If the guaranteed drops make it to live, 40 honestly is quite ok. Some people would have danced naked in front of Molag Bal while singing "All hail the god of RNG" if it meant a vMA weapon drop in your preferred trait after 40 runs.
Lady_Rosabella wrote: »Taleof2Cities wrote: »@Hollery, the point is to reduce the grind ... not replace running content for the weapons and gear that you need.
Lmao, reduce the grind?
This game has and always will be a grind fest. I've played since launch and I know how players would grind their toons in 2014 when they raised the vet level from vr10 to vr12, a month after launch, then they would grind their toons again later in 2014, when they once again raised the vet level from vr12 to vr14, and once again when they raised it to vr16 in 2015, (even though they said they wouldn't raise it again).
We grind our "non-main-crafter" toons to get maxed crafting so we can get the "chance" at getting master writs to get exclusive voucher items. We grind our toons to get max cp's so we can run with higher cp players.
I like to call it "ZOS Busy Work"....my grandmother would do that to keep her grandchildren busy so they don't complain.
ZOS knows how many players have their [snip] trait malestrom or master weapons. They know how many players have gone through hundreds or thousands of pledges and keys to get the monster set they wanted. And yet they know players will continue to do this, so why not add something to the game that feels like, you as a player, don't have to grind as much as you normally do.
And if that doesn't keep the players "busy" and "happy" here's a new re-colored mount in the crown store for just 3000 crowns to make you happy.
Lord_Dexter wrote: »Lady_Rosabella wrote: »Taleof2Cities wrote: »@Hollery, the point is to reduce the grind ... not replace running content for the weapons and gear that you need.
Lmao, reduce the grind?
This game has and always will be a grind fest. I've played since launch (ON PC, not PS4) and I know how players would grind their toons in 2014 when they raised the vet level from vr10 to vr12, a month after launch, then they would grind their toons again later in 2014, when they once again raised the vet level from vr12 to vr14, and once again when they raised it to vr16 in 2015, (even though they said they wouldn't raise it again).
We grind our "non-main-crafter" toons to get maxed crafting so we can get the "chance" at getting master writs to get exclusive voucher items. We grind our toons to get max cp's so we can run with higher cp players.
I like to call it "ZOS Busy Work"....my grandmother would do that to keep her grandchildren busy so they don't complain.
ZOS knows how many players have their sh** trait malestrom or master weapons. They know how many players have gone through hundreds or thousands of pledges and keys to get the monster set they wanted. And yet they know players will continue to do this, so why not add something to the game that feels like, you as a player, don't have to grind as much as you normally do.
And if that doesn't keep the players "busy" and "happy" here's a new re-colored mount in the crown store for just 3000 crowns to make you happy.
MMORPG involves grind, ESO is not different than othets.
Stop complaining and do some effort!
So, if i assume 30m per thats playtime of about 20 hours for four different folks to get 40 crystals each.
I love the disconnect rampant on the "effort reward crowd"
nobody i have seen is extolling the difficulty of successfully completing a four man vet pledge with a four man group.
its been described as pretty easy, not that hard, etc and taking say 2-m or less.
So, if i assume 30m per thats playtime of about 20 hours for four different folks to get 40 crystals each.
on the other hand, i suggested questing rewards of one crystal for each main zone main questline (finale and all its pre-cursors to get one crystal) plus one for the main quest finale. So to get 40 crystals from questing would be "not very difficult" either but would take all the time for the main quest plus the 39 zones... oh wait... there are only about what 22 zones or so... so completing all the hours to finish all the main zones (15) each of the DLC zones (about what now 5?) wont get near the same as those 20 hours earning each person of four their 40 crystals.
Maybe its just me but the "effort" of that much much larger time in play for not much at all a difficulty change should be worth more than *nothing* when it comes to a new sub-system that has a direct effect on the kinds of rewards one can get from that content.
Nobody seems upset by having "the crystals that can affect the traits of your rewards" be earned by "completing the content that drops the rewards" in the case of vet pledge runs with gangs of four. Why not the same with much longer investments in time for main questlines?
Integral1900 wrote: »I love the disconnect rampant on the "effort reward crowd"
nobody i have seen is extolling the difficulty of successfully completing a four man vet pledge with a four man group.
its been described as pretty easy, not that hard, etc and taking say 2-m or less.
So, if i assume 30m per thats playtime of about 20 hours for four different folks to get 40 crystals each.
on the other hand, i suggested questing rewards of one crystal for each main zone main questline (finale and all its pre-cursors to get one crystal) plus one for the main quest finale. So to get 40 crystals from questing would be "not very difficult" either but would take all the time for the main quest plus the 39 zones... oh wait... there are only about what 22 zones or so... so completing all the hours to finish all the main zones (15) each of the DLC zones (about what now 5?) wont get near the same as those 20 hours earning each person of four their 40 crystals.
Maybe its just me but the "effort" of that much much larger time in play for not much at all a difficulty change should be worth more than *nothing* when it comes to a new sub-system that has a direct effect on the kinds of rewards one can get from that content.
