Made some improvements to situations where the sound could disappear during combat.
My webcam has a microphone on it for some reason, and when I disabled it all the weird random noises went away. I also noticed there were a few people from one or more of my guilds in the same zone at the time. Some kind of weird thing possibly going on with whatever guild voice chat feature they have been working on maybe. I don't keep any kind of microphone plugged in now, it's been a couple of days and the weird loud noises with the 64 bit client have not been back yet. That's all I know so far.
This will be fixed in a future patch.ZOS_KNowak wrote: »Thanks for the excellent bug details in this thread (and the linked thread from the PTS Forums). We've identified a problem with Blazing Shield not contributing to the Spear Wall and Piercing Spear passives and hope to have this corrected in the next incremental patch.
Fixed an issue where abilities that failed to cast due to invalid locations or invalid targets would still charge the caster resources.
Update 4/16/16@ZOS_GregoryV wrote:Greetings all,
We would like to thank you all for providing your insight to the troubles with the shuffle bug that you have all experienced. As we have gathered the needed information from this thread, this thread will remain closed. We would also like to inform you all that this issue is being looked into and worked on. Thank you for your understanding!
ZOS_GinaBruno wrote: »Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.
Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.
Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!
bikerangelo wrote: »Rapid maneuvers buff is removed if any aoe heal is cast (Purifying Ritual, Vigor, etc) even if it doesn't hit another ally.
That's intended from what I read in that patch notes. Any healing removes Rapids.
FriedEggSandwich wrote: »The sprint speed wasn't a stealth nerf, it's in the patch notes. Base sprint speed was nerfed but major expedition speed was buffed. Don't understand the thinking behind it though.
He said base non sprint speed. I also felt the same at least in cyro.
HoloYoitsu wrote: »No, lag is still garbage, Trueflame right now is ok because there's no keep pushes, but it will be a crapfest once the guilds are all on.
Something is wrong with physical damage WB is hitting much lower then 25% .... 3 to 5know WB is the norm.. not even going to talk about dragon leap but I have lost about 40% of my power there...
HoloYoitsu wrote: »1. Client crashes every 20-30 min.
2. Sound cuts out randomly in big fights.
3. Camera stops following your character randomly when using Bolt Escape, then jumps to character a few seconds later.
4. Base non sprint run speed is slower than before. (stealth nerf?)
5. Rewards of the Worthy mails broken/bugged.
6. Large FPS drop compared to pre TG.
7. Unable to remove Talons with Purge.
8. Caltrops causes a missing texture/model bug.
Let's keep the list going!
9. Crit Rush got the Toppling Charge treatment.
10. Leap dont work 50% of the time and get you stuck in the ground.
Literally every time someone throws caltrops down, this is what pops up on my screen.PainfulFAFA wrote: »8. Not sure.
Yolokin_Swagonborn wrote: »Gap closer pathing is terrible now. Everywhere in cyrodiil is uneven ground. Whenever you are on uneven ground, you cant charge to your target. This plus the terrible unpurgable snare that STILL makes your character feel unresponsive were some of the worse changes to combat mechanics in a long while.
HoloYoitsu wrote: »Literally every time someone throws caltrops down, this is what pops up on my screen.