It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
They were talking about the difference between Hardened Ward I, Hardened Ward II, Hardened Ward III, and Hardened Ward IV. On live, the percentage boost over baseline increases from 20% to 23% as you rank it up, but they're removing that. Presumably it will be a flat +20% regardless of the rank.Biro123 wrote:One about hardened ward scaling.. are they saying that the increased size applies to both you and pets now?
It still improves the base shield strength as you rank up, though, but I'm not sure of the exact numbers. Perhaps it starts at 32% of magicka, and maxes at 35% magicka? Well, one of the devs said the calculation factor was 0.35, but since the rank-up is 3.3% higher than it should be (bug), it sounds like it caps at 0.31 instead of 0.30, which is completely different from the 0.35 factor. Was the 0.35 after the 20% boost? Such details are difficult to test.Warden actually had a larger nerf, with Falcon's Swiftness going from 10 seconds to 4.Boundless? Really? You make this a must-have with the shield changes, then give it the biggest duration nerf out of all class mobility skills, with no cost reduction to compensate??
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
Mobility nerfs... Ehhh... I'll wait for the speed pot changes to judge this.
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
22K max health sorcerer can only have up to 8.8K points per damage shield since it is 40% of his max health.
Here is a quote for more info:ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Seriously devs, take a couple hours out of your week to actually play the game the way you think it should be played. It might help you understand players' frustration when you roll out sweeping changes that may look good on paper but ruin the playability of a class people have spent months building up.