4.2.1 Natch Potes - under the Armor set Soldier of Anguish some were interested in....
Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment: UNHIDDEN
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset.
Is this the 1st confirmation of this intention? Did I miss this in the 4.2.0 Notes. I didn't see it. Keep me honest.
Think it means you can't have two Healing Wards from two different allies on you, for example.
4.2.1 Natch Potes - under the Armor set Soldier of Anguish some were interested in....
Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Developer Comment: UNHIDDEN
Damage shields from multiple sources cannot be stacked. We want healing absorption to follow this same ruleset.
Is this the 1st confirmation of this intention? Did I miss this in the 4.2.0 Notes. I didn't see it. Keep me honest.
grannas211 wrote: »Why was boundless nerfed? I love how they just throw these things in there randomly.
grannas211 wrote: »Why was boundless nerfed? I love how they just throw these things in there randomly.
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
Means you can't nail someone super fast with it by being in melee range - so no matter how close you are, there's a min travel time. Won't change anything after a certain distance (dunno what the min travel time is tho, I imagine it's pretty small)
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
Means you can't nail someone super fast with it by being in melee range - so no matter how close you are, there's a min travel time. Won't change anything after a certain distance (dunno what the min travel time is tho, I imagine it's pretty small)
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
Means you can't nail someone super fast with it by being in melee range - so no matter how close you are, there's a min travel time. Won't change anything after a certain distance (dunno what the min travel time is tho, I imagine it's pretty small)
So basically even more Crystal Frags will get dodged than before...
Chilly-McFreeze wrote: »ZOS: sorcs shouldn't rely on just wards to stay alive
Forum: okay, strengthen our other means of survival then, like make us faster so we can try to kite
ZOS: how about a nerf to your mobility then?
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
GazHilarant wrote: »Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
So everyone is worried about Crystal Frags travel* time, however what I am reading is a I can't proc one in combat? this will completely neuter the in combat burst potential for sorcerers.
Zenimax, please make Class Change tokens so I can change all my Magica Sorcs to Magica Templars please.
Chilly-McFreeze wrote: »GazHilarant wrote: »Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
This ability’s proc now has a very brief minimum travel time before it hits your target.
You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
What does that even mean? Frags gonna be even slower?
So everyone is worried about Crystal Frags travel* time, however what I am reading is a I can't proc one in combat? this will completely neuter the in combat burst potential for sorcerers.
Zenimax, please make Class Change tokens so I can change all my Magica Sorcs to Magica Templars please.
You misunderstood that. You can only proc it in combat. You cannot proc it out of combat via buffs now.
GazHilarant wrote: »So everyone is worried about Crystal Frags travel* time, however what I am reading is a I can't proc one in combat? this will completely neuter the in combat burst potential for sorcerers.
Zenimax, please make Class Change tokens so I can change all my Magica Sorcs to Magica Templars please.
Boundless storm nerfed
Come on you have to be joking guys. That ability is utter trash already and you nerf it? Really?