arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
EnviousStruggle wrote: »so guys
Surprise Attack is no longer a surprise, huh?
arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
God_flakes wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
No real upside to beinf a vamp, either. And there is a downside: increased damage from fire.
God_flakes wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
No real upside to beinf a vamp, either. And there is a downside: increased damage from fire.
Free magicka regen
Mist form
Undead passive and a third less damage when low on health
Faster movement in stealth
Bats
In exchange, you take 20% more fire damage. Which you just mitigate with extra points into elemental defender.
The weaknessss don't weigh up to the strengths, which is why EVERYONE runs it. Lets be honest.
God_flakes wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
No real upside to beinf a vamp, either. And there is a downside: increased damage from fire.
Free magicka regen
Mist form
Undead passive and a third less damage when low on health
Faster movement in stealth
Bats
In exchange, you take 20% more fire damage. Which you just mitigate with extra points into elemental defender.
The weaknessss don't weigh up to the strengths, which is why EVERYONE runs it. Lets be honest.
We'll see what happens next patch when Cyrodiil is flooded with MagDKs.
Psychodellix wrote: »Nightbaldes use stealth the sameway the mag sorcs use shields. IT is our defense. So by allowing this addon in to help nerf the stealth of a night blade, I feel that Stamblades should be givin a shield equal to that of a mag sorc. Stamblades have *** survivabilty as it is. Basicly ruined a style of gameplay by allowing this addon
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
In exchange, you take 20% more fire damage. Which you just mitigate with extra points into elemental defender.
The weaknessss don't weigh up to the strengths, which is why EVERYONE runs it. Lets be honest.
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
Okay, then don't be lazy like you said, super easy to get impen gear of your choice.
Okay, you can change your rotation, will lose a little dps by not to front loading with a heavy attack animation cancel. You have access to fear, doesn't even matter if he is blocking.
I imagine a lot of the best gankers in the game don't even mind this change because it makes it more challenging for them to gank. Seems most people complaining are those who are ganking because of how easy it is.
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
Okay, then don't be lazy like you said, super easy to get impen gear of your choice.
Okay, you can change your rotation, will lose a little dps by not to front loading with a heavy attack animation cancel. You have access to fear, doesn't even matter if he is blocking.
I imagine a lot of the best gankers in the game don't even mind this change because it makes it more challenging for them to gank. Seems most people complaining are those who are ganking because of how easy it is.
mhm, will get more impen, then I will be able to survive 1 hit more while being nuke after my fail *** gang because my target was informed about my attack
good ganger dont need also impen because he is fast killing and fast going into hide and running etc to not get catched so please dont tell me to dont be laze and get impen gear while it will help me nothing because my gang will be fail 100% while everyone aroun will know about me near
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
Okay, then don't be lazy like you said, super easy to get impen gear of your choice.
Okay, you can change your rotation, will lose a little dps by not to front loading with a heavy attack animation cancel. You have access to fear, doesn't even matter if he is blocking.
I imagine a lot of the best gankers in the game don't even mind this change because it makes it more challenging for them to gank. Seems most people complaining are those who are ganking because of how easy it is.
mhm, will get more impen, then I will be able to survive 1 hit more while being nuke after my fail *** gang because my target was informed about my attack
good ganger dont need also impen because he is fast killing and fast going into hide and running etc to not get catched so please dont tell me to dont be laze and get impen gear while it will help me nothing because my gang will be fail 100% while everyone aroun will know about me near
You said you were lazy so I went with that, you don't want to adjust your build and adapt.
You can still gank with surprise but you lose out on the heavy attack animation cancel extra DPS - someone even mentioned how to keep that into the rotation earlier in the thread without detection until the very last second - Sribes already has it down in his latest video. The most impressive nightblades like even this week Leify Eric put out a video showing him 1vXing in situations where they know he is there.
This addon isn't a good thing, but it's here so adapt to it until ZOS does nothing or changes the API. Everyone knew how easy it was to gank and get the kills before this came out.
arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
Okay, then don't be lazy like you said, super easy to get impen gear of your choice.
Okay, you can change your rotation, will lose a little dps by not to front loading with a heavy attack animation cancel. You have access to fear, doesn't even matter if he is blocking.
