Interesting. For the most part, I like what I see. Still seems like Altmer might have the upper hand for magicka DPS over Dunmer though, but I'll wait for testing for a proper conclusion.
Can we please start moving away from the need to use actual consumables to take advantage of Resourceful? I was hoping this whole rework would address this problem because it's still the only passive that requires you to go out of your way and spend gold (or time farming) to constantly take advantage of it. Having it be a sustain tool is great and all, but having it come with an out-of-pocket expense makes it extremely costly the longer it's used.
i made an excel sheet where i implemented these into a standard build for stamina and magicka DDs in PvE. Magicka build was (as far as i remember) Zaan, Siroria and Sorrow/Spell Strategist, while the stamina version uses Relequen+Advancing Yokeda+Velidreth.
Formula is the same as above.
Here's the comparison of effective spell power and weapon power:
Here, altmer comes out as the clear winner, and for stamina, dunmer puts out the highest damage. This does not yet factor in sustain components. In order to do so, I introduced a ranking system that basically just ranks races based on damage and sustain with equal weights. The weights can ofc be adjusted, so if sustain is more important to you, the ranks will change accordingly.
With equal weights, altmer still comes out on top, but not by much. Shifting the weights towards sustain more and more makes breton the best choice.
Shifting the weights to 30% sustain and 70% damage yields the following:
And the other way around:
It all depends on what you need, and the gaps are not as cear and big as many make them seem.
marius_buys wrote: »It should be 1 race change token per character, period.
Honestly I think the changes are thoughtful and on point. I’m pleasantly surprised.
My only thought is giving 1k resources to replace a 9% buff isn’t really equivalent. If you move that from 1k to 2k and the 2k to 3k it’s be really in line
MartiniDaniels wrote: »Bosmer's getting stealth detect seems like a completely useless passive, there is almost no instance where I think I run into stealthed players these days other than nightblades (which stealth detect doesn't matter). I would rather see more damage to stealthed enemies, or something that would actually be useful in combat. I know lore is important, but don't have it determine ingame buffs/usefulness of the race. Also why does the speed only last 3 seconds and not 4 like the bow hasty retreat passive, it would make more sense to have these overlap.
otherwise great to see that the game isn't just
stam build ---> orc
mag/tank/stam ---> argonian
side note i'm a pvp player, but i'm pretty sure stealth detect has no place in pve aswell.
As in current passives in pve it at least give ability to steal everything, now that's completely useless passive. Khajiits and dunmer are put to "hybrid" roles which are out of meta.. well, maybe in PVP some viable hybrid can be builded, but in PVE cats and dark elves are now far behind altmer and redguard which were directly buffed.
As far as max stats go ...
Altmer: 2000 M
Argonian: 1000 M, 1000 H
Bosmer: 2000 S
Breton: 2000 M
Dunmer: 600 H, 1250 M, 1250 S
Imperial: 2000 H, 2000 S
Khajiit: 750 H, 750 M, 750 S
Nord: 1000 H, 1500 S
Orc: 500 H, 500 S <----!?
Redguard: 2000 S
Orcs are such an extreme outlier in total stat bonuses, I don't see how any of their other bonuses justify this. The next lowest stat bonuses are the ones with 2000 (Altmer, Argonian, Bosmer, Breton, Redguard), then 2250 (Khajiit), 2500 (Nord), 3100 (Dunmer) and 4000 (Imperial).
Can we get these at least increased to 1000 H/S?
kambo_trick3yub17_ESO wrote: »Decided to blow 27k gold to do a real world test on my Altmer comparing the flat value changes to just Gift of Magnus ->> New Syrabane's Boon Passive. These tests were done wearing the exact same gear (All light, Earthgore Monster Set, Spell Power Cure Body, and Moondancer Jewelry and Moondancer Fire Staff) and capped CP points applied (35 Elfborn, 75 Elemental Expert, 10 Spell Erosion, 41 Staff Expert, 34 Master at Arms, 75 Thaumaturge, 30 Ironclad, 20 spell shield, 30 light armor focus, 30 thick skinned, 75 hardy, 75 elemental defender, 10 bastion, 35 warlord, 45 sprinter, 75 arcanist, 20 tumbling, 20 shadow ward).
CP Magicka with 3/3 Gift of Magnus 10 Percent Magicka Increase Passive
34796
CP Magicka with 0/3 Gift of Magnus 10 Percent Magicka Increase Passive
31689
So in total = 3107 Magicka is gained from JUST that passive wearing the exact same gear and exact same CP setup.
Non CP Magicka without 3/3 Gift of Magnus 10 Percent Magicka Increase Passive
29592
Non CP Magicka with 0/3 Gift of MAgnus 10 Percent Magicka Increase Passive
26950
So in total = 2642 Magicka is gained from JUST that passive in non cp campaign wearing the exact same gear.
From what I can tell, in no way you slice it be it CP or non CP, that flat 2000 Magicka change that is coming for Altmer is a nerf. Not a monstrously big one, but still a nerf.
