It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
22K max health sorcerer can only have up to 8.8K points per damage shield since it is 40% of his max health.
Here is a quote for more info:ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Seriously devs, take a couple hours out of your week to actually play the game the way you think it should be played. It might help you understand players' frustration when you roll out sweeping changes that may look good on paper but ruin the playability of a class people have spent months building up.
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
I don't know about you, but try using wings to good effect vs the meta magplar, magden, magDK, stamDK, Stamsorc, stamblade, stamden, stamplar. Have fun dropping 4k to reflect a light attack, maybe one dot if you time it well.
With shields yeah that isn't a thing.
BrightOblivion wrote: »
It´s in the patchnotes that it´s bugged.
Zos_RobGarret showcased the math how it´s supposed to work. A 24k hp build (with battlespirit in those hp) is supposed to have a 9600 cap on their shields in cyrodiil.
Already know its bugged, said so but from 10k+ you claimed yesterday now youre down to 9k6?
One way or the other, shields are useless crittable + have resist + get major breach + affected by spriggans = 0 resistance + Crits unless we start running 1 pirate skelly piece + 1 chudan piece and loose (in my case) 1 domi + 1 illambris that means huge amount of damage loss + stamina. But hey, our frag proc deals +10% more dmg. Class is saved.
Wow.
25k hp in cyrodiil will get a 10k shield. The math showcased used the same calculation but with 24k hp which results in a 9.6k shield.
The maximum shieldsize you´ll see will be related to your HP. Get 26k hp - you´ll have 10400 max shield.
I have played this game 6 months in the launch and another 10 months now.
Both times taught me to not pay attention and trust what devs say or claim because forum whiners always win vs devs+players.
Still 5k or 9k or 10k have the same useless effect on sorcs that have 0 heals and 0 other defensives for reasons mentioned above plus a change that will force us to retrait our well fitted to impen.
The change was a clear "save magblade" in PvP that if youre right and im wrong they lost 2k or so shielding value while we lost 12k
the cap is per shield and only for annulment and conjure ward. you can still stack them. you didn´t lose 12k.
Really? Ive seen max absorption limit 40% per player.
If youre right its all ok
22K max health sorcerer can only have up to 8.8K points per damage shield since it is 40% of his max health.
Here is a quote for more info:ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
Incorrect. In the same exact thread, you have this:ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Shields still stack, and the cap is 40% EACH, for a maximum (from these two shields and not counting other shielding sources) of 80% if both are up at the same time.
EDIT: Sorry. Missed the part where you said "per." Not quite awake yet.
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
I don't know about you, but try using wings to good effect vs the meta magplar, magden, magDK, stamDK, Stamsorc, stamblade, stamden, stamplar. Have fun dropping 4k to reflect a light attack, maybe one dot if you time it well.
With shields yeah that isn't a thing.
I don't at all support the current shield changes, super band aid and arbitarary, little in the way of a rebalance instead just out-of-rear nerfs to the point the shield ends up super boring. If they want to do it, they should buff streak to the point it competes something like cloak/shimmer (just a little less OP)
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
PvP sorc shields are not getting really nerfed. This is different, but you can now for a little damage trade build tankier shields than on live.
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
Have you guys tried using Frags since the change? If it's anything like Grim Focus you're going to hate it.
Have you guys tried using Frags since the change? If it's anything like Grim Focus you're going to hate it.
Yeah it's pretty much terrible, and while I guess technically you fire off skills at the same rate because of global cooldown, it feels horrible and clunky. I don't pvp but the fact that the projectile takes so long to get there too is like why bother? It's not like these were difficult to dodge abilities, so I'm not sure why this was implemented.
GoodFella146 wrote: »So basically you just need a light attack to break my shield i paid 3k magicka for? Lol what skill
4k DK wings says hello and welcome to the club where your mitigation is nullified by free attacks.
Even though i wouldn't put wings and shields in the same category, since DK has a few other very potent defensive skills, I think that wings is amazing skill which tottaly shuts down ReachSorc and magBlade and you got snare immunity on it, lol.
It´s also the ultimate hypocrisy - because getting rid of wings with those free attacks means shooting oneself a minimum of 12k tooltip dmg back into the face.
Removing wings isn´t free. It´s shooting oneself and makes wings one of the highest dmg tooltips in the game.
But since all DKs seem to have prosecution complex that´s easily forgotten.
You either dont have a clue or troll.
Damage that is reflected is reduced by mitigation of a player reflecting it and then by your own resists.
If you are naked, joke is on you.
Also, crushing shock cannot be reflected. Daedric curse cannot be reflected. Mages wrath cannot be reflected. Heavy resto/lightning cwnnot be reflected. Etc.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
4.2.2 MagSorc Overload feedback
After you have solved the most pressing concern for Magsorc healers and Petsorcs by changing the daedric minions to work like the NB´s shade (summoned for a duration of x), you could make Light Overload attack desirable without changing its damage:
Instead of changing the damage of OL light attacks, change its damage modell: Make them a beam zipping from the hands of the caster to the enemy, like Crushing Shock, just with a cool, flashy lightning animation.
Another beam attack would greatly increase the usefulness of the Sorc´s skill set in 1vs1 situations.