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Out of the Maps - Things you've never seen.

Apherius
Apherius
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✭✭
Hey guys, I'm a fan of Puzzle jump, Elder scrolls and Portal 2, and I love to see what is hidden behind invisible wall ... I really want to share that with you !

- CLICK ON THE "SPOILER" TO SEE THE SCREENS.
- There is thousand of screens, you may need to refresh the page


Snow Globe:

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Depths of Malatar:

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Wayrest Sewers:

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Crypt of Heart:

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Fang Lair

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Direfrost Keep II

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Direfrost I map.
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Direfrost II map
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1- 181025085036344527.png
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28 bis- 181025100942838980.png
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Artaeum

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Map:
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White Gold Tower

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Imperial City Sewers

4yzi.jpg
Map:
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these are empty structures, each associated with a painted letter on the ground, I have no idea what it mean, I would love if a Zos could tell us ?

U)9omf.png
Q)e7id.png
V)gxau.png
O)4kxe.png
R)fz86.png
N)30bu.png
P)bg7i.png
No name)wyhv.png
Z)ljgj.png
X1)r0iw.png
M1)cs24.png
Y)dz25.png
T)tlly.png
M2)9tb8.png
X2)j9q6.png
M3)sci6.png
S1)u4ve.png
No name)w2id.png
No name)xdl9.png

Below, connected structures, we found a way to get inside, seems like there is a dark atmosphere in some of them:

1)v8vf.png
2)gpuw.png
3)tp7o.png
4)wnzs.png
5)8iua.png
6)81ya.png
7)0iuz.png
8)358u.png
9)rl7h.png
10)7umr.png
11)8h1p.png

There is 2 decorated structures that are not connected to the sewer system:

1)7d3p.png
2)5kz5.png

And water, no idea why this is here xD

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Above the sewers:

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Ruins of Mazzatun

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Arboretum District

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Arx Corinium II

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Arx Corinium I Map.
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Arx Corinium II Map:
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7- No 7 xD sorry

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Bonus: ( the first mazzatun draft)


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Maesltrom Arena:

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map:
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Banished Cells:

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City of Ash:

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Skingrad

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2)125ruqf.png
3)2i8unwm.png ( Fyrelight cave )
4)24awprd.png
5)r89xch.png
6)10zpqmh.png
5)2jdnr81.png ( Gold coast )


Cradle of Shadows:

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Edited by Apherius on June 25, 2019 7:01PM
  • huschdeguddzje
    huschdeguddzje
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    Interesting
  • Marabornwingrion
    Marabornwingrion
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    Abandoned project or unfinished preset for future dungeon dlc.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Wow, that's nice. Explains why Direfrost Keep pledge is labeled "Direfrost Keep I".

    Would love to find a way in and explore those areas today!
  • Apherius
    Apherius
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    ✭✭
    Wow, that's nice. Explains why Direfrost Keep pledge is labeled "Direfrost Keep I".

    Would love to find a way in and explore those areas today!

    It was pretty hard, i remember i had to get out of the map ... Then in the map because there is invisible wall even arround these unused area. ( and there were a lot of locked door so i had to /stuck and get out of the map once again, something like 4 times to screen everything )
  • karekiz
    karekiz
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    I wouldn't mind instead of new dungeons they did:
    Direfrost 2
    Vaults of Madness 2
    Volenfell 2
    Selenes web 2

    As a bundled pack. They don't even need to be DLC level difficult. Somewhere in the CoA2 level would even be fine to go with classic balance.

    I think that's it for classic dungeons with no part 2 in them.
    Edited by karekiz on July 5, 2018 12:47AM
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    karekiz wrote: »
    I wouldn't mind instead of new dungeons they did:
    Direfrost 2
    Vaults of Madness 2
    Volenfell 2
    Selenes web 2

    As a bundled pack. They don't even need to be DLC level difficult. Somewhere in the CoA2 level would even be fine to go with classic balance.

    I think that's it for classic dungeons with no part 2 in them.
    dtsharples wrote: »
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.

    There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

    But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.
    Edited by Apherius on July 5, 2018 10:11AM
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    As someone who really loves dungeons...

    giphy.gif
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Apherius wrote: »
    There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

    But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.

    They already do this

    Wayrest
    Elden Hollow

    Don't swap map or only add like you said a portal to a new room <elden hollow>. So entirely doable for the others. Though I would love a new Vault of Madness style map.
  • Merlin13KAGL
    Merlin13KAGL
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    dtsharples wrote: »
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.
    Arx already has the door in place to access it, too.

