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Zenimax, Restrict Your API!!!

  • Zer0oo
    Zer0oo
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    DDuke wrote: »
    Zer0oo wrote: »
    DDuke wrote: »
    Checkmath wrote: »
    i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.

    ...And that would be an urban legend.

    Anything else you want to add to the topic?

    That is hp desync happens quite often for snipes.

    Health desync happens with a lot of skills (I think it has to do with Major Defile) - but that's not what he wrote, he wrote about "getting hit by 5 snipes in a split of a second from one person", which is impossible given that there's a 1,1s cast time.

    I just assumed that since it really happens sometime: you stand there suddenly you drop instant dead, look at the death recap and see 3-5 different skills that did see. (Also funny if your char keeps walking but you can not use any skill since you are already dead)

    But you are right you can not fire 5 skills at once
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Anne_Firehawk
    Anne_Firehawk
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    The addon is fine, stop crying people and download it!
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Grumble_and_Grunt
    Grumble_and_Grunt
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    The addon is fine, stop crying people and download it!

    But not really though. OP has valid point in my opinion.
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • Idinuse
    Idinuse
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    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

    But things like FastReport don't work now with the API updates, and they've removed the possibility of seeing other players' Mundus stones. I mean, how rude for people to be able to see if you have more than two Mundus, just imagine such violation.... Zos sure knows how to prioritize and reward unfair play, it feels like their little baby that they protect at all cost, obstructing anything that would expose cheats like more than 2 Mundus' i.e. :D
    Edited by Idinuse on October 3, 2017 12:34PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Ladislao
    Ladislao
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    Absolutely agree with OP.
    Actually this is the only buff that archers need :p
    Everything is viable
  • Joy_Division
    Joy_Division
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    I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.

    I personally disable the attack warnings because I want nothing to do with them.
  • SodanTok
    SodanTok
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    I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.

    I personally disable the attack warnings because I want nothing to do with them.

    If they are incapable then they have to account for them being there. They proved they don't do that, because they are still pushing for crystal blast as useful morph, which will never happen under this addon (tho it would have hard time even without)
  • Eirella
    Eirella
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    I can definitely agree with disabling the portion of the addon that tells you when your opponent is casting a skill and telling you to dodge, but the rest of the addon is great and has some really useful features >.<
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Publius_Scipio
    Publius_Scipio
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    Paul Sage!!! We remember you old friend!
  • SanTii.92
    SanTii.92
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    Sarousse wrote: »
    Yep, KNOW THE DIFFERENCE. Timing abilities is not cheating. You obviously need to learn game mechanics.

    41.8k damage in 1.46s just because I used my brain. Sometimes it helps.

    Sometimes it's easier to call for cheating when you have no clue. :D

    zep3plftn007.png
    Cool, but why do you run deep fissure on a stam build xd
    Edited by SanTii.92 on October 3, 2017 2:41PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Publius_Scipio
    Publius_Scipio
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    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.
  • umagon
    umagon
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    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.

    Some people need training wheels for their big wheel or else they fall over.
  • DDuke
    DDuke
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    umagon wrote: »
    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.

    Some people need training wheels for their big wheel or else they fall over.

    It's not just training wheels though, the API permits these addons to provide information otherwise not available to the player (such as stealthed opponent's cast timer).

    You can see on the video how I get 1,1 seconds (Snipe's cast time) extra time to react to that Snipe, rather than just the audio (and visual) cue at the end of the cast.


    It's more akin to having a high tech radar/anti-missile system.
  • Publius_Scipio
    Publius_Scipio
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    DDuke wrote: »
    umagon wrote: »
    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.

    Some people need training wheels for their big wheel or else they fall over.

    It's not just training wheels though, the API permits these addons to provide information otherwise not available to the player (such as stealthed opponent's cast timer).

    You can see on the video how I get 1,1 seconds (Snipe's cast time) extra time to react to that Snipe, rather than just the audio (and visual) cue at the end of the cast.


    It's more akin to having a high tech radar/anti-missile system.

