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Cheating and Exploits

  • JamieJammer
    JamieJammer
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    bugmom wrote: »
    I have been playing since shortly after launch and am very confused about this topic. I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. There is clearly something wrong with the ZOS process for these issues when good helpful people who have been loyal to the game get banned for no clear reason while the exploiters and cheaters just get away with anything.

    I'm a 62 year old lady with little gaming experience but a whole LOT of experience in User Experience Design and this whole issue is a mess, ZOS. Makes no sense to ban people without them knowing, to let others get away with breaking the rules, and then the rest of us who are here to play and have fun are left wondering WTF. It would be much better to clearly state the rules, clearly enforce them, and create a safe space for the rest of us who just want to play. In order to do that, communication if critical, including letting people who got banned know the reason and communication letting the rest of us know you have done SOMETHING. The lack of transparency is really hurting this game.

    [Edit to remove discussing disciplinary actions on another members account]

    I mean it's in the terms of service you obviously know you ar
  • StackonClown
    StackonClown
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    bugmom wrote: »
    I have been playing since shortly after launch and am very confused about this topic. I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. There is clearly something wrong with the ZOS process for these issues when good helpful people who have been loyal to the game get banned for no clear reason while the exploiters and cheaters just get away with anything.

    I'm a 62 year old lady with little gaming experience but a whole LOT of experience in User Experience Design and this whole issue is a mess, ZOS. Makes no sense to ban people without them knowing, to let others get away with breaking the rules, and then the rest of us who are here to play and have fun are left wondering WTF. It would be much better to clearly state the rules, clearly enforce them, and create a safe space for the rest of us who just want to play. In order to do that, communication if critical, including letting people who got banned know the reason and communication letting the rest of us know you have done SOMETHING. The lack of transparency is really hurting this game.

    [Edit to remove discussing disciplinary actions on another members account]

    I mean it's in the terms of service you obviously know you ar

    putting aside the TOS, the above phrase from the quote is quite relevant:

    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
  • Turelus
    Turelus
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    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • StackonClown
    StackonClown
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    Turelus wrote: »
    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.

    You may well have said something previously so let me say this now..

    Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<

    Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
    So again, we dont need to provide proof, ZOS has it and *is watching*!

    Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
    Do you know?

    Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.

    Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
    Edited by StackonClown on November 13, 2017 9:34AM
  • MajBludd
    MajBludd
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    Just blame @zos for not being transparent, for doing little to nothing on CE users and other cheats. I had about 60 ppl on my friends list, that list is getting shorter as some of these ppl are not coming back.

    One specifically got tired of the macros being used. Macros that so many said were impossible to use. Another left to go back to WoW for several reasons, from imbalance, to CE, to macros. Canceled his sub and left. Several others just got tired of zos doing nothing.

    My list is down to around 30ish. I'm sure some left due to reasons other than the ones I've stated. But that's been 30+- in the last 3 months.

    At what point is any of this addressed? @ZOS_MichaelM @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
  • ManwithBeard9
    ManwithBeard9
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    The_Saint wrote: »
    @ZOS_GinaBruno

    Can we use this bug and try to kill some of the bots? >:)

    https://youtu.be/GSwhOG5S6lY

    For all the people quoting the TOS line by line, is the above video in violation of the TOS? just wondering

    When its being done intentionally like it appears in the video, yes.
  • Elsonso
    Elsonso
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    Turelus wrote: »
    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.

    I am sure that a few people have been falsely accused. This is the environment that ZOS nurtures.

    ZOS has an inconsistent and secretive enforcement system. While they do take action against people who cheat, including botters, there is no way to tell which cheaters they will take action against. Sometimes a cheater is reported, and nothing happens. Sometimes no one reports a cheater, and nothing happens. There is no consistent feedback loop to let players know who to report, or for what things.

    We cannot go by the ToS because ZOS does not consistently enforce the ToS. Sometimes, ZOS goes all in and takes action in a way that everyone knows about. Most of the time, ZOS sneaks around in the shadows selectively tapping people on the shoulder. In the end, people are violating the ToS and ZOS isn't doing anything. Maybe it is against the ToS. Maybe, it really isn't. Maybe they are cheating. Maybe they are just good. We don't know. Hopefully, ZOS does.

