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PTS Update 16 - Feedback Thread for Transmutation

  • Avran_Sylt
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    Oh, I do think that the system should require you to consume an item of the transmuted trait (nirn needs potent nirncrux or fortified nirncrux), as well as a temper equal to the items current upgrade tier. Such that it will invigorate the game economy a little bit more.
    Edited by Avran_Sylt on September 19, 2017 9:55PM
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  • Lady_Rosabella
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    @Hollery, the point is to reduce the grind ... not replace running content for the weapons and gear that you need.

    Lmao, reduce the grind?

    This game has and always will be a grind fest. I've played since launch and I know how players would grind their toons in 2014 when they raised the vet level from vr10 to vr12, a month after launch, then they would grind their toons again later in 2014, when they once again raised the vet level from vr12 to vr14, and once again when they raised it to vr16 in 2015, (even though they said they wouldn't raise it again).

    We grind our "non-main-crafter" toons to get maxed crafting so we can get the "chance" at getting master writs to get exclusive voucher items. We grind our toons to get max cp's so we can run with higher cp players.

    I like to call it "ZOS Busy Work"....my grandmother would do that to keep her grandchildren busy so they don't complain.

    ZOS knows how many players have their sh** trait malestrom or master weapons. They know how many players have gone through hundreds or thousands of pledges and keys to get the monster set they wanted. And yet they know players will continue to do this, so why not add something to the game that feels like, you as a player, don't have to grind as much as you normally do.

    And if that doesn't keep the players "busy" and "happy" here's a new re-colored mount in the crown store for just 3000 crowns to make you happy.
    Edited by Lady_Rosabella on September 19, 2017 10:30PM
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  • Ardan147
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    please do not lower tranmutation crystals requirement ot else it would be much easier to change weapon/armor trait.

    Why don't you like easier?
    You can ignore it if you don't want to change weapon traits, but I can't see how lowering it would not benefit you?

    Do you really mean you just don't want others to do it?

    Because it would drastically affect the economy if it was too easy to change traits on items. Why pay more for a Sharpened/Precise weapon or Divines armor piece when you can just purchase a piece from the same set with a "garbage" trait for 1/20th the price and transmute it into having the desired trait, if it was that easy?

    If anything, I would look at the new transmutation system as a way of "smoothing out" the RNG for all the BoP items you get from group dungeons and trials. Just can't seem to get that specific Netch's Touch piece with the Divines trait no matter how many times you've run Darkshade? Eventually, you'll be able to transmute one of the pieces you have gotten into Divines. It also provides a solution to the problem that with BoP gear, when you get a piece with an inferior trait on it there is little you can do with it other than sell it to a vendor or deconstruct it.

    Overland set pieces with sub-optimal traits can and do sell on guild traders, though obviously for far less than those with more desirable traits. A powered Lightning Staff of a Mother's Sorrow perfectly fits the definition of "inferior good" as defined in economics. Clearly not as good as one with Sharpened or Precise or even Infused, but a player with less gold to spend might settle for it as a much cheaper alternative. But if they made it at all practical for one to buy a destruction staff with Powered or Training and transmute it into Precise or Sharpened, it would completely destroy the market for the pieces with the more powerful traits. (Note that how good a trait is also depends on the piece it's on and the character using it.)
    This creature called a songbird. What a devious creation! This winged nuisance erodes sanity with its incessant chirping. What a brilliant form of torture!
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  • dpencil1
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    The_Auror wrote: »
    It sounds like there is a lot of confusion as to what this system is meant to accomplish. Like Gina said, this was not intended to completely remove the grind for obtaining good gear, but instead to give us a guaranteed finish line. This wasn't meant to grant a full BiS gear set in a couple of days. This is for those extremely tough to get well-traited items, namely weapons and maybe monster shoulders.

    I won't make many friends saying this, but the very best gear should be earned. I think a guaranteed crystal for a vet pledge completion is fair, though I wouldn't be against HM dropping two, particularly in the DLC dungeons (and trials HM of course).

