He obviously has a macro that fires a LA first everytime he pushes the executioner button. That's why he misses a LA in the middle. No executioner - no LA.
(Basics of combat my behind)
It’s really easy to do what you’re seeing in the screenshot.
It’s really easy to do what you’re seeing in the screenshot.
"Turn on the annual Major League Gaming tournaments and you see a different class of player. Watching professionals will quickly make you realize competitive e-sports players can perform 300 APM at any given time. And, during particularly intensive battles, their numbers can go up to 600. That's 10 actions every second. In these instances player hands become a blur, their keyboards emit a whirring hum – the result of multiple key presses that are indistinguishable from one another. It's inconceivable to the average player, who couldn't perform ten random actions in a second, never mind ten purposeful ones."
https://www.engadget.com/2014/10/24/starcraft-2-and-the-quest-for-the-highest-apm/
The keypress frequency in the first example on the screenshot is 43 per second. That is equal to over 2500 APM.
("He wouldnt miss a LA if he had a macro" and "a macro would have the same delay every time" have already been addressed in the previous replies.)
lordrichter wrote: »It’s really easy to do what you’re seeing in the screenshot.
"Turn on the annual Major League Gaming tournaments and you see a different class of player. Watching professionals will quickly make you realize competitive e-sports players can perform 300 APM at any given time. And, during particularly intensive battles, their numbers can go up to 600. That's 10 actions every second. In these instances player hands become a blur, their keyboards emit a whirring hum – the result of multiple key presses that are indistinguishable from one another. It's inconceivable to the average player, who couldn't perform ten random actions in a second, never mind ten purposeful ones."
https://www.engadget.com/2014/10/24/starcraft-2-and-the-quest-for-the-highest-apm/
The keypress frequency in the first example on the screenshot is 43 per second. That is equal to over 2500 APM.
("He wouldnt miss a LA if he had a macro" and "a macro would have the same delay every time" have already been addressed in the previous replies.)
Your evidence is interesting, but not conclusive.
Being able to press a number key within 20 milliseconds after pressing the mouse button, twice over more than 2 seconds, is a feat of coordination and timing.
lordrichter wrote: »It’s really easy to do what you’re seeing in the screenshot.
"Turn on the annual Major League Gaming tournaments and you see a different class of player. Watching professionals will quickly make you realize competitive e-sports players can perform 300 APM at any given time. And, during particularly intensive battles, their numbers can go up to 600. That's 10 actions every second. In these instances player hands become a blur, their keyboards emit a whirring hum – the result of multiple key presses that are indistinguishable from one another. It's inconceivable to the average player, who couldn't perform ten random actions in a second, never mind ten purposeful ones."
https://www.engadget.com/2014/10/24/starcraft-2-and-the-quest-for-the-highest-apm/
The keypress frequency in the first example on the screenshot is 43 per second. That is equal to over 2500 APM.
("He wouldnt miss a LA if he had a macro" and "a macro would have the same delay every time" have already been addressed in the previous replies.)
Your evidence is interesting, but not conclusive.
Being able to press a number key within 20 milliseconds after pressing the mouse button, twice over more than 2 seconds, is a feat of coordination and timing. This is a task that can be done with two hands. If you can clap your hands, you have the basic coordination to be able to press a mouse button followed by a number key with two hands. After that, it is a matter of practice, and that is the hell that is animation canceling in this game. As a sample of 2, the screen shot is not enough.
While the log generated on the target game client can certainly tell us what hit and when, it is less reliable when it comes to what attacked and when. Just because the light attack and Execute are arriving within 0.02 seconds does not mean that the attack was done at the same interval. The error in the timing is going to be dependent on the variability of the game latency for both the attacker and the target, plus variations in server processing times. As we are talking tens of milliseconds, my feeling is that this might be very close to the noise level of the connection between two players. Without more information, it is hard to tell.
APM (Actions Per Minute) is an average, which does not accurately retain burst information. This is usually determined by taking the number of actions over a period of time, which puts our attacker in the screen shot at somewhere between 100 and 150 APM. That is about the same as a slow typist. Burst APM is interesting, but with nothing to compare to, it is meaningless.
