Taleof2Cities wrote: »@Hollery, the point is to reduce the grind ... not replace running content for the weapons and gear that you need.
Mystrius_Archaion wrote: »Lord_Dexter wrote: »please do not lower tranmutation crystals requirement ot else it would be much easier to change weapon/armor trait.
Why don't you like easier?
You can ignore it if you don't want to change weapon traits, but I can't see how lowering it would not benefit you?
Do you really mean you just don't want others to do it?
It sounds like there is a lot of confusion as to what this system is meant to accomplish. Like Gina said, this was not intended to completely remove the grind for obtaining good gear, but instead to give us a guaranteed finish line. This wasn't meant to grant a full BiS gear set in a couple of days. This is for those extremely tough to get well-traited items, namely weapons and maybe monster shoulders.
I won't make many friends saying this, but the very best gear should be earned. I think a guaranteed crystal for a vet pledge completion is fair, though I wouldn't be against HM dropping two, particularly in the DLC dungeons (and trials HM of course).
I would also like to give some positive feedback to the developers, this is a most welcome change and I am very pleased with the current implementation. I'm more excited about this addition than maybe any other in the game so far. I think I remember seeing the odds of getting a perfectly traited dungeon/trial weapon drop was less than 1/600. This is now capped at around 40, which is very close to the amount of runs it takes me to get 5 perfectly traited armor pieces. I just don't see how this isn't miles better than before.
StopDropAndBear wrote: »I'm sure it's been brought up, but is there a reason for every item being a flat 40 crystals regardless of level/rarity/etc? Are there plans to make some items cost more or less crystals?
ZOS_GinaBruno wrote: »
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
...
End of Campaign Rewards (both 7-day and 30-day)
SquareSausage wrote: »SantieClaws wrote: »Khajiit is a little puzzled.
Why would something so related to crafting yes, with a requirement indeed to have researched the trait, be obtainable in the manner furthest from crafting?
And then bound too.
And indeed you would need to craft your little paws off to get enough of the vouchers to buy your very own transmutation station.
So why not also make them an occasional drop from top tier crafting writs - at about the same rate maybe as glass motif pages maybe?
Having them drop from dangerous dungeons seems as logical to this one as receiving a monster shaped hat from brewing a batch of Markarth Mead.
Yours with paws
Santie Claws
Well that's silly asking that question isnt it?
Imagine it as a precious resource. Say ivory. To get ivory you must kill a creature. Ivory does not come from making cotton shoes.
However, It could be added as a reward from a writ yes, but I think there is already enough incentive to do writs.
".. Or are we meant to just be cool with "chance" which could be between 0.01% chance per run to 99.99% chance...
Be cool with "chance". To ask for a hard percentage drop rate would be rather a big ask. Next time I go to Vegas I am going to ask the Croupier sarcastically what my odds are before I even PLAY.
Lady_Rosabella wrote: »We grind our "non-main-crafter" toons to get maxed crafting so we can get the "chance" at getting master writs to get exclusive voucher items.
Mystrius_Archaion wrote: »Lord_Dexter wrote: »please do not lower tranmutation crystals requirement ot else it would be much easier to change weapon/armor trait.
Why don't you like easier?
You can ignore it if you don't want to change weapon traits, but I can't see how lowering it would not benefit you?
Do you really mean you just don't want others to do it?
Because it would drastically affect the economy if it was too easy to change traits on items. Why pay more for a Sharpened/Precise weapon or Divines armor piece when you can just purchase a piece from the same set with a "garbage" trait for 1/20th the price and transmute it into having the desired trait, if it was that easy?
WaTeR-aBuSeR wrote: »Please add a gold value to the geodes, so they don't go to waste for players who are capped out on stones.
ZOS_GinaBruno wrote: »This is the official feedback thread for Transmutation. Specific feedback that the team is looking for includes the following:
- Were you able to easily find the Transmutation Station?
- Did you successfully obtain the new currency, Transmutation Crystals?
- Was the interface easy to understand when transmutating a piece of equipment?
- Was it clear that you needed to have your target trait researched?
- Did you purchase a Transmutation Station from the Master Writ Merchant to put in your home?
- Was it clear when an item had been successfully transmutated?
- Do you have any other general feedback?
This system is designed to assist people who are grinding for best in slot gear. BiS gear is only necessary for high-end content such as vet dungeons, vet trials, and serious pvp. Normal dungeons, normal trials, and casual pvp can all be easily done with crafted gear in whatever traits you desire. As for questing, specific traits are unnecessary.
lordrichter wrote: »This system is designed to assist people who are grinding for best in slot gear. BiS gear is only necessary for high-end content such as vet dungeons, vet trials, and serious pvp. Normal dungeons, normal trials, and casual pvp can all be easily done with crafted gear in whatever traits you desire. As for questing, specific traits are unnecessary.
This is not exactly accurate. While I might not be searching for BiS gear, I do search for better gear than what I have, and this is also a grind. I don't need Transmutation to get BiS to do Veteran content. I need Transmutation to give me better gear for whatever it is that I feel like doing in the game better.
Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
It doesn't punish anyone! Where would those same players be without this system? What would they do to get that piece of training spriggans to infused or divines? Answer that one real quick.
ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!