Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best.
They will not get the notification at all:) The pop up is ONLY for a channeled attack to start. Ambush is a channel as well, btw. That's why it is shown.
Let me remind everybody that the addon's purpose never was to prevent the ganks. It was to make ganks harder.
This add-on is just a ESO version of the Spy add-on for WoW essentially. Spy made for interesting World PvP on WoW, because stealthers knew they could be caught before-hand, but if they acted KNOWING that, their gank still worked.
This addon crosses the line, in my opinion. There's a difference between convenience addons and the ones that give a clear advantage in PvP. This is the latter. I would never use something like this, and knowing that many people in PvP will be is pretty discouraging.
I'm sure there are other "things" players are doing in PvP which are probably worse. But as far as supported addons go, I do hope ZOS adjusts the API to make things like this impossible.
I'm curious to know whj you think this addon crosses the line.
Simple. Because it gives players information that they clearly were never intended to see.
I'll turn the question around on you:
How do you justify an addon that notifies me about someone who I am otherwise unaware of going into stealth?
This is how:ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
I don't give two care's about principles. If its allowed its allowed. They may change API calls in the future which will render parts of the addon inert, and I could care less about that too.
I'm not going to follow your idea of the rules. Screw your idea. Who the hell are you? No seriously, who the hell do you think you are? Not being mean or derogatory, just think about what you are saying and how much impact you actually have on others.
You saying that we shouldn't use this addon because its bad, is the same thing as someone saying we shouldn't use proc sets because they're 'unfair'. I could care less what players think is unfair. I care about what the moderators think. They are the ones who enforce the rules. They are the one's who's opinion ACTUALLY matter.
No amount of guilt tripping, insults, disparagement, or peer pressure from you or others like you will change my opinion or others' opinions. That's just a simple fact. Those who want the features of this addon will use it. Those who want to stick to their principles will either suck it up and use the addon, disadvantage themselves by not using it, stop PVPing, or quit entirely.
They aren't going to render parts or the whole addon inert because you voiced it needed to be done. They really won't They already have a vision to what sort of things an addon can be used for. Look at that post by the ZOS mod explaining how it works. They know this addon inside and out. They know what it does, what it can be used for, and the implications. They've already decided what they will do to it. That will be probably in the next update.
They can't simply ban the addon. Do you know how easy it is to recreate the addon to bypass such a 'banned' feature? The difference is, the addon author won't put it to the public. Guilds with decent LUA coders (and LUA isn't hard to code for) will make addons of their own to exploit these features.
They have to adjust the API calls. This could break legitimate addons. So while we'll likely see some API methods squelched, you won't see all of it. This addon is pandoras box. We're stuck with a large portion of it. It will be nerfed. Don't get me wrong, it IS a concern for the developers. They will put forth fixes.
But don't think for an instant that it will be removed entirely.
sodantokb16_ESO wrote: »
Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best.
They will not get the notification at all:) The pop up is ONLY for a channeled attack to start. Ambush is a channel as well, btw. That's why it is shown.
Let me remind everybody that the addon's purpose never was to prevent the ganks. It was to make ganks harder.
Too bad nobody reminded you, that "balancing" game to your vision is not really your job or right. Tho you deserve some applause for making it public a bringing this obvious API issue to light.
Bumblebeelzebub wrote: »100% of those approving this addon are destro ulti zergs or zerg wannabes who exploit destro ulti, radiant destruction, unpurgeable curse, IG monster set, when they know it's broken. Also, they endorse cheating and should be suspended/banned/ put into jail for 20 years. Therefore 100% of these cheaters have double standards, need third wheel on their PvP pony bike and are somewhat invalid irl.99% of those raging about this are stealthers, and 99% of those stealthers exploit the viper set when they know it's broken. Therefore 99% of this thread is a double standard and invald.
Tanks do not fear gankers.
Real sorcs do not fear gankers.
Gankers are most feared by other gankers imho. And complete noobs. Noobs are afraid of gankers.
The destro ult is working as it was designed.