    I would also like to give some positive feedback to the developers, this is a most welcome change and I am very pleased with the current implementation. I'm more excited about this addition than maybe any other in the game so far. I think I remember seeing the odds of getting a perfectly traited dungeon/trial weapon drop was less than 1/600. This is now capped at around 40, which is very close to the amount of runs it takes me to get 5 perfectly traited armor pieces. I just don't see how this isn't miles better than before.

    Just pressing the "Agree" button wasn't enough for me to express how much these are my sentiments exactly. Very well said @The_Auror
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  • code65536
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    So knowing that you can get Geodes that contain multiple crystals, the 40 doesn't seem so bad any more.

    But the 200 cap (100 cap for some people??) still makes absolutely no sense. Why is it so bad to let people accumulate them? This cap is extremely player-hostile, and people nearing the cap can simply leave their Geodes unopened (and taking up inventory space) if they really want to save up for a future build.
    Nightfighters ― PC/NA and PC/EU

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  • StopDropAndBear
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    I'm sure it's been brought up, but is there a reason for every item being a flat 40 crystals regardless of level/rarity/etc? Are there plans to make some items cost more or less crystals?
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  • Starshadw
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    I'm sure it's been brought up, but is there a reason for every item being a flat 40 crystals regardless of level/rarity/etc? Are there plans to make some items cost more or less crystals?

    I honestly don't know that I'd want them to go that deep into the weeds with this. The rarer items (such as weapons from DSA and MA, trials, etc) will still be hard to obtain. I don't think we need to add needing more crystals to transmute into the mix for them.
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  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    Please add a gold value to the geodes, so they don't go to waste for players who are capped out on stones.
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  • FrancisCrawford
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    As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
    ...

    End of Campaign Rewards (both 7-day and 30-day)

    How does this work? (I'm not much or a PvPer and have only very occasionally received campaign-end rewards.)

    For that matter, how do Rewards for the Worthy work? What's the difference?
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  • NBrookus
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    For a given campaign:
    If you are on the top 2% of your alliance, you get gold rewards.
    If you get over 100k AP (level 3), you get purple rewards.
    There's also a blue level (50k AP?) and a thanks for showing up level.

    30 day campaigns, you get 5 pieces of pvp set jewelry in the quality of that reward level and some gold; 7 day camps you get one piece and less gold. You get extra stuff for your faction winning the campaign.

    You get a RftW email every 20k AP with a random piece of pvp set gear and maybe a soul gem.
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  • Mystrius_Archaion
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    Khajiit is a little puzzled.

    Why would something so related to crafting yes, with a requirement indeed to have researched the trait, be obtainable in the manner furthest from crafting?

    And then bound too.

    And indeed you would need to craft your little paws off to get enough of the vouchers to buy your very own transmutation station.

    So why not also make them an occasional drop from top tier crafting writs - at about the same rate maybe as glass motif pages maybe?

    Having them drop from dangerous dungeons seems as logical to this one as receiving a monster shaped hat from brewing a batch of Markarth Mead.

    Yours with paws
    Santie Claws

    Well that's silly asking that question isnt it?

    Imagine it as a precious resource. Say ivory. To get ivory you must kill a creature. Ivory does not come from making cotton shoes.
    However, It could be added as a reward from a writ yes, but I think there is already enough incentive to do writs.

    LOL, real ivory is illegal. Imagine if such a system of protecting endangered species and preventing "over-hunting" existed in this game. I imagine we wouldn't be able to farm anything.

    Actually, a lot of games have done this with severe handicaps if you play too much. It was a response to the whole worry in the 2000s when games became much more popular than before and they were afraid people were wasting away physically, with some added news stories for players dying in marathon gaming sessions because they were just stupid.

    We just got our first "you play too much" handicap with the transmutation stone cap. I wonder where it will show up next since this comes in cycles in games.
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  • Mystrius_Archaion
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    Qizax wrote: »
    ".. Or are we meant to just be cool with "chance" which could be between 0.01% chance per run to 99.99% chance...

