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Zenimax, Restrict Your API!!!

  • zyk
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    Dragath wrote: »
    god knows how upset a lot of players would be, if they would know whats really possible with the API.
    miats is really harmless in comparison to other addons that you don't find on the usual sites.
    there is a lot more stuff out there that is worse.
    removing all the exploitable cues in the api would be a nightmare for them, and i highly suspect they don't want to go down that route.
    keep in mind, there are a lot of even worse programs out there, changing a lot more stuff than you would ever be able to do through the api, and they can't / won't fix that problem either.
    What can these addons do that most players are unaware of?
  • Minno
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    Maikon wrote: »
    Minno wrote: »
    Maikon wrote: »
    Minno wrote: »
    Maikon wrote: »
    SHADOW2KK wrote: »
    Maikon wrote: »
    Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.

    Just because it is allowed, does not mean it is right, or fair.

    End of the day, it is a unfair advantage.

    But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?

    Each to their own.

    Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.

    By that logic, I can say that animation cancelation should not be allowed either and should be completely removed.

    Well no. Animation cancel, can still be seen and reacted to.

    Having a countdown timer on someone's cast time ability renders that skill inconsistent, making players believe that skill to be inferior. When it comes time for balance feedback, it makes it more difficult to determine which cyro feedback is right.

    Think of it this way, how do console players feel about cast times versus pc players? A majority look at the feedback PC players give and are thankful add-ons don't exist on their servers.

    So, using animation cancelation to hit with 6 separate skills in a single instant is skill? I think not.

    But an add-on that renders cast time abilities obsolete is fine?

    If AC is not skill or fair, having no reliable cast time abilities means more players will move towards instant cast and AC friendly combos/skills.

    It's probably in your best interest to support the change to the API.

    They've already made changes to the API, and personally, I would like them to revert it back to what it originally was, just so I can feed on the tears of all those that think it's "cheating".

    They should force the vanilla ui. This way every players experience is the same and they can better develop/balance with that experience in mind.
    Minno - DC - Forum-plar Extraordinaire
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  • Narvuntien
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    Disable addons in PVP. They are only used to gain "unfair" advantages.
  • Valve
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    Narvuntien wrote: »
    Disable addons in PVP. They are only used to gain "unfair" advantages.

    I hope you're not serious about that.

    Imagine if Skyshards didn't work in Cyrodiil (so many people would complain). :lol:

    It would be more reasonable to restrict what data is available from certain API functions whilst the user is in a player-vs-player area.
    Edited by Valve on October 3, 2017 6:28AM
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  • FloppyTouch
    FloppyTouch
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    Valve wrote: »
    Narvuntien wrote: »
    Disable addons in PVP. They are only used to gain "unfair" advantages.

    I hope you're not serious about that.

    Imagine if Skyshards didn't work in Cyrodiil (so many people would complain). :lol:

    It would be more reasonable to restrict what data is available from certain API functions whilst the user is in a player-vs-player area.

    Xb and PS4 have no addOns we do great and I don't hear anyone complaining about how hard it is to find skyshards. IMO they should disable them in pvp.

    People are going to complain no matter what hell ZoS gives away free stuff and people complain. When it comes to giving some people an unfair advantage in PvP it's not right
    Edited by FloppyTouch on October 3, 2017 7:05AM
  • Rohamad_Ali
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    zyk wrote: »
    Dragath wrote: »
    god knows how upset a lot of players would be, if they would know whats really possible with the API.
    miats is really harmless in comparison to other addons that you don't find on the usual sites.
    there is a lot more stuff out there that is worse.
    removing all the exploitable cues in the api would be a nightmare for them, and i highly suspect they don't want to go down that route.
    keep in mind, there are a lot of even worse programs out there, changing a lot more stuff than you would ever be able to do through the api, and they can't / won't fix that problem either.
    What can these addons do that most players are unaware of?

