@krathos because it's been established since then that the set is still bugged as ***. What part of a 6k tooltip suggests that 11k+ heal ticks are working as intended? Discussing nerfs is a waste of time and risks spreading misinformation that the set is working as intended and actually needs a nerf. This is dangerous with all the monkeys following the herd on the forums.
I jumped on your comment because it was the last on the thread which suggested a nerf. Does that offend you? In fact, I'd gladly still stand by a range nerf, which I suggested ages ago as an alternative should an actual nerf be needed after the bugs are fixed.
But those bugs have to be the center of conversation until they are fixed. To nerf the set without fixing them would be reckless, and I will keep harping on that every time I see someone sidetrack the conversation with talk of nerfs.
To anyone being honest with themselves, the set is overperforming. Yes it is not proccing 20k+ heals randomly anymore. Yes, the bug was fixed. However, the set remains very unbalanced in pvp.
How do we fix this? What are some reasonable adjustments to leave the set as a viable choice without it being the BIS carry all that it currently is?
Discuss.
@krathos because it's been established since then that the set is still bugged as ***. What part of a 6k tooltip suggests that 11k+ heal ticks are working as intended? Discussing nerfs is a waste of time and risks spreading misinformation that the set is working as intended and actually needs a nerf. This is dangerous with all the monkeys following the herd on the forums.
I jumped on your comment because it was the last on the thread which suggested a nerf. Does that offend you? In fact, I'd gladly still stand by a range nerf, which I suggested ages ago as an alternative should an actual nerf be needed after the bugs are fixed.
But those bugs have to be the center of conversation until they are fixed. To nerf the set without fixing them would be reckless, and I will keep harping on that every time I see someone sidetrack the conversation with talk of nerfs.
Thank you @zyk for digging that up.
@PainfulFAFA the damage from Malubeth is halved by battle spirit. The heal is affected by battle spirit because it is based off of damage dealt. There is no way you can make even a 10 tooltip yield 11k heal ticks every half second for the duration of the beam.
Especially brutal when youre being hit by dots and attacks like rapid strikes and jabs. Instant procs. I was yelling at templars to stop jabbing the guy so I could burst him down properly as he lay on the ground fully healing over and over. Tanks not even managing stam with this laying on the ground unless faced with proper burst builds. All the more reason that burst is needed over dot/sustain-challenging playstyles. Try dueling a malubeth with lots of dots and rapidstrikes. Its pretty silly!
@PainfulFAFA "steals" health
@PainfulFAFA "steals" health
Malubeth was specifically mentioned by ZOS as one of the skills and sets being affected in the patch which made heals based on damage dealt not double hit by battle spirit. Swallow soul was also in the list.
PainfulFAFA wrote: »Thank you @zyk for digging that up.
@PainfulFAFA the damage from Malubeth is halved by battle spirit. The heal is affected by battle spirit because it is based off of damage dealt. There is no way you can make even a 10 tooltip yield 11k heal ticks every half second for the duration of the beam.
@KenaPKK
The heal from malubeth IS NOT based off of damage dealt. Its based off of the tooltip (a flat value) and is divided into ticks. Its only the damage thats halved... malubeth leeching your HP 2k-3k per tick would be insane lol
Malubeth is also considered a DoT, which can be buffed with Thauma to get those ridiculous tooltips. Since its a DoT, it is also considered a damage ability which also scales off of spell damage (my tooltip increases when i use DW, instead of a staff for example).
Also, yes 11k hps from malubeth is crazy but theres plenty of questions id like to ask first from those screenshots. Not trying to debunk, just trying to understand how hes getting crazy heals coz i have NEVER seen those crazy heals on my toons but i've used malubeth long before it became FOTM to realize its overperforming/broken
Forestd16b14_ESO wrote: »Especially brutal when youre being hit by dots and attacks like rapid strikes and jabs. Instant procs. I was yelling at templars to stop jabbing the guy so I could burst him down properly as he lay on the ground fully healing over and over. Tanks not even managing stam with this laying on the ground unless faced with proper burst builds. All the more reason that burst is needed over dot/sustain-challenging playstyles. Try dueling a malubeth with lots of dots and rapidstrikes. Its pretty silly!
Shut up please just shut up you have no idea what balancing is and are the last person to suggest it. Please all due respect shut up buffing burst damage is the last thing PvP needs right now.
Want to fix this and show who is a real tank and who is a cheese player ? Just remove the extra 30% healing problem solved.
Master_Kas wrote: »Just make it to major mending so classes without mm can make use of it without using a resto heavy attack..
@krathos because it's been established since then that the set is still bugged as ***. What part of a 6k tooltip suggests that 11k+ heal ticks are working as intended? Discussing nerfs is a waste of time and risks spreading misinformation that the set is working as intended and actually needs a nerf. This is dangerous with all the monkeys following the herd on the forums.
I jumped on your comment because it was the last on the thread which suggested a nerf. Does that offend you? In fact, I'd gladly still stand by a range nerf, which I suggested ages ago as an alternative should an actual nerf be needed after the bugs are fixed.
But those bugs have to be the center of conversation until they are fixed. To nerf the set without fixing them would be reckless, and I will keep harping on that every time I see someone sidetrack the conversation with talk of nerfs.
DannyLV702 wrote: »I have no problem with it. I can kill the same people whether or not they're using malubeth.
Forestd16b14_ESO wrote: »Especially brutal when youre being hit by dots and attacks like rapid strikes and jabs. Instant procs. I was yelling at templars to stop jabbing the guy so I could burst him down properly as he lay on the ground fully healing over and over. Tanks not even managing stam with this laying on the ground unless faced with proper burst builds. All the more reason that burst is needed over dot/sustain-challenging playstyles. Try dueling a malubeth with lots of dots and rapidstrikes. Its pretty silly!
Shut up please just shut up you have no idea what balancing is and are the last person to suggest it. Please all due respect shut up buffing burst damage is the last thing PvP needs right now.
Want to fix this and show who is a real tank and who is a cheese player ? Just remove the extra 30% healing problem solved.