    What happens is that the "Lawful" people are seeing "cheaters" and reporting them, but chances are nothing is happening. They know there are cheaters in the game. It is not unreasonable to think that Player A is cheating when something unusual happens. Many of them see cheating everywhere simply because there is no effective feedback to let them know what is, and is not, cheating. When cheaters are actioned quickly, it becomes more likely that the player is simply good, and is not cheating. When cheaters are not actioned quickly, it is frustrating when a report is ignored and, right or wrong, people assume that the "cheater" is getting away with it. There is no feedback to tell people otherwise.


    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Turelus
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    Turelus wrote: »
    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.

    You may well have said something previously so let me say this now..

    Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<

    Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
    So again, we dont need to provide proof, ZOS has it and *is watching*!

    Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
    Do you know?

    Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.

    Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
    When I say proof, I mean it in this sense.

    Someone reports a player who they believe is exploiting, but in fact wasn't. They tell all their friends they're an exploiter.
    ZOS doesn't ban them because they check and find everything is working as intended.

    They come to the forums saying "ZOS doesn't ban exploiters" because that player is still player.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • StackonClown
    StackonClown
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    Turelus wrote: »
    Turelus wrote: »
    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.

    You may well have said something previously so let me say this now..

    Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<

    Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
    So again, we dont need to provide proof, ZOS has it and *is watching*!

    Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
    Do you know?

    Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.

    Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
    When I say proof, I mean it in this sense.

    Someone reports a player who they believe is exploiting, but in fact wasn't. They tell all their friends they're an exploiter.
    ZOS doesn't ban them because they check and find everything is working as intended.

    They come to the forums saying "ZOS doesn't ban exploiters" because that player is still player.

    Going in circles but lets ask again:

    How many players is/has ZOS banned for cheating using 3rd party hacking/memory/debugging tools say in 2017????

    Since ZOS is now seemingly announcing bans and numbers of bans, lets get the numbers out there for CE&similar?

    Forget about people reporting, just let's get Zenny to give us the same type of announcement about CE

    Also, Zenny claims they have 'cheat detection software' that will catch CE cheats and the like automatically -- again, noone needs to report it, Zenny is doing the detecting!

    So I'm thinking maybe a few thousand perhaps banned so far in 2017 for using CE ??

    Hope its not zero!
    Edited by StackonClown on November 13, 2017 12:32PM
  • StackonClown
    StackonClown
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    Turelus wrote: »
    Turelus wrote: »
    'I see people cheating and exploiting and using macros in PvP ALL the time and nothing ever seems to happen. '
    The issue with this as I have said previously is, proof.
    How many good PvP players on these fourms have posted about the whispers they get "reported for cheating" when they're just playing the game normally with good player skill.

    It's become the norm in PvP in this game to report everyone who does anything you deem "not fair" or "not possible" to be cheating. Hell people still report animation cancelling as cheating, or miats as cheating.

    It could be the reason actions are not taken against these macro users and cheaters is that they weren't actually cheating and just happened to be good players.

    You may well have said something previously so let me say this now..

    Firstly, ZOS claimed a long time ago that it had introduced a new sophisticated system to detected all kinds of cheating. So the answer is simple: >>ZOS has the proof!<<

    Secondly if you read the thread about the Asylum exploit, ZOS claims 'we will be watching over the weekend'.. Watching what ?? Seemingly they can watch the servers and have all sorts of ways to detect people cheating exploiting etc.
    So again, we dont need to provide proof, ZOS has it and *is watching*!

    Again, I ask: How many people is ZOS banning for using 3rd party memory hacking tools, such as CE?
    Do you know?

    Since the apparent new standard now is to create a thread with a specific number of people being banned. fine and well, but lets now do this for all cheating and exploiting without question.

    Further, 'good' players and cheating are not mutually exclusive.. 'Good' players in all walks of life can often be the biggest cheats. since they have more to gain. A bad noob cheating will likely still be a noob.
    When I say proof, I mean it in this sense.

    Someone reports a player who they believe is exploiting, but in fact wasn't. They tell all their friends they're an exploiter.
    ZOS doesn't ban them because they check and find everything is working as intended.

