then we are brought to the same level.
A good note here for devs is what did you have to do to adapt? When this Update goes Live how bad is that learning curve for the changes going to be. If people race to explore Morrowind without changing anything - are they gonna be OK? are they gonna get stomped the first random veteran dungeon they queue for?
The final playing field left after the changes matters.
The player experience right after the update matters.
Change is inevitable in MMOs. They constantly change. Players must adapt. It is when the effort to adapt becomes so onerous that people have a bad experience with new content that we have to scale back changes.
Don't worry, this was just a smaller patch, the next patch will more (interesting) changes.
Just wait a week and if you don't like these changes either wait for the actual release, nothing is set in stone yet.
wimhwimladimf wrote: »If you wanted to dps you should've made different class, srly. Why do people expect to be comptitive dps with DK? Sure ESO system allows you to learn different things, but it doesnt mean that everyone will be equally good at it.