Im going to TRY to be as non toxic as possible with this.....
Conjured Ward:
This ability and its morphs now have a 1-second cast time, previously an instant cast.
Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
The increase to 9 seconds is useless shields dont stay up that long in pvp
Likewise the increase to 14 seconds is useless, see above
The cast time is the part i am most "upset" over
- Means you cant case shields back to back
- You cant cast them when your in trouble and have them take effect, compounding the fact that you already could not cast them in the same time frame you were on the attack because of the gcd
- A one second cast time is the same as a hard cast
-You can now deal a Critical Strike against an enemy with a damage shield.
-Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
-Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
My shield is 14k out of pvp, thats 7k in pvp, THATS 1 CRIT 1 and there is not a cast time in addition to the gcd were I cant cast a shield
I thought zos was trying to make tanks more kill able in pvp, by adding the resist to shields you have compounded that. Even tho god knows the light armor will need it now
Poisons and enchants procing im fine with, excluding entrap which compounds the easiest counter play against sorc, stuns
THIS PATCH HAS KILLED MAGSORC
There 0 reason to be a magsorc this update, Respectfully as possible I dont need to try this on pts, I have common sense, I know my class
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_Wrobel
Great changes tbh. The shield stacking has gotten out of control.....
Lord_Dexter wrote: »Im going to TRY to be as non toxic as possible with this.....
Conjured Ward:
This ability and its morphs now have a 1-second cast time, previously an instant cast.
Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
The increase to 9 seconds is useless shields dont stay up that long in pvp
Likewise the increase to 14 seconds is useless, see above
The cast time is the part i am most "upset" over
- Means you cant case shields back to back
- You cant cast them when your in trouble and have them take effect, compounding the fact that you already could not cast them in the same time frame you were on the attack because of the gcd
- A one second cast time is the same as a hard cast
-You can now deal a Critical Strike against an enemy with a damage shield.
-Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
-Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
My shield is 14k out of pvp, thats 7k in pvp, THATS 1 CRIT 1 and there is not a cast time in addition to the gcd were I cant cast a shield
I thought zos was trying to make tanks more kill able in pvp, by adding the resist to shields you have compounded that. Even tho god knows the light armor will need it now
Poisons and enchants procing im fine with, excluding entrap which compounds the easiest counter play against sorc, stuns
THIS PATCH HAS KILLED MAGSORC
There 0 reason to be a magsorc this update, Respectfully as possible I dont need to try this on pts, I have common sense, I know my class
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_Wrobel
Indeed worst patch for sorc, adding cast time to shield ability has simply kill light armor use in pvp
Congrats, ZOS team for this failure.
usmcjdking wrote: »I'm a shield hater but these are way over the top. Conjured Ward should not have a cast time. Nuke harness and healing but leave Conjured alone.