    Order pizza while spying your neighbors Pornhub account .
  • Checkmath
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    the game self gives enough cues, when somebody is attacking you. dodging and avoiding enemies attacks by the cues of the game itself is called skill. using an addon, which shows cast time abilities that big in your screen shouldnt be in this game (guess why cast time abilities are garbage and nobody likes them). animation cancelling isnt unfair, because it is a skill-based advantage to the better player, nothing less. but getting hit 5 times in one second is cheating, based on macros. pls know the difference.
    So actually i would appreciate some changes or banning regarding those kind of addons in pvp. for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
    Edited by Checkmath on October 3, 2017 8:25AM
  • Alcast
    Alcast
    Class Representative
    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

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  • Cinbri
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    Everyone including me is using Miat. But honestly it would be much better if we could stop use of it in attempt to stay competeable (or whatever this word in english).
    Checkmath wrote: »
    for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
    That not fair analogy. Fairer would be to say that RaidNotifier does work in pve and do same things as Miat for pvp. And if something in API will be changed than it should affect all those kinds of addons. And something telling me that disabling RaidNotifier announcements people wont like at all...

  • Rohamad_Ali
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    Cinbri wrote: »
    Everyone including me is using Miat. But honestly it would be much better if we could stop use of it in attempt to stay competeable (or whatever this word in english).
    Checkmath wrote: »
    for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.
    That not fair analogy. Fairer would be to say that RaidNotifier does work in pve and do same things as Miat for pvp. And if something in API will be changed than it should affect all those kinds of addons. And something telling me that disabling RaidNotifier announcements people wont like at all...

    Then PC players would have to gitgud like consol players doing trials . Oh the humanity !
  • Derra
    Derra
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    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
    Edited by Derra on October 3, 2017 9:04AM
    <Noricum>
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  • Biro123
    Biro123
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    Checkmath wrote: »
    the game self gives enough cues, when somebody is attacking you. dodging and avoiding enemies attacks by the cues of the game itself is called skill. using an addon, which shows cast time abilities that big in your screen shouldnt be in this game (guess why cast time abilities are garbage and nobody likes them). animation cancelling isnt unfair, because it is a skill-based advantage to the better player, nothing less. but getting hit 5 times in one second is cheating, based on macros. pls know the difference.
    So actually i would appreciate some changes or banning regarding those kind of addons in pvp. for all pve players, there are plenty of addons working this way for trials but are disabled in pvp. thats the way it should be.

    Oh, for crying out loud.
    Getting hit 5 times in one second is either lag, or lined-up burst with delayed effect abilities. Macros cannot overcome the global cooldown either.

    PLS KNOW THE DIFFERENCE.
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  • Sarousse
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    Yep, KNOW THE DIFFERENCE. Timing abilities is not cheating. You obviously need to learn game mechanics.

    41.8k damage in 1.46s just because I used my brain. Sometimes it helps.

    Sometimes it's easier to call for cheating when you have no clue. :D

    zep3plftn007.png




    Edited by Sarousse on October 3, 2017 9:32AM
  • SodanTok
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    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
    Edited by SodanTok on October 3, 2017 9:42AM
  • Koensol
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    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    SHADOW2KK wrote: »
    Maikon wrote: »
    Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.

    Just because it is allowed, does not mean it is right, or fair.

    End of the day, it is a unfair advantage.

    But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?

    Each to their own.

    Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.

    You know You can tell excatly the same thing about ganking ? :wink:

    Same can be said of holding down the block button (first and easy counter to ganks) lol.

    Hmm so You wanna tell me since today You'll never hold off block after entering Cyrodill and You'll walk with block instead of running or riding horse ? Good luck :lol:
    Lol. I'm getting the impression that people think Miat's is the only way to prevent getting ganked/sniped. I mean, I don't use Miat because I think it is an insult to player skill and game mechanics, but you can literally HEAR snipe being fired at you. It's not that hard if you pay attention. You can also hear NBs in stealth using their buffs. It is called situational awareness.

