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Miat's PVP alerts.

  • Airyus
    Airyus
    ✭✭✭
    Annra wrote: »
    @ZOS_JessicaFolsom

    Thank you for the detailed reply. Have there been any internal discussions, or any upcoming plans, to institute a no add-ons or no UI PVP campaign?

    There are quite a few people who truly enjoy the barebones original UI but are forced into using both add ons and "floaty number" ZOS made UI upgrades in order to maintain competitive balance.

    You're welcome! Unfortunately, it isn't currently possible to disable addons for just one campaign and not the others.

    Then disable addons on all campaigns immediately please!
    This addon, like many similar addons too, is unacceptable.
    And please ban the author of this addon for lifetime!
    Annra wrote: »
    Airyus wrote: »
    Annra wrote: »
    Then disable addons on all campaigns immediately please!
    This addon, like many similar addons too, is unacceptable.
    And please ban the author of this addon for lifetime!

    Wow. So insightful. Yes, ban the author because he brought some very constructive information to the community, used his talents to create opportunities of improvement, and displayed his findings OPENLY, IN ****ing PUBLIC... shame on him for being a helpful pioneer. I sure hope he doesn't cure cancer or something ridiculous because that would be terrible.

    Where does the author write that his Addon is merely a proof of concept, only intended to blame Zenimax for their API? His description at ESOUI reads like a advertising brochure. To say, he is a pioneer, a white knight who is opening the eyes of the community for the shortcoming of ZoS Addon-API, is like to say, the intention of the inventors of nuclear weapons was only to reveal, how bad those weapons are.

    Sure, it is impossible to ban him for using the API, but I wish it were possible.

    Well I can because I know him. Stellar individual. I understand that not everyone knows him. If you fall in that category then try this...

    Judge not lest ye be judged first.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).

    For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.

    The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.

    You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.

    Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.

    There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.

    I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.

    It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.

    So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.

    Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.

    These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.

    I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.

    Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.
    Edited by SodanTok on December 18, 2016 5:59PM
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    ku5h wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol

    Maybe if you did something else than zergsurfing you might get ganked from stealth more often.

    If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
    Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.

    "The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."

    Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.

    Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
    The enemy is hit by defensive rune when everything has fired - given proper execution.

    Also radiant is not an option as i pve on my char.

    I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.

    Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
    That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.

    Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.

    As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.


    Grand Overlord 25/8/17
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    ku5h wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol

    Maybe if you did something else than zergsurfing you might get ganked from stealth more often.

    If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
    Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.

    "The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."

    Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.

    Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
    The enemy is hit by defensive rune when everything has fired - given proper execution.

    Also radiant is not an option as i pve on my char.

    I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.

    Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
    That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.

    Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.

    As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.

    The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.

    I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).

    For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.

    The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.

    You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.

    Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.

    There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.

    I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.

    It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.

    So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.

    Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.

    These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.

    I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.

    Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.

    They are not counterable in light armor while still retaining an effective build.
    I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.

    Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.
    Edited by Derra on December 18, 2016 8:05PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    ku5h wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol

    Maybe if you did something else than zergsurfing you might get ganked from stealth more often.

    If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
    Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.

    "The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."

    Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.

    Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
    The enemy is hit by defensive rune when everything has fired - given proper execution.

    Also radiant is not an option as i pve on my char.

    I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.

    Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
    That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.

    Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.

    As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.

    The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.

    I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).

    For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.

    The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.

    You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.

    Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.

    There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.

    I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.

    It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.

    So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.

    Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.

    These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.

    I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.

    Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.

    They are not counterable in light armor while still retaining an effective build.
    I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.

    Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.

    So stop being effective in different scenario and start being effective at surviving ganks? You are still running solo and still without radiant. So stop complaining people with the best build possible for ganking are one shotting you while you dont even run moderately effective build at surviving ganks.

    You are basically crying you would have to slot 2 skills to survive ganks, while gankers designed their WHOLE *** BUILD to gank.
    Also as I said, procbuilds are over the top at the moment. Still not really relevant because with that paper build any nonproc NB could gank you and instagib you.

    And who is comparing mmo to team based shooter? I, same as you, compared PVP game to PVP game. What type of the game does not matter at all.

    //EDIT:
    You should also notice that even with your light armor build, any NB without procset that wont instagib you from stealth, is never actually going to kill you unless he is much better than you.
    Edited by SodanTok on December 18, 2016 8:43PM
  • catsgomeow
    catsgomeow
    ✭✭✭
    im glad i quit pvp some months back due to the technical issues, seems its sliding even further downhill.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates !
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.