    Be cool with "chance". To ask for a hard percentage drop rate would be rather a big ask. Next time I go to Vegas I am going to ask the Croupier sarcastically what my odds are before I even PLAY.

    Legally, the casinos have to adhere to a specific public chance. You would be fine to ask the odds. Now, those odds don't determine your specific chance if you don't continue long enough to create a large enough sample size, and, if they did, you would still end up behind slightly something like 7% loss maybe.
    Lottery odds are also plain as day on the back of the number choosing cards you can get.

    It's a legal requirement to post the odds, and I really wish game companies were held to the same standard, especially for the loot-boxes in their cash shops.
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  • Mystrius_Archaion
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    We grind our "non-main-crafter" toons to get maxed crafting so we can get the "chance" at getting master writs to get exclusive voucher items.

    Speaking of which, if this is anything like master writs and writ vouchers in how slow it will become then I'll definitely ignore transmutation and call it "just another developer mistake".
    I literally tried going for master writs the very first week they were out, when a knowledgeable friend said drop chances were increased, and promptly saw very little out of 5 characters maxed out provisioning at the very least and one with more. I've seen a total of 7 master writs EVER.
    I promptly gave up on master writs, especially since you need one completed to view Rolis's inventory available for sale. I couldn't see what may entice me to do the writs and I see no reasonably rewarding grind out of it so I said "screw it" and stopped caring within 2 weeks of its launch.

    So, they want this to help the game or perhaps even revitalize parts of it that are declining?
    Never going to happen if it is a grind. I'll just ignore another part of the game I already ignore parts of.
    I am not the only one.
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  • Mystrius_Archaion
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    Ardan147 wrote: »
    please do not lower tranmutation crystals requirement ot else it would be much easier to change weapon/armor trait.

    Why don't you like easier?
    You can ignore it if you don't want to change weapon traits, but I can't see how lowering it would not benefit you?

    Do you really mean you just don't want others to do it?

    Because it would drastically affect the economy if it was too easy to change traits on items. Why pay more for a Sharpened/Precise weapon or Divines armor piece when you can just purchase a piece from the same set with a "garbage" trait for 1/20th the price and transmute it into having the desired trait, if it was that easy?

    1) We aren't purchasing things in specific traits that often. We are crafting them or having them crafted, which one trait or the other doesn't vary in price much.

    2) If it is a BoE item that is able to be traded and sold then finding one to buy in the right trait is not much more than the wrong trait, especially when people buy different traits.

    3) This is mostly for already bound or future BoP items, which are part of absolutely no economy.
    I'm not a fan of BoP anything because back in the day nothing bound at all until they wanted to force people into content that was a grind who were previously avoiding it by paying people who wanted to grind, the root of the problem.


    This system actually should be looked at another way, at least by ZOS developers. They should have seen this as an opportunity to encourage build diversity and learning the game and theory-crafting by allowing transmutation to be much more common. The main reason people don't mess around with anything other than what the forums say is BiS is because they can't afford the time/gold to play around with other options. They want an answer on what is the best to avoid wasted effort because the system of effort sucks.
    If only it were actually less risky to change a build, sort of like the cheap 3000 gold champion point change cost, then people would try more builds or change their entire build for different boss fights. You could have some really interesting amazing strategies.
    If it were so, I would actually change my build to try to get good at pvp rather than avoiding pvp because I'm built for pve and always die with that crappy build.
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  • Mystrius_Archaion
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    Please add a gold value to the geodes, so they don't go to waste for players who are capped out on stones.

    Reward boxes have never been tradeable, or aren't intended to be, which is what those geodes are. Not to mention their only contents are not tradeable, so this will not happen.
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  • zyk
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    My POV is simple. When I think of playing through any of the 2014 dungeons again, I actually want to vomit.

    It's not the transmutation system that is broken per se, it's how the concept of dailies are implemented in ESO, the lack of new content, and the sheer number of sets available in more than are necessary traits.