I imagine a lot of the best gankers in the game don't even mind this change because it makes it more challenging for them to gank. Seems most people complaining are those who are ganking because of how easy it is.
mhm, will get more impen, then I will be able to survive 1 hit more while being nuke after my fail *** gang because my target was informed about my attack
good ganger dont need also impen because he is fast killing and fast going into hide and running etc to not get catched so please dont tell me to dont be laze and get impen gear while it will help me nothing because my gang will be fail 100% while everyone aroun will know about me near
You said you were lazy so I went with that, you don't want to adjust your build and adapt.
You can still gank with surprise but you lose out on the heavy attack animation cancel extra DPS - someone even mentioned how to keep that into the rotation earlier in the thread without detection until the very last second - Sribes already has it down in his latest video. The most impressive nightblades like even this week Leify Eric put out a video showing him 1vXing in situations where they know he is there.
This addon isn't a good thing, but it's here so adapt to it until ZOS does nothing or changes the API. Everyone knew how easy it was to gank and get the kills before this came out.
Yeah I also posted this in the other thread.
Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best. This is reduced by latency, and since most players have a 100ms+ ping you'll reduce the warning to more like 1/4 of a second. Essentially unless they have lightning reflexes you can still gank people.
God_flakes wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol
Maybe if you did something else than zergsurfing you might get ganked from stealth more often.
If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.
"The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."
Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.
Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
The enemy is hit by defensive rune when everything has fired - given proper execution.
Also radiant is not an option as i pve on my char.
I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.
Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.
Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.
As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.
The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.
I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »What an absolutely stupid addition to the game. Everyone will use it.
What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,
Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!
Smh...
Well guess that´s true about stealth aswell...
Stealthganking is the core issue and why i think this addon is a good addition to the game.
Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.
The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.
The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.
You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.
Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.
There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.
I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.
It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.
So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.
Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.
These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.
I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.
Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
They are not counterable in light armor while still retaining an effective build.
I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.
Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
Derra run Pirates......Sypher said it was pretty powerful in PvP so I decided to try it and its bloody night and day with that Monster Set
Derra is right. Pirates set is a 6% proc chance on a one shot kill. That's not going to save you from the other 94% of ganks, it only helps when you're under pressure with shields up already.
What's wrong is a fundamentally incompetent game design problem: Shadows of the Hist handed nuclear weapons to all of the invisible shark players. What the hell do you expect those people to do with them? Why in the world does a spammable attack out of stealth in PVP stun the victim, deal way increased damage, activate poisons, and then cascade a mountain of proc damage? Were ZOS devs not paying attention to this at all?
Take off the stun at least. Give people a chance to get up and fight back. Hand nightblades better defense instead so that the fight is actually two sided. People complain about shield stacking, but I wouldn't need it if I could actually get up off the floor half of the time.
Pirates isn't for surviving the one shot kill (though if it procs you're pretty much going to survive it)
Defensive Rune handles that problem, or just having your shields up...Soon as it Procs though you're pretty much going to face tank anything a lot of stuff....
I also find it surprising you guys are acting like the one shots are new or something in this game?
If you were a vampire just a few patches ago I could flat out one shot you 100% of the time.
I was never a vampire, so there's that. Vampires need to be nerfed into the ground, because there is a problem when 90% of Cyrodiil is running stage four with no real downside.
Ethics aside. I am not saying that people SHOULD run this mod.
However, there is a REASON someone took the time and energy to create this mod. That reason is stealth. It's out of control. The damage is too high. The stun is ridiculous. The proc sets only make it worse.
Since ZOS is too ignorant or busy (I assume, busy playing a gankblade) to fix the problem, someone did it for them.
It should be patched out, along with half the benefits of stealth attacks and proc sets.
No real upside to beinf a vamp, either. And there is a downside: increased damage from fire.
Free magicka regen
Mist form
Undead passive and a third less damage when low on health
Faster movement in stealth
Bats
In exchange, you take 20% more fire damage. Which you just mitigate with extra points into elemental defender.
The weaknessss don't weigh up to the strengths, which is why EVERYONE runs it. Lets be honest.
Wow that was a lot of tears lol.