    They come to the forums saying "ZOS doesn't ban exploiters" because that player is still player.
    Since you are an ambassador, dont you find it odd? Dont you also find it odd that noone from ZOS bothers to update these threads, as if they are 'sinkholes' to 'hush' this discussion?? Maybe you can speak up on our behalf!
    Edited by StackonClown on November 13, 2017 12:25PM
  • InvitationNotFound
    InvitationNotFound
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    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
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  • Cpt_Teemo
    Cpt_Teemo
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    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Wow that's crazy this should have been fixed since day 1
  • ManDraKE
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    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    did it work? Changing a value in the UI shouldn't do anything, it would be stupid for the server to trust the player stats from the client. Most likely the server have an internal representation of the player stats that use for calculations.
  • OdinForge
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    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.
    Edited by OdinForge on November 13, 2017 5:52PM
    The Age of Wrobel.
  • Rohamad_Ali
    Rohamad_Ali
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    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    SirAndy ! I appreciate what you are doing to inform the community but don't get into trouble ! ZoS better not ban him for just showing there's a problem still !
  • Rohamad_Ali
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    OdinForge wrote: »
    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.

    Look at the second screen shot. It's registered the values and the UI is picking it up .
  • OdinForge
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    OdinForge wrote: »
    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.

    Look at the second screen shot. It's registered the values and the UI is picking it up .

    You didn't read my post.

    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.

    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
    The Age of Wrobel.
  • SirAndy
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    Apparently people claim that some people said that lots of other more subtle values are being changed with CE or othe 3rd party tools.
    If someone has 100 million health, can't Zenni detect this though?
    I mean separate to other players reporting it.
    Yes, i'm pretty sure ZOS can detect values that are off the chart, i was using 42 million to make a point, obviously anyone actually cheating would use more subtle values.
    sad.gif
  • Rohamad_Ali
    Rohamad_Ali
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    OdinForge wrote: »
    OdinForge wrote: »
    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.

    Look at the second screen shot. It's registered the values and the UI is picking it up .

    You didn't read my post.

    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.

    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.

    Um @SirAndy is an addon author and programmer . I think he would know exactly what you are implying and as seen in the second screen shot damage is showing with the values he created . Addons get their information from the server not the client . That's how Miat's tells you when your being attacked . He would not put a misrepresentation out to panic players .
  • OdinForge
    OdinForge
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    OdinForge wrote: »
    OdinForge wrote: »
    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.

    Look at the second screen shot. It's registered the values and the UI is picking it up .

    You didn't read my post.

    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.

    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.

    Um @SirAndy is an addon author and programmer . I think he would know exactly what you are implying and as seen in the second screen shot damage is showing with the values he created . Addons get their information from the server not the client . That's how Miat's tells you when your being attacked . He would not put a misrepresentation out to panic players .

    I don't care who he is, his information is incorrect. He is free to go back and modify his stamina to 42 million and attack someone to prove me otherwise.
    The Age of Wrobel.
  • SirAndy
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    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?
    Yes. There is a easy way to just change stats that don't "stick" and are basically just displayed but not used and then there's the somewhat more involved way of actually changing stats.

    I won't go into details here but ZOS did change it so that the values that actually do something are obfuscated in memory.

    For example, if you have 18,744 health and you search the ESO memory for 38 49 00 00 you will only find the one that is used for display. Changing that will not effect the actual value.
    shades.gif
  • SirAndy
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    OdinForge wrote: »
    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
    @OdinForge
    Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.

    But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
    dry.gif
  • Rohamad_Ali
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    SirAndy wrote: »
    For all of you that still somehow think programs like CE (Cheat Engine) do not work anymore in ESO, here's your wake-up call.

    These screenshots were taken tonight, showing how easy it still is to change stats in this game.
    And this was done with a off the shelve debugging tool, no CE needed (!).

    I went with 42,000,000 just to make a point. The answer to everything ...

    post-2-1510551196.png

    post-2-1510551252.png


    ZOS, please, it's been 4 years ...
    sad.gif

    Did you actually test if those values are "correct"?
    You can simply change a value on the client but the server won't work with those values. So did you test if a mob needs to deal that much damage until you die?