    There is no reason to over complicate things with missile defense systems talk. The addon is simply bull[snip].
  • Morvane
    Morvane
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    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

    a lot of games have enemu caster ability bar so its not real problem
    they directly created to help somebody else to CC u
    or u just want to be sneaky caster? lol
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • DDuke
    DDuke
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    DDuke wrote: »
    umagon wrote: »
    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.

    Some people need training wheels for their big wheel or else they fall over.

    It's not just training wheels though, the API permits these addons to provide information otherwise not available to the player (such as stealthed opponent's cast timer).

    You can see on the video how I get 1,1 seconds (Snipe's cast time) extra time to react to that Snipe, rather than just the audio (and visual) cue at the end of the cast.


    It's more akin to having a high tech radar/anti-missile system.

    There is no reason to over complicate things with missile defense systems talk. The addon is simply bull[snip].

    Well, just an analogy.


    But yeah, I just felt it important to note the difference - many people are under the impression that this just makes it easier to see/react to something you can already see/hear in game (incoming projectiles) and based on that think it's fair, but in reality the API provides access to much, much more information than that (namely the opponent's cast timer).
  • Morvane
    Morvane
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    u guys who vote agains are just frightened noobs, sorry for rudness, its nothing personal. Ah. and I play caster
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • DDuke
    DDuke
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    Morvane wrote: »
    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

    a lot of games have enemu caster ability bar so its not real problem
    they directly created to help somebody else to CC u
    or u just want to be sneaky caster? lol

    Which games, and how many of them have reactive dodge rolls & no cooldowns? Also, how many of them provide that cast bar for stealthed enemies as well?
    Edited by DDuke on October 3, 2017 3:28PM
  • OdinForge
    OdinForge
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    With the exception of the nightblade cloak ability or invisibility potions (CP perk or armor set granting some type of small cloak on a condition), the actual ability to crouch and stealth should be taken out.

    Some problems this would solve include.
    • Players disengaging fights to hide behind zergs to snipe you.
    • Zergs stealth bombing objectives or hiding in IC.
    • People sneaking up on you en masse while you're outnumbered, even nightblades would have to take care as they'd only have cloak.

    All that aside the attack warning on this add-on is silly, and the idea that people try to justify needing it is even worse. You're supposed to play with audio, and listen to the audio key, not have a way to guarantee dodge some attacks.
    The Age of Wrobel.
  • Derra
    Derra
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    I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.

    I personally disable the attack warnings because I want nothing to do with them.

    These attack indicators are based on the very own "combat cues" that zos base UI provides.
    Block now! Dodge now!
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DDuke
    DDuke
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    Derra wrote: »
    I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.

    I personally disable the attack warnings because I want nothing to do with them.

    These attack indicators are based on the very own "combat cues" that zos base UI provides.
    Block now! Dodge now!

    Correct me if i'm wrong, but none of these base UI things actually function in PvP - nor do they reveal opponent's cast timer (the cue comes when the cast is complete).
  • Morvane
    Morvane
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    DDuke wrote: »
    Morvane wrote: »
    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

    a lot of games have enemu caster ability bar so its not real problem
    they directly created to help somebody else to CC u
    or u just want to be sneaky caster? lol

    Which games, and how many of them have reactive dodge rolls & no cooldowns? Also, how many of them provide that cast bar for stealthed enemies as well?

    who are u to force me give u a list of games and feel myself something like guilty about my words that some sissy boys just noobs? If I give u such game examples u can tell me "Go to this game I dont wannaa see these features in eso". Or if not u just can tell that Im biased (me? caster? troll?) or just lying.

    l2p, this is my advice
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • umagon
    umagon
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    DDuke wrote: »
    umagon wrote: »
    What a bull[snip] addon, Miat's in particular. Then so many people in zone are always asking how Miat always seems to be a step ahead of their attacks as he is running around, jump all over. But then, all he will do is poison arrow and bow light attack you to death or run away.

    Some people need training wheels for their big wheel or else they fall over.

    It's not just training wheels though, the API permits these addons to provide information otherwise not available to the player (such as stealthed opponent's cast timer).

