I have been playing since shortly after launch and am very confused about this topic. I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. There is clearly something wrong with the ZOS process for these issues when good helpful people who have been loyal to the game get banned for no clear reason while the exploiters and cheaters just get away with anything.
I'm a 62 year old lady with little gaming experience but a whole LOT of experience in User Experience Design and this whole issue is a mess, ZOS. Makes no sense to ban people without them knowing, to let others get away with breaking the rules, and then the rest of us who are here to play and have fun are left wondering WTF. It would be much better to clearly state the rules, clearly enforce them, and create a safe space for the rest of us who just want to play. In order to do that, communication if critical, including letting people who got banned know the reason and communication letting the rest of us know you have done SOMETHING. The lack of transparency is really hurting this game.
[Edit to remove discussing disciplinary actions on another members account]
JamieJammer wrote: »I have been playing since shortly after launch and am very confused about this topic. I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. There is clearly something wrong with the ZOS process for these issues when good helpful people who have been loyal to the game get banned for no clear reason while the exploiters and cheaters just get away with anything.
I'm a 62 year old lady with little gaming experience but a whole LOT of experience in User Experience Design and this whole issue is a mess, ZOS. Makes no sense to ban people without them knowing, to let others get away with breaking the rules, and then the rest of us who are here to play and have fun are left wondering WTF. It would be much better to clearly state the rules, clearly enforce them, and create a safe space for the rest of us who just want to play. In order to do that, communication if critical, including letting people who got banned know the reason and communication letting the rest of us know you have done SOMETHING. The lack of transparency is really hurting this game.
[Edit to remove discussing disciplinary actions on another members account]
I mean it's in the terms of service you obviously know you ar
The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.
It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.
It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
StackonClown wrote: »
For all the people quoting the TOS line by line, is the above video in violation of the TOS? just wondering
The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.
It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.
It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
When I say proof, I mean it in this sense.StackonClown wrote: »The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.
It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.
It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
You may well have said something previously so let me say this now..
Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<
Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
So again, we dont need to provide proof, ZOS has it and *is watching*!
Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
Do you know?
Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.
Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
When I say proof, I mean it in this sense.StackonClown wrote: »The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.
It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.
It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
You may well have said something previously so let me say this now..
Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<
Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
So again, we dont need to provide proof, ZOS has it and *is watching*!
Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
Do you know?
Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.
Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
Someone reports a player who they believe is exploiting, but in fact wasn't. They tell all their friends they're an exploiter.
ZOS doesn't ban them because they check and find everything is working as intended.
They come to the forums saying "ZOS doesn't ban exploiters" because that player is still player.
Since you are an ambassador, dont you find it odd? Dont you also find it odd that noone from ZOS bothers to update these threads, as if they are 'sinkholes' to 'hush' this discussion?? Maybe you can speak up on our behalf!StackonClown wrote: »When I say proof, I mean it in this sense.StackonClown wrote: »The issue with this as I have said previously is, proof.StackonClown wrote: »'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.
It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.
It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
You may well have said something previously so let me say this now..
Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<
Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
So again, we dont need to provide proof, ZOS has it and *is watching*!
Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
Do you know?
Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.
Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
Someone reports a player who they believe is exploiting, but in fact wasn't. They tell all their friends they're an exploiter.
ZOS doesn't ban them because they check and find everything is working as intended.
They come to the forums saying "ZOS doesn't ban exploiters" because that player is still player.
For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.
They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.
We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
Rohamad_Ali wrote: »InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.
They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.
We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
Look at the second screen shot. It's registered the values and the UI is picking it up .
Yes, i'm pretty sure ZOS can detect values that are off the chart, i was using 42 million to make a point, obviously anyone actually cheating would use more subtle values.StackonClown wrote: »Apparently people claim that some people said that lots of other more subtle values are being changed with CE or othe 3rd party tools.
If someone has 100 million health, can't Zenni detect this though?
I mean separate to other players reporting it.
Rohamad_Ali wrote: »InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.
They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.
We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
Look at the second screen shot. It's registered the values and the UI is picking it up .
You didn't read my post.
What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.
They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.
We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
Look at the second screen shot. It's registered the values and the UI is picking it up .
You didn't read my post.
