Here, I made another video for you (and for @Derra who mentioned long distance snipes being hard to hear/avoid earlier):
Joy_Division wrote: »I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.
I personally disable the attack warnings because I want nothing to do with them.
Correct me if i'm wrong, but none of these base UI things actually function in PvP - nor do they reveal opponent's cast timer (the cue comes when the cast is complete).
With my windows10 volume settings on max and I dont hear any single cast in headphones...Here, I made another video for you (and for @Derra who mentioned long distance snipes being hard to hear/avoid earlier):https://youtu.be/W8XxvXwGFV8
Well, thank you for your advice. But you see, I currently use this addon myself, so I don't really have to "l2p"
I just wanted to know which other games permit 3rd party cheats, so I know which ones to avoid in the future. I don't really care what games you play.
I'm happy you couldn't mention any though, it has boosted my faith in the gaming industry.
I hoped I'd never have to make this thread, but patch after patch these API functions still exist.
This is what addons can do currently (comparison between no addon & addon):https://youtu.be/zaB-sXFKHdE
An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.
It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).
Enough is enough - remove these API functions ZOS.
Mystrius_Archaion wrote: »FYI, this isn't the only game with those options. Often developers include it for the reason of seeing NPC enemy cast bars to know when to interrupt or dodge or block, especially for the situation where the player has trouble seeing the on screen animation on the enemy.
This is not a cheat nor is it ever going away. You can see the skill animation on the character at the same time anyway. The addon just makes it a little easier.
Sorry, you just got to learn to live with it.
Mystrius_Archaion wrote: »
It's not a pvp game. PVP was shoehorned in. They made this an Elder Scrolls world game. It's why they can't get pvp balance right also.
As for the "attack warnings", that's how every auto-aim tab-target-lock game is. You will almost always know when an attack is coming so you can do something about it, which is why cloak doesn't last more than 3 seconds at a time and cost a lot of magicka while sneaking is much less powerful.
This game never had true FPS aiming, which is the only way you can have attacks that are complete surprises, and it never will.
Edit:
Even if they remove addons, the default UI offers "active combat tips" which tell players when to interrupt and block an enemy in range targeting them. It's already there and can be set to always show every time.
Gladius addon for WoW, Omni CC, all AI and Bar improvment addons etc.
And this is cool u use it. Cuz 90% of guys in this theme just crying how bad addon is.
And I dont use it. I just spam crushing shock
Cool, I'm familiar with WoW, though haven't played it since Vanilla/TBC.
Does Gladius tell you exactly when a rogue is about to use a stealth opener on you, so you can ice block/whatever right in time? No? Figured.
Does it even show cast bars for targets you aren't actually targeting? No? Didn't think so.
Hardly a comparison to make, but thanks for trying.
Does Gladius tell you exactly when a rogue is about to use a stealth opener on you, so you can ice block/whatever right in time? No? Figured.
Does it even show cast bars for targets you aren't actually targeting? No? Didn't think so.
Now make a video about snipe sounds while you're fighting 5 people:)
Or in the mid of 20v20 fight.
Or any other actual use-case, besides 1v1 in the middle of nowhere.
The game's provides audio-visual cues almost for anything, including attacks from stealth. But most if not all of them are irrelevant and not really noticeable in anything outside of 1v1.
And, btw, there's a reason why pvpalerts are disabled in duels:)
rfennell_ESO wrote: »
It's entirely possible that it's tied to a number of things, like combat music activation and what not... and that's the reason it hasn't been removed.
How is getting Sniped any different than getting Soul Assaulted, Leap'd or Meteor'd in that situation (except that you can still dodge it atleast)?
But I do have some videos where people try to snipe me in a 1vX scenario on my channel I believe - I'm too lazy to go through them. I've never personally had a problem with Snipe.
Also, is the function disabled in duels for your addon alone, or is it impossible due to API restrictions? I don't see anything in the API itself that'd restrict it from functioning in duels. If that is true, then it's still possible for people to abuse the API in duels (just not with your addon).
How is getting Sniped any different than getting Soul Assaulted, Leap'd or Meteor'd in that situation (except that you can still dodge it atleast)?
But I do have some videos where people try to snipe me in a 1vX scenario on my channel I believe - I'm too lazy to go through them. I've never personally had a problem with Snipe.
Also, is the function disabled in duels for your addon alone, or is it impossible due to API restrictions? I don't see anything in the API itself that'd restrict it from functioning in duels. If that is true, then it's still possible for people to abuse the API in duels (just not with your addon).
Gladius addon for WoW, Omni CC, all AI and Bar improvment addons etc.
And this is cool u use it. Cuz 90% of guys in this theme just crying how bad addon is.
And I dont use it. I just spam crushing shock
Cool, I'm familiar with WoW, though haven't played it since Vanilla/TBC.
Does Gladius tell you exactly when a rogue is about to use a stealth opener on you, so you can ice block/whatever right in time? No? Figured.
Does it even show cast bars for targets you aren't actually targeting? No? Didn't think so.
