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Malubeth

  • Ghost-Shot
    Ghost-Shot
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    Jules wrote: »
    Elong wrote: »
    I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.

    Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.

    Best thing is any mag dk fire skill has a built in snare so it's up 100% of the time.
    Jabs/sweeps give a snare as well as ritual
    Gap closers
    Most skills such as heoric slash
    Caltraps.


    This set is so broken right now, snares need toning down overall anyway but people are walking around with 35% dmg reduction on top of the 50% cyrodiil gives..

    My whip is noodle enough if you don't mind.

    It is a very strong set but before we talk about more nerfs lets see how it goes with Malubeth out of the picture first.
  • GreenSoup2HoT
    GreenSoup2HoT
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    @leepalmer95 Just so you know it's only the snare from that one Templar ability that is proc'ing Reactive. No other snares in game proc Reactive.
    PS4 NA DC
  • leepalmer95
    leepalmer95
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    @leepalmer95 Just so you know it's only the snare from that one Templar ability that is proc'ing Reactive. No other snares in game proc Reactive.

    I'm pretty sure i've hit someone with embers and it's proc?

    Maybe there was a friendly templar around or something.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • GreenSoup2HoT
    GreenSoup2HoT
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    @leepalmer95 Just so you know it's only the snare from that one Templar ability that is proc'ing Reactive. No other snares in game proc Reactive.

    I'm pretty sure i've hit someone with embers and it's proc?

    Maybe there was a friendly templar around or something.
    It will proc from the Immobilize from Talons or any stun/knockdown/disorient. Basically all Hard-CC's with the addition of Immobilizes.

    Edited by GreenSoup2HoT on July 30, 2016 8:23PM
    PS4 NA DC
  • Vaoh
    Vaoh
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    Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.

    THANK YOU!

    FINALLY

  • Neowit
    Neowit
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    Jules wrote: »
    I justified it to myself by saying that great incoming heals were needed when fighting outnumbered.
    This is what it should be for. Like a reverse proxy det. Drop the heal by 80% and buff the proc chance to 30%. Make it give 6% extra healing per tether instead of a flat buff. Maybe make it so it doesn't proc off of DoT, and/or give the the tether a cap of five.

    It would still be a zerg tool though. That's more a problem with how easy it is to heal in massive clusters. Healing needs to be changed to heal only other group members. A gradient healing nerf needs to be applied to groups, increased for each player beyond the eighth.

    Maybe my numbers seem a bit off. That's a subjective thing. But you plug anything reasonable in their place and this becomes a fix that hits every needed angle.
    Edited by Neowit on July 31, 2016 9:16PM
  • Neowit
    Neowit
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    -
    Edited by Neowit on July 31, 2016 9:16PM
  •  Jules
    Jules
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    Ghost-Shot wrote: »
    Jules wrote: »
    Elong wrote: »
    I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.

    Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.

    Best thing is any mag dk fire skill has a built in snare so it's up 100% of the time.
    Jabs/sweeps give a snare as well as ritual
    Gap closers
    Most skills such as heoric slash
    Caltraps.


    This set is so broken right now, snares need toning down overall anyway but people are walking around with 35% dmg reduction on top of the 50% cyrodiil gives..

    My whip is noodle enough if you don't mind.

    It is a very strong set but before we talk about more nerfs lets see how it goes with Malubeth out of the picture first.

    Even without malubeth in the picture this set should not be procced 100% of the time from snares.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Bashev
    Bashev
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    Jules wrote: »
    Ghost-Shot wrote: »
    Jules wrote: »
    Elong wrote: »
    I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.

    Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.

    Best thing is any mag dk fire skill has a built in snare so it's up 100% of the time.
    Jabs/sweeps give a snare as well as ritual
    Gap closers
    Most skills such as heoric slash
    Caltraps.


    This set is so broken right now, snares need toning down overall anyway but people are walking around with 35% dmg reduction on top of the 50% cyrodiil gives..

    My whip is noodle enough if you don't mind.

    It is a very strong set but before we talk about more nerfs lets see how it goes with Malubeth out of the picture first.

    Even without malubeth in the picture this set should not be procced 100% of the time from snares.

    it procs only on one specific snare. Sacred gorund from the templars. It was new and almost every new feature it was buggy implemented. I agree that it should be fixed. Another thing is in CP critical heal increase doesnt have a counter.
    Because I can!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.

    When would this fix be hitting console?

    The plan is to have it included in the Update 11 patch, similar to PC.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Robbmrp
    Robbmrp
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    Robbmrp wrote: »
    Malubeth users before 2.5.5....
    [img][/img]To9mEx3.jpg

    Malubeth users after 2.5.5.... may they die the horrible death they deserve.....


    [img][/img]mQxe7JJ.jpg

    NA Server - Kildair
  • frozywozy
    frozywozy
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    yodased wrote: »
    The worst offenders are also stacking reactive with malubeth, so thats honestly where you see the "knocked down without stam, but can't kill" because of

    50cteyv7ovpp.jpg

    reduces all damage a further 35% and then you get that malubeth proc, :trollface:

    If you drop your ritual (as a templar), an enemy with this set who's standing in it has a permaproc on it. Which I don't think should be happening at all....

    Or trying to purge yourself of Fasalla's with ritual but keeping the debuff on you as long as the Fasalla's tank is standing into the ritual.. but this is another story.
    Edited by frozywozy on August 1, 2016 2:34PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • alakmir
    alakmir
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    Jules wrote: »
    I used this set a few weeks ago. Maybe about a month now. I justified it to myself by saying that great incoming heals were needed when fighting outnumbered. I'd say a good deal of people justify it to themselves because of this.

