Apply the cyrodiil 50% passive to it and reduce or change the health buff, and it's fine. Ans I think that's the bug they'll fix. The heal bonus doesn't get cut by 50% like every other heal.so we have our 2 typical possibilities:
- set is still broken or even more broken
- set is useless
We will see
"As well as reducing its overall effectiveness."
Completely unnecessary if they'd just fix the bugs. Malu was niche but effective when built around for many months before they broke it. Hopefully they won't gut it just to appease you people's irrational whining.
Wow. Kena and I agree on something. What is this? Is this a dream?
ZOS_GinaBruno wrote: »Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.
@ZOS_GinaBruno Is this patch fix coming to the Public Test Server or to the Live Game? Do you know when Console players are expected to receive this fix?ZOS_GinaBruno wrote: »Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.
"As well as reducing its overall effectiveness."
Completely unnecessary if they'd just fix the bugs. Malu was niche but effective when built around for many months before they broke it. Hopefully they won't gut it just to appease you people's irrational whining.
"As well as reducing its overall effectiveness."
Completely unnecessary if they'd just fix the bugs. Malu was niche but effective when built around for many months before they broke it. Hopefully they won't gut it just to appease you people's irrational whining.
"As well as reducing its overall effectiveness."
Completely unnecessary if they'd just fix the bugs. Malu was niche but effective when built around for many months before they broke it. Hopefully they won't gut it just to appease you people's irrational whining.
People disagreeing with you doesn't make them irrational.
Rational evidence of how broken the set is has consistently been given, time and again.
People asked for a broken set to be fixed.
Is it their fault if ZOS seem to be on their way to übernerf it?
No, it ain't.
It's bugged.
It was not imbalanced.
The set existed for many months without a peep from you people before they busted it. It was perfectly fine.
So yes, all of the "nerf Malubeth, reduce range, reduce proc chance, blah blah" suggestions are irrational.
It's called being logical. Welcome.
DisgracefulMind wrote: »The worst offenders are also stacking reactive with malubeth, so thats honestly where you see the "knocked down without stam, but can't kill" because of
reduces all damage a further 35% and then you get that malubeth proc,
If you drop your ritual (as a templar), an enemy with this set who's standing in it has a permaproc on it. Which I don't think should be happening at all....
Jules, Bee was saying that someone with reactive armor will have the 5PC set permanently procced while in an opponent's purify (because it snares).
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Reactive Tooltip wrote:While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Make it 20% then, the same as Shuffle, which is even more OP.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Make it 20% then, the same as Shuffle, which is even more OP.
Shuffle doesn't always equate to 20% reduced damage. It's 20% dodge chance which is an entirely different ballgame. Comparing reduced damage and dodge chance is nearly impossible because it's all RNG based. You don't know if you'll be missing that light attack or missing that leap so it's hard to compare that to a flat 20% or 35% reduced damage of all attacks. As to whether or not shuffle is op is debatable, but a totally different subject.
However, I still think even 20% reduced damage 100% of the time is too much. I have no problem with it being a high number like 35% damage reduction as long as it's not static. The 5 piece is a big sacrifice, you're right about that. Still, not big enough of a sacrifice to warrant 35% static damage reduction. Nothing is.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Make it 20% then, the same as Shuffle, which is even more OP.
Shuffle doesn't always equate to 20% reduced damage. It's 20% dodge chance which is an entirely different ballgame. Comparing reduced damage and dodge chance is nearly impossible because it's all RNG based. You don't know if you'll be missing that light attack or missing that leap so it's hard to compare that to a flat 20% or 35% reduced damage of all attacks. As to whether or not shuffle is op is debatable, but a totally different subject.
However, I still think even 20% reduced damage 100% of the time is too much. I have no problem with it being a high number like 35% damage reduction as long as it's not static. The 5 piece is a big sacrifice, you're right about that. Still, not big enough of a sacrifice to warrant 35% static damage reduction. Nothing is.
If it only procced on hard CCs then I think it's a fair set. 35% reduced damage is nothing if you're being outnumbered, it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol. I honestly find shufflers more tanky than tanks.
it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Make it 20% then, the same as Shuffle, which is even more OP.
Shuffle doesn't always equate to 20% reduced damage. It's 20% dodge chance which is an entirely different ballgame. Comparing reduced damage and dodge chance is nearly impossible because it's all RNG based. You don't know if you'll be missing that light attack or missing that leap so it's hard to compare that to a flat 20% or 35% reduced damage of all attacks. As to whether or not shuffle is op is debatable, but a totally different subject.
However, I still think even 20% reduced damage 100% of the time is too much. I have no problem with it being a high number like 35% damage reduction as long as it's not static. The 5 piece is a big sacrifice, you're right about that. Still, not big enough of a sacrifice to warrant 35% static damage reduction. Nothing is.
If it only procced on hard CCs then I think it's a fair set. 35% reduced damage is nothing if you're being outnumbered, it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol. I honestly find shufflers more tanky than tanks.
I have no problem with it proccing a 35% reduction if it's restricted to hard cc's and thus has an internal cooldown atleast the length of cc immunity. Like I said, my problem is with snares, like purify, proccing it.
And I don't understand the line;it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol
I find the TTK is way way higher than other patches and everyone across the board is much much tankier in everything from duels to small scale, even largescale. Compare this meta to the previous instagibbing of soul tether/proxy/VD. It's no where near the low TTK it used to be. Being one shot is fairly rare from my POV, unless by a ganker specced entirely for ganking.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.
Make it 20% then, the same as Shuffle, which is even more OP.
Shuffle doesn't always equate to 20% reduced damage. It's 20% dodge chance which is an entirely different ballgame. Comparing reduced damage and dodge chance is nearly impossible because it's all RNG based. You don't know if you'll be missing that light attack or missing that leap so it's hard to compare that to a flat 20% or 35% reduced damage of all attacks. As to whether or not shuffle is op is debatable, but a totally different subject.
However, I still think even 20% reduced damage 100% of the time is too much. I have no problem with it being a high number like 35% damage reduction as long as it's not static. The 5 piece is a big sacrifice, you're right about that. Still, not big enough of a sacrifice to warrant 35% static damage reduction. Nothing is.
If it only procced on hard CCs then I think it's a fair set. 35% reduced damage is nothing if you're being outnumbered, it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol. I honestly find shufflers more tanky than tanks.
I have no problem with it proccing a 35% reduction if it's restricted to hard cc's and thus has an internal cooldown atleast the length of cc immunity. Like I said, my problem is with snares, like purify, proccing it.
And I don't understand the line;it's just going to take 35% longer to die, which in ESO at the moment equates to about one second lol
I find the TTK is way way higher than other patches and everyone across the board is much much tankier in everything from duels to small scale, even largescale. Compare this meta to the previous instagibbing of soul tether/proxy/VD. It's no where near the low TTK it used to be. Being one shot is fairly rare from my POV, unless by a ganker specced entirely for ganking.
Sounds like the snare bug is being fixed, so that'll sort the set out.
Once Malubeth is fixed the TTK is going to drop a lot lower. TTK is better, but still a bit fast. Or maybe it's just my 300 ping combined with my badness! I like that there's tanks around, it makes you have to select targets and kill orders better, it gives a variety of roles as well. Malubeth tanks are cancer though.
I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.
Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.