Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
Ok.
Nords are literally OP buffed. 4k resistance of EACH? Almost STATIC minor heroism is a nerf to you - HUH?
Khajiit just got 8% spell and weapon crit - the most desirable stat in a PVE DPS kit and yet you say they have 0 chance of being competitive - HUH?
Hahaha.... Seriously...
You get your "heroism" when you take damage, every ten seconds at that. In PVP, that's pretty much useless, especially since they will now be even worse in PVP. Since they will have less health AND stamina, AND health recovery, nobody will use them anyway - because this was exactly why we used them in PVP, if we did. The old typical PVP Nord with +40k Stamina, high Health/Health recovery is now out the window, so tell me how we are supposed to make use of that "heroism" you speak of. We can't be the Fury/Seventh Legion wearing guys taking all the beating anymore, they will be as weak and useless as us modern day Swedes, a pale shadow of what once was, quite literally.
3960 = 6% reduction, this now doesn't apply to bleed or oblivion damage. So please keep telling me how wonderfully buffed they are.
Literally, maybe you just zerg in PvP. Which is fine, I don’t care. But maybe that’s why you don’t understand my POV.
The reason I say this is because “when you take damage” and “PvP” are nearly interchangeable terms to me, whereas you seem to feel the need to act like they’re so incredibly different. If I’m in PvP, I’m transporting or I’m taking damage, simple as that. People are attacking me and I am attacking people. The only scenario I can imagine someone wouldn’t see it this way is if they were the aggressor, larger group, zerging down a smaller group who literally can’t do damage to them because they’re being trampled.
“When you take damage” should very easily mean it procs on cooldown every time and synergize incredibly well with, oh idk- BATTLE ROAR. Bloodspawn. Decisive. Werewolf hide, fury, seventh legion, take your pick. These changes to nord will literally push it to not only good or great but literally best in slot. Atleast in regards to stam dk, it is going to be very hard to top.
You’re acting like nords damage mitigation got gutted so profoundly that they’re just going to be fairies who float around and die now. Meanwhile, in every discord and competitive PvP environment I look, everyone’s eyeballing that nord as their next ticket to OP ROFLSTOMP.
The damage mit % = resistance pound for pound. So the only thing we’re talking about here is bleeds. The mit % decreased them and new passive will not. But even with that, that current mit % passive is broken and it’s well known and accepted that it stacks improperly at the disadvantage of the nord.
And while bleeds are strong, an 8% damage mitigation to them being lost does not BY ANY MEANS gut this play style. If you think that a nord heavy armor stam dk in blood spawn/fury/7th with all those healing, tanking and constant ulti gain passives is going to be anything short of an absolute juggernaut, maybe refer to the very first sentence of this post as to why.
any race any alliance should be free so all factions can have equal access to racials. The speed buff for bosmer being 3 seconds is odd, why not make it 4 seconds like the other ones?
nud3_voxel wrote: »Rippo. I'd have to race change 2 mag toons and 2 tanks. That's a wrap.
The whole 1 race change is just a scam. They know full well end game players have 10+ characters they play.
6% flat dmg reduction to 3960 resistance is a nerf.
DAMAGE TAKEN=Base Damage*(1-((Resistance/660)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))*etc etc
The way you would use this formula is to replace the place holders with the percentage numbers that is show in the tool-tips in the game and obviously the resistance should be the number of which ever resistance you want to test with. If you have more than 3 sources than just add more to fill your needs. Now something you might notice is that this way of calculating will result in diminishing returns, what that means is that for each added mitigation source the usefulness of each individual source gets reduced. As an example, having 2 sources that give 50% mitigation will give you a total of 75% mitigation.
m6% flat dmg reduction to 3960 resistance is a nerf.
It’s a sizeable buff against anything else than bleeds, and that’s the point. The previous bonus was multiplicative, not additive, meaning that those 6% are very ineffective after the dust settles and mitigation is fully calculated. Read @paulsimonps excellent thread about damage calculation and mitigation if you don’t believe that.
Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
Ok.
Nords are literally OP buffed. 4k resistance of EACH? Almost STATIC minor heroism is a nerf to you - HUH?
Khajiit just got 8% spell and weapon crit - the most desirable stat in a PVE DPS kit and yet you say they have 0 chance of being competitive - HUH?
Hahaha.... Seriously...