    What I actually enjoy in ESO is PVP, trading, and exploration. I'm happy to pay my sub fee to do those things. Unfortunately, I've also had to spend hundreds of hours over the past year completing content I fundamentally do not enjoy.

    There's irony here because ZOS like to emphasize that ESO is a play how you want game. @ZOS_RichLambert let us do what we enjoy. I guarantee you that if hardcore PVP players were enabled to spend the majority of their time in Cyrodiil, PVP would be way more popular. That popularity would be contagious to PVE players and some of the PVP players you attract would be exposed to PVE content they might not have otherwise considered -- if it didn't feel like a required chore.
    Edited by zyk on September 20, 2017 3:02AM
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  • SheenaTL
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    Are there plans to make the Transmutation Crystals available in the crown store?
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  • Elsonso
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    This is the official feedback thread for Transmutation. Specific feedback that the team is looking for includes the following:
    • Were you able to easily find the Transmutation Station?
    • Did you successfully obtain the new currency, Transmutation Crystals?
    • Was the interface easy to understand when transmutating a piece of equipment?
    • Was it clear that you needed to have your target trait researched?
    • Did you purchase a Transmutation Station from the Master Writ Merchant to put in your home?
    • Was it clear when an item had been successfully transmutated?
    • Do you have any other general feedback?

    @ZOS_GinaBruno

    1. Yes. It is rather hard to miss, once you get within sight of it.
    2. No. See #7
    3. Seemed to be, for what I saw
    4. Yes
    5. No
    6. N/A
    7. The only general feedback that I have is related to the idea that only the end game content deserves these. I don't want these sitting around on the ground, but I really don't do group content and Arenas, yet I still have to grind away to get overworld set drops with the traits that I want. There seems to be a middle tier of players that might exist that could benefit from these, but not be focusing on the content that delivers them. As it is today, I doubt I will ever see one of these drop. Even though the occasional re-trait is something I would be interested in, the content to enable this, I am not interested in.
    The Elder Scrolls Online: Grind Road

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  • joshcrum
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    I see absolutely no problems with this new system. It's perfect and nothing needs to change. I will explain why this is so by covering the main arguments people have made against it after I have explained a few things...

    This system is designed to assist people who are grinding for best in slot gear. BiS gear is only necessary for high-end content such as vet dungeons, vet trials, and serious pvp. Normal dungeons, normal trials, and casual pvp can all be easily done with crafted gear in whatever traits you desire. As for questing, specific traits are unnecessary.

    1. "40 per item is too much": It is a reasonable cost at the current drop rate. The idea is to re-trait items sparingly at times of great need, not just because you feel like testing a different trait real quick. The people who truly need this system are the people who run enough of the required content to earn a sufficient amount. Those who do not have no real need to re-trait.

    2. "A cap of 200 is too low. I can't even re-trait an entire set of gear": That was never the intention. This wasn't designed to allow players to farm for just a day or two, get crap trait items, and re-trait it all to divines. The idea is to help out that player who has been farming for weeks and just can't get divines legs. Or the player who has been farming for months and still has a powered dagger in their inventory but can't get an infused dagger. An item here, an item there, based upon need.

    3. "I never run vet content or play pvp. It isn't fair to require that in order to obtain crystals": As I explained earlier, you have no need for re-traiting if you do not run vet content or are serious about pvp.

    4. "My sole purpose in the game is crafting. Crystals should be available through crafting means such as writs and master writs": If all you do in the game is craft, then you do not need transmutation. Since crystals cannot be traded and transmutated items are bound to your account, you have no need for a transmutated item which would not benefit you and cannot be sold. You wouldn't even have the option of transmutating items for other players since it would automatically bind to your account. This is not a crafting system. This is a personal use system which merely has loose ties to crafting.

    5. "Transmutated items should not be bound. / Crystals should be tradable. / Crystals should drop more easily": This would seriously hurt the ingame economy. Only overland gear is tradable and only ideal traits sell. If it was suddenly easy for anyone to get that gear in ideal traits, the gear market would be dead instantly.

