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Upcoming Racial Balance Changes for Update 21

  • Feanor
    Feanor
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    Dracane wrote: »
    I knew you would be gutting Gift of Magnus like a fish. It just knew.
    From 4000 magicka down to 2000 without bonuses. Your calls that there will be no nerfs, it could not fool anyone.

    And what is this non-sense with the cast time passive ? What cast time abilities would an Altmer caster use. I mean, what cast time spells are there in the first place ? Are you trying to promote crystal shard hard casting once again ? So out of touch with the game, as always. If none of the reps saw that this is garbage, then I really do not know anymore.

    You’re getting a 5% damage taken reduction while recasting your pets. That’s something. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Masel
    Masel
    Class Representative
    Aluneth wrote: »
    Masel wrote: »
    amir412 wrote: »
    Aluneth wrote: »
    Masel wrote: »
    1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.

    I'm curious, what % buffs? As a stamina Warden, where do I get 'all' these % stamina buffs? Undaunted?

    Explain to me how a +2000 stamina, will give me the same (or more!) as 10% of 48k?

    I'll explain, this dude has no idea what he is talking about xD

    I tested the current build that i have, Right now its:
    39,699 Stamina.

    Without redguard and undauted i sit at:
    34,224
    Add the 2k redguard passive
    36,224
    Add 6% undauted again:
    38,397

    So overall i lost like, 1,302 stamina which is like 100 in tool tips - Not that bad, but its sure better now to stack weapon damage - Which in my opinion really destroy build diversity.

    You forgot the CP 20% boost right there my friend. your calculations seems to be a little simple...

    Could you please explain it to me? I'm not saying you're wrong, I just can't see it.

    I currently have 48 000 stamina on my Imperial Warden. How exactly, will the 10% to 2000 change give me the same or even more?

    % amplifiers apply to the base value and are additive. So if you have 20000 stamina in form of flat boosts (which these races are) and have lets say 40% buffs to amplify that. Then you will have 28000 stamina (20000*1.4). adding in 10% will not make it 30800, but 20000*1.5=30000 instead.
    Edited by Masel on January 17, 2019 12:57PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Jhalin
    Jhalin
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    I guess my kitty DK is gonna be a magDK since it’ll be crap for stam compared to my redguard. I can’t believe they got buffed while Khajiit are stuck trying to “hybrid” with such pitiful stat increases

    Stam builds notoriously go heavy on the weapon abilities. Rending, Poison Inj, Endless Hail, Shrouded Dagger, Steel Tornado, Blade Cloak. Who thought it was a good idea to buff redguard sustain even more
  • victorhrpereira
    victorhrpereira
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    The changes from % to flat increases are nice to balance things, but overall I don't like the changes because it still makes DPS focused races superior compared to others. IMO, races should be only cosmetics or have morphs to appeal both stam/magicka dps, healer and tanking roles.
    My girls :

    Cecily - Stam. DragonKnight - EP
    Valky Bladesister - Stam. Nightblade - EP
    Serah Sunspade - Stam. Templar - EP
    Cynthia Vukein - Mag. Sorcerer - EP
    Lúmina - Mag. Templar - EP
    Shauna Ivy - Mag. DragonKnight - EP
    Skyla Moon - Stam. Sorcerer- EP
    Jasmine Crystal - Mag. Nightblade - EP
  • Sotha_Sil
    Sotha_Sil
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    Good changes overall I guess but I feel like the dunmer race has been offered the stamina possibility in detriment of the magicka one.
    Edited by Sotha_Sil on January 17, 2019 1:39PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Ragnaroek93
    Ragnaroek93
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    Dracane wrote: »
    I knew you would be gutting Gift of Magnus like a fish. It just knew.
    From 4000 magicka down to 2000 without bonuses. Your calls that there will be no nerfs, it could not fool anyone.

    And what is this non-sense with the cast time passive ? What cast time abilities would an Altmer caster use. I mean, what cast time spells are there in the first place ? Are you trying to promote crystal shard hard casting once again ? So out of touch with the game, as always. If none of the reps saw that this is garbage, then I really do not know anymore.

    For magplar it's pretty useful.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Lady_Sleepless
    Lady_Sleepless
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    Alright, had another look since my initial glance.