    The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.

    You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.

    Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.

    There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.

    ^Can't agree with this enough.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Getting lost in this is how this negatively effects class racials. There are two classes that have racials that are locked up into the first attack from stealth. Being able to burst players from stealth is the only reason these racials are worth anything, even more so on 3 out of 4 classes that cannot constantly go invisible at will.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't PvP very often, but allowing an add on that alerts people when a hidden character is nearby is stupid and obviously cheating.

    This allows players to circumvent the normal rules of the game. This is not just a mere convenience but an outright gameplay advantage. It would allow someone to know when to prepare or keep defensive buffs up in case they are about to get ambushed by a nearby player - something players who do not use this add on wouldn't know to do.




    Edited by Jeremy on December 18, 2016 9:50PM
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    It's a bandaid that spoon feeds PvPers who lack situational awareness, no different than a pve addon that warns you to stay out of stupid (red circles). Part of "skill" in PvP is knowing your surroundings and paying attention. This addon takes that away from the player.
    Edited by Malamar1229 on December 18, 2016 10:01PM
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    I'm canceling my subscription if Zos lets an add on like this continue.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • hobicabobjob
    hobicabobjob
    ✭✭✭
    I have seen Miat and the addon beta testers dodge attacks that they had no business knowing were coming. My first reaction was to think it was luck, but it was consistent enough that I knew something was up. I'm glad to see it was coming from the API.

    I respect that he released the addon into the public. I personally would find it very difficult to do so if I were in his shoes. I hope that ZOS addresses the API giving away information about stealth or cloaked players sooner rather than later.
  • kadar
    kadar
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    Come on now... Why make such a blatantly false statement? There's a skill that has literally it's entire function dedicated to defending against attacks from stealth... It does the job very well and is most viable ona LA build...

    If stealthganking is such a core issue, surely RML deserves a spot on the ol' skill bar. Ofc, it's your choice to use it or not. We can't be making statements like that with such a powerful tool available.

    (edit for quote format issues...)

    edit 2: and now I see most of this has already been addressed, lol.

    Edited by kadar on December 18, 2016 11:24PM
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    Come on now... Why make such a blatantly false statement? There's a skill that has literally it's entire function dedicated to defending against attacks from stealth... It does the job very well and is most viable ona LA build...

    If stealthganking is such a core issue, surely RML deserves a spot on the ol' skill bar. Ofc, it's your choice to use it or not. We can't be making statements like that with such a powerful tool available.

    (edit for quote format issues...)

    edit 2: and now I see most of this has already been addressed, lol.

    And RML is annoying because the cast time is stupidly short and you literally have to be laying on it the entire time you're going from point a to point b. I have it slotted, I use it, but it's not a sure bet when defending from stealth one hitters.
    Edited by God_flakes on December 18, 2016 11:44PM
  • kadar
    kadar
    ✭✭✭✭✭
    God_flakes wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    Come on now... Why make such a blatantly false statement? There's a skill that has literally it's entire function dedicated to defending against attacks from stealth... It does the job very well and is most viable ona LA build...

    If stealthganking is such a core issue, surely RML deserves a spot on the ol' skill bar. Ofc, it's your choice to use it or not. We can't be making statements like that with such a powerful tool available.

    (edit for quote format issues...)

    edit 2: and now I see most of this has already been addressed, lol.

    And RML is annoying because the cast time is stupidly short and you literally have to be laying on it the entire time you're going from point a to point b. I have it slotted, I use it, but it's not a sure bet when defending from stealth one hitters.

    Ya imo, it's the 50% dmg reduction that's the most important, and that's just for slotting it. I'd be interested to test how it works with damage procs off of the stealth attack for instance. In any case that 15k Heavy attack landing for 7.5k is quite the boon.
    Edited by kadar on December 18, 2016 11:49PM
  • glavius
    glavius
    ✭✭✭✭✭
    Defensive Rune has so far proved to be effective gank protection when I play my sorc on Azuras. Not sure why it wouldn't be also on CP campaign.
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).
    ku5h wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Stealthganking a core issue? Since when? In 10hrs of gameplay I might get ganked 1-2 times max and thats mostly by 2+ ppl in sinc. Much worse then gankers imo are "God mode" DKs and Templars that can facetank 10 ppl and still burst squishy players in couple of sec. Stealthganking core issue......lol

    Maybe if you did something else than zergsurfing you might get ganked from stealth more often.

