aetherial_heavenn wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/3612624#Comment_3612624
'
There is an excellent analysis of the way the add on tests out here. ZoS <typo: of course>'closed this thread that raises the fundamental questions on their api's function and actually compares the add on with existing anti stealth alternatives. But the OP is well worth reading.
Anyway, as a light armour wearing L2P healer I get ganked a lot. I even have a fan club of gankers who will follow me across the map to insta kill me when I am worth no AP. (How sad their lives must be!) So when I read about this add on I first rejoiced. No using magelight or flare permanently. No more Bagh*&^* repeat ganks. No more 'must wear heavy' meta!
The reason most of my guildies hate PvP is being hit from stealth when they start out, over and over, and insta killed by the same bursty stealthy NBs until they just leave Cyro. So I kinda understand the appeal of this. And since Zos don't see it as cheating, we may as well encourage them to use it.
BUT! It also means: No more tank/shield spammers trolling you into their stealthed raid. No more keeps being seiged from stealth by small groups.. No more ambush / commando style attacks. ie lots of small group strategy that makes the game fun, will be gone.
And it means even more lag. (Because all the worst api mining add ons lag out the people in the area. You can tell the CE and Hax users: mouse on them and watch your FPS plummet and your latency hit 999 plus)
But worst of all it means the new PvPers, the non forum reading people, and the ones not in the elite secret 'pass the add-on' cliques are permanent at a disadvantage. Bit like happened with Sky racing team and the tour de France, or the Russian athletes, . Eventually the game gets broken and the glory of victory is tainted for all.
arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Bumblebeelzebub wrote: »I don't give two care's about principles. If its allowed its allowed. They may change API calls in the future which will render parts of the addon inert, and I could care less about that too.
I'm not going to follow your idea of the rules. Screw your idea. Who the hell are you? No seriously, who the hell do you think you are? Not being mean or derogatory, just think about what you are saying and how much impact you actually have on others.
Did you stomp your feet while you typed this?
arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
God_flakes wrote: »Mountain33r wrote: »So I checked it out, played with this addon last night. Everyone spewing doom and gloom is just ignorant. Test if for yourself, there is nothing game breaking here. Actually @mtwiggz is right the only thing really helpful is the player counts.
Showing names of stealth players on your screen; it does show if someone has stealth near you recently in which you may not have seen because you were focused on something else?. Not the location of them. Also if your volume is up, you can actually hear people cast abilities while stealth unless I am getting some kind of magic, which was before using this addon. There were times last night, that no names were the list and I got ganked by a player in stealth near me, happen a lot actually. No indication or any sort of heads up.
It's just good information, but nothing game breaking, least from what I tested. Unless there is something I am missing (MAGIC).
So are you seriously implying that knowing the second someone begins a gank attempt on you isnt a HUGE advantage??????
You can literally set it up so it plays a unique sound when someone is attacking you from stealth!!!
I am forced to play Devil's advocate. How much of an unfair advantage do these one button wonder stealth gankers have when their target doesn't even have one second to form a defense?
You're actually not playing devils advocate, so much as playing "you have a valid point, but i prefer the other way so i'll make *** up"
This is the kind of nonsense why almost all modern multiplayer games (if not all) with sniper rifles have such an annoying and stupid laser beam always showing whenever anyone looks down their scopes, because some kid cried "I got shot and i can't find them!" followed by stupid complains that people shouldn't be able to hide and instead *must* have their presence specifically highlighted when they do make an attempt to shoot.
But as for this addon? it's another beast altogether, the default game doesn't make a point of telling you "Hey, there are people still alive nearby, keep your guard up!" so there is absolutely no reason why any mod should be allowed to exist do so either.
This addon needs to go. ZoS needs to change the API so that it can no longer function.
It completely breaks a fundamental aspect of the game and an entire class.
You should not be able to know how many players are around you unless you physically see them.
The whole point of a surprise attack is just that: surprise.
While this may not be a "radar" per se. It is a proximity indicator and an advance warning system and it should not be allowed, period.
If this is allowed, you can expect most of the PvPers to be gone from Cyrodil and the game if not immediately then as soon as ANY viable game comes along. I enjoy PvP as well as PvE in this game. I play both for a change and diversity from the other.
If this is allowed to stay, there is absolutely no reason to go back into Cyrodil ever again and will, at some point drastically reduce my time spent in this game as I get all my characters through the PvE stuff. It will also drastically reduce my incentives to spend money on crowns and prompt me to cancel my sub if I am not spending time in this game.
Think about this carefully ZoS, and do the right thing. Stop the functionality of this addon ASAP.
100% of those approving this addon are destro ulti zergs or zerg wannabes who exploit destro ulti, radiant destruction, unpurgeable curse, IG monster set, when they know it's broken. Also, they endorse cheating and should be suspended/banned/ put into jail for 20 years. Therefore 100% of these cheaters have double standards, need third wheel on their PvP pony bike and are somewhat invalid irl.99% of those raging about this are stealthers, and 99% of those stealthers exploit the viper set when they know it's broken. Therefore 99% of this thread is a double standard and invald.
