I dont really see the point of 15 minutes longer lasting drinks for nords. Why not make drinks/provisioning items with recovery 15% stronger instead?
rhapsodious wrote: »
The benefit is supposed to be minimal and fluff, not something that could give you an advantage in more than an incredibly niche situation.
Its a dungeon pack. what were you expecting? We literally just had our 2 big balance updates.
ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- The top tier of durable Crafting Writs (Blacksmithing, Woodworking, and Clothier) now require only the top tier of material.
spartanhunt wrote: »Why should Imperial DK Tank lose
health and run round for 1% to get Gold coins ? Which crap head came out with that ?
ZOS_JessicaFolsom wrote: »
- Nord Skills
- Two Handed Weapon Expertise: This passive ability has been renamed to “Reveler.” Also, in addition to the current benefit it now increases the duration of any consumed drink by 15 minutes.
- Robust: This passive ability has been renamed to “Stalwart.” It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your Max Stamina by 2/4/6%.
Its a dungeon pack. what were you expecting? We literally just had our 2 big balance updates.
EmstCntRob wrote: »Please boost breton a bit as well and give them magic damage extra, right now there is no apperent reason to pick a breton except its not an elf or beast race. if you want a bit more balance thats a good start.
arkansas_ESO wrote: »On racials:
[*] Bretons' increase to AP also doesn't feel cool. Granted, 1% is nothing, but I still strongly dislike the concept of somebody beating somebody else on the leaderboards just because of the race they chose.
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@Isarii I'm assuming not. It says the items you obtain from these chests will scale to your current level, meaning that when you get them from the chest, they will be scaled to your current level and not capped at CP140. To me, it doesn't suggest that they will continue to scale after you've obtained them.
MichYodias wrote: »
This makes Bretons the inferior magicka race for heals and DPS. Bretons need something to give players a choice when choosing between dark elf and high elf. In my opinion they should get 2% increase to magic damage (magic version of orc weapon damage), or an increase to spell crit (like magic version of khajit), or an increase of the cost reduction passive to 5-6%. One of these changes will at least make bretons and option, especially the spell crit because it was provide a choice to argonian for healing in addition to DPS vs dark elf and high elf.
MichYodias wrote: »
This makes Bretons the inferior magicka race for heals and DPS. Bretons need something to give players a choice when choosing between dark elf and high elf. In my opinion they should get 2% increase to magic damage (magic version of orc weapon damage), or an increase to spell crit (like magic version of khajit), or an increase of the cost reduction passive to 5-6%. One of these changes will at least make bretons and option, especially the spell crit because it was provide a choice to argonian for healing in addition to DPS vs dark elf and high elf.