    If i just stick to my factions zerg (which i do more and more often nowadays) i don´t get ganked often. If at all.
    Ironically i stick to my factions zergs because if i don´t the only thing i encounter is gankblades and since the addition of proccsets even mediocre players have the chance to simply oneshot me from invisibility.

    "The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build)."

    Radiant Magelight, Defensive Rune (on sorcerer). Either or both of these will prevent you from getting oneshot, and buy you enough time to cast your shields and get ready to fight. Though if you're in the squishiest armor type, shouldn't you be vulnerable to getting hit hard? I'm saying this as somebody who mains magicka, running 5 light on most of my builds.

    Funny enough both don´t save you against a proccgank with => heavybow, incap + viper, veli/selene, poisons.
    The enemy is hit by defensive rune when everything has fired - given proper execution.

    Also radiant is not an option as i pve on my char.

    I´m fine with getting hit hard. I just don´t think instantkills from invisibility should be possible. And so far i´ve never heared a reason why they should be. They´re the epitome of unfun gameplay.

    Edit: If you want an advantage from you sneak attack - remove the dmg bonus and stun and instead implement a 10s 50% cost increase to magica and stamina on the victim.
    That´s a tremendous advantage and still promotes a fight after the attack instead of instant death.

    Defensive Rune will 100% save you from a procgank, they'll be CCed after the heavy bow attack goes off and won't be able to complete their combo. There's no way to "delay" the CC until after you've completed your combo AFAIK.

    As for Radiant, if it's there and you don't choose to take advantage of it, that's on you. It's pretty cheap to swap morphs.

    The problem is if properly executed the bow attack will hit after the incap strike (no ambush) when the heavy bow is canceled with incap - now you just need proccluck.

    I don´t agree that having to respec morphs two times a day is cheap - nor is it comfortable to execute. Also having to slot a specific skill that´s otherwise useless should in my opinion not exist in a game only offering 10 skillslots (especially as only radiant won´t save me - you´d need radiant + defensive rune - which is 20% of your skillslots just to counter a mechanic that should not exist in the first place).
    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    Vaoh wrote: »
    What an absolutely stupid addition to the game. Everyone will use it.

    What I see here are a small minority of idiots being able to legitimately ruin the experience for everyone else. If you aren't using it, you are truly at a disadvantage,

    Who would have thought that PvP would be better on console now than on PC? And for all reasons, this is due to the lack of add-ons!

    Smh...

    Well guess that´s true about stealth aswell...

    Stealthganking is the core issue and why i think this addon is a good addition to the game.

    Core issue because people use instagib proc sets, because you lack any defense or because you just like to run alone?
    Both stealth and ganking arent issue anymore snipers in FPS games or gankers in MOBA games are.

    The problem is there is no defense available against getting instagibbed from stealth (Edit: on a light armor Build).

    For a moment i will ignore fact that there should not be any defense for paper characters to ever survive 1v1 gank from maxDMG character.

    The real problem you dont see, that this "problem" of yours goes both ways. While there is no defense against getting instagibbed as paper characters, there also is no offense (lets also ignore overpowered proc sets for a moment, they are obvious issue in normal duel alone) for gankers to take down tanky characters.

    You say you want "defense" against getting instagibbed, while you are perfectly aware there is nothing the gankers get from not insta killing you. You pop your little shield and heals and instantly reset the fight and look for "fair" duel (im still ignoring the overpoweness of proc sets, thats issue for another topic) while having all the good cards to win such engagement.

    Now back to the first sentence. Why you feel entitled to having defense by playing as paper (with titanium cover once spooked) against people that play as razor. You probably kill all those "razor" players once they are out of stealth, usually with friends helping you. So why is your mind telling you, you are entitled to have defense for the only situation where are you at your weakest, while gankers are their strongest form.

    There are many issues with stealth, ganking and nightblades overall. But lets stop pretending they are overpowered. They are sharks in deep sea, and you are swimming there in nothing but your swim suit while others are aboard aircraft carriers or submarines and all important battles are on the ground.

    I just want actual fights to happen. I can not instantly kill people. People can always see me. That´s the difference and it´s a big one.

    It should not be possible to instantly kill people from invisibility. There is no way to justify that in a pvp game. It´s idiocy. It´s impossible to create fun gameplay out that situation. Therefor the situation should not occur.

    So you can argue all you want. My statement is instantkills should not be possible (especially from invisibility) and i don´t think you or anyone else can justify why they should be.