    You can see on the video how I get 1,1 seconds (Snipe's cast time) extra time to react to that Snipe, rather than just the audio (and visual) cue at the end of the cast.


    It's more akin to having a high tech radar/anti-missile system.

    The satire, you missed it.
  • DDuke
    DDuke
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    Morvane wrote: »
    DDuke wrote: »
    Morvane wrote: »
    DDuke wrote: »
    I hoped I'd never have to make this thread, but patch after patch these API functions still exist.


    This is what addons can do currently (comparison between no addon & addon):

    https://youtu.be/zaB-sXFKHdE

    An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.

    It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).


    Enough is enough - remove these API functions ZOS.

    a lot of games have enemu caster ability bar so its not real problem
    they directly created to help somebody else to CC u
    or u just want to be sneaky caster? lol

    Which games, and how many of them have reactive dodge rolls & no cooldowns? Also, how many of them provide that cast bar for stealthed enemies as well?

    who are u to force me give u a list of games and feel myself something like guilty about my words that some sissy boys just noobs? If I give u such game examples u can tell me "Go to this game I dont wannaa see these features in eso". Or if not u just can tell that Im biased (me? caster? troll?) or just lying.

    l2p, this is my advice

    Well, thank you for your advice. But you see, I currently use this addon myself, so I don't really have to "l2p" ;)


    I just wanted to know which other games permit 3rd party cheats, so I know which ones to avoid in the future. I don't really care what games you play.


    I'm happy you couldn't mention any though, it has boosted my faith in the gaming industry.
  • Dymence
    Dymence
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    Personally, I think combat cues from the addon should be disabled entirely through the API.

    However, I would settle if they would leave them in but make it so that it pops the notification when the ability is actually flying, rather than still casting.
  • Juhasow
    Juhasow
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    Koensol wrote: »
    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    SHADOW2KK wrote: »
    Maikon wrote: »
    Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.

    Just because it is allowed, does not mean it is right, or fair.

    End of the day, it is a unfair advantage.

    But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?

    Each to their own.

    Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.

    You know You can tell excatly the same thing about ganking ? :wink:

    Same can be said of holding down the block button (first and easy counter to ganks) lol.

    Hmm so You wanna tell me since today You'll never hold off block after entering Cyrodill and You'll walk with block instead of running or riding horse ? Good luck :lol:
    Lol. I'm getting the impression that people think Miat's is the only way to prevent getting ganked/sniped. I mean, I don't use Miat because I think it is an insult to player skill and game mechanics, but you can literally HEAR snipe being fired at you. It's not that hard if you pay attention. You can also hear NBs in stealth using their buffs. It is called situational awareness.

    Yesterday I was on horse, when someone fired snipe at me. I immediately blocked to dismount and rolldodged it. Then proceeded to destroy the 0 impen ganker. Then I got ragewhispered that I use cheese addons like Miat's. I mean wtf guys?



    Your impression is incorrect I am not using Miat. Also it's hard to hear Snipe when it's fired from maximum distance or hen game is lagging (almost always) and Nb can buff himself in cloak long before he reaches You. Good ganker will never fail to such simple things like You hearing his buffing or snipe.
  • CyrusArya
    CyrusArya
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    This feature is bad, and you should feel bad if you use it. Regardless what justifications or rationalizations some people will use, the fact of the matter is this add on basically tells you how to play the game and is basically digital training wheels. Its a crutch and an impediment to skillful play. To suggest otherwise is mental gymnastics.

    Gotta love it when a person roll dodges to avoid multiple crystal frags while running away with their back turned to you.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • DDuke
    DDuke
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    Juhasow wrote: »
    Koensol wrote: »
    Juhasow wrote: »
    Minno wrote: »
    Juhasow wrote: »
    SHADOW2KK wrote: »
    Maikon wrote: »
    Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.

    Just because it is allowed, does not mean it is right, or fair.

    End of the day, it is a unfair advantage.

    But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?

    Each to their own.

    Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.