Nobody seems upset by having "the crystals that can affect the traits of your rewards" be earned by "completing the content that drops the rewards" in the case of vet pledge runs with gangs of four. Why not the same with much longer investments in time for main questlines?
Vet dungeon in 2 minutes, lmfao
Post a video or it didn't happen
2 minutes.... total rubbish
Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
Lady_Rosabella wrote: »Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
It doesn't punish anyone! Where would those same players be without this system? What would they do to get that piece of training spriggans to infused or divines? Answer that one real quick.
If you would have read my post, you would have known it was primarily geared toward people who have commented that, because of the game content other's play or the amount of hours players put into the game a week, that this system is not geared toward them. Also, that I feel that for those players who cannot put in the time every day to grind for these crystals should not be punished because of the fact they can't or don't have the time to run 40 pledges, vet dungeons, pvp content, etc,... to get 40 crystals to transmute one item. In my honest opinion, 40 crystals is too many and only rewards people who play constantly and not the players (also loyal to the game), who cannot play more than a few hours a week.
This is my opinion and like they always say, "opinions are like a**holes, everyone has one,"
Lady_Rosabella wrote: »Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
It doesn't punish anyone! Where would those same players be without this system? What would they do to get that piece of training spriggans to infused or divines? Answer that one real quick.
If you would have read my post, you would have known it was primarily geared toward people who have commented that, because of the game content other's play or the amount of hours players put into the game a week, that this system is not geared toward them. Also, that I feel that for those players who cannot put in the time every day to grind for these crystals should not be punished because of the fact they can't or don't have the time to run 40 pledges, vet dungeons, pvp content, etc,... to get 40 crystals to transmute one item. In my honest opinion, 40 crystals is too many and only rewards people who play constantly and not the players (also loyal to the game), who cannot play more than a few hours a week.
This is my opinion and like they always say, "opinions are like a**holes, everyone has one,"
You forgot the last part "and most of them stink"
Just read a follow-up post by you where I see you're more advocating for others. I think that it would be good for the system to be open to more players, but people saying that it's designed for the top-tier players is because it is, the way the system is currently implemented. In any event, you have some good points that maybe ZOS will listen to and they will adjust the system. I suspect that won't happen, though, as it does seem clear that they've designed this system to be a way to reduce the grind for players running end-game content.
However, you can probably rest assured that we will all be included once these are available for purchase in the Crown Store!
SquareSausage wrote: »
So, if i assume 30m per thats playtime of about 20 hours for four different folks to get 40 crystals each.
You obv havent Group Findered much.
Normal GF can be bad as it is if you get a DLC or a vII of some dungeons.
Let alone an entirely PUG vDungeon with CP 10-100 DPS in a DLC.
Unless you farm the GF with a premade group, the aquisition time you state will be excruciatingly longer.
Integral1900 wrote: »I love the disconnect rampant on the "effort reward crowd"
nobody i have seen is extolling the difficulty of successfully completing a four man vet pledge with a four man group.
its been described as pretty easy, not that hard, etc and taking say 2-m or less.
So, if i assume 30m per thats playtime of about 20 hours for four different folks to get 40 crystals each.
on the other hand, i suggested questing rewards of one crystal for each main zone main questline (finale and all its pre-cursors to get one crystal) plus one for the main quest finale. So to get 40 crystals from questing would be "not very difficult" either but would take all the time for the main quest plus the 39 zones... oh wait... there are only about what 22 zones or so... so completing all the hours to finish all the main zones (15) each of the DLC zones (about what now 5?) wont get near the same as those 20 hours earning each person of four their 40 crystals.
Maybe its just me but the "effort" of that much much larger time in play for not much at all a difficulty change should be worth more than *nothing* when it comes to a new sub-system that has a direct effect on the kinds of rewards one can get from that content.
Nobody seems upset by having "the crystals that can affect the traits of your rewards" be earned by "completing the content that drops the rewards" in the case of vet pledge runs with gangs of four. Why not the same with much longer investments in time for main questlines?
Vet dungeon in 2 minutes, lmfao
Post a video or it didn't happen
2 minutes.... total rubbish
ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
The process for acquiring crystals needs to shift from dungeons & pledges to daily crafting writs. It is far more thematic. It is a passive process to coexist alongside the active grind process of acquiring gear.
The process for acquiring crystals needs to shift from dungeons & pledges to daily crafting writs. It is far more thematic. It is a passive process to coexist alongside the active grind process of acquiring gear.
Crafting writs sounds excellent, I would limit it to the max level ones though... or maybe from master writs...
SantieClaws wrote: »They have said they have none of the plans to sell them in the crown store.
That doesn't mean that sometimes plans they do not change no but that is what has been said.
Yours with paws
Santie Claws
i dont expect they will sell the crystal **as is** in the store.
We do see believe at this point the station is planned to sell in the store for crowns - instead of its amazingly high 1250 voucher cost.
But is is week one of playtest so everything is subject to change.
The process for acquiring crystals needs to shift from dungeons & pledges to daily crafting writs. It is far more thematic. It is a passive process to coexist alongside the active grind process of acquiring gear.