    Edit: If you think uncounterable instantkills are somehow a good thing to have in a game don´t bother to reply. I don´t think there is any sense in arguing in that case.

    These instakills are counterable, (harder now with proc sets). You just choose not to counter it. If you're running around alone with light divines light armor you arent allowed to have chance to react. Not to mention if your reaction would be heal and shield and instantly have better defense than ganker, while completly negating effect (damage dealt) of his gank.

    I am running around as nightblade in medium armor (5x impen) with radiant magelight and vampire passives and it even feels unfair I get to survive almost every gank.

    Btw every fast paced PVP game ever has some mechanic that allows instakilling unaware enemies. Stop bringing out argument if you lack any experience. *** TF2 had whole class dedicated to instakill players.

    They are not counterable in light armor while still retaining an effective build.
    I´m running 2500impen 24k health. Yet a properly executed proccgank will still oneshot me without time to react.

    Edit: Why am i even replying to someone comparing an mmo to a team based shooter? Apples and coconuts i guess.

    You've got Overload, which lets you trade an ultimate slot for 5 skill slots. It's pretty easy to just run Defensive Rune on your OL bar and refresh when needed, it lasts for around 30 seconds. Also, RML isn't useless outside of countering a ganker, it's a convenient source of Empowerment and increases your max magic and magic regen for having it slotted. As others have pointed out, a ganker goes 100% into ganking to be effective, so why should you not have to give up anything to counter them?


    Grand Overlord 25/8/17
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    When I 1vX sometimes I will stumble upon the massive zerg raid and I quickly have to use geometry to hide my body from them...whether a tree or a large rock. Are you going to tell me if those lemmings do not physically see me, it is still GG for me because an addon can tell them I just entered stealth in the area?

    Ridiculous.

    Again, call it skill or whatever...but situational awareness should have some sort of factor in Cyrodiil.
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    God_flakes wrote: »
    And RML is annoying because the cast time is stupidly short and you literally have to be laying on it the entire time you're going from point a to point b. I have it slotted, I use it, but it's not a sure bet when defending from stealth one hitters.

    There is that, the range is limited enough to make it near pointless too at times (like not having a stack of immovable pots / day to burn through)considering its a ranged opener, then close both from beyond the revealing range.

    It's very rare to encounter NB's alone tbh, because they are vulnerable they create little gangs and just lol at everyone because if you get the better of one or survive the burst you're get got by other 2-3 (considering they're zerged down on discovery I'm not unsympathetic being a healer on occasion) .

    You can see whose adding your name to their little list atm its hilarious.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    No, Miat should not be banned. He used what was available to him. ZOS should use this as a red flag to revisit the API access and what possibly players could do with it.

    Besides, if Miat is banned I can't deliver him the proper COVENANT sized a** whoopin' that an AD like him deserves!
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Removing comments from this thread doesn't solve the problem. On the contrary, it aggravates players even more!

    I mean whatever.... this has all gone way too far. I quit. I am finished with PvP until ZOS shows they care and truly fixes at least half of the issues plaguing PvP.

    *No more Subs. No more purchased Crowns. No more recommending ESO to others. Nothing.

    You've neglected some of the best PvP ever into an utterly worthless mess. It's quite extraordinary comparing PC launch PvP (from which it should have improved) to what you've given us now.

    I'm going to run my Dark Brotherhood dailies until I get what I want (or my Sub expires) and then take a nice, long break from ESO until I see someone at ZOS at least pretend they care anymore. Maybe the occational Vet trial run. Who knows.... I have already strayed from ESO quite a lot the past few weeks due to the state of the game.

    When I see ZOS care again about PvP, then I'll care again about PvP. Plain and simple. Until then, they don't deserve my money anymore.

  • Agalloch
    Agalloch
    ✭✭✭✭✭
    Why so much rage??

    This is something permitted by the api ....

    ZOS must incorporate the most useful addons in the live client for all of the platforms.

    We must have more different ui-s to choose from..buff timers ..craft addons...etc..all toggleable.

    Yes ..we must have all implemented in the live client.

    This way players who want to play vanilla ..can play vanilla ..and the ones who want an improved mmo experience ..could toggle on what features they want. (Togle ON/OFF ui elements ) .

    ESO is not a single player game..so we must have an improved interface , improved UI, bufftimers, group dps, improved guildstore search.. and so on ..

    Who doesn't want these features can simply don't activate them...

    Trust me ..every mmo in the market has these features standard. And ESO must have them too.