    Firstly you say that you want to add diversity and add some variety to the game. Well you won't be getting that with everyone playing Redguard or High Elf. Their passives out class every other by a huge margin. (You also added a ton of new stuff to the High Elves and left the rest of the races in the lurch.)

    I thought the idea between High Elf and Dark Elf was that one has regen and the other power. Changing the dunmer to a hybrid race doesn't work. You have to rethink the Dark Elf passives. Maybe a good start would be something like this:

    Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%

    Increases your Max Stamina and Magicka by 1250.

    Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.

    Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage and Increases your Weapon and Spell Damage by 258
  • John_Falstaff
    John_Falstaff
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    Masel wrote: »
    amir412 wrote: »
    Aluneth wrote: »
    Masel wrote: »
    1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.

    I'm curious, what % buffs? As a stamina Warden, where do I get 'all' these % stamina buffs? Undaunted?

    Explain to me how a +2000 stamina, will give me the same (or more!) as 10% of 48k?

    I'll explain, this dude has no idea what he is talking about xD

    I tested the current build that i have, Right now its:
    39,699 Stamina.

    Without redguard and undauted i sit at:
    34,224
    Add the 2k redguard passive
    36,224
    Add 6% undauted again:
    38,397

    So overall i lost like, 1,302 stamina which is like 100 in tool tips - Not that bad, but its sure better now to stack weapon damage - Which in my opinion really destroy build diversity.

    You forgot the CP 20% boost right there my friend. your calculations seems to be a little simple...

    Sorry - I must be confused, just thought I'd ask - 20% in what CP tree? What does affect max stamina there?
  • Masel
    Masel
    Class Representative
    Masel wrote: »
    amir412 wrote: »
    Aluneth wrote: »
    Masel wrote: »
    1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.

    I'm curious, what % buffs? As a stamina Warden, where do I get 'all' these % stamina buffs? Undaunted?

    Explain to me how a +2000 stamina, will give me the same (or more!) as 10% of 48k?

    I'll explain, this dude has no idea what he is talking about xD

    I tested the current build that i have, Right now its:
    39,699 Stamina.

    Without redguard and undauted i sit at:
    34,224
    Add the 2k redguard passive
    36,224
    Add 6% undauted again:
    38,397

    So overall i lost like, 1,302 stamina which is like 100 in tool tips - Not that bad, but its sure better now to stack weapon damage - Which in my opinion really destroy build diversity.

    You forgot the CP 20% boost right there my friend. your calculations seems to be a little simple...

    Sorry - I must be confused, just thought I'd ask - 20% in what CP tree? What does affect max stamina there?

    Investing into cp points increases your stats. Investing 100 Points in the blue, red and green tree give a 20% boost to them.

    Check this out if you wanna know more the background of ESO combat:

    https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online/p1
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Hixtory
    Hixtory
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    Nifty2g wrote: »
    Beautiful changes, love the Magicka version of Adrenaline Rush. Long overdue.

    which is?
  • Dracane
    Dracane
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    Feanor wrote: »
    Dracane wrote: »
    I knew you would be gutting Gift of Magnus like a fish. It just knew.
    From 4000 magicka down to 2000 without bonuses. Your calls that there will be no nerfs, it could not fool anyone.

    And what is this non-sense with the cast time passive ? What cast time abilities would an Altmer caster use. I mean, what cast time spells are there in the first place ? Are you trying to promote crystal shard hard casting once again ? So out of touch with the game, as always. If none of the reps saw that this is garbage, then I really do not know anymore.

    You’re getting a 5% damage taken reduction while recasting your pets. That’s something. ;)

    That's nothing at all ! Because my pets don't die in the first place and 5% is a joke anyway.
    Why is our recovery passive so laughable compared to what Redguards and Orcs get ? Of course, we have to maintain that stamina supremacy.

    Even the lowly Bretons are now probably better in sustain than Altmer. So far has it come. Half Mer take the crown.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • John_Falstaff
    John_Falstaff
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    @Masel , live and learn; thank you. ^^ I never knew that tidbit. Definitely goes into bookmarks.
  • Dracane
    Dracane
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    Hixtory wrote: »
    Nifty2g wrote: »
    Beautiful changes, love the Magicka version of Adrenaline Rush. Long overdue.

    which is?