    Yesterday I was on horse, when someone fired snipe at me. I immediately blocked to dismount and rolldodged it. Then proceeded to destroy the 0 impen ganker. Then I got ragewhispered that I use cheese addons like Miat's. I mean wtf guys?



  • Cinbri
    Cinbri
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    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
    Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.
    Edited by Cinbri on October 3, 2017 9:52AM
  • SodanTok
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    Cinbri wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
    Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.

    Look around you. This game and every other game is full of strong and/or uncounterable abilities. And was for many years before Miat addon existed. Addon that counters funnily enough just ONE ability that was 100% reliant on opponent not being aware of it.

    And dont get me wrong. I am not saying that because this is and always was a thing you should jut get used to it. Feel free to complain about it. But if you think that addon that allows you to turn off your brain against any ranged threat is fine because of it, you are bigger problem.

    If anything, Miat addon is strong uncounterable mechanic that gives users absolute safety against any ranged ability.
    Edited by SodanTok on October 3, 2017 10:03AM
  • Derra
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    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.

    I can kill magsorcs just fine (on a magblade mind you).
    I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
    Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.

    You feel entitled to kill people from sneak without them fighting back - i feel entitled to not die to that by using this addon :)

    Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
    As it currently stands if you have any other combat audio going on it won´t play half of the time at all.

    As long as there is no reliable way to circumvent that i think the addon is fine.
    I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).
    Edited by Derra on October 3, 2017 10:06AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Cinbri
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    SodanTok wrote: »
    Cinbri wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
    Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.

    Look around you. This game and every other game is full of strong and/or uncounterable abilities. And was for many years before Miat addon existed. Addon that counters funnily enough just ONE ability that was 100% reliant on opponent not being aware of it.
    I didn't met other spammable ability in game that allow player to start battle by instantly remove 40% of enemy hp by uncounterable ability, in addition to apply debuff and CC. Well, there is Dark Flare but it have super loud sound effect and overall super shiny animation of glowing ball with glowing plume going toward you. And for that reason it not problem - if you lost your HP - its your own mistake.
    "SodanTok wrote: »
    But if you think that addon that allows you to turn off your brain against any ranged threat is fine because of it, you are bigger problem.
    Here is funniest thing - your IQ can be comparable to Einstein, but it wont help you against Snipe from invis, because it not grant any possibility to react not even a miliseconds for it, coz not a single cue to make you realise that something will happen next and you must quickly react on it. "Ignoring enemy's brains" mechanic :grin:

    Edited by Cinbri on October 3, 2017 10:15AM
  • Derra
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    Cinbri wrote: »
    SodanTok wrote: »
    Cinbri wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.
    Maybe be having strong and uncounterable abilities in game is not that nice, especially those that grant user full safety? Answer - that the reason why Miat was created in first place. And don't tell me that 8k Snipe from invis against heavy armor user with 1.5 impenetrable that cant be countered is weak.

    Look around you. This game and every other game is full of strong and/or uncounterable abilities. And was for many years before Miat addon existed. Addon that counters funnily enough just ONE ability that was 100% reliant on opponent not being aware of it.
    I didn't met other spammable ability in game that allow player to start battle by instantly remove 40% of enemy hp by uncounterable ability, in addition to apply debuff and CC. Well, there is Dark Flare but it have super loud sound effect and overall super shiny animation of glowing ball with glowing plume going toward you.
    "SodanTok wrote: »
    But if you think that addon that allows you to turn off your brain against any ranged threat is fine because of it, you are bigger problem.
    Here is funniest thing - your IQ can be comparable to Einstein, but it wont help you against Snipe from invis, because it not grant any possibility to react not even a miliseconds for it, coz not a single cue to make you realise that something will happen next and you must quickly react on it.