    This. Everyone is just buying into garbage, and not understanding how it works. Attributes are server based and just because you change it on your client, doesn't mean you actually have those stats. When CE was working there were only a few things you could do that were client based (no clip, maniuplate ult status, speed hack etc), but you couldn't make your HP 1Mil or have infinite gold.

    They didn't stop memory hacking, they just changed many things (if not everything) to server side and added a detection system that issues 3 day bans.

    We live in a world where people only read the titles of articles, and make assumptions. Instead of actually making an effort to understand the subject matter at hand. Whoever took that picture is doing so to mislead people intentionally, to support whatever agenda they have.

    Look at the second screen shot. It's registered the values and the UI is picking it up .

    You didn't read my post.

    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.

    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.

    Um @SirAndy is an addon author and programmer . I think he would know exactly what you are implying and as seen in the second screen shot damage is showing with the values he created . Addons get their information from the server not the client . That's how Miat's tells you when your being attacked . He would not put a misrepresentation out to panic players .

    I don't care who he is, his information is incorrect. He is free to go back and modify his stamina to 42 million and attack someone to prove me otherwise.

    That is so kind of you to allow him to hack the game and get banned proving his point . You're a true sport .

  • OdinForge
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    SirAndy wrote: »
    OdinForge wrote: »
    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
    @OdinForge
    Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.

    But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
    dry.gif

    The client does number crunching, but the server is where your final attributes are stored. My point is that you can still use memory hacking against the ESO client quite easily, but even before the CE exposure you couldn't modify your attributes to raise damage unfairly. In fact there were many things you couldn't do, like modify your currencies or tooltips.

    Your picture is implying that CE will easily allow someone to start walking around Tamriel with actual 42 million HP, which is false. They will retain whatever the server actually determines their health to be.
    That is so kind of you to allow him to hack the game and get banned proving his point . You're a true sport .

    He's the one who posted the original picture, whatever he does is on him. I have no issue with people testing things to validate what's capable, if no one experimented with CE last summer ZOS would never have done something.
    Edited by OdinForge on November 13, 2017 6:38PM
    The Age of Wrobel.
  • Rohamad_Ali
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    OdinForge wrote: »
    SirAndy wrote: »
    OdinForge wrote: »
    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
    @OdinForge
    Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.

    But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
    dry.gif

    The client does number crunching, but the server is where your final attributes are stored. My point is that you can still use memory hacking against the ESO client quite easily, but even before the CE exposure you couldn't modify your attributes to raise damage unfairly. In fact there were many things you couldn't do, like modify your currencies or tooltips.

    Your picture is implying that CE will easily allow someone to start walking around Tamriel with actual 42 million HP, which is false. They will retain whatever the server actually determines their health to be.

    That's not the point he's making at all . He already stated anyone trying to not get caught would use numbers in a safer range . It's also been stated in the past that numbers that are within achievable limits are not picked up by the anti cheat system in place . You are focusing on what he showed and not what he is saying .
  • OdinForge
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    OdinForge wrote: »
    SirAndy wrote: »
    OdinForge wrote: »
    What the UI shows and what the server is registering your stats are, are two different things. The UI is showing what your client is reporting, which gets hacked. But the server is calculating your stats independently. TL;DR: Just because you memory hack your client to make your UI show 1 million stamina, doesn't mean you actually are running around Tamriel with 1 million stamina.
    CE allowed you to do some crazy stuff, but no one was running around with 1 million HP or infinite gold. There were limitations to what you could do in ESO with CE, because many values are server based. Unlike a purely single player PC game where everything is client based.
    @OdinForge
    Health is still client based, along with Stamina and Magicka. It's just not as easy to manipulate as it used to be. The values are now obfuscated in memory and there are rudimentary client/server checks.

    But the client is still doing a lot of the number crunching that should be done on the server and as long as that is the case, one can (more or less) easily cheat.
    dry.gif

    The client does number crunching, but the server is where your final attributes are stored. My point is that you can still use memory hacking against the ESO client quite easily, but even before the CE exposure you couldn't modify your attributes to raise damage unfairly. In fact there were many things you couldn't do, like modify your currencies or tooltips.

