StamWhipCultist wrote: »4.2.2 MagSorc Overload feedback
After you have solved the most pressing concern for Magsorc healers and Petsorcs by changing the daedric minions to work like the NB´s shade (summoned for a duration of x), you could make Light Overload attack desirable without changing its damage:
Instead of changing the damage of OL light attacks, change its damage modell: Make them a beam zipping from the hands of the caster to the enemy, like Crushing Shock, just with a cool, flashy lightning animation.
Another beam attack would greatly increase the usefulness of the Sorc´s skill set in 1vs1 situations.
so you want another soul assault ultimate, that cannot be reflected?
LOL
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
can we maybe extend the pts? Quite a few changes only did go in in the end and some things are even bugged right now. Not sure how you are suppose to provide any meaningful feedback to shields for example if they are not working right now the way they should.
At this point sorcs are on the ground staring at their guts strewn across the floor. There’s nothing we can say to get zos to make positive sorc changes and now we have nothing in return from pts to put back what was ripped from us.
Indeed. Being on PS4, I cannot use the PTS, but I tested playing without a 3rd bar, result:ZOS_RobGarrett wrote: »At this point sorcs are on the ground staring at their guts strewn across the floor.
StamWhipCultist wrote: »4.2.2 MagSorc Overload feedback
After you have solved the most pressing concern for Magsorc healers and Petsorcs by changing the daedric minions to work like the NB´s shade (summoned for a duration of x), you could make Light Overload attack desirable without changing its damage:
Instead of changing the damage of OL light attacks, change its damage modell: Make them a beam zipping from the hands of the caster to the enemy, like Crushing Shock, just with a cool, flashy lightning animation.
Another beam attack would greatly increase the usefulness of the Sorc´s skill set in 1vs1 situations.
so you want another soul assault ultimate, that cannot be reflected?
LOL
So you want a stamina Flame Whip?
LOL
StamWhipCultist wrote: »4.2.2 MagSorc Overload feedback
After you have solved the most pressing concern for Magsorc healers and Petsorcs by changing the daedric minions to work like the NB´s shade (summoned for a duration of x), you could make Light Overload attack desirable without changing its damage:
Instead of changing the damage of OL light attacks, change its damage modell: Make them a beam zipping from the hands of the caster to the enemy, like Crushing Shock, just with a cool, flashy lightning animation.
Another beam attack would greatly increase the usefulness of the Sorc´s skill set in 1vs1 situations.
so you want another soul assault ultimate, that cannot be reflected?
LOL
So you want a stamina Flame Whip?
LOL
This is pretty much the only reason aside from the S&B meta I still run Force Pulse and Rune Cage. It sucks when you fight the other 70% (20% if you deduct perma dodgers since you cannot hit them) b/c nowadays this combo is very clunky, but at least I don't constantly shoot and stun myself.
Edit: Has anybody figured out how Bastion now works? Numbers are buggy, but at least we should see how it affects shields.
Changing pets to work like shades is a really interesting idea. It also means pets need to be instant cast, but I'd hate to waste 20 seconds a pet that runs off or gets lost.
If the pets can no longer taunt, gain or hold agro, they need to be immune to damage all the time.
On a 20 second timer, damage needs to go up, and scale better with the caster's ability.
How does healing matriarch work with this model?
Face it, pets are the only thing ZOS will buff for sorcs. So might as well ask for the maximum.
StamWhipCultist wrote: »4.2.2 MagSorc Overload feedback
After you have solved the most pressing concern for Magsorc healers and Petsorcs by changing the daedric minions to work like the NB´s shade (summoned for a duration of x), you could make Light Overload attack desirable without changing its damage:
Instead of changing the damage of OL light attacks, change its damage modell: Make them a beam zipping from the hands of the caster to the enemy, like Crushing Shock, just with a cool, flashy lightning animation.
Another beam attack would greatly increase the usefulness of the Sorc´s skill set in 1vs1 situations.
so you want another soul assault ultimate, that cannot be reflected?
LOL
BrightOblivion wrote: »Changing pets to work like shades is a really interesting idea. It also means pets need to be instant cast, but I'd hate to waste 20 seconds a pet that runs off or gets lost.
If the pets can no longer taunt, gain or hold agro, they need to be immune to damage all the time.
On a 20 second timer, damage needs to go up, and scale better with the caster's ability.
