What can these addons do that most players are unaware of?god knows how upset a lot of players would be, if they would know whats really possible with the API.
miats is really harmless in comparison to other addons that you don't find on the usual sites.
there is a lot more stuff out there that is worse.
removing all the exploitable cues in the api would be a nightmare for them, and i highly suspect they don't want to go down that route.
keep in mind, there are a lot of even worse programs out there, changing a lot more stuff than you would ever be able to do through the api, and they can't / won't fix that problem either.
Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.
Just because it is allowed, does not mean it is right, or fair.
End of the day, it is a unfair advantage.
But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?
Each to their own.
Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.
By that logic, I can say that animation cancelation should not be allowed either and should be completely removed.
Well no. Animation cancel, can still be seen and reacted to.
Having a countdown timer on someone's cast time ability renders that skill inconsistent, making players believe that skill to be inferior. When it comes time for balance feedback, it makes it more difficult to determine which cyro feedback is right.
Think of it this way, how do console players feel about cast times versus pc players? A majority look at the feedback PC players give and are thankful add-ons don't exist on their servers.
So, using animation cancelation to hit with 6 separate skills in a single instant is skill? I think not.
But an add-on that renders cast time abilities obsolete is fine?
If AC is not skill or fair, having no reliable cast time abilities means more players will move towards instant cast and AC friendly combos/skills.
It's probably in your best interest to support the change to the API.
They've already made changes to the API, and personally, I would like them to revert it back to what it originally was, just so I can feed on the tears of all those that think it's "cheating".
Narvuntien wrote: »Disable addons in PVP. They are only used to gain "unfair" advantages.
Narvuntien wrote: »Disable addons in PVP. They are only used to gain "unfair" advantages.
I hope you're not serious about that.
Imagine if Skyshards didn't work in Cyrodiil (so many people would complain).
It would be more reasonable to restrict what data is available from certain API functions whilst the user is in a player-vs-player area.
What can these addons do that most players are unaware of?god knows how upset a lot of players would be, if they would know whats really possible with the API.
miats is really harmless in comparison to other addons that you don't find on the usual sites.
there is a lot more stuff out there that is worse.
removing all the exploitable cues in the api would be a nightmare for them, and i highly suspect they don't want to go down that route.
keep in mind, there are a lot of even worse programs out there, changing a lot more stuff than you would ever be able to do through the api, and they can't / won't fix that problem either.
I hoped I'd never have to make this thread, but patch after patch these API functions still exist.
This is what addons can do currently (comparison between no addon & addon):
https://youtu.be/zaB-sXFKHdE
An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.
It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).
Enough is enough - remove these API functions ZOS.
That not fair analogy. Fairer would be to say that RaidNotifier does work in pve and do same things as Miat for pvp. And if something in API will be changed than it should affect all those kinds of addons. And something telling me that disabling RaidNotifier announcements people wont like at all...for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
Everyone including me is using Miat. But honestly it would be much better if we could stop use of it in attempt to stay competeable (or whatever this word in english).That not fair analogy. Fairer would be to say that RaidNotifier does work in pve and do same things as Miat for pvp. And if something in API will be changed than it should affect all those kinds of addons. And something telling me that disabling RaidNotifier announcements people wont like at all...for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
the game self gives enough cues, when somebody is attacking you. dodging and avoiding enemies attacks by the cues of the game itself is called skill. using an addon, which shows cast time abilities that big in your screen shouldnt be in this game (guess why cast time abilities are garbage and nobody likes them). animation cancelling isnt unfair, because it is a skill-based advantage to the better player, nothing less. but getting hit 5 times in one second is cheating, based on macros. pls know the difference.
So actually i would appreciate some changes or banning regarding those kind of addons in pvp. for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Lol. I'm getting the impression that people think Miat's is the only way to prevent getting ganked/sniped. I mean, I don't use Miat because I think it is an insult to player skill and game mechanics, but you can literally HEAR snipe being fired at you. It's not that hard if you pay attention. You can also hear NBs in stealth using their buffs. It is called situational awareness.Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.
Just because it is allowed, does not mean it is right, or fair.
End of the day, it is a unfair advantage.
But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?
Each to their own.
Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.