    6. "This is just more grinding. First grinding for gear and now grinding for crystals": This logic is absurd. What would you be doing without this system? Grinding for the perfect trait of course. This system is simplify offering you a chance to cut that grind short. Instead of taking months to grind for that perfect trait, it may only take a couple weeks. Will you still have to grind? Of course. It's been that way for years, but this is offering the ability to reduce the grind.

    7. "Once I hit the cap, any future crystal gains are wasted": If you're not even using the ones you have, then you clearly don't need more. Again, this is intended for only a couple items here and there. Even the non-ESO+ cap of 100 will let you do two items and be halfway to doing another.

    The reality here is that the system is doing exactly what it was designed to do. If you have a problem with it, then chances are your gameplay style has no real need of the system anyway. A quick test of this... To all those who have complained, how many of you have farmed vMA for specific weapons in specific traits? How many of you have farmed vet trials for specific weapons in specific traits? I would like to go on the record as saying that I like the idea of increasing the drop amount based upon content difficulty. Otherwise the system is perfect. Thank you ZOS for giving us a way to beat bad RNG. And thank you Gina for your obviously needed clarification. This is a wonderful addition to the game, and I can say that as a BiS farmer of many years.
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  • Elsonso
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    joshcrum wrote: »
    This system is designed to assist people who are grinding for best in slot gear. BiS gear is only necessary for high-end content such as vet dungeons, vet trials, and serious pvp. Normal dungeons, normal trials, and casual pvp can all be easily done with crafted gear in whatever traits you desire. As for questing, specific traits are unnecessary.

    This is not exactly accurate. While I might not be searching for BiS gear, I do search for better gear than what I have, and this is also a grind. I don't need Transmutation to get BiS to do Veteran content. I need Transmutation to give me better gear for whatever it is that I feel like doing in the game better.
    The Elder Scrolls Online: Grind Road

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  • RaddlemanNumber7
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    •Were you able to easily find the Transmutation Station?

    Yes. Right in front of the door. Hard to miss.

    •Did you successfully obtain the new currency, Transmutation Crystals?

    I just used the 199 crystals provided.

    •Was the interface easy to understand when transmutating (your spelling) a piece of equipment?

    Yes. Very easy to understand

    •Was it clear that you needed to have your target trait researched?

    Yes.

    •Did you purchase a Transmutation Station from the Master Writ Merchant to put in your home?

    Yes, I placed it in the Observatory and used it OK.

    •Was it clear when an item had been successfully transmutated?

    Yes. The swirl is hard to miss and the tool tips on it are clear.

    •Do you have any other general feedback?

    I created a new character with no craft skills of any kind. Learned the sharpened trait for axes, and then successfully transmuted a CP160 gold tempered axe from powered to sharpened. So, no crafting skill required to transmute.

    I beat some wasps, first with a crafted sharpened axe, and then with a similar axe that had been transmuted from powered to sharpened. The damage was the same with both weapons.

    So that was a success. No bugs found. Does exactly what I expected.
    PC EU
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  • joshcrum
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    joshcrum wrote: »
    This system is designed to assist people who are grinding for best in slot gear. BiS gear is only necessary for high-end content such as vet dungeons, vet trials, and serious pvp. Normal dungeons, normal trials, and casual pvp can all be easily done with crafted gear in whatever traits you desire. As for questing, specific traits are unnecessary.

    This is not exactly accurate. While I might not be searching for BiS gear, I do search for better gear than what I have, and this is also a grind. I don't need Transmutation to get BiS to do Veteran content. I need Transmutation to give me better gear for whatever it is that I feel like doing in the game better.

    Well the good news is you can stop grinding. If you're not doing veteran content, then you can just use crafted gear and some cheap agility or willpower jewelry. And don't argue that because I know it for a fact. That's a solid beginner setup for vet trials, so it will work fine for any lesser content. Beyond fine actually. I find it enjoyable to duo normal dungeons naked with no armor at all, so gear really isn't that big of a deal for non-vet content.
    Edited by joshcrum on September 20, 2017 12:58PM
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  • Lady_Rosabella
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    I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.

