Nemesis7884 wrote: »we can talk about the rewards, but otherwise i think they are awesome
the technical aspects of the encounter are fine, I have no doubt that the spent quite some time on them, and the mechanics are very nice.
that is not the problem
its the supporting structure around them as I have listed further above:
-spawn time
-spawn alert or tracking
-shrine proximity / travel time
-spawn rotation
-rewards
The northern coast of Haafingar is really lacking in this department, need a wayshrine up there.1) wayshrines and travel time
for SOME reason it seems effort was made to deliberately place harrowstorm locations as far as possible from wayshrines, and i do mean deliberate. in fact it seems like ZOS was extra stingy with wayshrines this time around in general, usually when a company does this there is some $$$ idea behind it like paid fast travel or something, but as ESO (currently) lacks any such mechanic it seems done to just make it more of a pain?
if you compare to summerset it had an abundance of shrines around and many placed within a reasonable distance of world bosses and geysers. elsweyr may have slipped a little bit on this point but introduced a new more useful mechanic to make up for it. and one not even bring up popular dolmen farms in the base games that often have shrines right next to them for ease of access.
Nemesis7884 wrote: »we can talk about the rewards, but otherwise i think they are awesome
the technical aspects of the encounter are fine, I have no doubt that the spent quite some time on them, and the mechanics are very nice.
that is not the problem
its the supporting structure around them as I have listed further above:
-spawn time
-spawn alert or tracking
-shrine proximity / travel time
-spawn rotation
-rewards
Most of these sum up the whole "chapter", along with could use a year of 2 more debuging...
I don't mind waiting! At times I've chosen to wait for a dragon instead of traveling to one. I've waited for Dolmens, World Bosses, Dungeon Bosses, Delve Bosses and Abyssal Geysers BUT at no time have I ever waited for over an hour for a spawn like you can with these Harrowstorms.
I don't mind waiting! At times I've chosen to wait for a dragon instead of traveling to one. I've waited for Dolmens, World Bosses, Dungeon Bosses, Delve Bosses and Abyssal Geysers BUT at no time have I ever waited for over an hour for a spawn like you can with these Harrowstorms.
I was waiting last night at a storm location. Waited so long that the game kicked me for lack of activity.
Still not sure if I'm going to pick up that daily quest again.
I seem to have a 50/50 shot of zone actually communicating when asked about storms up and that's at launch, how bad will this be six months from now with lower pop in the zone?
Hey Folks!
Thanks for the feedback and we absolutely hear you on the core issues you mentioned. We are taking a look at the Harrowstorms and how to reduce some of the pain points.
Hey Folks!
Thanks for the feedback and we absolutely hear you on the core issues you mentioned. We are taking a look at the Harrowstorms and how to reduce some of the pain points.
the technical aspects of the encounter are fine, I have no doubt that the spent quite some time on them, and the mechanics are very nice.
that is not the problem
MasterSpatula wrote: »the technical aspects of the encounter are fine, I have no doubt that the spent quite some time on them, and the mechanics are very nice.
that is not the problem
Then you haven't done them late at night when you're lucky to get 4 people to show up. One way Dragons were a step backwards from Geysers and Dolmens is that Dragons didn't adapt the amount of adds to the number of players present. Harrowstorms take this error and multiply it by orders of magnitude.
stefan.gustavsonb16_ESO wrote: »The game, like most games, has at least some mechanics that are all about making people wait. While you are waiting to do content, you are not grinding it to boredom and burning out on it, and if you are forced to do things slowly, the new content they develop will last longer before people stop playing.
I'm not saying it's particularly bad in ESO, or even that it's necessarily bad in general to slow people down a bit when they are playing a game, but it is most assuredly by design. The clear and informative announcement of active dragons on the Elsweyr maps made that content too quick and efficient. It became less of a social hunt and more of a well coordinated slaughter assisted by an efficient information system.
Having us waiting, not having complete information, and talking about that amongst ourselves, makes good sense for the developers, and I'd say it really doesn't take away from the fun for us.
On a much related note, I'm disappointed in the passive from the new skill lines that makes treasure chests shine like beacons. I was bad at spotting them, but that was the whole point. Next step up in obviousness would be to have them spin and bob up and down in the air with shiny sparkles, figuratively shouting "look at me". Some games do it like that. I like that at least some things are low key and not blindingly obvious in ESO. We'll see if it lasts.