You know You can tell excatly the same thing about ganking ?
Same can be said of holding down the block button (first and easy counter to ganks) lol.
Hmm so You wanna tell me since today You'll never hold off block after entering Cyrodill and You'll walk with block instead of running or riding horse ? Good luck
Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
I didn't met other spammable ability in game that allow player to start battle by instantly remove 40% of enemy hp by uncounterable ability, in addition to apply debuff and CC. Well, there is Dark Flare but it have super loud sound effect and overall super shiny animation of glowing ball with glowing plume going toward you. And for that reason it not problem - if you lost your HP - its your own mistake.Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
Look around you. This game and every other game is full of strong and/or uncounterable abilities. And was for many years before Miat addon existed. Addon that counters funnily enough just ONE ability that was 100% reliant on opponent not being aware of it.
Here is funniest thing - your IQ can be comparable to Einstein, but it wont help you against Snipe from invis, because it not grant any possibility to react not even a miliseconds for it, coz not a single cue to make you realise that something will happen next and you must quickly react on it. "Ignoring enemy's brains" mechanicBut if you think that addon that allows you to turn off your brain against any ranged threat is fine because of it, you are bigger problem.
I didn't met other spammable ability in game that allow player to start battle by instantly remove 40% of enemy hp by uncounterable ability, in addition to apply debuff and CC. Well, there is Dark Flare but it have super loud sound effect and overall super shiny animation of glowing ball with glowing plume going toward you.Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
Look around you. This game and every other game is full of strong and/or uncounterable abilities. And was for many years before Miat addon existed. Addon that counters funnily enough just ONE ability that was 100% reliant on opponent not being aware of it.Here is funniest thing - your IQ can be comparable to Einstein, but it wont help you against Snipe from invis, because it not grant any possibility to react not even a miliseconds for it, coz not a single cue to make you realise that something will happen next and you must quickly react on it.But if you think that addon that allows you to turn off your brain against any ranged threat is fine because of it, you are bigger problem.
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
I can kill magsorcs just fine (on a magblade mind you).
I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.
Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
As it currently stands if you have any other combat audio going on it won´t play half of the time at all.
As long as there is no reliable way to circumvent that i think the addon is fine.
I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
I can kill magsorcs just fine (on a magblade mind you).
I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.
Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
As it currently stands if you have any other combat audio going on it won´t play half of the time at all.
As long as there is no reliable way to circumvent that i think the addon is fine.
I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).
But instakills are still there. First sneak attack from snipe is still hidden (at least i think). Playstyles that actively seek only cheap kills are still there. Fights where one side has no fun are still there. I literally saw you use fun soul assault on many potatoes that probably quit the game because of it. Counterplay from sneak is still not there either.
The only thing this addon reliably circumvents is people using snipe same way sorcs would hard cast frag.
Also this is very far from what different colors do to colorblind people. It is not even same as if all sounds were replaced by visuals. People are getting warned 2sec before the cue was there.
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?
Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?
Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
I can kill magsorcs just fine (on a magblade mind you).
I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.
Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
As it currently stands if you have any other combat audio going on it won´t play half of the time at all.
As long as there is no reliable way to circumvent that i think the addon is fine.
I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).
But instakills are still there. First sneak attack from snipe is still hidden (at least i think). Playstyles that actively seek only cheap kills are still there. Fights where one side has no fun are still there. I literally saw you use fun soul assault on many potatoes that probably quit the game because of it. Counterplay from sneak is still not there either.
The only thing this addon reliably circumvents is people using snipe same way sorcs would hard cast frag.
Also this is very far from what different colors do to colorblind people. It is not even same as if all sounds were replaced by visuals. People are getting warned 2sec before the cue was there.
If you die to soulassault that has 50k tooltip for me because my build has literally no damage at all that´s not an issue you can´t play around.
The addon also tells you about procced frags, destructive reach and pretty much any other CC magica can shoot at you.
I know that gameplay is still there but this addon makes it better.
*lurks*
btw, thanks for free advertisement
i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.
i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.
...And that would be an urban legend.
Anything else you want to add to the topic?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.
...And that would be an urban legend.
Anything else you want to add to the topic?
That is hp desync happens quite often for snipes.