You get your "heroism" when you take damage, every ten seconds at that. In PVP, that's pretty much useless, especially since they will now be even worse in PVP. Since they will have less health AND stamina, AND health recovery, nobody will use them anyway - because this was exactly why we used them in PVP, if we did. The old typical PVP Nord with +40k Stamina, high Health/Health recovery is now out the window, so tell me how we are supposed to make use of that "heroism" you speak of. We can't be the Fury/Seventh Legion wearing guys taking all the beating anymore, they will be as weak and useless as us modern day Swedes, a pale shadow of what once was, quite literally.
3960 = 6% reduction, this now doesn't apply to bleed or oblivion damage. So please keep telling me how wonderfully buffed they are.
Literally, maybe you just zerg in PvP. Which is fine, I don’t care. But maybe that’s why you don’t understand my POV.
The reason I say this is because “when you take damage” and “PvP” are nearly interchangeable terms to me, whereas you seem to feel the need to act like they’re so incredibly different. If I’m in PvP, I’m transporting or I’m taking damage, simple as that. People are attacking me and I am attacking people. The only scenario I can imagine someone wouldn’t see it this way is if they were the aggressor, larger group, zerging down a smaller group who literally can’t do damage to them because they’re being trampled.
“When you take damage” should very easily mean it procs on cooldown every time and synergize incredibly well with, oh idk- BATTLE ROAR. Bloodspawn. Decisive. Werewolf hide, fury, seventh legion, take your pick. These changes to nord will literally push it to not only good or great but literally best in slot. Atleast in regards to stam dk, it is going to be very hard to top.
You’re acting like nords damage mitigation got gutted so profoundly that they’re just going to be fairies who float around and die now. Meanwhile, in every discord and competitive PvP environment I look, everyone’s eyeballing that nord as their next ticket to OP ROFLSTOMP.
The damage mit % = resistance pound for pound. So the only thing we’re talking about here is bleeds. The mit % decreased them and new passive will not. But even with that, that current mit % passive is broken and it’s well known and accepted that it stacks improperly at the disadvantage of the nord.
And while bleeds are strong, an 8% damage mitigation to them being lost does not BY ANY MEANS gut this play style. If you think that a nord heavy armor stam dk in blood spawn/fury/7th with all those healing, tanking and constant ulti gain passives is going to be anything short of an absolute juggernaut, maybe refer to the very first sentence of this post as to why.
This post can be summarized with "I lack any sort of common sense, and if you disagree with me you're a zerg". That's really what i got from that.
How can anyone read those changes and think they actually make nords better?
Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs → No changes
Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.
6% stamina to 1500 is a slight nerf.
20% health rec(200 health rec with gold food) -> 5 ult every 10 secs if you take dmg, which isn't always going to be the case.
9% health at 25k = 2250. Now you'll just get 1k.
6% flat dmg reduction to 3960 resistance is a nerf.
Guess im a zerg, and nords are the ticket to OP ROFLSTOMP.
The_Last_Titan wrote: »my main focus is dark elf as well. The balance between when to be dark elf and when to be high elf was nice, but now in terms of dps it's just worse.
i like the hybrid idea but wonder if something could be put in to reinforce their primary stat for non hybrids, something like get 10% of the lower resource and damage pool added to the primary stat. something that for spell damage users would get 309 sd and an extra 125 magicka, and stam/wd users would get the opposite. Something that would give a cushion to hybrid builds in a base game mechanic, or just buff the numbers a little...
...
Am I wrong, though, or is this going to be result in a stat decrease across the board? Anyone with a high stat build is going to see a decrease for sure. Look at Nords; is it even possible to get your health low enough that a 1k bonus is as good as 9%?
...
Nice cash grab. 1 free race change. Which means I have to spend $300 or reroll everything.
starkerealm wrote: »Only one I'm worried about is the Redguard. Given how hard that race is pushed as "The Choice for StamDPS," buffing Adrenaline Rush feels like a mistake.
A valid concern, but they are taking a huge hit to damage output with the max resource change. For a redguard stamblade, the 10% would equal anywhere from 6-8k stamina. Reducing that to 2k is a big, and deserved, loss.
Nice cash grab. 1 free race change. Which means I have to spend $300 or reroll everything.
At least they have us one. There is ZERO obligation to give them at all. People ate so freaking over entitled. I'm in the SAME boat as you and no i don't have the disposable income but still, least we get ONE race change.