    Ok ..some of you will become angry...( "no..this is breaking the immersion..etc..etc.")...

    With this features toggleable everyone can play as he want....

    English is not my native language.


  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Why so much rage??

    This is something permitted by the api ....

    ZOS must incorporate the most useful addons in the live client for all of the platforms.

    We must have more different ui-s to choose from..buff timers ..craft addons...etc..all toggleable.

    Yes ..we must have all implemented in the live client.

    This way players who want to play vanilla ..can play vanilla ..and the ones who want an improved mmo experience ..could toggle on what features they want. (Togle ON/OFF ui elements ) .

    ESO is not a single player game..so we must have an improved interface , improved UI, bufftimers, group dps, improved guildstore search.. and so on ..

    Who doesn't want these features can simply don't activate them...

    Trust me ..every mmo in the market has these features standard. And ESO must have them too.

    Ok ..some of you will become angry...( "no..this is breaking the immersion..etc..etc.")...

    With this features toggleable everyone can play as he want....

    English is not my native language.


    The issue is that most of this information, though permissible by the API that ZOS has made, is hidden game data that could lead to later exploitation. It also seeks to remove one aspect of PvP play just because the maker of the addon was unhappy about being ganked. The other aspects of it such as the kill counter are fine as there are other addons that do it. It's the naming of players that have stealthed up from opposing factions in the area around you as well counting how many players from all factions are around you that is causing the issue. The fact it will alert you when there is a channel cast attack about going off to allow you time to react is also an issue. No one should have that information.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crown wrote: »
    Here's another analogy (I like analogies): You need to sort jellybeans such that there are 200 in each bag. Everyone around you is counting them 1 by 1, and it takes them 2 minutes to fill a bag. Everyone needs to complete 100 bags, thus a shift is 200 minutes (3 hours and 20 minutes). You figure out that all jellybeans are each 2 grams in weight, so use a scale to measure out 400 grams and bag them all at once. You complete your 200 bags in about 20 minutes, and have 3 hours free. If you choose not to share the scale method with the other jellybean baggers, and use those 3 hours to relax, play video games, or chat with friends then are you doing anything wrong? If you share the method of using a scale with the rest of the jellybean baggers, and everyone finishes early, are you doing anything wrong?

    The analogy with the jellybeans takes place in a teamwork environment (no competition), while ESO is competitive (especially in PvP), so I'm not sure the analogy is appropriate. I would consider the one that does NOT share his efficient method with his fellow teammates to be a bad person. But what would probably happen if he did was that the company they're all working for would simply give more work to everyone (since it's done more efficiently) to fill in the three hours - and the profits generated by the increased productivity would be cashed in by the company... so there's no easy answer to that.

    A friend of mine once wrote a very useful addon. While it was still in testing stages and not yet published, he got an offer from a progression guild to keep his addon private, and literally selling it to that particular guild only, excluding everyone else. In exchange for REAL LIFE MONEY.
    My friend chose to refuse the offer and publish the addon, because he had written it for the community, not for money and not for the exclusive advantage of one guild only. But for one guy who refuses such "deals", how many actually accept ? I don't know.

    Another analogy now (since you like them and so do I ;-) )

    Imagine you find a medicine that can cure a so far incurable disease. Is it OK to make it exclusive and sell it only to those who can afford it ?
    Now let's go further and imagine that this very same medicine can also be used by athletes for doping purposes. Is it OK to put it on the market (for the sick people) knowing that it can be abused by athletes for cheating ? Is it OK to keep it secret and sell it only to athletes for big money ?

    I don't have definite answers to any of those, but one thing is sure imho : you can't reduce it to "as long as it is allowed by the laws and regulations, then it is ok". You have to put a lot of moral thinking into that sort of questions, even though we might all end up with different conclusions. Whether competition in a videogame is worth the headache is another question entirely, but here or there, it can't get reduced to things being legal or technically possible. There are consequences that must be weighted for good and bad.

  • Agalloch
    Agalloch
    ✭✭✭✭✭
    [/quote]
    @AzraelKrieg wrote :

    The issue is that most of this information, though permissible by the API that ZOS has made, is hidden game data that could lead to later exploitation. It also seeks to remove one aspect of PvP play just because the maker of the addon was unhappy about being ganked. The other aspects of it such as the kill counter are fine as there are other addons that do it. It's the naming of players that have stealthed up from opposing factions in the area around you as well counting how many players from all factions are around you that is causing the issue. The fact it will alert you when there is a channel cast attack about going off to allow you time to react is also an issue. No one should have that information.[/quote]


    I took this from @ZOS_JessicaFolsom post : "you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position."

