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Why even bother with having a PTS

  • technohic
    technohic
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    Kilandros wrote: »
    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
    tinbromide wrote: »
    Group Finder fixes?

    Can you guys take a week off of nerfing my toons and fix the group finder?
    We've made some fixes on the backend that should've made the Group Finder issues better on the PTS. Have you tried it out there versus what's currently on Live?

    @ZOS_GinaBruno What about NB? It was mentioned last ESO live a little about shortcomings.
  • Ashtaris
    Ashtaris
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    In a rare state of affairs, I'll have to agree with STEVEIL. I don't think there has ever been a PTS cycle where ZOS has completely reverted or rolled back the changes. They might tweak a few of them here and there, but they won't revert them. Usually what they do is come out with draconian changes, roll them back a bit to say they are listening to feedback, and then put us at the point they wanted us to be in the first place :)
    Edited by Ashtaris on May 4, 2017 3:06PM
  • The Uninvited
    The Uninvited
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    Turelus wrote: »
    Darlon wrote: »
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    Who decided that all DK's should be tanks ?
    Elite PvE Guilds. :trollface:

    This made me laugh out loud at work. XD
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • SorataArisugawa
    SorataArisugawa
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    STEVIL wrote: »

    PTS is not now, never was intended to be and never will be a vehicle for 11th hour drastic changes in the direction of the river. Those major course shifts were planned and decided way before pts. Anybody thinking the minute fraction of players participating in PTS (or the slightly not as minute fraction who follow the streamers, eso live, forums et al) are ever going to change the course of the river are just not being realistic.

    That is not the same as saying your feedback isnt being heard.

    are you a developer in eso ?

    No he is just a person with common sense...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • t3hdubzy
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    Weps wrote: »
    Yuke wrote: »
    Nerf Destroy Major Mending and Blocking ... give a statement that DK is supposed to be a Tank. *** Priceless.

    Even worse than that.
    Give a statement that DK is allegedely still powerful because it's a tank.

    This is a glaring contradiction with everything that has been done in this patch.

    Heavy armor, nerf to the ground.
    Utility passives while tanking, nerf to the ground.
    PvP blocking, nerf to the ground.
    And now there will also be another class who can compete against a DK for tankiness and can easily smash the class regarding group utilities.

    Like, wtf? XD

    And Magicka DKs? Are they supposed to tank too? How can a magicka Dk block in PvP with 14k Stam that goes down twice as fast? Are we playing the same class the devs are playing? Or are the Devs constantly playing it in God Mode just like when they show off the Warden?

    I'm stunned, really.

    Bro.... ice staff.....
  • Weps
    Weps
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    t3hdubzy wrote: »
    Weps wrote: »
    Yuke wrote: »
    Nerf Destroy Major Mending and Blocking ... give a statement that DK is supposed to be a Tank. *** Priceless.

    Even worse than that.
    Give a statement that DK is allegedely still powerful because it's a tank.

    This is a glaring contradiction with everything that has been done in this patch.

    Heavy armor, nerf to the ground.
    Utility passives while tanking, nerf to the ground.
    PvP blocking, nerf to the ground.
    And now there will also be another class who can compete against a DK for tankiness and can easily smash the class regarding group utilities.

    Like, wtf? XD

    And Magicka DKs? Are they supposed to tank too? How can a magicka Dk block in PvP with 14k Stam that goes down twice as fast? Are we playing the same class the devs are playing? Or are the Devs constantly playing it in God Mode just like when they show off the Warden?

    I'm stunned, really.

    Bro.... ice staff.....

    Well yeah, light armor and Ice staff.
    it's the same way as tanking with Sword and board and heavy armor.

    Really the same :neutral:
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • ZoM_Head
    ZoM_Head
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    Kilandros wrote: »
    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    @ZOS_GinaBruno There's been a lot of angst RE: the state of DK, specifically mDK. Last year, when there were similar concerns about the state of Stamina Sorcerer Wrobel did like a mini QA to provide the players with an idea of where he saw the class headed. Any chance we could get something similar on DK? I think some of our stress could be assuaged if we could at least see the direction Development has for this class.
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
    tinbromide wrote: »
    Group Finder fixes?

    Can you guys take a week off of nerfing my toons and fix the group finder?
    We've made some fixes on the backend that should've made the Group Finder issues better on the PTS. Have you tried it out there versus what's currently on Live?

    Sorry, the magicka DK needs at least 1 full rotation of applying DOTs (at least 5 of them) to start actually putting down decent numbers, by that time all other classes will already burst the heck out of everything, on top of which other classes execute and deal 300% more damage with that ability? You have nerfed the banner numerous times, and now battleroar getting another nerf. Great, so we have abilities from Draconic Power and Earthen Heart costing 3.4-4.2K magicka. On top of which we have an ability that we have zero control over (inferno) whichever morp (flame of oblivion clearly is the one to go for) will hit anything it wishes.