Radiant destruction has always worked as it was designed.
Curses work as designed.
Vipers set - does not work as designed, and ALL the gankers use it, so in reality it's the gankers who are exploiting a broken mechanic.
Seeing the dps of others in your group was possible but not desired and removed. Do you really think seeing a preemptive warning about an upcoming attack from a hidden enemy is desired even though possible?
Drummerx04 wrote: »I'm surprised at the number of people who hate gank builds. They are literally the squishiest things on the planet. I absolutely love when they target me because 19 out of 20 times they fail and can't get away from me with my infernal guardian, radiant magelight and sorc curse.
The most common time for me to die from a gank build is generally when I'm already getting overwhelmed by numbers and a nb jumps in and procbombs me with viper+velidreth for 15k.
Bumblebeelzebub wrote: »100% of those approving this addon are destro ulti zergs or zerg wannabes who exploit destro ulti, radiant destruction, unpurgeable curse, IG monster set, when they know it's broken. Also, they endorse cheating and should be suspended/banned/ put into jail for 20 years. Therefore 100% of these cheaters have double standards, need third wheel on their PvP pony bike and are somewhat invalid irl.99% of those raging about this are stealthers, and 99% of those stealthers exploit the viper set when they know it's broken. Therefore 99% of this thread is a double standard and invald.
Tanks do not fear gankers.
Real sorcs do not fear gankers.
Gankers are most feared by other gankers imho. And complete noobs. Noobs are afraid of gankers.
The destro ult is working as it was designed.
Radiant destruction has always worked as it was designed.
Curses work as designed.
Vipers set - does not work as designed, and ALL the gankers use it, so in reality it's the gankers who are exploiting a broken mechanic.
Joy_Division wrote: »God_flakes wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
No real upside to beinf a vamp, either. And there is a downside: increased damage from fire.
Free magicka regen
Mist form
Undead passive and a third less damage when low on health
Faster movement in stealth
Bats
In exchange, you take 20% more fire damage. Which you just mitigate with extra points into elemental defender.
The weaknessss don't weigh up to the strengths, which is why EVERYONE runs it. Lets be honest.
Not true.
There is one reason and one reason alone that I'm a vampire: because ZoS in its infinite wisdom has decided that only stamina characters are to have any mobility that is a root/snarefest without any cooldowns.
Or do you think I like the fact the hours I spent on the chartcer xreation screen are wasted and that I look like Casper the Friendly ghost whenever a new costume is available?
I think a lot of people need to go read the comment from the ZOS staffer that explains what the addon is and isn't capable of...
The stealth detection is shoddy. It will not detect players who are already in stealth. It will only tell you if they've gone into stealth while in your detection range. It will not tell you that the stealther is now 1000 miles away and you don't need to worry about him anymore.
This addon provides intel but it's not exactly reliable intel.
Bumblebeelzebub wrote: »100% of those approving this addon are destro ulti zergs or zerg wannabes who exploit destro ulti, radiant destruction, unpurgeable curse, IG monster set, when they know it's broken. Also, they endorse cheating and should be suspended/banned/ put into jail for 20 years. Therefore 100% of these cheaters have double standards, need third wheel on their PvP pony bike and are somewhat invalid irl.99% of those raging about this are stealthers, and 99% of those stealthers exploit the viper set when they know it's broken. Therefore 99% of this thread is a double standard and invald.
Tanks do not fear gankers.
Real sorcs do not fear gankers.
Gankers are most feared by other gankers imho. And complete noobs. Noobs are afraid of gankers.
The destro ult is working as it was designed.
Radiant destruction has always worked as it was designed.
Curses work as designed.
Vipers set - does not work as designed, and ALL the gankers use it, so in reality it's the gankers who are exploiting a broken mechanic.
The destro ulti is complete bs that turned many ppl to be gankers in the first place.
Radiant destruction is bs from day 1, cheap spammable skill that can do 20k+ damage, also heavy utilized by zergs.
Curse was purgeable before.
