iDeadly_CTSV wrote: »Pets: The 0 damage change is good for boss fights that they die alot which makes them better. Some other changes that would make them less of an Eww another pet sorc would be removing the stun from the pulse (annoying for tanks to chain and manage ads), Chain lightning from AA HM (spreads chain lightning like the plague) , storms from asylum (just overall an issue)
new hardened ward in pvp, why would you add battle spirit to already dead shield?
With 22,5k health in PVP I get 12,4k harness magicka and 5730 hardened ward.
SammyFable wrote: »Hardened Ward is now completely useless, because a mag sorc will generally have enough Magicka to get Empowered Ward to the 40% Max Health Cap. So Hardened Ward will no longer grant the morph bonus of a stronger shield, it will just be a Morph that gives nothing. Obiously that applies for characters, that have enough Magicka to get Empowered Ward to hit the cap.
This screenshot shows, that this happens to a Mag Sorc in PvE Gear.
@ZOS_GinaBruno Please pass that issue along and get some changes to Hardened Ward (and probably Dampen Magic as well, but that's hard to test with the current bug on Harness Magic) to keep it a worthwile morph choice. Maybe increase the potency of the resistances that apply to them, or give them another passive buff.
They were talking about the difference between Hardened Ward I, Hardened Ward II, Hardened Ward III, and Hardened Ward IV. On live, the percentage boost over baseline increases from 20% to 23% as you rank it up, but they're removing that. Presumably it will be a flat +20% regardless of the rank.Biro123 wrote:One about hardened ward scaling.. are they saying that the increased size applies to both you and pets now?
Warden actually had a larger nerf, with Falcon's Swiftness going from 10 seconds to 4.Boundless? Really? You make this a must-have with the shield changes, then give it the biggest duration nerf out of all class mobility skills, with no cost reduction to compensate??
BrightOblivion wrote: »iDeadly_CTSV wrote: »Pets: The 0 damage change is good for boss fights that they die alot which makes them better. Some other changes that would make them less of an Eww another pet sorc would be removing the stun from the pulse (annoying for tanks to chain and manage ads), Chain lightning from AA HM (spreads chain lightning like the plague) , storms from asylum (just overall an issue)
I absolutely agree. In PvE at least, the stun just seems to be more of an irritant than actually something where I'm like "Yay! A stun!" It just serves to mess up tank pulls or strats like pulling Yokeda Kai and his copies into that hallway (I can't pulse my pet at all during that fight, because I have no idea what's going to be happening when he goes "Aaaaand stunned.") Maybe it's better in PvP land, but it just seems unpredictable and not really reliable.
I didn't really notice the scamp spreading chain lightning, but the Storm Atro totally still does. Also, I really wish they'd do something about him turning completely solid (can't DPS through him) as he despawns.
One thing I noticed, and maybe @ZOS_RobGarrett can answer, is that it specifies "Group Arenas." Does that mean that, in vMA (which is a solo arena), they still get bopped by the damages?
Warden actually had a larger nerf, with Falcon's Swiftness going from 10 seconds to 4.Boundless? Really? You make this a must-have with the shield changes, then give it the biggest duration nerf out of all class mobility skills, with no cost reduction to compensate??
Chilly-McFreeze wrote: »Warden actually had a larger nerf, with Falcon's Swiftness going from 10 seconds to 4.Boundless? Really? You make this a must-have with the shield changes, then give it the biggest duration nerf out of all class mobility skills, with no cost reduction to compensate??
But wardens also have better ways to heal, something that sorcs lack good options for. On one hand Zeni says we shouldn't rely on wards only but then they continue to nerf what else we could use to survive.
They designed the class in a way that screams mobility, yet they do everything they can to not allow us to be faster than others. Boundless nerfed, hurricane equalised by a single jewelry trait, streak got fatigue costs and is too easily countered by gap closers or simply sprint (if streak works at all. I don't even care to use it anymore when a pebble lies around).
Seems like they don't want us to use shields (gutted), heals (don't have good heals) or mobility (equalised and nerfed). So what shall we do?
Camb0Sl1ce wrote: »Well now with rebate being useless for all sorc specs, stam, no pet, and pet. Maybe no pet sorc can get some sustain love and would help stam sorc as well, something like with a daedric summoning ability slotted increase your mag recovery and stam recovery by x amount.
grannas211 wrote: »Chilly-McFreeze wrote: »Warden actually had a larger nerf, with Falcon's Swiftness going from 10 seconds to 4.Boundless? Really? You make this a must-have with the shield changes, then give it the biggest duration nerf out of all class mobility skills, with no cost reduction to compensate??
But wardens also have better ways to heal, something that sorcs lack good options for. On one hand Zeni says we shouldn't rely on wards only but then they continue to nerf what else we could use to survive.
They designed the class in a way that screams mobility, yet they do everything they can to not allow us to be faster than others. Boundless nerfed, hurricane equalised by a single jewelry trait, streak got fatigue costs and is too easily countered by gap closers or simply sprint (if streak works at all. I don't even care to use it anymore when a pebble lies around).
Seems like they don't want us to use shields (gutted), heals (don't have good heals) or mobility (equalised and nerfed). So what shall we do?
die
Chilly-McFreeze wrote: »What about rebate now? It does nothing for stam sorcs, non-pet magsorcs and pve pet sorcs now. Can we finally change it to something useful that every sorc profits from?
It’s plain stupid
What’s the point of releasing bugged shields for another PTS cycle? How they expect to get constructive feedback on new changes, if we can’t test them properly?
Chilly-McFreeze wrote: »What about rebate now? It does nothing for stam sorcs, non-pet magsorcs and pve pet sorcs now. Can we finally change it to something useful that every sorc profits from?
Pets won't take damage only in the group content Rob listed. They will still be able to die in overland PvE, PvP, vMA, etc. It still exists, although I must admit my pets usually only die when I unsummon them upon entering a town/bank/trader, etc. So i'm not really getting much use of the passive as it is.