    You know You can tell excatly the same thing about ganking ? :wink:

    Same can be said of holding down the block button (first and easy counter to ganks) lol.

    Hmm so You wanna tell me since today You'll never hold off block after entering Cyrodill and You'll walk with block instead of running or riding horse ? Good luck :lol:
    Lol. I'm getting the impression that people think Miat's is the only way to prevent getting ganked/sniped. I mean, I don't use Miat because I think it is an insult to player skill and game mechanics, but you can literally HEAR snipe being fired at you. It's not that hard if you pay attention. You can also hear NBs in stealth using their buffs. It is called situational awareness.

    Yesterday I was on horse, when someone fired snipe at me. I immediately blocked to dismount and rolldodged it. Then proceeded to destroy the 0 impen ganker. Then I got ragewhispered that I use cheese addons like Miat's. I mean wtf guys?



    Your impression is incorrect I am not using Miat. Also it's hard to hear Snipe when it's fired from maximum distance or hen game is lagging (almost always) and Nb can buff himself in cloak long before he reaches You. Good ganker will never fail to such simple things like You hearing his buffing or snipe.

    Actually, longer distance Snipes are the ones that are easier to hear/see/avoid (short distance ones like in my video are more difficult).

    The sound plays as soon as the cast time is complete and longer travel distance means more time to react.


    There's also a clear visual indicator of the arrow flying towards you (it's even glowing green if Lethal Arrow morph is used) if it comes from infront. From behind the visual cue is less obvious.


    Here, I made another video for you (and for @Derra who mentioned long distance snipes being hard to hear/avoid earlier):

    https://youtu.be/W8XxvXwGFV8


    Lag is another matter of course, but that impacts all skills (not just Snipe).


    I also tried sniping @Ragnaroek93 (whom I was testing with) from maximum distance - maybe he can tell you how many of those snipes actually connected.
    Edited by DDuke on October 3, 2017 4:43PM
  • Avran_Sylt
    Avran_Sylt
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    @Derra @Dorrino @ZOS_Wrobel

    The Block now and Dodge now are more detailed visuals of either Audio Cues or Visual Cues of an incoming attack/projectile, and are perfectly acceptable so long as these are for existing cues.

    The issue is, I believe, that people are disliking how dorrino 's addon creates an alert from game code, and doesn't account for what cues are currently available for a player to see.

    Here's the thing, let's look at an edge case:

    An archer is casting snipe at an unsuspecting player who is facing away from him. during the draw animation, the enemy player has no audio cue that the attack is starting. they do not see the archer, so they have no visual cue either. At this point, without dorrino's addon, the archer's target has just a little less reaction time available to them because the archer fired from an opportune position where their target has no cue available to them to react upon. However, with dorrino's addon, it doesn't take into account that the archer is behind the target and out of screen, and just places a visual cue from a currently non-existent visual cue.

    This is, what I think, is the largest problem with dorrino's addon currently. It has edge cases where it provides the player a visual cue that a non-addon user would never be able to get without the addon. In essence, providing a competitive edge.

    Now, restricting this from the API for this purpose would inadvertently hurt a lot of PvE related addons just to solve this little PvP dispute.

    Which places this issue into quite the pickle.

    Do we allow this API to stand so that PvE can get help? Or do we nerf it so players have a better PvP experience?

    It's Lose-Lose for ZoS, and for Dorrino it's a Win-Lose scenario.
  • ToRelax
    ToRelax
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    Cinbri wrote: »
    Everyone including me is using Miat. But honestly it would be much better if we could stop use of it in attempt to stay competeable (or whatever this word in english).

    Well I don't use it you scrub! ;)

    @topic, while a more reliable audio cue for snipe would be nice, that's really no satisfying reason to allow an addon like this that takes away so much from the benefit of having good situational awareness; I don't have much of a problem with hearing Snipe myself at least. Inclusion is great, but it makes little sense if it means entirely disabling a layer of player skill imo.
    That's just tracking projectiles. No excuses for tracking casttimes, especially from stealthed enemies.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
This discussion has been closed.