    Also dark flare puts you out of sneak with finishing the cast...
    Edited by Derra on October 3, 2017 10:10AM
    <Noricum>
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  • InvitationNotFound
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    oh my god. what year is it? why another miats thread? >_<

    they've already changed the api due to this addon, so as you might have guessed, ZOS is aware and obviously have accepted it.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
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  • SodanTok
    SodanTok
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    Derra wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.

    I can kill magsorcs just fine (on a magblade mind you).
    I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
    Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.

    Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
    As it currently stands if you have any other combat audio going on it won´t play half of the time at all.

    As long as there is no reliable way to circumvent that i think the addon is fine.
    I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).

    But instakills are still there. First sneak attack from snipe is still hidden (at least i think). Playstyles that actively seek only cheap kills are still there. Fights where one side has no fun are still there. I literally saw you use fun soul assault on many potatoes that probably quit the game because of it. Counterplay from sneak is still not there either.

    The only thing this addon reliably circumvents is people using snipe same way sorcs would hard cast frag.

    Also this is very far from what different colors do to colorblind people. It is not even same as if all sounds were replaced by visuals. People are getting warned 2sec before the cue was there.
  • Biro123
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    idk.. in terms of ganking, using Miats just means not having to run defensive rune.. Oh and beaing able to play while listening to my fighting tunes instead of straining to hear audio cues.

    Its funny this one.. as addons go, it massively favours medium, rolldodge builds - but its often those very players (who also gank) that complain about it.

    My view? Same as my view on nukes - I don't like that it exists, but don't want to be in a situation where my opponent has it but I don't. Playing a DW sorc relying frags for most of your damage makes it VERY easy to see who is using it. It really is used by the VAST majority of PVPers.

    So yeah, I don't like it - but if you don't use it, you're at a disadvantage to pretty much everyone else.
    Minalan owes me a beer.

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  • Derra
    Derra
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    SodanTok wrote: »
    Derra wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.

    I can kill magsorcs just fine (on a magblade mind you).
    I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
    Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.

    Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
    As it currently stands if you have any other combat audio going on it won´t play half of the time at all.

    As long as there is no reliable way to circumvent that i think the addon is fine.
    I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).

    But instakills are still there. First sneak attack from snipe is still hidden (at least i think). Playstyles that actively seek only cheap kills are still there. Fights where one side has no fun are still there. I literally saw you use fun soul assault on many potatoes that probably quit the game because of it. Counterplay from sneak is still not there either.

    The only thing this addon reliably circumvents is people using snipe same way sorcs would hard cast frag.

    Also this is very far from what different colors do to colorblind people. It is not even same as if all sounds were replaced by visuals. People are getting warned 2sec before the cue was there.

    If you die to soulassault that has 50k tooltip for me because my build has literally no damage at all that´s not an issue you can´t play around.

    The addon also tells you about procced frags, destructive reach and pretty much any other CC magica can shoot at you.

    I know that gameplay is still there but this addon makes it better.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
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  • SodanTok
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    Derra wrote: »
    SodanTok wrote: »
    Derra wrote: »
    SodanTok wrote: »
    Derra wrote: »
    That what you mark as audiocue is not audible when used from higher range.

    You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.

    As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.

    Maybe because it is snipe and you arent supposed to have warning cue from long range? Like maybe that is the design of the ability? Or are you saying after 3 years of this game, where many embrace the PVP balance of the past, where most people are tanky as hell nowadays and where snipe is just shallow version of the old snipe and deals less damage nearly every second patch, there should be addon because you dont like the way it works?

    Are you waiting for antistealth addon too? Addon that marks people with shieldbreaker?

    Actually I am not even surprised it comes from magsorc mainer. For many patches now, the only way to kill any magsorcs with snipe is to kill them unprepared.

    I can kill magsorcs just fine (on a magblade mind you).
    I just don´t think instantkills from sneak should be a thing and i have no sympathy for a playstyle that actively seeks only cheap kills where the opposition can´t have fun.
    Fights should be fun for both sides which is mutually exclusive with dying without counterplay from sneak.