How does healing matriarch work with this model?
Face it, pets are the only thing ZOS will buff for sorcs. So might as well ask for the maximum.
I don't find that idea interesting at all, to be honest. The shade is not, except in the strictest mechanical sense, a pet, whereas the familiars are. They follow you around. They fight next to you. Heck, quite a few people I know have even named theirs.
Does the pathing need work? Certainly. Would it be nice if they only took one bar? Definitely. But turning them into a drop-and-forget, 20 seconds and they vanish, stationary AoE damage/heal, cheap nightblade shade knockoff feels like taking another portion of the sorc identity (one I'm incredibly attached to), throwing it on the ground, and stomping on it. Doing it to appease people who may not even particularly like pets, but "Hey, that's all ZOS is going to buff, so might as well"?
As someone who's played petsorc for over a year and used it in every trial I've run, that would make me incredibly angry.
Changing pets to work like shades is a really interesting idea. It also means pets need to be instant cast, but I'd hate to waste 20 seconds a pet that runs off or gets lost.
If the pets can no longer taunt, gain or hold agro, they need to be immune to damage all the time.
On a 20 second timer, damage needs to go up, and scale better with the caster's ability.
How does healing matriarch work with this model?
Face it, pets are the only thing ZOS will buff for sorcs. So might as well ask for the maximum.
BrightOblivion wrote: »Changing pets to work like shades is a really interesting idea. It also means pets need to be instant cast, but I'd hate to waste 20 seconds a pet that runs off or gets lost.
If the pets can no longer taunt, gain or hold agro, they need to be immune to damage all the time.
On a 20 second timer, damage needs to go up, and scale better with the caster's ability.
How does healing matriarch work with this model?
Face it, pets are the only thing ZOS will buff for sorcs. So might as well ask for the maximum.
I don't find that idea interesting at all, to be honest. The shade is not, except in the strictest mechanical sense, a pet, whereas the familiars are. They follow you around. They fight next to you. Heck, quite a few people I know have even named theirs.
Does the pathing need work? Certainly. Would it be nice if they only took one bar? Definitely. But turning them into a drop-and-forget, 20 seconds and they vanish, stationary AoE damage/heal, cheap nightblade shade knockoff feels like taking another portion of the sorc identity (one I'm incredibly attached to), throwing it on the ground, and stomping on it. Doing it to appease people who may not even particularly like pets, but "Hey, that's all ZOS is going to buff, so might as well"?
As someone who's played petsorc for over a year and used it in every trial I've run, that would make me incredibly angry.
Not sure what the difference is if it’s like shade it will only be better..you would still be able to activate their special ability by pressing the ability again juste like shade.. they will be more reliable and will take no damage. The shade does damage and still allows you to teleport back to it reliably. This would allow to have a reliable heal with the matriarch taking only 1 slot.
BrightOblivion wrote: »BrightOblivion wrote: »Changing pets to work like shades is a really interesting idea. It also means pets need to be instant cast, but I'd hate to waste 20 seconds a pet that runs off or gets lost.
If the pets can no longer taunt, gain or hold agro, they need to be immune to damage all the time.
On a 20 second timer, damage needs to go up, and scale better with the caster's ability.
How does healing matriarch work with this model?
Face it, pets are the only thing ZOS will buff for sorcs. So might as well ask for the maximum.
I don't find that idea interesting at all, to be honest. The shade is not, except in the strictest mechanical sense, a pet, whereas the familiars are. They follow you around. They fight next to you. Heck, quite a few people I know have even named theirs.
Does the pathing need work? Certainly. Would it be nice if they only took one bar? Definitely. But turning them into a drop-and-forget, 20 seconds and they vanish, stationary AoE damage/heal, cheap nightblade shade knockoff feels like taking another portion of the sorc identity (one I'm incredibly attached to), throwing it on the ground, and stomping on it. Doing it to appease people who may not even particularly like pets, but "Hey, that's all ZOS is going to buff, so might as well"?
As someone who's played petsorc for over a year and used it in every trial I've run, that would make me incredibly angry.
Not sure what the difference is if it’s like shade it will only be better..you would still be able to activate their special ability by pressing the ability again juste like shade.. they will be more reliable and will take no damage. The shade does damage and still allows you to teleport back to it reliably. This would allow to have a reliable heal with the matriarch taking only 1 slot.