Have you actually tried it yet? It's not the end of the world and someone even pointed out how to get around the detection if you paid attention. It has no affect on your defense, it will only affect your offense if you go into hidden while within the radius of your target.
The heads up on heavy attack loading will be the thing that hurts your playstyle the most but you have to admit that is the cheesiest part of ganking - to land your heavy bow attack the same time as an ambush and incap in under 2 secs with a built in bonus damage modifier and stun.
Nightblades are very versatile, don't go glass cannon and you will be fine. Some of the best nightblades I have played with don't even slot cloak.
I playing on my stamblade mainly ganging because Im to lazey to craft specjal impen gear on pvp and just I cant fight in open fight as NB
played some toaday...averaage players or dont know how to use this addon or just dont know about this addon...yet.
but damn zergling exp group who just know much about this game.....fast ganged 1 player on back who has maybe 20k health, so not much work to get him, thne someone other goes to rezz him, templar, around 25k-30k health...doesnt matter to much because while I had just started caste heavy attack (being in damn *** stealth invisible to him) he just instantly stopped rezzing and block and *** me, rekt because he was notified about a *** invisible attack to everyone from his alliance.
ist this a *** cheat? you know about someothing waht you shouldnt know because nobody can see this damn thing...
Okay, then don't be lazy like you said, super easy to get impen gear of your choice.
Okay, you can change your rotation, will lose a little dps by not to front loading with a heavy attack animation cancel. You have access to fear, doesn't even matter if he is blocking.
I imagine a lot of the best gankers in the game don't even mind this change because it makes it more challenging for them to gank. Seems most people complaining are those who are ganking because of how easy it is.
mhm, will get more impen, then I will be able to survive 1 hit more while being nuke after my fail *** gang because my target was informed about my attack
good ganger dont need also impen because he is fast killing and fast going into hide and running etc to not get catched so please dont tell me to dont be laze and get impen gear while it will help me nothing because my gang will be fail 100% while everyone aroun will know about me near
You said you were lazy so I went with that, you don't want to adjust your build and adapt.
You can still gank with surprise but you lose out on the heavy attack animation cancel extra DPS - someone even mentioned how to keep that into the rotation earlier in the thread without detection until the very last second - Sribes already has it down in his latest video. The most impressive nightblades like even this week Leify Eric put out a video showing him 1vXing in situations where they know he is there.
This addon isn't a good thing, but it's here so adapt to it until ZOS does nothing or changes the API. Everyone knew how easy it was to gank and get the kills before this came out.
Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best.
Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best.
They will not get the notification at all:) The pop up is ONLY for a channeled attack to start. Ambush is a channel as well, btw. That's why it is shown.
Let me remind everybody that the addon's purpose never was to prevent the ganks. It was to make ganks harder.
God_flakes wrote: »
Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best.
They will not get the notification at all:) The pop up is ONLY for a channeled attack to start. Ambush is a channel as well, btw. That's why it is shown.
Let me remind everybody that the addon's purpose never was to prevent the ganks. It was to make ganks harder.
And why stop at ganks, Miat? Why the prejudice towards stealth players? Hmmmm? Why can't we have an add on that makes it harder for a Templar to execute Jesus beam-since we all know it's also OP and cheese. How about DK's wb or Sorc's negate? Why don't you just make add ons to make it harder for all the classes to successfully play their class and get off their combos? Hell why doesn't Zos just hand the entire pvp portion of the game to you and let you decide what classes can do what with their skills and abilities?
Bumblebeelzebub wrote: »
100% of those approving this addon are destro ulti zergs or zerg wannabes who exploit destro ulti, radiant destruction, unpurgeable curse, IG monster set, when they know it's broken. Also, they endorse cheating and should be suspended/banned/ put into jail for 20 years. Therefore 100% of these cheaters have double standards, need third wheel on their PvP pony bike and are somewhat invalid irl.99% of those raging about this are stealthers, and 99% of those stealthers exploit the viper set when they know it's broken. Therefore 99% of this thread is a double standard and invald.
Tanks do not fear gankers.
Real sorcs do not fear gankers.
Gankers are most feared by other gankers imho. And complete noobs. Noobs are afraid of gankers.