    Also snipe used to have an adiocue that came way before the arrow hit - that got messed up when they changed the arch of the projectile.
    As it currently stands if you have any other combat audio going on it won´t play half of the time at all.

    As long as there is no reliable way to circumvent that i think the addon is fine.
    I also like it bc it allows people with impaired hearing to compete (same as the relatively new feature for ground effects and colourblindness).

    But instakills are still there. First sneak attack from snipe is still hidden (at least i think). Playstyles that actively seek only cheap kills are still there. Fights where one side has no fun are still there. I literally saw you use fun soul assault on many potatoes that probably quit the game because of it. Counterplay from sneak is still not there either.

    The only thing this addon reliably circumvents is people using snipe same way sorcs would hard cast frag.

    Also this is very far from what different colors do to colorblind people. It is not even same as if all sounds were replaced by visuals. People are getting warned 2sec before the cue was there.

    If you die to soulassault that has 50k tooltip for me because my build has literally no damage at all that´s not an issue you can´t play around.

    The addon also tells you about procced frags, destructive reach and pretty much any other CC magica can shoot at you.

    I know that gameplay is still there but this addon makes it better.

    Many people would find gameplay better if curse was blockable. Imagine addon for that!

    But there is no point arguing about it is it. Nothing anyone says in defense of this addon really matters. You are all just repeating same points that ZoS intentionally put in the game and left there. (well, so far i looks that anything said in support of removal this addon does not matter either)

    So the only questions are: Will they ignore this thread as all other before and pretend like it has no impact on balance? Will they remove the api calls from all attacks or at least the one that informs about start of casting? Will they finally balance most affected abilities around it?

    There are many good and bad ways to handle it. Not handling it at all must be one of the worst, yet that's the one they chose. I guess it is too much to want to do something about it after ~6 months of widespread usage. They could not even disable empty campaigns after 3 months...
    Edited by SodanTok on October 3, 2017 11:02AM
  • DDuke
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    Dorrino wrote: »
    *lurks*

    btw, thanks for free advertisement <3

    You're welcome.

    The fault is not in your addon, it's in the API - I know that even if they did something to your addon specifically, some other people would just make another addon for cheating simply because it's allowed by the API.

    This is why the API has to change.


    I do enjoy some of the other portions (which don't provide any advantage to people) of your addon though.


    @Derra did you watch the video? The API not only alerts you when the Snipe is in the air (like the audio cue in game), but it actually shows you your opponent's cast timer - meaning you know 1,1s before the Snipe is even in the air that it's coming. And same goes for inferno staff heavy attacks (should matter to you as a sorc), hard cast frags, Dark Flare etc etc

    All it takes is one dodge during that cast timer and the ability will miss.

    I've personally never been hit by inferno staff heavy after installing this addon, or any other ability with cast time (whether from stealth or not). Not once. You can see in the video how easy it is to dodge it.


    Also, somehow the people in consoles seem to have very little problems with Snipe builds (as a matter of fact, I haven't seen a single thread complaining about the skill since 2015).
    Edited by DDuke on October 3, 2017 11:35AM
  • Checkmath
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    i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.
  • DDuke
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    Checkmath wrote: »
    i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.

    ...And that would be an urban legend.

    Anything else you want to add to the topic?
  • Zer0oo
    Zer0oo
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    DDuke wrote: »
    Checkmath wrote: »
    i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.

    ...And that would be an urban legend.

    Anything else you want to add to the topic?

    That is hp desync happens quite often for snipes.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • DDuke
    DDuke
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    Zer0oo wrote: »
    DDuke wrote: »
    Checkmath wrote: »
    i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.

    ...And that would be an urban legend.

    Anything else you want to add to the topic?

    That is hp desync happens quite often for snipes.

    Health desync happens with a lot of skills (I think it has to do with Major Defile) - but that's not what he wrote, he wrote about "getting hit by 5 snipes in a split of a second from one person", which is impossible given that there's a 1,1s cast time.
This discussion has been closed.