Knootewoot wrote: »To me it is. The same goes for addons which tell you when to dodge roll/evade or when a projectile is incoming.
Have you seen the little tutorial popup on the bottom of the screen that tells you to double tap an arrow key to dodge roll? That's all the addons use. It's already a part of the game but they make it more obvious by adding text in the middle of the screen.
Just because you ignore these tutorial popups or are blind to them doesn't make an addon that uses them cheating. You're just showing your ignorance is all.
arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
God_flakes wrote: »Mountain33r wrote: »So I checked it out, played with this addon last night. Everyone spewing doom and gloom is just ignorant. Test if for yourself, there is nothing game breaking here. Actually @mtwiggz is right the only thing really helpful is the player counts.
Showing names of stealth players on your screen; it does show if someone has stealth near you recently in which you may not have seen because you were focused on something else?. Not the location of them. Also if your volume is up, you can actually hear people cast abilities while stealth unless I am getting some kind of magic, which was before using this addon. There were times last night, that no names were the list and I got ganked by a player in stealth near me, happen a lot actually. No indication or any sort of heads up.
It's just good information, but nothing game breaking, least from what I tested. Unless there is something I am missing (MAGIC).
So are you seriously implying that knowing the second someone begins a gank attempt on you isnt a HUGE advantage??????
You can literally set it up so it plays a unique sound when someone is attacking you from stealth!!!
I am forced to play Devil's advocate. How much of an unfair advantage do these one button wonder stealth gankers have when their target doesn't even have one second to form a defense?
You're actually not playing devils advocate, so much as playing "you have a valid point, but i prefer the other way so i'll make *** up"
This is the kind of nonsense why almost all modern multiplayer games (if not all) with sniper rifles have such an annoying and stupid laser beam always showing whenever anyone looks down their scopes, because some kid cried "I got shot and i can't find them!" followed by stupid complains that people shouldn't be able to hide and instead *must* have their presence specifically highlighted when they do make an attempt to shoot.
But as for this addon? it's another beast altogether, the default game doesn't make a point of telling you "Hey, there are people still alive nearby, keep your guard up!" so there is absolutely no reason why any mod should be allowed to exist do so either.
now follow that logic allll the way thru homeslice.
the default game doesnt show locations of nodes, lorebooks, skyshards, auto decon and refine mats, change gear, post dos and healing meters either....bit those ARE all addons incidentally....so by your logic those all need to go too.
L2Logic homeswizzle.
God_flakes wrote: »Mountain33r wrote: »So I checked it out, played with this addon last night. Everyone spewing doom and gloom is just ignorant. Test if for yourself, there is nothing game breaking here. Actually @mtwiggz is right the only thing really helpful is the player counts.
Showing names of stealth players on your screen; it does show if someone has stealth near you recently in which you may not have seen because you were focused on something else?. Not the location of them. Also if your volume is up, you can actually hear people cast abilities while stealth unless I am getting some kind of magic, which was before using this addon. There were times last night, that no names were the list and I got ganked by a player in stealth near me, happen a lot actually. No indication or any sort of heads up.
It's just good information, but nothing game breaking, least from what I tested. Unless there is something I am missing (MAGIC).
So are you seriously implying that knowing the second someone begins a gank attempt on you isnt a HUGE advantage??????
You can literally set it up so it plays a unique sound when someone is attacking you from stealth!!!
I am forced to play Devil's advocate. How much of an unfair advantage do these one button wonder stealth gankers have when their target doesn't even have one second to form a defense?
You're actually not playing devils advocate, so much as playing "you have a valid point, but i prefer the other way so i'll make *** up"
This is the kind of nonsense why almost all modern multiplayer games (if not all) with sniper rifles have such an annoying and stupid laser beam always showing whenever anyone looks down their scopes, because some kid cried "I got shot and i can't find them!" followed by stupid complains that people shouldn't be able to hide and instead *must* have their presence specifically highlighted when they do make an attempt to shoot.
But as for this addon? it's another beast altogether, the default game doesn't make a point of telling you "Hey, there are people still alive nearby, keep your guard up!" so there is absolutely no reason why any mod should be allowed to exist do so either.
now follow that logic allll the way thru homeslice.
the default game doesnt show locations of nodes, lorebooks, skyshards, auto decon and refine mats, change gear, post dos and healing meters either....bit those ARE all addons incidentally....so by your logic those all need to go too.
L2Logic homeswizzle.
Tan9oSuccka wrote: »Glorious Master Race,
How is an add on that alerts you of stealth enemies in your direct area - not cheating?
Sincerely,
Console Pleb
OutLaw_Nynx wrote: »I haven't read through all of this but I'm assuming the majority of people who are upset are the ones that stack proc sets and are now salty because they can't one shot people from stealth?
Tutorials attempt to teach the hypothetical. This addon informs you in advance of actual. Who is actually about and who is about to hit you in advance of the action. It's simply too much information imo.