Just wanted to put this test out there for anyone who hasn't done it yet or doesn't want to spend the money to test things out.
metabLast3r wrote: »@ZOS_Gilliam
Uhh, no ice damage passive bonus for nords? At least make them viable in some manner for ice damage. Sigh. The world is crumbling around me. Send help.
Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
Ok.
Nords are literally OP buffed. 4k resistance of EACH? Almost STATIC minor heroism is a nerf to you - HUH?
Khajiit just got 8% spell and weapon crit - the most desirable stat in a PVE DPS kit and yet you say they have 0 chance of being competitive - HUH?
Hahaha.... Seriously...
You get your "heroism" when you take damage, every ten seconds at that. In PVP, that's pretty much useless, especially since they will now be even worse in PVP. Since they will have less health AND stamina, AND health recovery, nobody will use them anyway - because this was exactly why we used them in PVP, if we did. The old typical PVP Nord with +40k Stamina, high Health/Health recovery is now out the window, so tell me how we are supposed to make use of that "heroism" you speak of. We can't be the Fury/Seventh Legion wearing guys taking all the beating anymore, they will be as weak and useless as us modern day Swedes, a pale shadow of what once was, quite literally.
3960 = 6% reduction, this now doesn't apply to bleed or oblivion damage. So please keep telling me how wonderfully buffed they are.
Literally, maybe you just zerg in PvP. Which is fine, I don’t care. But maybe that’s why you don’t understand my POV.
The reason I say this is because “when you take damage” and “PvP” are nearly interchangeable terms to me, whereas you seem to feel the need to act like they’re so incredibly different. If I’m in PvP, I’m transporting or I’m taking damage, simple as that. People are attacking me and I am attacking people. The only scenario I can imagine someone wouldn’t see it this way is if they were the aggressor, larger group, zerging down a smaller group who literally can’t do damage to them because they’re being trampled.
“When you take damage” should very easily mean it procs on cooldown every time and synergize incredibly well with, oh idk- BATTLE ROAR. Bloodspawn. Decisive. Werewolf hide, fury, seventh legion, take your pick. These changes to nord will literally push it to not only good or great but literally best in slot. Atleast in regards to stam dk, it is going to be very hard to top.
You’re acting like nords damage mitigation got gutted so profoundly that they’re just going to be fairies who float around and die now. Meanwhile, in every discord and competitive PvP environment I look, everyone’s eyeballing that nord as their next ticket to OP ROFLSTOMP.
The damage mit % = resistance pound for pound. So the only thing we’re talking about here is bleeds. The mit % decreased them and new passive will not. But even with that, that current mit % passive is broken and it’s well known and accepted that it stacks improperly at the disadvantage of the nord.
And while bleeds are strong, an 8% damage mitigation to them being lost does not BY ANY MEANS gut this play style. If you think that a nord heavy armor stam dk in blood spawn/fury/7th with all those healing, tanking and constant ulti gain passives is going to be anything short of an absolute juggernaut, maybe refer to the very first sentence of this post as to why.
Moonsorrow wrote: »Since everything was buffed and all are giddy with anticipation for these lovely changes.. I am waiting anxiously to hear how recovery was buffed on bosmer that was built for pvp high stam regen?
Waiting..
Waiting..
brandonv516 wrote: »Just let us choose our own 3 racial passives from the entire pool and let people be creative FFS.
ZOS_Gilliam wrote: »ImperialDeveloper Comment
- Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
- Tough: 12% Max Health → Increases your Max Health by 2000.
- Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
- Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
Stout and hardy by nature, the Imperial race is one of order in battle and culture. They stand strong and unified, regardless of what hardships face them. This is highlighted with their powerful bonuses to constitution, and ability to push back when under pressure.
p2w
InvitationNotFound wrote: »Moonsorrow wrote: »Since everything was buffed and all are giddy with anticipation for these lovely changes.. I am waiting anxiously to hear how recovery was buffed on bosmer that was built for pvp high stam regen?
Waiting..
Waiting..
It will be nerfed, that's why you won't get any fancy calculations or comments on it.
Let's just ignore the nerfs and call everything buffs (while it isn't). So we can all feel good and be happy... at least until the patch is released.
@CyberSkoomaCyberSkooma wrote: »Why was redguard buffed? how does that make sense when they are already considered the best race for stamina dps. and then the second best option khajiit gets nerfed. i just dont understand how that is supposed to make sense at all
I don't have the slightest clue what they were thinking buffing Redguard and then giving Khajiit 75 recovery... Thanks. RIP my stamblade
Wood elves losing disease immunity and stealth bonuses for a worthless detection bonus?
I just don’t get why you guys are trying to reinvent the wheel with these changes. You didn’t need to take anything away from our beloved characters, small tweaks to the numbers over a series of monitored updates would have more than sufficed.
Now wood elves will have these unexciting passives for the next two years until you decide to smash everything and change it again.
I’m just not enthused about this and I know nothing I say will have any influence over the balance direction so I won’t even bother making suggestions. All I can say is that if I wasn’t so attached to my wood elves I’d delete them after seeing this news, that’s how much of a let down it is.