What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Um @SirAndy is an addon author and programmer . I think he would know exactly what you are implying and as seen in the second screen shot damage is showing with the values he created . Addons get their information from the server not the client . That's how Miat's tells you when your being attacked . He would not put a misrepresentation out to panic players .
Yes. There is a easy way to just change stats that don't "stick" and are basically just displayed but not used and then there's the somewhat more involved way of actually changing stats.InvitationNotFound wrote: »Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
@OdinForgeWhat the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »InvitationNotFound wrote: »For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.
These screenshots were taken tonight, showing how easy it still is to change stats in this game.
And this was done with a off the shelve debugging tool, no CE needed (!).
I went with 42,000,000 just to make a point. The answer to everything ...
ZOS, please, it's been 4 years ...
Did you actually test if those values are "correct"?
You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.
They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.
We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
Look at the second screen shot. It's registered the values and the UI is picking it up .
You didn't read my post.
What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Um @SirAndy is an addon author and programmer . I think he would know exactly what you are implying and as seen in the second screen shot damage is showing with the values he created . Addons get their information from the server not the client . That's how Miat's tells you when your being attacked . He would not put a misrepresentation out to panic players .
I don't care who he is, his information is incorrect. He is free to go back and modify his stamina to 42 million and attack someone to prove me otherwise.
@OdinForgeWhat the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.
But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
Rohamad_Ali wrote: »That is so kind of you to allow him to hack the game and get banned proving his point . You're a true sport .
@OdinForgeWhat the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.
But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
The client does number crunching, but the server is where your final attributes are stored. My point is that you can still use memory hacking against the ESO client quite easily, but even before the CE exposure you couldn't modify your attributes to raise damage unfairly. In fact there were many things you couldn't do, like modify your currencies or tooltips.
Your picture is implying that CE will easily allow someone to start walking around Tamriel with actual 42 million HP, which is false. They will retain whatever the server actually determines their health to be.
Rohamad_Ali wrote: »@OdinForgeWhat the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.
But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
The client does number crunching, but the server is where your final attributes are stored. My point is that you can still use memory hacking against the ESO client quite easily, but even before the CE exposure you couldn't modify your attributes to raise damage unfairly. In fact there were many things you couldn't do, like modify your currencies or tooltips.
Your picture is implying that CE will easily allow someone to start walking around Tamriel with actual 42 million HP, which is false. They will retain whatever the server actually determines their health to be.
That's not the point he's making at all . He already stated anyone trying to not get caught would use numbers in a safer range . It's also been stated in the past that numbers that are within achievable limits are not picked up by the anti cheat system in place . You are focusing on what he showed and not what he is saying .
He already stated anyone trying to not get caught would use numbers in a safer range .
Rohamad_Ali wrote: »LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?
Rohamad_Ali wrote: »LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?
Well. When I'm at work and have some spare time to not work, I come onto the forums to PvP people like you. When I'm at home without anything to do, I will sign in and PvP people like you some more. Sometimes I get zerged and log out to do something else. Sometimes I kill lots of people and have fun, sometimes I run pledges on my sorc.
But my favorite activity in ESO is to forum PvP. In truth SirAndy posted something to rile people up that I know is false, and I called him on it. But since you vehemently believe that everyone is cheating and willing to buy into whatever you see, you are my opponent for today.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?
Well. When I'm at work and have some spare time to not work, I come onto the forums to PvP people like you. When I'm at home without anything to do, I will sign in and PvP people like you some more. Sometimes I get zerged and log out to do something else. Sometimes I kill lots of people and have fun, sometimes I run pledges on my sorc.
But my favorite activity in ESO is to forum PvP. In truth SirAndy posted something to rile people up that I know is false, and I called him on it. But since you vehemently believe that everyone is cheating and willing to buy into whatever you see, you are my opponent for today.
You called him on it with no proof to the contrary only your opinion . Which seems more like a bury the topic snowball approach more then actual discussion with a player that's been around before launch and contributed a ton of information to the players of the game for years . So this would be you pointing out the first time in his history of posting bringing false information to Us .
I'm not curious at all to what your reasons to dismiss the claim SirAndy is making . It is very obvious .