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Why even bother with having a PTS

  • Pops_ND_Irish
    Pops_ND_Irish
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    Not all customers
  • Pops_ND_Irish
    Pops_ND_Irish
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    Well Gina responded
    Lets wait, not very long, for the flamers to discredit it
  • Pops_ND_Irish
    Pops_ND_Irish
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    Didnt take long
  • MaxwellC
    MaxwellC
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    @ZOS_GinaBruno
    Hey guys, wanted to provide a bit of clarification regarding the previous reply as it didn’t come across completely accurate. DKs in general have a great toolset for tanking, but that doesn’t mean they are strictly meant to tank. For example, we’ve seen that Magicka DKs (as some of you have been asking about) are putting out great DPS numbers. The original comment was meant more to say that DKs in tanking roles are very powerful, but DKs can also be strong DPS or even healers, too, as some of you have proven. On the flip side, you don’t necessarily need to be a DK if you want to tank, either. Our overall goal is to ensure you can play any class in any role, which is what we’re working toward in this upcoming update. Apologies for the confusion this caused!

    The confusion cleared up is great and I appreciate that but why haven't you mentioned Stamina DK and with these changes sustain for Mag DK just got even worse. The entire PTS notes for these changes regarding battle roar, helping hands,etc have been extremely lack-luster; stating "If your resources are above this threshold it will be a nerf but if below, it will be a buff". That type of explanation for something that greatly affects a lot of us DKs more so Stamina is a nice smack in the face.

    If whoever makes these decisions (quite sure it isn't wrobel alone but he's my fav punch bag in a good way), provided a detailed explanation as what you guys from ZoS always expect from us. Then I wouldn't even be mad nor would a majority of the players talking about it. We have great tools that's fine but when you trickle them down every other patch, without anything in exchange; you start to feel that resentment towards whoever is in charge of balancing build up.
    Edited by MaxwellC on May 4, 2017 7:51PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Weps
    Weps
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    Hey guys, wanted to provide a bit of clarification regarding the previous reply as it didn’t come across completely accurate. DKs in general have a great toolset for tanking, but that doesn’t mean they are strictly meant to tank. For example, we’ve seen that Magicka DKs (as some of you have been asking about) are putting out great DPS numbers. The original comment was meant more to say that DKs in tanking roles are very powerful, but DKs can also be strong DPS or even healers, too, as some of you have proven. On the flip side, you don’t necessarily need to be a DK if you want to tank, either. Our overall goal is to ensure you can play any class in any role, which is what we’re working toward in this upcoming update. Apologies for the confusion this caused!

    No problem, clarity is what we were asking about both the statement AND the future of the class.
    In the upcoming patch or future patches.

    Now that you've thankfully put an end to the confusion that generated from a simple misunderstanding, can we move along towards point 2 of the conversation which is about little more dialogue with the player base regarding the future or your intention with the class?

    DKs won't be getting many more changes. Ok. Is this about both declination? Magicka and Stamina?
    If you're really paying attention to our feedbacks and concerns, could you please ask the dev to interact with us to see if there's a way to aid Magicka Dk's sustain and damage in order to make it a playable and enjoyable class once again?
    Because, as you can clearly read from previous posts, people are becoming increasingly frustrated and disappointed by the treatment given to the class.

    Last but not least, DPS parses on skeletons are not a great way to determine overrall balancing changes.
    The problem with the DK is that its DPS is heavily influenced by DoTs who are effectively only in one side of the game while a simple cleanse in PvP will make a Magicka DK pretty much useless.

    Could we, at least, understand what's your vision regarding how the class is supposed to sustain and / or burst down an opponent?