    What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?

    And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
    This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.

    I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
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  • joshcrum
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    I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.

    What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?

    And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
    This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.

    I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.

    It doesn't punish anyone! Where would those same players be without this system? What would they do to get that piece of training spriggans to infused or divines? Answer that one real quick. The answer is simple... They would spend at least the same number of months farming for that better piece. Possibly years at only 3-4 hours per week. It could be less if they just join some guildies for some vet pledges.
    Edited by joshcrum on September 20, 2017 1:08PM
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  • joshcrum
    joshcrum
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    I mean, seriously? I want a precise vMA bow. Do I just get it because I want it, or do I have to actually clear vMA? Even with transmutating, I still have to clear vMA enough times to get a bow. This has nothing to do with desire, this is a basic fact. It may be that everyone wants to utilize the transmutation system, but the simple fact is that the system isn't designed for everyone. This happens. Many pvp players can't stand pve and will have nothing to do with it. Many pve players can't stand pvp and will have nothing to do with it. However many pvp players find they want some gear that can only be obtained through pve and they suck it up. Likewise many pve players find that they need an alliance skill which can only be obtained through pvp and they also suck it up. If you really want it, do what is necessary to get it. Don't just cry that it wasn't given to you for free.
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  • Lady_Rosabella
    Lady_Rosabella
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    joshcrum wrote: »
    I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.

    What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?

    And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
    This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.

    I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.

    It doesn't punish anyone! Where would those same players be without this system? What would they do to get that piece of training spriggans to infused or divines? Answer that one real quick.

    If you would have read my post, you would have known it was primarily geared toward people who have commented that, because of the game content other's play or the amount of hours players put into the game a week, that this system is not geared toward them. Also, that I feel that for those players who cannot put in the time every day to grind for these crystals should not be punished because of the fact they can't or don't have the time to run 40 pledges, vet dungeons, pvp content, etc,... to get 40 crystals to transmute one item. In my honest opinion, 40 crystals is too many and only rewards people who play constantly and not the players (also loyal to the game), who cannot play more than a few hours a week.

    This is my opinion and like they always say, "opinions are like a**holes, everyone has one,"
    Edited by Lady_Rosabella on September 20, 2017 1:20PM
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  • phileunderx2
    phileunderx2
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    Yep just because I don't do much vet level content doesn't mean that I don't get gear that I don't want to change traits on. If you think pugging vet dungeons now is bad I think it is going to be even worse because the number of sub 160 players in the que is going to increased. Made it to cp 10. Got to get the stones, got to que for random, random mostly puts you in a dlc dungeon.
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  • joshcrum
    joshcrum
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    Honestly I don't pug any dungeons. The game allows up to 5 guilds. Try being more social in your guilds and running dungeons with guildmates. It's a lot better. And you can't really argue about being social, this IS an mmo.
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  • InvitationNotFound
    InvitationNotFound
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    The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.

    As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
    • Veteran Undaunted Pledge
    • Your first completed random Veteran dungeon through the Grouping Tool per day
    • Trial Weekly Quests
    • Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
    • End of Campaign Rewards (both 7-day and 30-day)
    • Veteran Maelstrom Arena
    • Veteran Dragonstar Arena

    Additionally, you also have a chance at obtaining Crystals from these sources:
    • Completing additional random Veteran dungeons through the Grouping Tool
    • Final bosses from Normal and Veteran dungeons
    • Rewards for the Worthy

    Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!

    Well, you would have had the chance to reduce the grind fest. yet it still stays the same, as it won't make a huge difference. you're just now farming those *** crystals. keep the players keep on repeating the same boring repetitive *** over and over again and call it content. >_<
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  • Apherius
    Apherius
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    I have a question

    When the item is transmute, he become bound to the account ?
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