    However, upon taking the set off and replacing it with another, I started to look around me and see purple beams of cancer everywhere. People, lying CC'd on the ground being beat on by many and somehow still outhealing immense incoming damage. Tanks of all shapes and forms, permablocking and being carried by this set, rendering themselves virtually unkillable by others. They are everywhere.

    To anyone being honest with themselves, the set is overperforming. Yes it is not proccing 20k+ heals randomly anymore. Yes, the bug was fixed. However, the set remains very unbalanced in pvp.

    How do we fix this? What are some reasonable adjustments to leave the set as a viable choice without it being the BIS carry all that it currently is?

    Discuss.

    i suggest ZOS to take out the set from the game... it's a cancer !!
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • frozywozy
    frozywozy
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    alakmir wrote: »
    Jules wrote: »
    I used this set a few weeks ago. Maybe about a month now. I justified it to myself by saying that great incoming heals were needed when fighting outnumbered. I'd say a good deal of people justify it to themselves because of this.

    However, upon taking the set off and replacing it with another, I started to look around me and see purple beams of cancer everywhere. People, lying CC'd on the ground being beat on by many and somehow still outhealing immense incoming damage. Tanks of all shapes and forms, permablocking and being carried by this set, rendering themselves virtually unkillable by others. They are everywhere.

    To anyone being honest with themselves, the set is overperforming. Yes it is not proccing 20k+ heals randomly anymore. Yes, the bug was fixed. However, the set remains very unbalanced in pvp.

    How do we fix this? What are some reasonable adjustments to leave the set as a viable choice without it being the BIS carry all that it currently is?

    Discuss.

    i suggest ZOS to take out the set from the game... it's a cancer !!

    Yup. Just like Reactive and Eternal hunt. All cancer cheesing sets certified.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Jerro
    Jerro
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    alakmir wrote: »
    Jules wrote: »
    I used this set a few weeks ago. Maybe about a month now. I justified it to myself by saying that great incoming heals were needed when fighting outnumbered. I'd say a good deal of people justify it to themselves because of this.

    However, upon taking the set off and replacing it with another, I started to look around me and see purple beams of cancer everywhere. People, lying CC'd on the ground being beat on by many and somehow still outhealing immense incoming damage. Tanks of all shapes and forms, permablocking and being carried by this set, rendering themselves virtually unkillable by others. They are everywhere.

    To anyone being honest with themselves, the set is overperforming. Yes it is not proccing 20k+ heals randomly anymore. Yes, the bug was fixed. However, the set remains very unbalanced in pvp.

    How do we fix this? What are some reasonable adjustments to leave the set as a viable choice without it being the BIS carry all that it currently is?

    Discuss.

    i suggest ZOS to take out the set from the game... it's a cancer !!

    you have die so often on this set or? you can counter easily every malubeth user, malubeth is a "dot" you can purge it.
    If you use These Knowledge, you can win easy. And Malubeth is weak vs range atacks.
  • Phinix1
    Phinix1
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    Jerro wrote: »
    you have die so often on this set or? you can counter easily every malubeth user, malubeth is a "dot" you can purge it.
    If you use These Knowledge, you can win easy. And Malubeth is weak vs range atacks.

    But constantly complaining on the forums about anything that isn't FoTM stamina gank build insta-win until ZOS cave and give you a nerf cookie is SO much simpler than "tactics."

    o:)
    Edited by Phinix1 on August 1, 2016 4:04PM
  • Jerro
    Jerro
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    Phinix1 wrote: »

    But constantly complaining on the forums about anything that isn't FoTM stamina gank build insta-win until ZOS cave and give you a nerf cookie is SO much simpler than "tactics."

    o:)



    and if you win vs these kids, you become much whispers with b u l l s h i t o:)
    Edited by Jerro on August 1, 2016 4:59PM
  • DisgracefulMind
    DisgracefulMind
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    frozywozy wrote: »
    yodased wrote: »
    The worst offenders are also stacking reactive with malubeth, so thats honestly where you see the "knocked down without stam, but can't kill" because of

    50cteyv7ovpp.jpg

    reduces all damage a further 35% and then you get that malubeth proc, :trollface:

    If you drop your ritual (as a templar), an enemy with this set who's standing in it has a permaproc on it. Which I don't think should be happening at all....

    Or trying to purge yourself of Fasalla's with ritual but keeping the debuff on you as long as the Fasalla's tank is standing into the ritual.. but this is another story.

    :'(

    stahp. it hurts. T_T
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Ghost-Shot
    Ghost-Shot
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    Jules wrote: »
    Ghost-Shot wrote: »
    Jules wrote: »
    Elong wrote: »
    I think Reactive is fine on it's own, away from Malubeth. There should be different set ups in this game as opposed to pure DPS. Without Malubeth, Reactive isn't half as good, but it makes for a nice tank set up. You also sacrifice other stats to wear it, and your ability to kill people is weakened. Eventually, without backup, you die.

    Still, it's unnecessarily op. The set was designed before purify was given a snare. Either make the snare from purify not proc it or rethink the snare proc altogether. I'm sure it was never intended to have 100% uptime and I think 35% reduced damage if hard cc'd on cooldown is plenty tanky enough.

    Best thing is any mag dk fire skill has a built in snare so it's up 100% of the time.
    Jabs/sweeps give a snare as well as ritual
    Gap closers
    Most skills such as heoric slash
    Caltraps.


    This set is so broken right now, snares need toning down overall anyway but people are walking around with 35% dmg reduction on top of the 50% cyrodiil gives..

    My whip is noodle enough if you don't mind.

    It is a very strong set but before we talk about more nerfs lets see how it goes with Malubeth out of the picture first.

    Even without malubeth in the picture this set should not be procced 100% of the time from snares.

    Totally agree with that, but you know how quickly balance discussions turn into nerf discussions, I don't use the set but I'd rather not see it become useless.
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