Hardly a comparison to make, but thanks for trying.
Because you can see the start of each of those, so you can react?:)
If you don't have problems with snipe, with and without the addon, then could you please reiterate the point of this thread?:P
People can 'abuse' whatever they want:) Duels are clear enough, that you don't really benefit from ui addons in them, as you demonstrated in your videos.
I chose to disable it, to reduce saltiness of dueling people:) Less things to blame for losing.
You can't see the start of a Leap from stealth/out of your FoV, nor can you see the start of a Soul Assault - it just happens. Same with almost any skill cast from stealth (or out of your FoV): Frags, Dark Flare, Incap, Assassin's Will/Scourge, Surprise Attack etc etc
Point is I'd like to see atleast the harder to avoid short range snipes viable, since they might be relevant next patch in a certain build.
Hell, I'd love to see longer range snipes viable against decent players, but that'd take some changes from ZOS (e.g. faster travel speed for the projectile).
None of these will ever be viable with the API as it is, as you can see from my video.
As I thought.
Your addon makes zero difference (at the moment) in duels though, because no one is crazy enough to use Snipe there.
Look, we can have differing opinions on whether showing a visual cue for incoming projectiles via addon is fine or not, but at the very least you could accept that showing the cast timer (especially for untargeted/stealthed opponents) goes too far.
Just see my video & put yourself in the position of the player who has slotted Snipe in his/her skill bar.
You can't see the start of a Leap from stealth/out of your FoV
, nor can you see the start of a Soul Assault - it just happens.
Same with almost any skill cast from stealth (or out of your FoV): Frags, Dark Flare, Incap, Assassin's Will/Scourge, Surprise Attack etc etc
Point is I'd like to see atleast the harder to avoid short range snipes viable, since they might be relevant next patch in a certain build.
Hell, I'd love to see longer range snipes viable against decent players, but that'd take some changes from ZOS (e.g. faster travel speed for the projectile).
Your addon makes zero difference (at the moment) in duels though, because no one is crazy enough to use Snipe there.
Look, we can have differing opinions on whether showing a visual cue for incoming projectiles via addon is fine or not, but at the very least you could accept that showing the cast timer (especially for untargeted/stealthed opponents) goes too far.
familiar? Vanilla/TBC is old like your granny, lol. Many things changed and you dont know, just create sarcastic posts with hiden elitism and criticism and u think u are cool? U look like little boy which wanna be the 1st evrywhere, the cleverest etc.
About addons and 24 PvP WoW seasons u missed: answer YES. More: addon show ur opponents cooldowns. Its look like if ESO have ultimate tracking for ur oppnents
and please, I hate your "thanks" I dont need em. Be yourself please, not sales manager
Well thanks, good to know you know me so well
You can actually count your opponents cooldowns in your head, so I don't see anything wrong with that.
What you can't determine is what your opponent is doing while stealthed, and this I doubt is something Gladius (or any other addon) offers - afaik there aren't even rogue/druid stealth abilities with cast time.
In any case, you're comparing two completely different games with each other - WoW does have cooldowns after all - it's not like you can dodge/avoid every skill your opponent uses.
Oh, and you can actually "track" your opponent's ultimate if you know how to count, not that it really matters in a game like ESO.
I think it should also be possible to see it through an addon, there's multiple lines in the API regarding ultimates (maybe @Dorrino can confirm/deny).
Cool, but why do you run deep fissure on a stam build xd
I think the point of the thread is that it shouldn't be allowed, and I agree. People should continue making threads until the api is changed in such a way that the addon no longer functions as it currently does.
And that's a problem, given the effectiveness a leap can have.
I'd added it to notifications if it was possible.
But otherwise you can see the start of the leap and react (or try to react) accordingly.
That's exactly where the start is:) And that's why there's no need to have a separate notification for it. It's clear enough as it is.
And that's why all of them have the notifications:)
But why would you want to improve a spammable that crits up to 40% max hp on med armor and stuns to be even more effective?
We can double the damage of SA and see how it feels:) It's dodgeable as well, but at least it's a melee skill.
Because the addon is disabled. And because snipe never was a dueling skill. Snipe always was a zerg/xv1/ganker skill. Its awkwardness is offset by its benefits.
In my mind it doesn't. At all.
What goes too far is that starting channeling skills doesn't take the caster out of stealth. And lack of at least audio cues for the channels themselves.
While we don't have that my addon will cover for those design shortcomings:)
Mystrius_Archaion wrote: »
You did notice that said "clannfear" in front, right? It's the skill the clannfear pet uses.
So what, should ZOS just remove/make instant cast all abilities with a cast time from the game because your addon & the game's API makes them irrelevant? How is that good for the game?
Besides, the damage from stealth is exactly the same these days as it is from out of stealth so don't use that as an excuse. It's often even a downside to cast it from sneak as it stuns the target giving free CC immunity on the very first skill you land.
You really should try to see this from the other perspective - I know you like your addon and are hell-bent on defending it, but the current API is actually harming the game rather than making it better.