Viper is bs and it is pretty much the only way for a medium armor user to even compete with a heavy armor one. And to even try that he is forced to start the battle from stealth.
Game that is already heavy zerg friendly got another bs addon to ruin any diversity we might have left.
No more hiding in a keep your alliance just lost, no more disturbing the enemy's flow to the battlefield with a 2-3 gankers.
No more tent burning. Just zergs.
I don't know what is Zos doing by not banning this addon from the game. If you ask me, I would ban its creator too.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
I don't know what is Zos doing by not banning this addon from the game. If you ask me, I would ban its creator too.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
vladimilianoub17_ESO1 wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
The following situation has happened to me very often as a non pvper doing pve stuff in Cyro.
Im on my way to X place and I see a enemy player coming toward me who have not yet noticed me.I quickly,scared,head to the nearest,tree or rock,whatever while going into stealth.They pass by me and didnt noticed me.What a close call.This have saved me many many times.
Before enemy player would never visually notice me,but now, that moment when he passes close to me and i get into stealth he will get notified by this add on and there is a good chance he will look for me and kill me.The mechanics that saved me before ,stealth,now will betray me because of this add on specific stealth function.
This add on function is somehow better than a skill.Normally you will know a enemy got stealth near you by looking at it.You need to be visually aware to know a enemy just got into stealth near you.Now with this add on you dont need to be aware of your surrounding to know a player got into stealth.So much for ZOS promoting visual queues in their game.
I think a lot of people need to go read the comment from the ZOS staffer that explains what the addon is and isn't capable of...
The stealth detection is shoddy. It will not detect players who are already in stealth. It will only tell you if they've gone into stealth while in your detection range. It will not tell you that the stealther is now 1000 miles away and you don't need to worry about him anymore.
This addon provides intel but it's not exactly reliable intel.
yeah, as I wrote ite before on my example.... was sneaking behind enemy player when they was attacking my keep, wanted to gang some from back to help with def but meh...I have noone ganged and at all I had no any chance to try gang because when I just was near without leaving hide they instanly was informed about me in hide near and surpise for me! someone used det pot and just rekt me because addon informed him about me in stealth near, I was no any chance to def because I was just deprived my hide as squishy ganger and thne nuked by just 2 players, 1 nb who casted on my piercing mark and spamming like *** snipe with viper and 1 sorc spamming on my streak with stunning etc
if not this addon then someone will not know about me and will not use this det pot and I will have chance to gang someone but no, but knowing about something which you shouldnt know because is invisible isnt a cheat for ZO$
I think a lot of people need to go read the comment from the ZOS staffer that explains what the addon is and isn't capable of...
The stealth detection is shoddy. It will not detect players who are already in stealth. It will only tell you if they've gone into stealth while in your detection range. It will not tell you that the stealther is now 1000 miles away and you don't need to worry about him anymore.
This addon provides intel but it's not exactly reliable intel.
I think a lot of people need to go read the comment from the ZOS staffer that explains what the addon is and isn't capable of...
The stealth detection is shoddy. It will not detect players who are already in stealth. It will only tell you if they've gone into stealth while in your detection range. It will not tell you that the stealther is now 1000 miles away and you don't need to worry about him anymore.
This addon provides intel but it's not exactly reliable intel.
Whats funny is there are base UIs in other MMOs that do this base functionality. WoW has addons that mimic this addon as well. Hell there are potions in WoW that will throw stealthed characters on your minimap like its a radar/sonar.
I think a lot of people need to go read the comment from the ZOS staffer that explains what the addon is and isn't capable of...
The stealth detection is shoddy. It will not detect players who are already in stealth. It will only tell you if they've gone into stealth while in your detection range. It will not tell you that the stealther is now 1000 miles away and you don't need to worry about him anymore.
This addon provides intel but it's not exactly reliable intel.
Whats funny is there are base UIs in other MMOs that do this base functionality. WoW has addons that mimic this addon as well. Hell there are potions in WoW that will throw stealthed characters on your minimap like its a radar/sonar.