    It does not exist. They probably mean that loveless Altmer recovery passive, which is half as strong as the stamina version.
    It is a good nutshell showcase of the game though. Magicka is always half as efficient in everything.
    Edited by Dracane on January 17, 2019 1:04PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MaxwellC
    MaxwellC
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    So this new 10% change to 2k is pretty much a nerf to every class and a way to combat min maxers as many players maximize their highest damage resource to gain better combative prowess.

    Redguard change would've been better if it was all stamina related activities as regen was particularly important for roll-doding and break frees but with the current meta i.e a CP that kills your regen upon LA/HA... well this isn't necessarily a bad change overall but pretty even IMO.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Dracane
    Dracane
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    MaxwellC wrote: »
    So this new 10% change to 2k is pretty much a nerf to every class and a way to combat min maxers as many players maximize their highest damage resource to gain better combative prowess.

    Redguard change would've been better if it was all stamina related activities as regen was particularly important for roll-doding and break frees but with the current meta i.e a CP that kills your regen upon LA/HA... well this isn't necessarily a bad change overall but pretty even IMO.

    So casuals in green gear can have a good time while those who invest into their gear and try to maintain every potential, get punished once again.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BigBadVolk
    BigBadVolk
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    Masel wrote: »
    Let me give you a statement on why I see these changes as an overall improvement. First, let me clear a few things up that people do not seem to understand when they look at these changes:

    1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.
    2. On magicka races, sure you can say that altmer is the best race when it comes to the pure dps output while neglecting any sustain component. However, that's neglecting additional factors that come in. Khajiit has spell crit, magicka recovery that effectively translates into roughly the same sustain that altmer gets, they have max magicka AND 8% spell critical, which will benefit more from additional critical damage you have in group content and will be especially effective on templars and nightblades. Factoring in sustain, bretons are incredibly strong in that regard, so much so that they are a valid choice for any class that struggles with sustain and also allows using BLUE food in most instances, plus giving resistance and a flat recovery that always ticks. Also people seem to neglect the additional health that khajiit gets, which is very valuable in many instances. Dunmer is the most versatile race now since it can do both specs and also gets health. If you wanted to min/max 100% dunmer is not the ideal choice for dps (again neglecting the aspects from above), but the difference is ~1k magicka and 60-70 magicka per second. The altmer sustain component also only functions when you actually cast a class ability, whereas breton and khajiit have a passive that always ticks.
    3. Stamina races are very very close to each other, especially in actual fights. People seem to think redguard is still the ultimate best, but this is not the case. Bosmer, orc, khajiit, dunmer are all viable. Redguard requires you to deal DIRECT damage now to benefit from the adrenaline rush, which is a significant reduction in effectiveness from what we had before, since it will not proc on DoT-abilities. The weapon cost reduction also requires you to cast abilities to be effective. Bosmer is 100% on par with redguard sustainwise. 258 recovery that ticks all the time is a lot and will net you a higher gain than the passives redguards have in many instances in PvE and PvE. Orc has higher damage compared to these two, but a bit less sustain. Khajiit is still a very viable choice and the sustain is basically unchanged from what they had before. I'm not 100% satisifed on the imperial side because they don't really have anything that benefits their role as a DD in pve, but for tanking they definetely became better.

    In order to prove some of this, i made an excel sheet where i implemented these into a standard build for stamina and magicka DDs in PvE. Magicka build was (as far as i remember) Zaan, Siroria and Sorrow/Spell Strategist, while the stamina version uses Relequen+Advancing Yokeda+Velidreth.
    Formula is the same as above.

    Here's the comparison of effective spell power and weapon power:

    7rv9hZc.jpg

    Here, altmer comes out as the clear winner, and for stamina, dunmer puts out the highest damage. This does not yet factor in sustain components. In order to do so, I introduced a ranking system that basically just ranks races based on damage and sustain with equal weights. The weights can ofc be adjusted, so if sustain is more important to you, the ranks will change accordingly.

    5qtz0N3.jpg

    With equal weights, altmer still comes out on top, but not by much. Shifting the weights towards sustain more and more makes breton the best choice.