The difference is that if it's like shade it has all the personality of a Templar shard. It's just there. Which, again, is a massive hit to the pet sorc's identity.
Perhaps it's more reliable, but if it's like shade where you drop it, it stays for 20 seconds, and then vanishes, even if it still has an active, it's just another DOT/buff. Which is bland, boring and unfun to me.
If I wanted that, I'd play non-pet, which does a good enough job being a spiceless amalgam as it is. After all, last I checked, that still did more damage than the pet spec.
I am totally FOR pets bugfixing.
I am totally AGAINST pets copy and paste from NBs.
If I wanted a fake pet I'd have rolled a NB, I'd enjoyed being overpowered for years, I'd enjoyed being welcome to every trial.
But no. I wanted to play a summoneer with a deeper gameplay than "press button, thingie spawns and does some stuff, thingie goes poof".
If Pets would be fixed to only use one slot instead of two, nothing would change regarding their functionalty. You still would have to press the pet buttons to cause an action. And you still could assign two slots for a pet if you prefer; for the Healing Matriarch this could make sense for faster reactions - if you want to sacrifice a slot for this. Whatever you prefer: A "One slot per Pet" rule (for ALL CLASSES please) would give pet users finally more options, not less.I wanted to play a summoneer with a deeper gameplay than "press button, thingie spawns and does some stuff, thingie goes poof".
Can you please say what you mean with that?Making sorc pets behave like NB shades would be an awful change. Just no.
BalticBlues wrote: »Can you please say what you mean with that?Making sorc pets behave like NB shades would be an awful change. Just no.
Where is there any difference in functionality if a Sorc pet uses only one slot instead of two?
Moreover, if you want, you could still assign two slots in two bars, as it is now.
Perhaps read again what I have written above; maybe you did not understand the concept.
I'm not against pets being single-barred. I just don't like the idea of them being immune to damage in PvP.BalticBlues wrote: »Can you please say what you mean with that?Making sorc pets behave like NB shades would be an awful change. Just no.
Where is there any difference in functionality if a Sorc pet uses only one slot instead of two?
Moreover, if you want, you could still assign two slots in two bars, as it is now.
Perhaps read again what I have written above; maybe you did not understand the concept.
I'm not against pets being single-barred. I just don't like the idea of them being immune to damage in PvP.BalticBlues wrote: »Can you please say what you mean with that?Making sorc pets behave like NB shades would be an awful change. Just no.
Where is there any difference in functionality if a Sorc pet uses only one slot instead of two?
Moreover, if you want, you could still assign two slots in two bars, as it is now.
Perhaps read again what I have written above; maybe you did not understand the concept.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Exactly. One of the few advantages that pet sorcs have in PvP is their ability to LoS using pets and making them untargetable would make pet sorcs more vulnerable to enemy pressure. Also, I don't want the forums to be full of people asking for pet sorc nerfs next patch because there is no longer counterplay against pet sorcs.I'm not against pets being single-barred. I just don't like the idea of them being immune to damage in PvP.BalticBlues wrote: »Can you please say what you mean with that?Making sorc pets behave like NB shades would be an awful change. Just no.
Where is there any difference in functionality if a Sorc pet uses only one slot instead of two?
Moreover, if you want, you could still assign two slots in two bars, as it is now.
Perhaps read again what I have written above; maybe you did not understand the concept.
I think it would be maybe even a nerf for them since one of the most annoying things is that you can not really target the sorc when the pets run around.
Where do you get this immunity from? AFAIK Sorc pets will only be immune in group Dungeons and Trials. Personally, I do not like this exception and see it as another band-aid for another crippled aspect of the game with the next patch. My suggestion was only referring to the suggestion that ALL pets should only take one slot, not that all pets should be immune.I just don't like the idea of them being immune to damage in PvP.
I am totally FOR pets bugfixing.
I am totally AGAINST pets copy and paste from NBs.
If I wanted a fake pet I'd have rolled a NB, I'd enjoyed being overpowered for years, I'd enjoyed being welcome to every trial.
But no. I wanted to play a summoneer with a deeper gameplay than "press button, thingie spawns and does some stuff, thingie goes poof".
No the joke is on gamemechanics - shields didn´t have resis so far.
Do you die to crushing shock and daedric curse? Because i certainly don´t.