    This playstyle does not apply to PvP, just imagine one light armoured magicka DK applying 5 dots on you, where a stamina build with one wrecking blow will deal more damage, faster and have up to three proc sets hitting you.

    Or how the magicka DK is supposed to deal with a sorcerer, when reflective scales is still bugged, costing nearly 3.6K magicka, and not reflecting force pulse or crushing shock? The same will be applies to the templar and NBs, they will all just outburst the mDK and they all have mobility or a means of escape and to top it all off an execute. DOTs from the DK in pvp (magicka builds) do not cause any threat to any of the other classes, burst is everything in Cyrodiil.
    Edited by ZoM_Head on May 4, 2017 3:57PM
    mDKs still need a lot of love!
  • dimensional
    dimensional
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    Gomumon wrote: »
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank)

    @ZOS_GinaBruno I thought the point was for each class to be free of role restrictions? I mean, wasn't this the excuse given behind nerfing the Templar? Seems to me that DKs should make viable DPS as well--which, as people are saying, they're not.

    They sure as hell are super viable for DPS. My StamDK is ridiculous.
  • actosh
    actosh
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    Biro123 wrote: »
    Many people don't understand the purpose of a test server. I see this in a lot of games.

    See I am a software developer. And developing software goes through a process of..:

    1. Determine requirements - ie. what do we want to build/change
    2. Do the design - ie. How are we going to achieve that - which programs/databases etc. need to change
    3. Do the build - ie. changing the code
    4. Unit testing - does the code change do as per the design states
    5. Systems testing - do all the code changes fit together
    6. User/Beta/QA testing - Does the whole thing work as determined by the Requirements (1.)

    We are at stage 6. A long way down the development cycle. The aim of this test is to check if the requirements have been met. This means that if the requirement states that Constitution should return 60% less than it used to - is it now returning 60% less than it used to? If it isn't - its a bug. If it is - its working as intended

    And that is the key word. Working As Intended - Intended is determined in black and white in the Requirements.

    You guys are all asking for the requirements to change - Now don't get me wrong - ZoS probably are listening to the feedback - but changing requirements part way through a project creates a LOT of risk, a LOT of re-work and a LOT of retesting.
    The way Requirement changes are generally done is by creating NEW requirements for the next project - which starts at step 1 again.

    TLDR;
    It will likely be a while till the feedback you are giving now gets to the PTS - and it will probably NOT be in this patch.

    It does NOT mean this testing is pointless - AS LONG AS YOU REPORT ANY BUGS/EXPLOITS YOU FIND. Also the
    To be fair, there have been changes in each PTS patch, but they aren't the changes you're looking for (sorry, had to get a #MayTheFourth joke in today somewhere). At the risk of regurgitating the same thing we've said before, we do care about your feedback, but keep in mind there's feedback coming from many different sources, some of which everyone here doesn't see (like in-game feedback, for example). Also, we need to take a look at what's best for the entire game and for its future. Your feedback isn't useless - we do read, and we do take everything into consideration.

    Maybe then u should tell us what the freaking long term goal is.

    Will class system be removed?
    Will there be more classes?
    Will ressource return stay *** up as it is?

    So much more questions
  • Weps
    Weps
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    Gomumon wrote: »
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank)

    @ZOS_GinaBruno I thought the point was for each class to be free of role restrictions? I mean, wasn't this the excuse given behind nerfing the Templar? Seems to me that DKs should make viable DPS as well--which, as people are saying, they're not.

    They sure as hell are super viable for DPS. My StamDK is ridiculous.

    This is the main issues with StamDK.
    People are confusing 40k DPS parses on Skeletons or with coordinated group against bosses as something that can be applied everywhere.
    Nighblades are pretty bad for PvE DPS but they're pretty much the posterboy of PvP cancerous builds.

    StamDKs have powerful Ultis and least 2 of the 3 strongest DoTs in the game that can stack up on a boss and deal insane amounts of damage...that won't simply be the case for PvP where DoTs are less powerful, really hard to stack because a player doesn't just stand there taking all your damage as much as you can keep up with your pace or they simply don't work properly ( like Noxious Breath which is applied 50% of the time even if you spit it in the middle of a zerg ).
    Meanwhile the only viable ulti for PvP is the leap because the banner will be avoided by the vast majority of the people and the Earthen Earth Armor is not stronger than Barrier, not effective as the sword and board Ulti and will only help you slightly for getting out of outnumbered situations.


    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
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