    Thanks

    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Dyride
    Dyride
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    So what about Repentance?
    V Є H Є M Є И C Є
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      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. Preyfar
      Preyfar
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      Weps wrote: »
      The problem with the DK is that its DPS is heavily influenced by DoTs who are effectively only in one side of the game while a simple cleanse in PvP will make a Magicka DK pretty much useless.
      Maelstrom weapons made the StamDK what it was, but with the new changes, I don't see StamDK being viable. I already have trouble sustaining on live as a StamDK, and on PTS it was dramatically worse. I just don't see how a StamDK can be a really good group contributor for most people. Yeah, you're always going to have those few who rise above, but as it is, it's pretty bad.
    2. Nolic1
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      Again I want to say many here think they do not listen but in truth there more players in the game then come to the forums and complain about these changes if there where then then forums would be shut down do to traffic most likely. But as many of you can see its seems to be only around 100 or more people complaining compared to the numbers the dev's have given in player base its not even a quarter of its player base so yeah there is more then what you think not posting.

      But in truth I will say as a long time player I never came to the forums till about 9 months or so ago and I have been here sense unlimited more full time them from launch. So to me these changes are much needed even though it seems many here are not testing the changes as many of have. I can say alot of the changes are not near as bad as many are making them out to be.
      Sherman from Sherman's Gaming

      Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

      Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
    3. Crafts_Many_Boxes
      Crafts_Many_Boxes
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      Nolic1 wrote: »
      I would like to point out only about 5% to !0% of the player base even checks in on the forums and this has been said by many dev's sense the days of old. I would also like to point out that @ZOS_GinaBruno Comment is being taken way out of context when it comes to DK tanking she is meaning that DK tanks are still just as viable as always but of course its getting bypassed by the many naysayers here.

      Again these changes are needed to put the game into a more balanced play where all classes can be any role and be viable and not any one class is best in any but have small advantages for certain roles. Plus this might be a MMO but its not WoW and not EQ2 or any other mmo its ESO so remember that to please.
      So, because "this is ESO"; we're supposed to be fine with homogenized, cookie-cutter builds and Classes, and a leveling system where there's almost no noticeable difference between having 630CP and having 63CP?

      If I wanted to feel like I'm the same power level at end-game as someone who just started... Hell, why even have levels at all? Why not just make ESO like Halo where there are no levels, everyone is the same "power" and just let them romp all over with zero progression whatsoever.

      The whole and core purpose of an MMORPG is to build a character, have them grow powerful, and defeat the "great evils" that infect whatever game world you're running around in. An MMORPG with zero progression at end game and homogenized, "every Class can do the same stuff as every other Class, so picking a Class doesn't really mean anything" just sounds boring as hell.

      I've been thinking a lot about this during this whole patch notes debacle. What I've concluded is that a horizontal progression system just isn't good for an MMO. You need level cap increases, and you need power creep, for both the fantasy / RP reasons you've suggested and the more practical ones I've illustrated in other posts.

      Without a level cap increase, you run into the issue we're finding ourselves at now, where suddenly a big nerf hits and we struggle with existing content because it was tuned around a meta that doesn't exist anymore. We'll never "out-power" or "out-level" it like we would in other MMOs, so casuals literally have no chance at ever completing it. Ever. Based on how much I seem to stink at combat in this game, I may never either, but I digress.

      Granted I've only been playing for a few months, but I really like many of the aspects of this game, and I love that it builds off of Elder Scrolls Lore. That being said, these changes feel like a great leap in the wrong direction, and the lack of feedback is familiar to me as someone who just left his old MMO primarily due to poor development decisions and seemingly out-of-touch devs.
    4. VoidBiscuit
      VoidBiscuit
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      Berenhir wrote: »
      Thank you very much for being able to test out your great changes on PTS before they went live.

      I was able to unsub before you could charge me another 45 bucks and then happily take a huge dump on my main class.

      Looooooooooooooool
    5. Avran_Sylt
      Avran_Sylt
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      Kilandros wrote: »
      To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

      @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.
      Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
      tinbromide wrote: »
      Group Finder fixes?

      Can you guys take a week off of nerfing my toons and fix the group finder?
      We've made some fixes on the backend that should've made the Group Finder issues better on the PTS. Have you tried it out there versus what's currently on Live?

      @ZOS_GinaBruno

      You mention that you performed some fixes on the backend for the Group Finder Issues.