    There is a section of parting vines near the drawbridge release by the Lamia/snake pet boss.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Apherius
    Apherius
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    There is a section of parting vines near the drawbridge release by the Lamia/snake pet boss.

    Ah Ah, look what i found out of Arx Corinium. Some argonian House. I can't get closer for the moment, but i will try.

    4289.png
  • Apherius
    Apherius
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    Edited, more screens coming for Arx Corinium, it took me exactly 1H 14 minutes to get there.
  • Gralor
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    Here, have an Awesome, @Apherius.

    I’d sign a petition for those to be released at some point.
  • Turelus
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    Interesting, thanks for sharing.

    I hope these do come to something and ZOS gives us some more part 2 dungeons for the older content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Ghanima_Atreides
    Ghanima_Atreides
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    Unfortunately, we are unlikely to ever see them completed. Back before the game went B2P, there were Parts II planned for all dungeons (some of which were made) as well as enhancements to various base game delves (some of these were completed too) but that was abandoned with the advent of the Crown Store and DLC they could monetise. :(
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Apherius
    Apherius
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    Guys, look at that.
    c6ej.png

    How can they abandon this, it look awesome even if the floor have some textures bug, it look better than Moonhunter keep !

    Who created these dungeon ? @ZOS_Finn ? We want this :'(
  • Apherius
    Apherius
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  • Marabornwingrion
    Marabornwingrion
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    Apherius wrote: »
    831i.png

    If it's Argonian, maybe it will be released with Murkmire? :thinking:
  • Apherius
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    what, it look like there is an Arx corinium III, it look like mazaatun.
    q0jq.png
    9sh4.png
    qjwd.png
    0y8y.png
    hmrh.png
    6jai.png

    I will add this to the main post.
    Edited by Apherius on July 13, 2018 6:06PM
  • Apherius
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    Edited, i added the " Maesltrom arena ".

    Please, tell me if the new title is correct, it took me time to find it, there is probably some typo :O ?
  • Gralor
    Gralor
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    This is like a treasure hunt – all these hidden gems.

    It’s obvious now that parts of Arx II and III have been used as the basis for Ruins of Mazzatun.
  • olivesforge
    olivesforge
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    An unfortunate casualty of Tamriel Unlimited, and of the problem that players generally want content which could be finished relatively quickly, as many only have an hour or two a day to play.

    All of the original dungeons were originally designed for normal and vet modes, but the game shipped with all delves being notably incomplete - anyone remember the square delves from the first several months? Eventually the minor delves got fixed, but, with the exception of CoA2, the vet versions never saw the light of day (Direfrost 2 looks ready to turn on). Mostly I'd imagine this is for several reasons - length, a pricing shift, and competing priorities.

    Probably a major impediment to getting these released is that they're great placeholders in case Zenimax can't keep up their insane DLC schedule - if one needs to be delayed, it seems like it would be pretty easy to shift to Direfrost 2 and one other old one, and call it even. Problem with that is some of these dungeons now look quite long in the tooth, and it might now be easier just to keep the story but completely re-do the rest (which is, ironically, exactly what happened with Summerset).

    The other big roadblock is time, and that's one that can't be fixed without re-doing the entirety of the Undaunted system. People who have done a lot of the dailies know - there's some dungeons that are pretty quick, and others which take forever (I'm looking at you, Lord Warden and Valkyn). I'm sure Zeni's data shows the same thing, and longer content doesn't get completed - hence why the last two trials have been "mini." What's needed is some way to reward shorter and longer content fairly without locking anyone out of the system, and that's a hard nut to crack.
    PCNA | Aldmeri Dominion
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  • Apherius
    Apherius
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  • Apherius
    Apherius
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    I added The City of ash, it's one of my favorite, the last screenshot show a little island out of the city of ash map, there is nothing on it but it look beautiful.
  • Apherius
    Apherius
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    I added skingrad, it's not a dungeon but ... it's the only Dlc area ( with the Gold coast) that you can see out of the malabal tor map.
  • testd4n1
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    I would love to be able to get to skingrad. I'd love exploring the area.
  • zaria
    zaria
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    Wow, that's nice. Explains why Direfrost Keep pledge is labeled "Direfrost Keep I".

    Would love to find a way in and explore those areas today!
    Looks like they planned an 2 version of it, yes this got canceled then they dropped sub as they could hardly sell an 2 map in an dlc, still it might be an idea for dlc dungeons, but in that case we probably only get one dungeon with 1 and 2 rather than two with 1 and 2.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Apherius
    Apherius
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  • code65536
    code65536
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    The Arx stuff looks an awful lot like Mazzatun...
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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