Nice. So you nerf Nords *even* more, by changing the previous "all-round" 6% into resistance? Dunno about the ulti generation, might just be pessimistic - every 10 seconds? Well that's not much, certainly not in PVP. Sure it might be good for a TANK, but do we really want to push Nords into even more niche tanking role? They were not best at it to start with, so why force them to stay there?
And Redguard... Ffs., you *increase* what made these meta? Why do you want ever stamina DD to be Redguard? Why?
And... You *decreased* Khajiit stamina recovery to literally... NOTHING? Great. You just made Khajiit impossible to use for competitive damage dealing, really - this makes them good for nothing at all, they were already struggling with stamina recovery; 75 recovery? Really? What are they supposed to be used for? Pickpocketing alone? Redguard was already the "button masher handicapped" choice over Khajiit. Khajiit will now have the vigor of a 50 year old obese chain smoker.
With these changes - there's no such thing as a serious end game Khajiit DD anymore. Every stamina damage dealer HAS to be Redguard or gtfo. Khajiit is out, Bosmer is out - only remotely viable alternative is now Orc. I don't know, but I'm getting a weird feeling this some kind of "real world" political correctness thing? Everyone needs to be a Redguard. Seriously, it's ridiculous. Pathetic.
Ok.
Nords are literally OP buffed. 4k resistance of EACH? Almost STATIC minor heroism is a nerf to you - HUH?
Khajiit just got 8% spell and weapon crit - the most desirable stat in a PVE DPS kit and yet you say they have 0 chance of being competitive - HUH?
Hahaha.... Seriously...
You get your "heroism" when you take damage, every ten seconds at that. In PVP, that's pretty much useless, especially since they will now be even worse in PVP. Since they will have less health AND stamina, AND health recovery, nobody will use them anyway - because this was exactly why we used them in PVP, if we did. The old typical PVP Nord with +40k Stamina, high Health/Health recovery is now out the window, so tell me how we are supposed to make use of that "heroism" you speak of. We can't be the Fury/Seventh Legion wearing guys taking all the beating anymore, they will be as weak and useless as us modern day Swedes, a pale shadow of what once was, quite literally.
3960 = 6% reduction, this now doesn't apply to bleed or oblivion damage. So please keep telling me how wonderfully buffed they are.
Literally, maybe you just zerg in PvP. Which is fine, I don’t care. But maybe that’s why you don’t understand my POV.
The reason I say this is because “when you take damage” and “PvP” are nearly interchangeable terms to me, whereas you seem to feel the need to act like they’re so incredibly different. If I’m in PvP, I’m transporting or I’m taking damage, simple as that. People are attacking me and I am attacking people. The only scenario I can imagine someone wouldn’t see it this way is if they were the aggressor, larger group, zerging down a smaller group who literally can’t do damage to them because they’re being trampled.
“When you take damage” should very easily mean it procs on cooldown every time and synergize incredibly well with, oh idk- BATTLE ROAR. Bloodspawn. Decisive. Werewolf hide, fury, seventh legion, take your pick. These changes to nord will literally push it to not only good or great but literally best in slot. Atleast in regards to stam dk, it is going to be very hard to top.
You’re acting like nords damage mitigation got gutted so profoundly that they’re just going to be fairies who float around and die now. Meanwhile, in every discord and competitive PvP environment I look, everyone’s eyeballing that nord as their next ticket to OP ROFLSTOMP.
The damage mit % = resistance pound for pound. So the only thing we’re talking about here is bleeds. The mit % decreased them and new passive will not. But even with that, that current mit % passive is broken and it’s well known and accepted that it stacks improperly at the disadvantage of the nord.
And while bleeds are strong, an 8% damage mitigation to them being lost does not BY ANY MEANS gut this play style. If you think that a nord heavy armor stam dk in blood spawn/fury/7th with all those healing, tanking and constant ulti gain passives is going to be anything short of an absolute juggernaut, maybe refer to the very first sentence of this post as to why.
High Elf mitigation is tied to an awkward condition. Make it proc the same as the resource regen and last for the length of the cooldown on the resource regen, and we'll have something usable for tanks. As it stands right now, High Elves are only good as mag DDs.
Excellent communication.
You told us the problem, explained why it is a problem, and shared the direction you want to go to make it not a problem. Then you outlined in detail the specific changes to happen and shared the specific impetus for each.
You gave us players respect by treating us like participating partners in creating the game experience. Though many are immediately focused on the content and have not noticed the tone at all, I do recognize that this post has a gamer-to-gamer tone and I thank you for it.