    Your picture is implying that CE will easily allow someone to start walking around Tamriel with actual 42 million HP, which is false. They will retain whatever the server actually determines their health to be.

    That's not the point he's making at all . He already stated anyone trying to not get caught would use numbers in a safer range . It's also been stated in the past that numbers that are within achievable limits are not picked up by the anti cheat system in place . You are focusing on what he showed and not what he is saying .
    He already stated anyone trying to not get caught would use numbers in a safer range .

    Which is still false. Even if you used CE to raise your HP by only 5, you would not actually have 5 extra HP. He posted a picture (presumably of himself or a second account) using CE or some other hacking tool to raise the display of his HP, he then came to the forums and posted it acting as if it's a problem.

    My only point is that it doesn't matter what your displayed health is hacked to be, you don't actually have that HP. You can keep buying into otherwise, frankly ZOS doesn't seem to care that people like you are constantly in a panic. They likely understand at this point what is capable and what isn't, and don't feel the need to respond to you explaining what is what.
    The Age of Wrobel.
  • Rohamad_Ali
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    LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?
  • OdinForge
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    LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?

    Well. When I'm at work and have some spare time to not work, I come onto the forums to PvP people like you. When I'm at home without anything to do, I will sign in and PvP people like you some more. Sometimes I get zerged and log out to do something else. Sometimes I kill lots of people and have fun, sometimes I run pledges on my sorc.

    But my favorite activity in ESO is to forum PvP. In truth SirAndy posted something to rile people up that I know is false, and I called him on it. But since you vehemently believe that everyone is cheating and willing to buy into whatever you see, you are my opponent for today.
    The Age of Wrobel.
  • Rohamad_Ali
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    OdinForge wrote: »
    LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?

    Well. When I'm at work and have some spare time to not work, I come onto the forums to PvP people like you. When I'm at home without anything to do, I will sign in and PvP people like you some more. Sometimes I get zerged and log out to do something else. Sometimes I kill lots of people and have fun, sometimes I run pledges on my sorc.

    But my favorite activity in ESO is to forum PvP. In truth SirAndy posted something to rile people up that I know is false, and I called him on it. But since you vehemently believe that everyone is cheating and willing to buy into whatever you see, you are my opponent for today.

    You called him on it with no proof to the contrary only your opinion . Which seems more like a bury the topic snowball approach more then actual discussion with a player that's been around before launch and contributed a ton of information to the players of the game for years . So this would be you pointing out the first time in his history of posting bringing false information to Us .

    I'm not curious at all to what your reasons to dismiss the claim SirAndy is making . It is very obvious .
  • OdinForge
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    OdinForge wrote: »
    LOL ! Now you are speaking for ZoS ? What a troll .. What's your angle OdinForge ? Defence much ?

    Well. When I'm at work and have some spare time to not work, I come onto the forums to PvP people like you. When I'm at home without anything to do, I will sign in and PvP people like you some more. Sometimes I get zerged and log out to do something else. Sometimes I kill lots of people and have fun, sometimes I run pledges on my sorc.

    But my favorite activity in ESO is to forum PvP. In truth SirAndy posted something to rile people up that I know is false, and I called him on it. But since you vehemently believe that everyone is cheating and willing to buy into whatever you see, you are my opponent for today.

    You called him on it with no proof to the contrary only your opinion . Which seems more like a bury the topic snowball approach more then actual discussion with a player that's been around before launch and contributed a ton of information to the players of the game for years . So this would be you pointing out the first time in his history of posting bringing false information to Us .

    I'm not curious at all to what your reasons to dismiss the claim SirAndy is making . It is very obvious .

    SirAndy seemingly decided to use CE to make a point, I'm simply not willing to use CE on an ESO account to prove any points. I have no issue with people experimenting to show what's capable, my issue with SirAndy is that I know his case in particular is wrong.

    I offered SirAndy the ability to go back and prove me wrong by testing his damage against someone while having 42 million stamina. But he already admitted indirectly in one of his posts that I'm correct when he said CE was only changing the display.

    I am against cheating in any form. I believe that the players who exploited vet asylum deserved their permanent bans. What I'm not okay with is players like you and many others who make false accusations of cheating.
    The Age of Wrobel.
This discussion has been closed.