Pyr0xyrecuprotite wrote: »An interesting difference on PC/NA:Why is this? Is there a big health difference on the pikes above and below?
- SKYRIM Harrowstorms are up a long time, it takes some time to kill them, so there is usually enough time to reach them despite the long ride from wayshrines (assuming you have rapids and a max speed mount), but
- BLACKREACH Harrowstorms die really fast. Unless you are actually camping at the site, there is no way to reach them in time, which is a pain if you are just trying to check off all the harrowstorm sites.
MasterSpatula wrote: »the technical aspects of the encounter are fine, I have no doubt that the spent quite some time on them, and the mechanics are very nice.
that is not the problem
Then you haven't done them late at night when you're lucky to get 4 people to show up. One way Dragons were a step backwards from Geysers and Dolmens is that Dragons didn't adapt the amount of adds to the number of players present. Harrowstorms take this error and multiply it by orders of magnitude.
I really don't understand this poor wayshrine placement. The game is not new, this is not the first DLC...
Fixing Harrowstorms is not enough...
Take a look here:
I wonder if the devs really play their game, not just a playthrough, but doing dailies and chasing these storms.
Because if they did, they would have seen those two wayshrines (red and purple) are to close to each other, while the North coast is missing a wayshrine.
I get it, that area is remote and frozen, but this is not the single player Skyrim! You created dailies and achievements that require doing those delves/storms. If I get a daily with those delves, I just skip it.
There should be one wayshrine near the giant's camp on the Northen shore.
I really don't understand this poor wayshrine placement. The game is not new, this is not the first DLC...
SpacemanSpiff1 wrote: »Fixing Harrowstorms is not enough...
Take a look here:
I wonder if the devs really play their game, not just a playthrough, but doing dailies and chasing these storms.
Because if they did, they would have seen those two wayshrines (red and purple) are to close to each other, while the North coast is missing a wayshrine.
I get it, that area is remote and frozen, but this is not the single player Skyrim! You created dailies and achievements that require doing those delves/storms. If I get a daily with those delves, I just skip it.
There should be one wayshrine near the giant's camp on the Northen shore.
I really don't understand this poor wayshrine placement. The game is not new, this is not the first DLC...
Gilliam has played over 400 days.
SpacemanSpiff1 wrote: »Fixing Harrowstorms is not enough...
Take a look here:
I wonder if the devs really play their game, not just a playthrough, but doing dailies and chasing these storms.
Because if they did, they would have seen those two wayshrines (red and purple) are to close to each other, while the North coast is missing a wayshrine.
I get it, that area is remote and frozen, but this is not the single player Skyrim! You created dailies and achievements that require doing those delves/storms. If I get a daily with those delves, I just skip it.
There should be one wayshrine near the giant's camp on the Northen shore.
I really don't understand this poor wayshrine placement. The game is not new, this is not the first DLC...
Gilliam has played over 400 days.
There should be a marker, similar to the dragons, so you can see which storm is up and if it's almost over (that was very good with dragons). It happens that I run to get there and by the time I arrive, the storm is over.
A lot of things in the new chapter felt hurried or with little thought put behind them, from the story to the trial, to the harrowstorms... at least they've added a couple of wayshrines, but still it's not a great design, especially compared to the dragons and geysers... I don't care about these achievements, but for people who'd like to get them, it will be kind of a pain.
MasterSpatula wrote: »A lot of things in the new chapter felt hurried or with little thought put behind them, from the story to the trial, to the harrowstorms... at least they've added a couple of wayshrines, but still it's not a great design, especially compared to the dragons and geysers... I don't care about these achievements, but for people who'd like to get them, it will be kind of a pain.
Adding the waysrines was helpful, but changing the daily to where you only need one to complete took one of the main "pain points' they said they were going to address and willfully made it worse: Now, significantly fewer people show up to any storm, which makes them completely nightmarish to complete. It now takes me significantly longer to complete one that it did to complete three a week ago
Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms.
Hey Folks!
Thanks for the feedback and we absolutely hear you on the core issues you mentioned. We are taking a look at the Harrowstorms and how to reduce some of the pain points.