There is not enough information in that one screen shot to sort out exactly how they are doing it. They could be using a macro that fires a light attack followed by Execute after 20ms, or it could be that the player is very good at pressing that number key and the mouse button at the "same time" such that they get the desired response from the game, or it could be that most of the time they don't get the combination right, but we just happened to catch it.
Not conclusive. Need more than 2.5 seconds of analysis showing only 2 instances of the potential macro.
lordrichter wrote: »It’s really easy to do what you’re seeing in the screenshot.
"Turn on the annual Major League Gaming tournaments and you see a different class of player. Watching professionals will quickly make you realize competitive e-sports players can perform 300 APM at any given time. And, during particularly intensive battles, their numbers can go up to 600. That's 10 actions every second. In these instances player hands become a blur, their keyboards emit a whirring hum – the result of multiple key presses that are indistinguishable from one another. It's inconceivable to the average player, who couldn't perform ten random actions in a second, never mind ten purposeful ones."
https://www.engadget.com/2014/10/24/starcraft-2-and-the-quest-for-the-highest-apm/
The keypress frequency in the first example on the screenshot is 43 per second. That is equal to over 2500 APM.
("He wouldnt miss a LA if he had a macro" and "a macro would have the same delay every time" have already been addressed in the previous replies.)
Your evidence is interesting, but not conclusive.
Being able to press a number key within 20 milliseconds after pressing the mouse button, twice over more than 2 seconds, is a feat of coordination and timing.
The best players in the world cap out at 100ms, yet a random TESO player manages to be 5 times faster. You'll excuse me if i remain skeptical.
lordrichter wrote: »Remain skeptical, as you wish, but while you are doing that, find better evidence. It's not that I don't think macros could have been used, it is merely that it isn't conclusive based on that one screen shot. Not without more information to compare it against. Let's see some data from people who are actually using a macro with a known delay between the mouse and key.
lidé, kteří poskytují takové důkazy, jsou zakázáni
I no longer care about proof of cheating and macros. Phooey.
The performances I've seen first hand have been enough to sour it for me.
I stopped playing and quit my subscription about 2 months ago.
I logged on today briefly and was again impressed by the fun social aspect of this game. Friends from all over the world.
However, I asked on 2 of my PvP guilds if cheating was still plaguing the competition.
The responses were blunt. One guild's answer was simply "yes".
Someone from the other guild answered "I just got ult'ed twice in a row by one lone player!". Hmm.
When I cancelled my subscription, there was an email address provided that I could use to send a message
to ZOS explaining why I had cancelled. I used it and got my first actual non-automated reply from them.
It basically said that they are constantly trying to combat it but it's an endless cycle of countermeasures.
I'm tempted to play again...but I'm very reluctant, because it seems like ZOS is still losing this 'cyber war'.
The endgame in ESO is definitely PvP. If it was fixed up, I would continue playing for another 3 years.
Game masters would be great. Even better would be an automated system which prohibits cheating altogether.
I suspect the ultimate reason it's not happening is because the game system itself has flaws which makes that difficult.
And the cost of redesigning may be prohibitive.
Still, other games have done redesigns to combat cheating, and have succeeded.
They could incorporate features from the best add-ons and disable add-ons entirely.
I think it could be worth the investment. While they're at it, they could make an even better PvP map to fight over.
Finding a way to stop the cheating would be good for business though.
Loyal players like myself would return in droves, and it would probably attract lots of new players too.
Without a fix, and with LOTS of competition from MMO's coming out soon, this game may find itself sliding into obscurity.
There are literally dozens of titles in the works, by well known studios, and new grass-roots developers.
Loads of fantasy themes (including Viking), plus some futuristic, steampunk, and wild west themes. All fascinating.
One called Worlds Adrift will allow you to build and customize a Skyship...and have a flying base!
With so many imaginative MMO and PvP titles to choose from, do you think that players are going to put up with
bots, cheating and macros in ESO? It affects the trade market, leaderboards, and PvP especially.
Do I pay $180 a year to play on the same old map and get macro'd, and chase around god-like players pointlessly?
Or do I get involved in a new, exciting MMO/PvP game that allows me to compete on an even playing field with friends?
Easy answer.