      What I can find on the Patch Notes reference Alliance War Activity Finder no longer being restricted by the 15 minute cooldown you get after using the Dungeon Finder (v3.0.0), and Fixing an issue with the Dungeon Finder Ready Check where group roles would not display (v.3.0.1), and nothing about it on the v3.0.2 patch notes.

      Are these the backend fixes which you're referring to? Or were those changes you refer to performed this week? Or were the backend changes you refer to considered too minimal or uncertain to include them in previous patch notes?
    6. UrbanMonk
      UrbanMonk
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      Hey guys, wanted to provide a bit of clarification regarding the previous reply as it didn’t come across completely accurate. DKs in general have a great toolset for tanking, but that doesn’t mean they are strictly meant to tank. For example, we’ve seen that Magicka DKs (as some of you have been asking about) are putting out great DPS numbers. The original comment was meant more to say that DKs in tanking roles are very powerful, but DKs can also be strong DPS or even healers, too, as some of you have proven. On the flip side, you don’t necessarily need to be a DK if you want to tank, either. Our overall goal is to ensure you can play any class in any role, which is what we’re working toward in this upcoming update. Apologies for the confusion this caused!

      AFTER TAKING AWAY MAJOUR MENDING?
      Urban.Monk

      -Monk I- Magden- ⭐⭐⭐⭐⭐
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      -Bantam Bomber- MagPlar- AVA28
      -Hot Nöödle- MagDK - AVA37
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      Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

      ___________________________________________________________________________________________________________________________________
      Balance for the Sake of Balance is no Balance at all.
    7. Moloch1514
      Moloch1514
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      Calindel wrote: »
      At what point does the company realize that 85% of their player base has not even completed VMA, Vet Cradle of shadows, or Vet RoM. As an company you can not base all your decisions around the feedback of 1% of your player base who spend 23 hours a day playing and live streaming your game. They need to actually play the game with real players, I challenge the devs to log into the NA server and use the LFG tool for a dungeon, then im ok with any changes they want to make. Creating content around Fengrush or Deltia or Hodor's opinions is absolutely insane for the majority of the people that actually play this game.

      This ×1000000! @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert please consider us!
      PC-NA
    8. jcasini222ub17_ESO
      jcasini222ub17_ESO
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      Just want to understand the development design behind causing 2 dk's to fight over Ingeous shield if grouped together and 2 Templars to fight over repentance when grouped together.

      Should we duel each other to see which person gets to use the skill?

      As well as the heavy resto attack, grants major mending, drops off during remembrance, practiced incantation, and panacea. Is this intended?
    9. Ghost-Shot
      Ghost-Shot
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      Hey guys, wanted to provide a bit of clarification regarding the previous reply as it didn’t come across completely accurate. DKs in general have a great toolset for tanking, but that doesn’t mean they are strictly meant to tank. For example, we’ve seen that Magicka DKs (as some of you have been asking about) are putting out great DPS numbers. The original comment was meant more to say that DKs in tanking roles are very powerful, but DKs can also be strong DPS or even healers, too, as some of you have proven. On the flip side, you don’t necessarily need to be a DK if you want to tank, either. Our overall goal is to ensure you can play any class in any role, which is what we’re working toward in this upcoming update. Apologies for the confusion this caused!

      @ZOS_GinaBruno will you ever accept that this design philosophy doesn't work and possibly add specializations to classes like they do in other mmo's to properly define and balance class roles?
    10. Durnik
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      @ZOS_GinaBruno I can imagine the stress you get from reading these forums has to drive you nuts. I will put in my 2 cents as well, just nicer.

      I feel that DK's should be a viable DPS and I will of course try it. However, there is a tendency to say DK's should be tanks which makes life in the game for a DPS DK a less enjoyable.

      A class change option should be on the table.

      With the release of the "non DLC" downloadable content giving a new class to the game I'm disappointed I cannot change class. However, I would roll a new character as long as you give me all the motifs, achievements and such that my main character has. I'll even buy the extra character slot and level it up but for Pete's sake please don't make me have to run all those dungeons again or have to level PVP again.
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