    So...again...why so much rage???

    This is not cheating anyway....
    Edited by Agalloch on December 19, 2016 8:58AM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Removing comments from this thread doesn't solve the problem. On the contrary, it aggravates players even more!

    I mean whatever.... this has all gone way too far. I quit. I am finished with PvP until ZOS shows they care and truly fixes at least half of the issues plaguing PvP.

    *No more Subs. No more purchased Crowns. No more recommending ESO to others. Nothing.

    You've neglected some of the best PvP ever into an utterly worthless mess. It's quite extraordinary comparing PC launch PvP (from which it should have improved) to what you've given us now.

    I'm going to run my Dark Brotherhood dailies until I get what I want (or my Sub expires) and then take a nice, long break from ESO until I see someone at ZOS at least pretend they care anymore. Maybe the occational Vet trial run. Who knows.... I have already strayed from ESO quite a lot the past few weeks due to the state of the game.

    When I see ZOS care again about PvP, then I'll care again about PvP. Plain and simple. Until then, they don't deserve my money anymore.

    exactly, and it is also why i unsubbed.

    Why so much rage??

    This is something permitted by the api ....

    ZOS must incorporate the most useful addons in the live client for all of the platforms.

    We must have more different ui-s to choose from..buff timers ..craft addons...etc..all toggleable.

    Yes ..we must have all implemented in the live client.

    This way players who want to play vanilla ..can play vanilla ..and the ones who want an improved mmo experience ..could toggle on what features they want. (Togle ON/OFF ui elements ) .

    ESO is not a single player game..so we must have an improved interface , improved UI, bufftimers, group dps, improved guildstore search.. and so on ..

    Who doesn't want these features can simply don't activate them...

    Trust me ..every mmo in the market has these features standard. And ESO must have them too.

    Ok ..some of you will become angry...( "no..this is breaking the immersion..etc..etc.")...

    With this features toggleable everyone can play as he want....

    English is not my native language.


    The issue is that most of this information, though permissible by the API that ZOS has made, is hidden game data that could lead to later exploitation. It also seeks to remove one aspect of PvP play just because the maker of the addon was unhappy about being ganked. The other aspects of it such as the kill counter are fine as there are other addons that do it. It's the naming of players that have stealthed up from opposing factions in the area around you as well counting how many players from all factions are around you that is causing the issue. The fact it will alert you when there is a channel cast attack about going off to allow you time to react is also an issue. No one should have that information.

    that sums it up perfectly, took the words right out of my mouth, well said.
  • Enodoc
    Enodoc
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    I took this from ZOS_JessicaFolsom post : "you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position."

    So...again...why so much rage???
    The thing is telling you how many players around you are in stealth, when, by definition, you are not supposed to know about players in stealth. It tells you when someone is charging an attack at you from stealth, when by definition, you are not supposed to know someone is attacking you from stealth. It tells you how many players are around you, including those who are not in stealth, even though you can't see them. While it doesn't tell you where they are, so can't be used as a positioning radar, it still acts as an early warning radar that something may be about to happen.
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  • Bumblebeelzebub
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    I took this from @ZOS_JessicaFolsom post : "you are not notified of exactly where the player is.This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position."

    So...again...why so much rage???

    This is not cheating anyway...

    This isn't even close to the point. If I know for a fact that an enemy is stealthed nearby, I will behave differently. I'll put buffs up, spam AOE to sniff them out, and dodgeroll when I'm alerted of their impending attacks. These are all precautions that prevent stealth builds from executing their only advantage in PvP.

    Stealth is an intended part of this game. This add-on allows you to subvert all of the counterplay required to fend off a stealth attack. Using add-ons to do the work of countering a legitimate and intended playstyle is cheating.
    Edited by Bumblebeelzebub on December 19, 2016 1:04PM
  • EnviousStruggle
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    its not cheating for me until ZOS will say different
  • anitajoneb17_ESO
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    its not cheating for me until ZOS will say different

    ZOS WILL amend the API around the issues reveled by this addon. There's no way around it.
    I'd like to thank the author for publishing the addon, because he knew very well that this would happen, and could very well have kept it for himself.
    The amendments to the API will force-disable other similar addons that are currently used privately, and that's a good thing for ESO in general. The whole issue will also force ZOS to reconsider PvP balance and stealth abilities (I have no opinion myself if they're OP or OK).

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