    Shifting the weights to 30% sustain and 70% damage yields the following:

    4qwYmTQ.jpg

    And the other way around:

    2feAwG0.jpg

    It all depends on what you need, and the gaps are not as cear and big as many make them seem.

    tbh my only prob with dark elf is the health bonus, just change it to if deals flame damage restores x magicka similarly to high elf
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • kambo_trick3yub17_ESO
    Decided to blow 27k gold to do a real world test on my Altmer comparing the flat value changes to just Gift of Magnus ->> New Syrabane's Boon Passive. These tests were done wearing the exact same gear (All light, Earthgore Monster Set, Spell Power Cure Body, and Moondancer Jewelry and Moondancer Fire Staff) and capped CP points applied (35 Elfborn, 75 Elemental Expert, 10 Spell Erosion, 41 Staff Expert, 34 Master at Arms, 75 Thaumaturge, 30 Ironclad, 20 spell shield, 30 light armor focus, 30 thick skinned, 75 hardy, 75 elemental defender, 10 bastion, 35 warlord, 45 sprinter, 75 arcanist, 20 tumbling, 20 shadow ward).


    CP Magicka with 3/3 Gift of Magnus 10 Percent Magicka Increase Passive

    34796

    CP Magicka with 0/3 Gift of Magnus 10 Percent Magicka Increase Passive

    31689


    So in total = 3107 Magicka is gained from JUST that passive wearing the exact same gear and exact same CP setup.


    Non CP Magicka without 3/3 Gift of Magnus 10 Percent Magicka Increase Passive

    29592

    Non CP Magicka with 0/3 Gift of MAgnus 10 Percent Magicka Increase Passive

    26950



    So in total = 2642 Magicka is gained from JUST that passive in non cp campaign wearing the exact same gear.


    From what I can tell, in no way you slice it be it CP or non CP, that flat 2000 Magicka change that is coming for Altmer is a nerf. Not a monstrously big one, but still a nerf.

    Just wanted to put this test out there for anyone who hasn't done it yet or doesn't want to spend the money to test things out.
    Edited by kambo_trick3yub17_ESO on January 17, 2019 1:13PM
  • Dracane
    Dracane
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    Dracane wrote: »
    I knew you would be gutting Gift of Magnus like a fish. It just knew.
    From 4000 magicka down to 2000 without bonuses. Your calls that there will be no nerfs, it could not fool anyone.

    And what is this non-sense with the cast time passive ? What cast time abilities would an Altmer caster use. I mean, what cast time spells are there in the first place ? Are you trying to promote crystal shard hard casting once again ? So out of touch with the game, as always. If none of the reps saw that this is garbage, then I really do not know anymore.

    For magplar it's pretty useful.

    They are immortal enough, aren't they ? Templars always pick Argonian anyway.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • InvitationNotFound
    InvitationNotFound
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    Funny how some people defend it and bring up statistics which are flawed.

    Try to do the math with recovery. They want diversity and play as you want right? Yet, they nerf some aspects and builds massively.

    Again, they try to fix something that isn't (respectively only slightly) broken.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

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  • carlos424
    carlos424
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    Dark elf change is bizzare, why health increase and loss of magic?

    I think this will further solidify one race as the obvious highest magic dps character as high elves with the homogenization of the 2 last racial passives.

    Trying to force Dark elf to be a hybrid race is a terrible idea, what they should have done is have different, for the lack of a better word, “morphs” for racial passive, to better fit into ones particular playstyle, because I understand that some races are good at both spell and sword, but you should have to chose which one to be better at, not just innately have both

    Let me end with this:

    A jack of all trades is a master at none
    I’d be interested to see how many of the race change tokens are used to change dark elf to something/anything else. I’m guessing about 75%. Lol. I would argue that Khajiit would be more viable than dark elf as a magicka-based dps. Just seems odd. Some of the changes being made just seem random. “We’re taking away some max magicka, so lets, ummmmm, well, lets just add 600 health, what the hell.”
  • FrancisCrawford
    FrancisCrawford
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    Well, that clobbers some of my favorite characters.
    • My current overworld main is a Bosmer stamblade thief, who is based on an old D&D half-elf I made ~25 years ago. I do NOT want to change him into a Khajiit. But unless I do that, overworld play will become less fun for me, and I'll no longer care about new overworld content. YOU LITERALLY TOOK THE MOST IMPORTANT RACIAL PASSIVE FOR OVERWORLD PLAY AND REPLACED IT WITH SOMETHING USEFUL ONLY IN PVP. I hate this change.
    • My dungeon main had been an Altmer pet sorcerer. He's fairly retired now anyway because of all the sorcerer nerfs, and because I'm bored with the sorcerers' limited skillbar space, but replacing the lightning damage buff with a spell damage buff that doesn't help pets weakens him further. There's really little point in playing him now.
  • brandonv516
    brandonv516
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    Just let us choose our own 3 racial passives from the entire pool and let people be creative [snip]

    Then people can choose their race based on how they want to look, not the bonuses.

    Oh that's not your vision because it doesn't involve us paying more.

    [edited for profanity bypass]
    Edited by ZOS_Icy on June 22, 2025 6:39PM
  • carlos424
    carlos424
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    joshfong wrote: »
    Interesting. For the most part, I like what I see. Still seems like Altmer might have the upper hand for magicka DPS over Dunmer though, but I'll wait for testing for a proper conclusion.


    Ya, no question. If these changes go live, there is no good reason to be a Dunmer for magicka-based dps, or really anything else that I can see. Lol.
  • Solariken
    Solariken
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    Umm I don't hate these changes but I feel you need to offer more than 1 free race change. How about discount race changes to 100 Crowns for 3 days?
  • Sindarin
    Sindarin
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    R.I.P. for: ''we want to play a race we want to not we have to''. in pve for stam and mag: DARK ELF MASTER RACE!!!
  • Calotron
    Calotron
    Soul Shriven
    Overall I think the changes will be healthy for the game and will add to class/race diversity which I think is cool.

    People will be against change when it effects them in a negative way, but as with all things, change is the only constant.

    I'm fairly new to the game so I might not know the main meta when it comes to min maxing but I'm sure if there are large flaws within these notes then ZoS will adjust them.

  • St_Anger
    St_Anger
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    Please reconsider the Dunmer/Darkelf passives! There is literally no reason to pick a Darkelf over a Altmer for magicka damage dealers. Even the Khajit will probably be better Magicka DDs as the Altmer now. Also the increase in fire damage was such a unique and interesting part of the Darkelf, I would love to continue seeing that (maybe as flat value like in the "silks of the sun" set).
  • ZarkingFrued
    ZarkingFrued
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    Alpheu5 wrote: »
    Can we please start moving away from the need to use actual consumables to take advantage of Resourceful? I was hoping this whole rework would address this problem because it's still the only passive that requires you to go out of your way and spend gold (or time farming) to constantly take advantage of it. Having it be a sustain tool is great and all, but having it come with an out-of-pocket expense makes it extremely costly the longer it's used.

    You should be running optimal potions for your build that are almost always used on cooldown for each build anyhow. Its universal. Doing anything else is just hurting you.
  • Merlin13KAGL
    Merlin13KAGL
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    This is a buff to lower level players (the flat stat will be felt more at lower levels) and an attempt at eloquently using lore to justify the changes.

    Using BiS gear as the baseline, once again, is part of the problem, not the solution.

    A better way to go would be to allow Racials to have morph options. This would truly allow diversity for races and roles, and could be balanced according to the ultimate "buff" that the morph would provide.

    Lore, genetics, call it what you like, while any race might have a certain advanced standing in a particular area, any individual would be able to train and make gains in non-gifted areas. They may not be as high a gain as another race, but it would still be an option.

    And one race change per account is nothing more than a kick in the face to the ones that have invested the most, whether in time for all the original base game slots, and/or money for additional slots.

    This change isn't directed at longevity of the game. It's directed to benefit new players, which is clearly the target $$$ audience, and has been for quite some time.

    Not unexpected. Still disappointed.

    [snip]
    [edited for profanity bypass]
    Edited by ZOS_Icy on June 29, 2025 5:06PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Funny thing? ZoS decides to go full lore with the race changes in the same patch they deliver necromancer...

    Inconsistency at its best.

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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